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Celebrities From the Billion Dollar Esports Industry Celebrated at the Esports Awards

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The Esports Awards, the Oscars of esports, is excited to announce the full list of winners from this year’s ceremony which were unveiled during an industry-first virtual celebration that saw millions of viewers tune in. Hosted by Eefje “Sjokz” Depoortere and presented by the likes of WWE Superstar Xavier Woods, renowned DJ Steve Aoki, and Tottenham footballer and EXCEL ESPORTS brand ambassador Dele Alli, over thirty awards were given out, more than ever before, showcasing the Esports Awards’ commitment to recognising every corner of the industry.

Esports is a billion-dollar industry that houses millions of fans and has seen big brands and big faces like TikTok, Louis Vuitton, Lexus, David Beckham, Drake, and Spotify enter the space. The Esports Awards is the only global annual ceremony that celebrates and honors figures from all areas of the industry. 2020 marks a landmark year for the Esports Awards as it celebrates its fifth year of celebrating and recognising excellence in esports. This year is its most ambitious event to date, with big-name partners in Lexus and Verizon, as well as a groundbreaking virtual online ceremony in partnership with LiveCGI. The CGI studio is a truly immersive and true-to-life showcase which has been handcrafted by LiveCGI’s unique expertise and top grade technology.

Among the big winners for the night were Riot Games who took home Esports Publisher of the Year In Association with LiveCGI and Esports Game of the Year in association with The Koyo Store for League of Legends. The awards didn’t stop there with Esports Content Team of the Year going to the League of Legends European Championship and the LOL Season Opening being named Esports Creative Piece of the Year.

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Team Secret took home an impressive three awards including Esports PC Player of the Year for Michał “Nisha” Jankowski, Esports Coach of the Year for Lee “Heen” Seung Gon, and the coveted Esports Team of the Year for its Dota 2 roster.

In the player categories, Anthony “Shotzzy” Cuevas-Castro took home Esports Console Rookie of the Year in Partnership with SCUF and Esports Console Player of the Year in Partnership with SCUF after a breakthrough year which saw him take home multiple trophies including the biggest competition in the calendar, Call of Duty Championship. Elsewhere, Ryu “Keria” Min-seok picked up Esports PC Rookie of the Year In Association with Matrix Keyboards on the back of a stand out performance at the League of Legends World Championship and Made Bagas “Zuxxy” Pramudita took home Esports Mobile Player of the Year.

 

The full list of Esports Awards winners are: 

  • Esports Mobile Game of the Year presented by Verizon – Freefire
  • Esports Publisher of the Year In Association with LiveCGI from Esports Supply – Riot Games
  • Esports Game of the Year in association with The Koyo Store – League of Legends 
  • Esports Supporting Agency of the Year in association with Grind Gaming – CSA 
  • Esports Coverage Website of the Year in association with Sizzle Creative – Esports Observer
  • Esports Play of the Year in association with Respawn – İsmailcan “XANTARES” Dörtkardeş (BIG) 
  • Esports Creative/Creative Team of the Year in Association with eBeatz – Paper Crowns
  • Esports Journalist of the Year – Emily Rand
  • Esports Content Team of the Year – League of Legends European Championship 
  • Esports Content Creator of the Year In Association with Esports Stadium Arlington – UpUpDownDown
  • Esports Caster of the Year (Play by Play) – Clayton “CaptainFlowers” Raines 
  • Esports Caster of the Year (Colour) – Michael “KiXSTAr” Stockley
  • Esports Host of the Year – Eefje “Sjokz” Deporteere
  • Esports PC Rookie of the Year In Association with Matrix Keyboards – Ryu “Keria” Min-seok (T1) 
  • Esports Console Rookie of the Year in Partnership with SCUF – Anthony “Shotzzy” Cuevas-Castro (Dallas Empire) 
  • Esports Mobile Player of the Year – Made Bagas “Zuxxy” Pramudita (Bigetron RA) 
  • Esports Console Player of the Year in Partnership with SCUF – Anthony “Shotzzy” Cuevas-Castro (Dallas Empire) 
  • Esports PC Player of the Year – Michał “Nisha” Jankowski (Team Secret) 
  • Esports Team of the Year – Team Secret (Dota 2)
  • Esports Personality of the Year presented by Lexus – Carlos “ocelote” Rodríguez Santiago 
  • Streamer of the Year Presented by Lexus – Ibai
  • Esports Organisation of the Year – G2 Esports
  • Esports Cosplay of the Year – Glory Lamothe
  • Esports Creative Piece of the Year in association with eBeatz – LOL season opening

Last night the Esports Awards hosted the inaugural Esports Awards Prelude which saw a total of ten awards handed out. The winners included the likes of Logitech, Chad “SPUNJ” Burchill, and Eavesdrop Podcast. It also played host to the Lifetime Achievement in Esports Class of 2020 which honours individuals who have had a long-lasting impact and dedicated their professional life to improving the industry.

 

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  • Esports Collegiate Award – Tyrelle Appleton
  • Esports Hardware Provider of the Year – Elgato
  • Esports Commercial Partner of the Year – Logitech
  • Lifetime Achievement in Esports – Class of 2020 
    • Johnathan “Fatality” Wendel
    • Daigo Umehara
    • Richard Lewis
    • Craig “Torbull” Levine
    • Michael Sepso
    • Lim ‘Boxer’ Yo-Hwan
  • Esports Photographer of the Year – Rich Loch
  • Esports Videographer of the Year – Logan Dodson
  • Esports Coach of the Year – Lee “Heen” Seung Gon (Team Secret) 
  • Esports Analyst of the Year – Chad “SPUNJ” Burchill 
  • Esports Content Series of the Year – Eavesdrop Podcast
  • Panel’s Choice Award in association with Touch of Ginger – Michal Slowinski
  • Panel’s Choice Award in association with Touch of Ginger – Steve Dudenhoeffer

 

“It has been a milestone year, not just for the Esports Awards, but for the esports industry. We have been faced with many challenges and hurdles as well as opportunities to showcase how resilient and talent led our industry is. As we conclude our fifth year with more votes, more viewership, and more mainstream partners than ever before I am pleased that we were able to put together an ambitious virtual event to celebrate those who have really made a difference and continued to push our industry forward.” said Michael Ashford, Managing Director, Esports Awards

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Africa

Female Protea Team for the Counter Strike 2 esports title to do battle against Namibia – AEC25

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Mind Sports South Africa’s Protea Female CS2 team, led by captain Jess Greeff and featuring Avonique van Rooyen,  dominated IESF’s AEC24, and emerged undefeated, and punched their ticket to the world stage. The female Protea Team for the Counter Strike 2 Esports Title are trailblazers in female esports and are already making their mark internationally.

To qualify for IESF’s World Esports Championships 2025 (WEC25), South Africa’s Female Protea Team for the Counter Strike 2 Esports Title will be taking on Namibia at15H00 on 21 June 2025.

South Africa’s Female Protea Team for the Counter Strike 2 Esports Title has never lost to Namibia, and both MSSA and the team are confident that the result will be the same as all previous encounters.

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The team has shown a few changes from 2024. Jessica Greeff remains the captain, and Avonique van Rooyen and Megan van der Westhuizen too stay on the team with their vast international experience. The two new additions are Kiera McCullum and Kalee Ludick who further add to the team.

MSSA is of the belief that the 2025 Female Protea Team for the Counter Strike 2 Esports Title is the strongest female Counter Strike 2 team to ever represent South Africa.

The full team to represent South Africa at15H00 on 21 June 2025 is:

Name Club Nick Province
Jessica Eleez Greeff (Capt.) ZAG Academy heartjess KwaZulu Natal
Avonique van Rooyen ZAG Academy avo Gauteng
Kiera McCallum ZAG Academy queen KwaZulu Natal
Megan van der Westhuizen ZAG Academy m3gz Gauteng
Kalee Ludick ZAG Academy creative Gauteng

The post Female Protea Team for the Counter Strike 2 esports title to do battle against Namibia – AEC25 appeared first on European Gaming Industry News.

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Asia

Gen.G Opens “GGX”, the Next-Gen Cultural Gaming Space

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Global esports organisation Gen.G Esports (Gen.G) announced the official grand opening of GGX (Gen.G Gaming Xperience), a multi-dimensional cultural gaming space that brings its brand philosophy to life to an offline space in the heart of Seoul. Launching on Saturday, June 21, GGX marks the first-ever flagship venue by an esports brand that redefines the traditional PC café, offering a high-performance gaming zone alongside curated lifestyle experiences across food, merchandise, community and coaching.

Located near DDP, a cultural and artistic landmark in Seoul at Dongdaemun History & Culture Park Station, GGX spans 1570 square meters and includes 252 premium gaming stations equipped with top-tier specs. Each seat features NVIDIA RTX 5070 GPUs, LG UltraGear monitors, Logitech gaming peripherals, ultra-fast internet and Gen.G x SIDIZ custom-designed gaming chairs, with an estimated hardware value of KRW 4.5 million (USD 3300) per station, delivering a fully immersive play environment.

More than just a gaming space, GGX will act as Gen.G’s flagship space – an open, ever-expanding ecosystem where brands, fans and creators come together to create a unique experience. From concept to execution, GGX was co-developed with industry-leading partners such as Otoki, Monster Energy and SIDIZ, creating a space that blends gaming, content and community in new ways.

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Inside GGX, visitors can enjoy a variety of immersive experiences, including:

“OTOKI G.ROUND”, a food & beverage lounge co-developed with Otoki, offering exclusive signature menu items

An iconic photo spot and photo booth featuring GenRang, Gen.G’s official mascot

A merchandise store, showcasing Gen.G uniforms, exclusive partner collaboration items and GGX-limited items

A community lounge with a capacity for over 100 people – designed as a space for fans to connect and share their passion for gaming, and engage in community-driven activities.

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In collaboration with Gen.G Global Academy (GGA), GGX also offers coaching programmes and skill-up classes for gamers of all levels. Led by former pro players, these sessions include in-depth strategic game analysis, aim training and team-based gameplay. The venue will also host regular fan meetups, watch parties and branded community events, creating a dynamic environment for fans to connect and grow together.

Steve Lee, Head of Partnerships at Gen.G, said: “GGX goes beyond just gaming – it’s a cultural hub where fans, players, and brands come together to create meaningful experiences. Through spaces like this and continued innovation, Gen.G aims to lead the sustainable growth of the esports industry.”

GGX is operated by Superplay, a leading IP management company in the gaming and esports space, with proven experience designing fan-centric spaces such as T1 Basecamp Hongdae, KT Rolster R Café and Genshin PC Lounge. Superplay and Gen.G co-developed GGX over several months, from spatial design to branded content and programming.

Junghyun Kim, CEO of Superplay, said: “After months of development with the Gen.G team, we’re proud to finally unveil GGX. We hope it becomes a must-visit destination for gaming and esports fans from Korea and around the world.”

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eSports

Post Malone to Headline Esports World Cup 2025 Opening Ceremony in Riyadh

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EWC to open with a celebration of gaming culture on July 10, 2025, connecting global fans through the power of music on the world’s biggest esports stage.

The Esports World Cup Foundation (EWCF) announced that global music icon Post Malone will headline the Opening Ceremony of the Esports World Cup 2025, taking place on July 10, 2025 in Riyadh, Saudi Arabia. Post Malone’s performance will kick-off a seven-week event that brings together gaming, music, and culture, reflecting the EWC’s role advancing gaming as mainstream entertainment for a digital generation.

A 9x diamond-certified global artist and lifelong gamer, Post Malone has deep roots in the esports and gaming community –  streaming Call of Duty: Warzone, PUBG, and Hunt: Showdown on Twitch, and collaborating with developers on in-game events, including a recent crossover with Apex Legends. His exclusive live performance will open EWC 2025, blending chart-topping sound with a celebration of gaming culture on the world’s premier competitive stage.

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“Esports is becoming a global cultural force – where music, storytelling, and competition converge to create moments that are not just seen, but felt,” said Mike McCabe, Chief Operating Officer, of the Esports World Cup Foundation. “With Post Malone, a global artist and true gamer, opening the tournament, we continue to celebrate the power of music – a universal language that brings fans together and defines the cultural future of esports.”

“This year’s Opening Ceremony will deliver a fresh take on the classic story of ambition, resilience and progress, told through the lens of EWC. ” added Ariel Horn, Executive Producer of the Esports World Cup Foundation. “It’s exciting and new. So many game genres converging on one global stage, the music fuels the competitive fire at the heart of this event and this industry, and Post Malone is the perfect voice to carry that passion and celebrate the beginning of an historic event.”

This announcement follows the launch of EWC Music, a long-term initiative to create an original music identity for the Esports World Cup and establish music as a core pillar of the fan cultural experience. The programme began on April 27 with the recording of a four-track music suite at the legendary Abbey Road Studios, featuring original compositions by acclaimed music collectives 2WEI and Hollywood Scoring. Through original scores, global artist collaborations, and fan-focused soundtracks, EWC Music is designed to connect global audiences through a shared emotional language that elevates every moment of the competition – from broadcast to live stages.  Additional artists, performances, and music-driven collaborations will be revealed in the coming weeks as part of the wider EWC Music program.

The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.

The EWC 2025 will feature 2,000 elite players and 200 Clubs from more than 100 countries, competing in 25 tournaments across 24 games for a record-breaking $70+ million prize pool.

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