Press Releases
Evoplay Entertainment launches industry’s first RPG slot
Developer further cements its reputation for trailblazing innovation
Evoplay Entertainment, the innovative game development studio, has announced the launch of the industry’s first ever role-playing game (RPG) slot, Dungeon: Immortal Evil.
The result of over a year’s research and development, Dungeon: Immortal Evil harnesses the latest in 3D gaming technology to offer players the first ever slot-based third-person hack and slash adventure.
Designed to be truly HTML5 mobile-perfect for handheld gaming, it is unique in its slot-based gameplay. Rather than facing regular pay symbols and pay patterns, the game’s mechanics will be familiar to players of RPGs – following the player’s avatar throughout as he battles with the game’s monsters and accumulates loot when victorious.
Tracked by a third-person 3D camera that follows the hero’s adventure throughout the game’s many different levels, every spin is a new journey through a different level with a random number of enemies and a mystery loot-based outcome for each win. Each victory awards players with loot divided by rarity: common, magic, rare, epic or legendary: convertible into an instant money outcome.
Despite the RPG elements and immersive gameplay, Dungeon: Immortal Evil stays true to its slots-based origins – all wins and losses are RNG-based, no skills or knowledge can help – it all comes down to the luck of the spin and the RNG algorithm.
In place of free spins, and to unlock bonus achievements, players must battle their way through a number of Dungeon spaces, fighting with enemies who protect the final level’s boss. After entering the portal into the Dungeon players must bravely vanquish a series of opponents culminating in a showdown with the final Boss, where a bet multiplier of up to 5000x can be won.
Every bonus level has an RNG determined reward, equal to money. Once a player is victorious, a chest appears which contains a random selection of a weapon, armour upgrade or health potion.
Commenting on the launch of the industry’s first ever RPG slot, Ivan Kravchuk, CEO of Evoplay Entertainment, said:
“At Evoplay Entertainment we’re always looking to push the boundaries of what’s possible when it comes to gaming. The result of over a year’s dedication from our fantastic team, Dungeon: Immortal Evil is designed for the next generation of player who values an immersive experience beyond the typical ‘spin and win’.
“As the industry’s first RPG (think first-person adventure) slot, we’ve had to start from scratch when it comes to building it from the ground up. Everything from design to the game’s mechanics – it has literally been a labour of love for us to create something that can be called truly new in the industry, and we can’t wait to see what our players make of it.”
The hugely popular studio first shot to fame in 2018 with the industry’s first mass-market 3D / VR slot, Necromancer.
Having gone from strength-to-strength since, Evoplay Entertainment now boasts a 70+ strong portfolio of slots, table, and instant games. The developer plans to cement its innovative reputation further by continuing to unveil some of the industry’s most advanced slots at headline events throughout the year.
2026 iGaming Trends Report
SOFTSWISS CMO Valentina Bagniya Reveals How to Lead in 2026 Before it Starts
Reading Time: 2 minutes
SOFTSWISS, a leading international technology provider with over 15 years in the iGaming sector, shares a video that addresses a key challenge every business faces in 2026: building a winning strategy. Valentina Bagniya, CMO at SOFTSWISS, has outlined concrete steps to identify the signals and trends, drawing on insights from the 2026 iGaming Trends report.
Valentina emphasises the growing importance of strong and data-driven market research and explains how the 2026 iGaming Trends report helps professionals take a closer look at the key trends shaping the year ahead. CMO answers the main questions defining 2026, including AI role in the tech industry, the most effective marketing channels and the real impact of responsible-gambling communication.
SOFTSWISS approaches research with clarity and precision, aiming to give businesses a foundation they can confidently rely on when shaping their own strategies. That’s why each trend in the report is supported by clear adaptation paths and practical, actionable steps that show how companies can respond to market changes in real operations, not just observe them from the sidelines.
“Trends themselves don’t change industries – people do. A trend only becomes valuable when you can translate it into real decisions, actions, and measurable results. The sooner you see trends as tools for foresight rather than reaction, the closer you are to leading the market instead of chasing it,” says Valentina Bagniya, CMO at SOFTSWISS.
Video: https://youtu.be/2–F2iNqDWY?si=fqn0c9kNIxc4nI9_
The 2026 iGaming Trends report is the fourth edition of SOFTSWISS’ annual flagship ebook. Its third release earned strong industry recognition, with over 13,000 downloads and features across more than 100 pages. The 2026 edition continues to meet a clear market demand – less speculation and more actionable, data-backed substance.
The 2026 iGaming Trends report is based on in-depth interviews with more than 350 iGaming professionals, two waves of quantitative market research conducted by Kantar, and extensive market analysis covering over 120,000 media headlines. Presented at SiGMA Central Europe and discussed during the 2026 iGaming Trends Marathon, the report has already attracted strong industry attention.
Being named Marketer of the Year at the EGR Marketing & Innovation Awards and leading the Marketing Team of the Year, with several Best Marketing Campaign wins, Valentina stated that the report focuses on what is real, what is proven, and what is already creating value in the market.
Watch Valentina’s video to learn how to distinguish empty hype from real progress, and shape the future in the most effective way.
About SOFTSWISS
SOFTSWISS is an international technology company with over 15 years of experience in developing innovative solutions for the iGaming industry. SOFTSWISS provides comprehensive software for managing iGaming projects. The company’s product portfolio includes the Casino Platform, the Game Aggregator with over 35,000 casino games, Affilka Affiliate Platform, the Sportsbook Software and the Jackpot Aggregator. The expert team, based in Malta, Poland, and Georgia, counts over 2,000 employees.
The post SOFTSWISS CMO Valentina Bagniya Reveals How to Lead in 2026 Before it Starts appeared first on European Gaming Industry News.
AOGGAB
EGT with two accolades from Golden Spade’s Awards 2025
Reading Time: 2 minutes
EGT received well-deserved recognition at the Golden Spade’s Awards 2025 ceremony. At the event, held on November 25, the company took the Slot Machine of the Year prize, and its CEO, Vladimir Dokov, was honored with a Certificate for Outstanding Contribution to the Development of the Gaming Industry.
EGT has been distinguished for the excellent performance of its latest series of slot cabinets Supreme, including 4 models – S 32-32 UP, S 32-32 ST, S 55 S ST, and S 55 V ST. For only several months this year, they had numerous installations and have established themselves as players’ favorites in a number of markets around the world, thanks to the perfect combination of eye-catching design, unmatched comfort, and their compatibility with some of the most popular games from the company’s portfolio.
Mr. Dokov was granted the Certificate for Outstanding Contribution to the Development of the Gaming Industry in recognition of his exceptional impact on the sector in Europe and beyond and his role in positioning Bulgaria among the top gaming solutions providers on a global level.
When accepting the awards, he said: “I am honored to be here tonight among so many industry leaders and to receive these two accolades. They are irrefutable proof that even the most ambitious plans can be accomplished when you work with a team of talented and motivated professionals for whom innovation and technological progress are not just high values, but achievable goals. This success belongs to them.”
The Golden Spade’s Awards ceremony was part of the prestigious Gaming Industry Gala Dinner 2025, organized by the Association of Organizers of Gambling Games and Activities in Bulgaria (AOGGAB) with the support of EUROMAT. This year’s edition of the event, which was the third in a row, gathered leading companies and figures from Bulgaria and abroad under the motto “Together in Europe“ and gave them the opportunity to focus on topics like European integration, professional collaboration, and the shared vision for a sustainable future of the industry.
The post EGT with two accolades from Golden Spade’s Awards 2025 appeared first on European Gaming Industry News.
Gauselmann
Michael Gauselmann at 70: Entrepreneur, Innovator and Chairman of Merkur Group’s Supervisory Board
Reading Time: 3 minutes
“Everything I do, I do with great passion.” A glance at the life of Michael Gauselmann quickly reveals why the Chairman of the Supervisory Board of the Merkur Group and Chairman of the Board of Directors of the Gauselmann Family Foundation chose these words. He can look back on 70 years dedicated to businesses, products and people – shaped by his passion for gaming, entrepreneurial courage and clear, forward-looking decisions.
Born on 28 November 1955 as the second son of company founder Paul Gauselmann, Michael Gauselmann became familiar with the world of vending machines early on. From the age of 13, he spent every school holiday working in his father’s company – always in different departments. This early mix of hands-on experience and an understanding of processes and figures laid the foundation for his later career.
After completing his A-levels, he studied Business Administration at the University of Hamburg, specialising in IT, statistics and marketing. As a graduate, he combined numerical expertise, technical affinity and market awareness – a combination that would later fuel numerous innovations within the Group. In 1982, he joined Nova-Apparate in Hamburg as Executive Assistant, before becoming Commercial Manager of Franken-Automaten Südvertrieb a year later. With the company’s integration into what was then the Gauselmann Group, his true journey within the family business began.
The years that followed were characterised by rapid advancement and significant responsibility. From 1984 to 1986, Michael Gauselmann served as Commercial Manager of today’s adp Merkur as well as CFO of the Group. He then took over management of the former Merkur Spielothek, now Merkur Operations, until 1992 – during a period of strong expansion with around 250 arcades in Germany.
A year later, his focus increasingly shifted to international markets. The “game designer at heart”, as he describes himself, played a pivotal role in developing the Group’s global activities. He acquired Atronic and turned it into a key business unit for the development, production and distribution of casino machines, drove the acquisition of Bell-Fruit Games in the UK and established Stella Electronic for the European market. His passion for games and keen sense for innovation significantly accelerated the Group’s internationalisation.
From 1994 to 2004, Michael Gauselmann was Deputy Chairman of the Management Board of Gauselmann AG. From 2004 until the establishment of the Gauselmann Family Foundation, he and his father Paul acted as co-spokespersons of the Management Board. While he was mainly responsible for the international business and his father concentrated on domestic operations, their shared responsibility for the Group continued to grow.
At the same time, Michael Gauselmann consciously sought new perspectives. He earned a pilot’s licence and enjoyed the vastness of the skies. He became a hunter and now takes care of wildlife conservation in his adopted home of Austria. Today, he lives in Graz in the province of Styria.
Since 2016, he has been a member of the Advisory Board of the Gauselmann Family Foundation. And when his father stepped down from the top of the Group last year, it was clear who would take the helm: since October 2024, Michael Gauselmann has been Chairman of the Supervisory Board of the Group and Chairman of the Board of Directors of the Gauselmann Family Foundation. He sees his role as that of motivator, overseer and adviser. He knows the industry “inside out” – it is in his blood. At the same time, he does not want to “bring back the Gauselmann face” to the company. The focus today, he says, should be on the Merkur brand, the Management Board and the teams.
Above all, he wants a Management Board made up of strong personalities “who don’t just say ‘Yes, Mr Gauselmann’”. “We are a fantastic corporate group with countless opportunities,” he says. “We create entertainment – and that is something to be proud of.” Restoring this sense of pride among employees is one of his key aspirations. Looking ahead, Michael Gauselmann has set himself a clear personal goal: he plans to step back from his roles no later than the age of 75. Until then, he intends to actively support the continued development of the Merkur Group as a modern, internationally positioned entertainment provider.
The post Michael Gauselmann at 70: Entrepreneur, Innovator and Chairman of Merkur Group’s Supervisory Board appeared first on European Gaming Industry News.
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