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The MGA publishes its 2021 Annual Report and Financial Statements
The Malta Gaming Authority (MGA/Authority) is publishing its Annual Report and audited Financial Statements for the financial year ending 31 December 2021. The report provides an overview of the Authority’s achievements during the year under review and outlines the performance of the Maltese gaming industry during 2021, coupled with a medium-term outlook into the future. This is also followed by a detailed report explaining key statistics for the land-based and online gaming sectors.
Supervisory Activities
- 54 on-site compliance audits were conducted and 230 desktop reviews were carried out, accounting for 65.5% coverage of the licensees base during 2021, accompanied by additional AML/CFT compliance examinations that are carried out by the FIAU, or the MGA on its behalf. Following information which emerged from compliance audits, compliance reviews and formal investigations, the Authority issued 64 warnings and cancelled seven (7) licences. In addition, the MGA issued a total of 31 administrative penalties as well as three (3) regulatory settlements, with a collective total financial penalty of €176,016.
- An additional 10 licensees were subject to enforcement measures by the FIAU, ranging from written reprimands to administrative penalties, based on the breaches identified during examinations carried out in previous years, including by the MGA. In total these amounted to just over €863,000.
- 13 individuals and companies were deemed not to be up to the Authority’s probity standards by the Fit & Proper Committee, mainly on the basis of mitigating the risks of money laundering or funding of terrorism. An additional three (3) applications were rejected by the Supervisory Council.
- Over 1,150 criminal probity screening checks were undertaken on individuals., shareholders and ultimate beneficial owners, key persons and other employees, and companies from both the land-based and online gaming sectors.
- The Authority continued with its commitment to supervise its online gaming licensees and conducted 91 interviews with prospective MLROs and key persons carrying out the AML/CFT function to determine the knowledge and suitability of each candidate.
- The Commercial Communication Committee of the MGA issued a total of 21 letters of Breach, of which 13 operators were found to be in breach of the Commercial Communications Regulations, (S.L. 583.09).
- In its efforts to protect players and encourage responsible gambling the Authority assisted a total of 6,170 players that requested assistance, covering most of the cases received during 2021 and the spill-over from 2020.
- The MGA also investigated 79 cases of websites having misleading references to the Authority and published a total of 61 notices on its website with the aim to prevent the public from falling victim to such scams. Furthermore, an additional 26 responsible gambling website checks were conducted.
- A sectoral risk assessment on money laundering and funding of terrorism-related risks affecting the land-based and online gaming sectors in Malta was undertaken.
Improvements in Efficiency and Effectiveness
- With the aim of reducing any unnecessary bureaucracy on its licensees, the Authority has reviewed the Gaming Licence Application Process as well as launched the Personal Portfolio.
- Improvements have been made in the way non-compliance matters are notified to the relevant licensee, and how operators are directed to rectify their position.
- The MGA published amendments to the ‘Guidance on the use of Innovative Technology Arrangements and the acceptance of Virtual Financial Assets and Virtual Tokens through the implementation of a Sandbox Environment’.
- Amendments to Article 22 of the Player Protection Directive (Directive 2 of 2018) were published, accompanied by a policy paper on ‘Amending the Return to Player Minimum Percentage’. Such amendments aim to streamline the minimum Return to Player percentage applicable to licensees across all sectors.
- A series of amendments to the Gaming Authorisations and Compliance Directive (Directive 3 of 2018) were published, including the extension of the applicability of suspicious betting reporting requirements to B2B licensees as well as broader amendments to the key functions. The latter was accompanied by the introduction of the Key Function Eligibility Criteria Policy which outlines the requirements the persons holding the various key functions are expected to fulfil in order to satisfactorily perform these duties which are vital for the applicable regulatory outcomes.
- A public consultation on the Applicability of the System and Compliance Audit Service Provider Guidelines to Financial Audit was issued with the aim of communicating and refining the proposal being put forward in relation to revised Guidelines and in order to promote a greater understanding of the proposal itself.
- The Authority established a dedicated Business Transformation team, tasked with assisting each of the MGA’s directorates to continuously re-assess and improve processes, to increase efficiency and reduce administrative burdens on the MGA and industry alike, and to focus resources where these truly provide added value.
National and International Cooperation
- A new alerting process was introduced vis-à-vis the sharing of knowledge on suspicious events that is reported with the whole industry without revealing the source of the information. Since its introduction, during the last quarter of 2021, a total of 72 alerts were sent to the industry, which resulted in a total of 20 new suspicious betting reports received via the Suspicious Betting Reporting Mechanism after such alerts were corresponded.
- A total of 131 requests for information specifically relating to the manipulation of sports competitions or breaches in sports rules were submitted by enforcement agencies, sport governing bodies, integrity units, and other regulatory bodies. As a result of such requests, data was exchanged in 41 instances. Additionally, a total of 329 suspicious betting reports from licensees and other concerned parties were received.
- During the period under review, the Authority was a direct participant in 20 different investigations across the globe relating to the manipulation of sports competitions or breaches in sports rules, as well as an indirect participant in 29 such investigations.
- The Authority received a total of 89 international cooperation requests from other regulators and sent 75 such requests, with the majority referring to requests for background checks as part of an authorisation process.
- A total of 125 letters of Good Standing were issued providing feedback on the regulatory good standing of our licenced operators to the relevant authorities asking for this information.
- An International Affairs Strategy has been devised as one of the measures aimed at enhancing Malta’s international credibility, fostering collaborative relationships with targeted stakeholders and mitigating the risks that the gaming industry in Malta is facing.
- In collaboration with the Malta Institute of Accountants two technical release notices were published, “Audit 02/21 Gaming Tax Payable and Levy on Gaming Devices” and “Audit 02/21 – Player Funds and Jackpot Funds”.
- Through a joint collaboration between the Authority, the FIAU and the MFSA, a document was published providing an overview of the key findings of Business Risk Assessments carried out by subject persons as per their obligations under the PMLFTR and the FIAU’s Implementing Procedures.
- A two-day workshop in collaboration with Bank of Valletta was organised, whereby various aspects of the control mechanisms as a Regulator were discussed.
In publishing this report, the CEO, Dr Carl Brincat said: “As an organisation, beyond continuing to ensure that we meet our day-to-day objectives, we used 2021 to start laying the groundwork for improvements that we will see in the months and years to come. It is a priority for us to move towards leaner and more efficient processes, to remove unnecessary bureaucracy which introduces burdens on the industry without providing added value, and to become more effective in achieving our regulatory priorities.”
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Gambling in the USA
The Plaza Hotel & Casino brings back the only All-Inclusive Hotel Room Package in Las Vegas this summer
Given its popularity for the past two summers, the Plaza Hotel & Casino is again offering Las Vegas’ only all-inclusive hotel room package starting at $104 per person per night for stays this summer.
The Plaza was the first Las Vegas property to introduce an all-inclusive hotel room package in the summer of 2024. It was so well received by guests that the iconic downtown Las Vegas property has offered it every summer since.
“We always want our guests to have a great time and feel that they are getting the best value for their vacation dollars,” said Jonathan Jossel, CEO of the Plaza Hotel & Casino. “Our all-inclusive hotel package has been created based on our guests’ feedback and offers waived resort fees, meals, bottomless drinks, and other perks to ensure they have a memorable experience.”
The Plaza’ all-inclusive hotel room package waives all resort fees, but guests still can enjoy free access to the fitness center, self-parking, and rooftop pool. The package also includes free early check-in, free bottled water, bottomless drinks from the Omaha Bar and Sports Book Bar on the casino floor, and breakfast and dinner from various dining outlets. Guests also receive a 25% discount on cocktails at the rooftop pool, because there is no better way to enjoy a summer vacation than sipping a chilled beverage poolside.
The Plaza’s all-inclusive hotel room package is available for booking online for stays June 1 through August 31 at plazahotelcasino.com/las-vegas-all-inclusive-room-package/.
The post The Plaza Hotel & Casino brings back the only All-Inclusive Hotel Room Package in Las Vegas this summer appeared first on Americas iGaming & Sports Betting News.
Latest News
GET SET FOR GREATNESS AND THE POKERSTARS’ SPRING CHAMPIONSHIP OF ONLINE POKER WITH THE SCOOP WARM UP SERIES, AWARDING $10 MILLION IN GUARANTEES
With PokerStars’ iconic Spring Championship of Online Poker (SCOOP) just around the corner, poker players can get set for greatness and start strong with the SCOOP Warm Up series, which runs February 1-16 and guarantees over $10 million in prizes.
With 69 events across high and low tiers inspired by SCOOP events and formats, and buy-ins ranging from just $2.20 to $5,200, SCOOP Warm Up offers newcomers and seasoned pros the perfect opportunity to fine-tune their skills and build momentum ahead of the prestigious SCOOP series taking place this year from March 1-25.
Among the SCOOP Warm Up schedule highlights are two thrilling Main Events and an exciting lineup of Sunday action:
- $109 Sunday Special (PKO), $500,000 guaranteed, February 1
- $75 Sunday Special, $400,000 guaranteed, February 8
- $22 Mystery Sunday Special, $250,000 guaranteed, February 8
- $109 Main Event Low, $1 million guaranteed, February 15
- $1,050 Main Event High, $300,000 guaranteed, February 15
Poker players can also crank up their Warm Up game with daily challenges and claim their spot in the Main Event through the SCOOP Warm Up Ticket Machine raffle, which runs February 1 -12 and awards $200,000 in coveted SCOOP Warm Up Main Event tickets.
For a chance to scoop a ticket, players can opt in via their challenges window from February 1 and complete up to three daily challenges by playing SCOOP Warm Up tournaments:
- Play in at least one event to secure the first raffle entry
- Play in at least two events to earn the second raffle entry
- Knock out at least two players in SCOOP Warm Up events to get a third raffle entry
To find out more about SCOOP Warm Up, please visit the PokerStars website or the PokerStars Blog.
The post GET SET FOR GREATNESS AND THE POKERSTARS’ SPRING CHAMPIONSHIP OF ONLINE POKER WITH THE SCOOP WARM UP SERIES, AWARDING $10 MILLION IN GUARANTEES appeared first on Americas iGaming & Sports Betting News.
Atlaslive
Gamification as a Responsible Gaming Tool in iGaming Platforms
In iGaming products, gamification often shapes how engagement is structured. Missions, level systems, progress indicators, and challenge mechanics turn gameplay into a guided journey. As responsible gaming (RG) evolves from a compliance obligation into a product design requirement, these same mechanics are being used to make RG tools more visible and easier to use—so they feel like part of the experience rather than something hidden or separate.
In this article, Atlaslive shares its perspective on how technology can support safer, more transparent player journeys.
The Shift: RG as a Core Product Function
Responsible gaming is increasingly seen as a capability the platform must deliver effectively, not just offer in theory. Features such as limit-setting, reality checks, and session breaks are expected to be easy to find, simple to understand, and accessible without friction.
For instance, the UK Gambling Commission requires financial limits and time-based controls to be available at all times, not buried in complex navigation or hidden menus. These expectations also apply to how operators present and implement RG tools, emphasizing clarity, usability, and genuine player choice rather than a box-ticking approach to compliance.
At the same time, safer play organizations stress the value of approachable support. GambleAware materials highlight player-focused tools that help users reflect on their habits, review activity, and maintain control.
Practical Applications of Gamification in RG
Gamification becomes useful in RG when it improves the visibility and approachability of these features. Structured prompts and familiar UI elements can draw attention to tools without disrupting the player experience. Gamified elements can also provide helpful context—such as time or spend snapshots and gentle check-ins—without creating alarm or discomfort.
It also supports normalization of responsible actions. Step-by-step limit setting, clear confirmations, and neutral prompts around pauses or reality checks can frame these moments as standard parts of play rather than interruptions. In this way, gamification helps position breaks and reviews as choices, not restrictions.
What to Avoid
Gamification loses its value when it drives intensity instead of control. Mechanics that create urgency or reward extended sessions and higher spending can undermine RG goals. Problems also arise when RG tools are difficult to access—when players have to search for limits or breaks—or when messaging feels overly heavy, making support features uncomfortable to use.
In short, when applied thoughtfully, gamification helps RG tools integrate naturally into the overall product experience and supports long-term player trust.
This document is provided to you for your information and discussion only. This document was based on public sources of information and was created by the Atlaslive team for marketing usage. It is not a solicitation or an offer to buy or sell any gambling-related product. Nothing in this document constitutes legal or business development advice. This document has been prepared from sources Atlaslive believes to be reliable, but we do not guarantee its accuracy or completeness and do not accept liability for any loss arising from its use. Atlaslive reserves the right to remedy any errors that may be present in this document.
About Atlaslive
Atlaslive is a B2B software development company that specializes in creating a multifunctional and automated platform to optimize the workflow of sports betting and casino operators. Key components of the Atlaslive Platform include Sportsbook, Casino, Risk Management and Anti-Fraud Tools, CRM, Bonus Engine, Business Analytics, Payment Systems, and Retail Module. Follow the company on LinkedIn to stay updated with the latest news in iGaming technology.
The post Gamification as a Responsible Gaming Tool in iGaming Platforms appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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