eSports
6 Highest-Paying Esports Games Of 2020 So Far
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Despite the world grinding to a halt, esports continues to thrive.
In 2019, global revenue from esports topped $1billion and with the popularity of competitive increasing, gamers and sponsors continue to see the benefits.
But, what about during a pandemic?
Though many big tournaments have been cancelled, the gaming goes on at home and viewing figures are rising each month.
New research from esports betting company Unikrn has revealed the biggest esports of 2020 so far by prize money won**.
1. DOTA 2
Prize money (2020): $6,000,000
Tournaments: 54
Average prize: $111,111
Prize money (all-time): $224,300,000
The highest-paid game in esports continues to lead the way when it comes to prize money in 2020.
Last year, the game offloaded $52million in prize money with The International 2019 contributing to $34.3million of that.
Winning team OG picked up $15.6million between their five members, each taking home more than Tiger Woods at the 2019 Masters ($2.07million)
2. CS:GO
Prize money (2020): $4,900,000
Tournaments: 96
Average prize: $51,042
Prize money (all-time): $96,200,000
The most active game in 2020, CS:GO has had tournaments going out almost every week.
Since the start of the year, the average number of Twitch viewers watching streamers and matches has almost tripled from 45,000 viewers in January to 120,000 viewers in April.
3. Rainbow Six Siege
Prize money (2020): $4,000,000
Tournaments: 18
Average prize: $222,222
Prize money (all-time): $12,100,000
This year’s Six Invitational 2020 in February saw a $3million prize pot, higher than any previous year.
Despite being released in 2015, Rainbow Six Siege’s popularity continues to grow.
As of this month, the game has surpassed 60 millions players worldwide.
4. League of Legends
Prize money (2020): $2,900,000
Tournaments: 26
Average prize: $111,538
Prize money (all-time): $75,600,000
The real-time strategy game developed by Riot Games is the fourth highest-paying game in history with over $75million in prize money.
The publisher announced last month that it was having to cancel this year’s Mid-Season Invitational (MSI), the game’s second largest international annual event.
However, fans will be excited for the start of the LPL that begins this weekend.
5. Rocket League
Prize money (2020): $1,500,000
Tournaments: 17
Average prize: $88,235
Prize money (all-time): $8,900,000
Rocket League has recently stepped into the mainstream with the BBC broadcasting the European Spring Series last month.
Previously, Season 9 of the Rocket League Championship Series (RLCS) saw almost $1million paid out across the tournament from February to April.
6. PlayerUnknown’s Battlegrounds (PUBG)
Prize money (2020): $1,500,000
Tournaments: 21
Average prize: $71,429
Prize money (all-time): $22,000,000
Another esport that has had to cancel a big tournament. In PUBG’s case, the PGS 2020 in Berlin was set to go ahead in April.
The creators have since committed to hosting four events around the world in 2020 as long as it adheres to government advice.
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A spokesperson for Unikrn said: “Postponing The International 2020 was the responsible choice from Valve, and it is only making this event larger and more anticipated.
“In the first 24 hours, The International compendium earned $24,000,000 from fans supporting the event, putting it on pace to be the largest esports prize in history.
“This enthusiasm isn’t unique to DOTA 2. Esports are continuing to accelerate in popularity, especially during these unprecedented times.”
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** Statistics taken from www.esportsearnings.com (does not include charitable prize money, salaries, earning reductions)
HIGHEST-PAYING ESPORTS OF 2020 (BY PRIZE MONEY)
2020 prize money | No. of tournaments | Average prize money | |
Game | |||
DOTA2 | $6,000,000 | 54 | $111,111 |
CS:GO | $4,900,000 | 96 | $51,042 |
Rainbow Six: Siege | $4,000,000 | 18 | $222,222 |
League of Legends | $2,900,000 | 26 | $111,538 |
Rocket League | $1,500,000 | 17 | $88,235 |
PUBG | $1,500,000 | 21 | $71,429 |
Hearthstone | $1,200,000 | 8 | $150,000 |
Magic The Gathering | $1,100,000 | 1 | $1,100,000 |
Call of Duty: Modern Warfare | $1,100,000 | 19 | $57,895 |
Arena of Valor | $827,000 | 2 | $413,500 |
HIGHEST-PAYING ESPORTS OF ALL-TIME (BY PRIZE MONEY)
Total Prize Money | 2020 prize money | No. of tournaments | Average prize money | |
Game | ||||
DOTA2 | $224,300,000 | $6,000,000 | 54 | $111,111 |
CS:GO | $96,200,000 | $4,900,000 | 96 | $51,042 |
Fortnite | $85,300,000 | $600,000 | 3 | $200,000 |
League of Legends | $75,600,000 | $2,900,000 | 26 | $111,538 |
Starcraft | $32,800,000 | $500,000 | 46 | $10,870 |
PLAYERUNKNOWN | $22,000,000 | $1,500,000 | 21 | $71,429 |
Overwatch | $21,700,000 | $12,000 | 2 | $6,000 |
Hearthstone | $21,200,000 | $1,200,000 | 8 | $150,000 |
Heroes of Storm | $18,100,000 | $4,000 | 1 | $4,000 |
Arena of Valor | $14,600,000 | $827,000 | 2 | $413,500 |
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Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent
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Partnership to drive EWCâs expansion in China, leveraging Tencent E-sportsâ networks and expertise to connect Chinese esports with EWCâs global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCFâs strategic partner in China to drive the expansion of the Esports World Cupâs presence in the region. This partnership marks a significant milestone in the EWCFâs purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the worldâs most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series â The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWCâs visibility, engagement, and industry collaboration in China, while leveraging EWCâs and Tencent E-sportsâ networks and expertise to connect Chinese esports with EWCâs global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
âThe Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,â said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. âThrough this partnership, we are committed to elevating EWCâs presence in China and integrating our esports industry with the worldâs largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.â
âThe Esports World Cupâs purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,â said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. âChina plays a critical role in this vision, and Tencentâs leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.â
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournamentâs unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esportsâ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
Compliance Updates
ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025
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The Esports Integrity Commission (ESIC) implemented its comprehensive anti-doping testing program at IEM Katowice 2025, organised by ESL FACEIT Group (EFG). Conducted at EFGâs request, this initiative reinforced the commitment of both organisations to maintaining the highest standards of competitive integrity in esports.
ESICâs anti-doping procedures, carried out in accordance with the ESIC Anti-Doping Code, ensured that all participating competitors at IEM Katowice adhered to globally recognised best practices. The programme featured advanced testing protocols, thorough monitoring and rigorous enforcement measures, all designed to uphold fair competition.
âAt ESIC, our mission is to protect the integrity of the esports ecosystem. By deploying our anti-doping testing at IEM Katowice 2025, we reaffirmed our dedication to supporting event organizers like EFG in hosting competitions where athletes compete responsibly and ethically,â Stephen Hanna, Chief Executive Officer of ESIC, said.
Over the past few years, ESIC has administered more than 700 anti-doping tests at major esports events, including those hosted by EFG. This extensive experience further cements ESICâs reputation for providing industry-leading services that prioritise player welfare, competitive fairness and a culture of transparency.
âProtecting integrity is paramount for esports, which is why EFG and ESIC are constantly working together to ensure fair competition. ESIC have proven themselves to have the experience, as well as an advanced system that provides the credibility and peace of mind needed at one of our biggest and most prestigious events, IEM Katowice,â Carsten Kramer, Director of Tournament Management at EFG, said.
The post ESIC Implemented its Anti-doping Testing Programme at IEM Katowice 2025 appeared first on European Gaming Industry News.
eSports
Abios partners with Kindred Group to provide full esports betting solutions
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New partnership will see Kambiâs Esports division deliver its full suite of esports products, including odds via Kambiâs Odds Feed+ API, to Kindredâs in-house sportsbook
Abios, a leading esports data and odds provider and part of Kambi Group, is pleased to announce a multi-year partnership with Kindred Group, one of the worldâs leading online betting and gaming operators, to provide its full range of best-in-class esports betting solutions.
Abios will supply its complete esports package, including odds, data, widgets and always-on content, to Kindredâs Unibet and 32Red brands, providing the operatorâs in-house sportsbook with unrivalled esports betting experiences.
Leveraging Kambiâs Odds Feed+ API, Abios will deliver its high-uptime odds feed which includes comprehensive esoccer and ebasketball coverage, as well as leading esports titles such as Counter-Strike 2, League of Legends, Dota 2 and VALORANT. Utilising automated modelling, Abiosâ low latency odds feed utilises official tournament data to power leading features such as bet builder and player props.
The new agreement is in addition to the Esports odds service Abios currently provides to Kindred as part of Kambiâs Turnkey Sportsbook service.
Anton JanĂ©r, Managing Director and Co-founder of Abios, said: âWe are delighted to strengthen our partnership with Unibet and the wider Kindred Group, a leader in the global sports betting and gaming market. This agreement showcases the value of Abiosâ full esports odds packages and our ability to deliver innovative solutions that meet the evolving needs of operators and enables them to reach new audiences through the growth of esports.â
Ben Colley, Sportsbook Director of Kindred Group, added: âEsports continues to grow in popularity, and itâs essential that we offer our customers the best possible experience in this exciting category. Extending our partnership with Abios via Kambiâs Odds Feed+ API and leveraging their deep expertise and esports odds solutions ensures we remain at the forefront of esports betting, delivering unparalleled products and services to our players.â
The post Abios partners with Kindred Group to provide full esports betting solutions appeared first on European Gaming Industry News.
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