India
Kochi Comic Con makes grand debut in Kerala, draws over 20,000 footfall across landmark weekend
Kochi Comic Con, presented by Maruti Suzuki Arena and powered by Crunchyroll, concluded its inaugural edition at AICC Angamaly, Ernakulam, drawing an enthusiastic crowd of over 20,000 attendees across two days. This marks the first-ever Comic Con to be hosted in Kerala, reflecting the state’s strong reading culture, growing anime communities, and vibrant fandoms.
From February 28, fans of all ages—families, students, creators, and long-standing fandom groups—immersed themselves in artist alleys, panel discussions, gaming arenas, and live stage performances. Attendees enjoyed interactions with internationally acclaimed comic creator Dan Parent, who conducted sessions on storytelling, character creation, and global comic traditions, resonating with audiences familiar with both Malayalam comics and international pop culture.
The Creators’ Corner was a highlight, with established publishers such as Amar Chitra Katha, Balarama Comics, and Alpha Book Publishers, alongside independent creators like Abhijeet Kini, connecting directly with fans through signings and interactive discussions.
“Kerala has always had a strong artistic culture, visible in Kathakali, Theyyam, Koodiyattam, and mural traditions,” said Shefali Johnson, CEO, Comic Con India. “Cosplayers approached their craft seriously, audiences engaged thoughtfully during panels, and the overall warmth made this debut incredibly special for us.”
Akshat Rathee, Co-founder and MD, NODWIN Gaming, added:
“People in Kerala show up wholeheartedly for what they believe in. That same energy carried into Kochi Comic Con. In our very first year here, fans cheered for local favourites like MHR and Joker, attended every session, and explored every zone with real enthusiasm.”
Cosplay Highlights:
Cosplayers brought an impressive range of characters to life, from global favorites such as Denji (Chainsaw Man), Luffy (One Piece), Tanjiro (Demon Slayer), Dr. Strange, Moon Knight, Izuku Midoriya, and Bakugo Katsuki (My Hero Academia), to regional icons including Mayavi, Luttappi, and Minnal Murali. The Kochi Qualifier of the Indian Championship of Cosplay concluded with Indrakshi Haldar, cosplaying as Neverend, True Destiny King from Duel Masters, winning the title and ₹50,000 cash prize.
Gaming and Interactive Experiences:
The NODWIN Gaming Arena featured live gameplay, competitive challenges, VR experiences such as Chandrayan and Best Saber, racing simulators by Logitech, and a Just Dance booth, keeping attendees engaged throughout both days. Maruti Suzuki Arena and Crunchyroll experience zones attracted anime enthusiasts and first-time visitors alike, with exclusive perks for Crunchyroll Power Pass holders, including the immersive Suzume Door installation.
Main Stage Entertainment:
Musical performances from MHR & Joker energized the crowd with interactive singalongs, while Sreenath Bhasi & Crew drew a strong local response. Comedy sets from Gautham Govindan, Nirmal Pillai, Pilot Gomma, and Rohan Joshi, alongside pop-culture acts like Geek Fruit and Purple Line, rounded out the weekend’s entertainment offerings.
Kochi Comic Con’s inaugural edition successfully brought together comic readers, anime fans, gamers, cosplayers, and families, demonstrating that Kerala’s fandom culture balances nostalgia with a global outlook. With strong attendance and enthusiastic engagement, Kochi has firmly established itself on India’s pop-culture calendar, setting the stage for even larger celebrations in the coming years.
The post Kochi Comic Con makes grand debut in Kerala, draws over 20,000 footfall across landmark weekend appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
S8UL streamer Payal Dhare and OWND! launch gamer-curated fashion capsule
S8UL gaming creator and streamer Payal Dhare has partnered with OWND!, the Gen Z-focused fashion brand from Aditya Birla Fashion and Retail Limited, to launch a gaming-inspired fashion capsule called ‘Gamer Drop’. The companies describe it as India’s first female gamer-curated capsule. The collection will be available on OWND!’s website and in the brand’s stores across India.
According to the press release, ‘Gamer Drop’ includes menswear and womenswear pieces built around gaming culture and streetwear, positioned as a creator-led collection rather than conventional creator merchandise. The campaign leans on the growing overlap between gaming culture, creator communities, and youth fashion.
Marco Agnolin, Chief Executive Officer, OWND!. said, “We see gaming today as a powerful cultural force that is shaping how young consumers express themselves, communicate, and engage with fashion. As one of India’s biggest gamers, Payal Dhare represents this new generation perfectly through her authenticity, confidence, and deep connection with the gaming community. Her influence extends far beyond gaming content, making her an ideal face for our gaming collection. Through this collaboration, we aim to celebrate individuality and connect with India’s digitally native youth in a way that feels relevant, inclusive, and culture-driven.”
Payal Dhare aka Payal Gaming said, “Gaming today has become a culture and a form of self-expression for millions of young people across the country. That’s what makes this collaboration with OWND! so exciting for me. With this curation, I wanted to create something that genuinely reflects my vibe and the energy of my community. It’s stylish, comfortable, expressive – and made for people who want to own who they are.”
The release also points to India’s expanding creator economy. Citing a Boston Consulting Group report, it says India has nearly 2 to 2.5 million creators, with more than 60% of consumers exposed to creator-led content and over 30% of shoppers influenced by creators in purchase decisions.
The post S8UL streamer Payal Dhare and OWND! launch gamer-curated fashion capsule appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
chess
S8UL’s Aravindh Chithambaram qualifies for Esports World Cup 2026 chess event
S8UL’s Grandmaster Aravindh Chithambaram has qualified for the Esports World Cup (EWC) 2026 Chess main event after winning the Road to EWC qualifier at DreamHack Atlanta, according to the organization. S8UL said the result makes him the first Indian player to secure qualification for the Chess main event.
The qualifier used a group stage and playoffs format, with two games per series and Armageddon as the tiebreaker, played at 10 minutes with no increment. Aravindh advanced from Group B into the Upper Bracket semifinals after wins over Kyler Raines, Justin Liang, Oleksander Bortnyk, and Christopher Woo.
In the Upper Bracket semifinals, Aravindh beat Woo 2-1 after two draws and an Armageddon decider. He then defeated Alexey Sarana 2-1 in the Upper Bracket Final to reach the grand final, where he faced Sarana again. S8UL said the grand final used a double-match format, and after Sarana won the opening two games from the Lower Bracket side, Aravindh came back to win the Armageddon decider to take the qualifier.
The win earned the 26-year-old USD 15,000 (~INR 14 lakh) and one of the eight qualification slots confirmed so far for the EWC 2026 Chess main event, scheduled for August 11 to 15 with a USD 1.5 million (~INR 14 crore) prize pool. S8UL said it is now qualified for three EWC 2026 titles, following Fortnite and Honor of Kings.
“Qualifying for the Esports World Cup this year is a very proud and exciting moment for me, especially with so many top players and organizations from around the world competing at the event. This particular format leaves very little room for error, as every decision matters when you are playing 10-minute games without increment against some of the strongest players in the world. I am also very grateful to the team at S8UL for their consistent support and belief in me since last year. Their approach towards chess and nurturing Indian talent has been incredibly encouraging, and I am looking forward to representing the organization and giving my best at the main event” Chithambaram said.
S8UL added that fellow Grandmasters Nihal Sarin and Pranesh M remain in contention to qualify for EWC 2026 Chess via the Champions Chess Tour Leaderboard, Last Chance Qualifiers, and an India Rising slot scheduled to conclude on July 5. “One of the things we’ve consistently focused on at S8UL is creating opportunities for Indian talent to compete and succeed on the biggest global stages. Aravindh Chithambaram qualifying for the Esports World Cup is a huge moment, not just for us as an organization, but for Indian chess overall. The level of competition and pressure in this format is extremely high, which makes this achievement even more special. We’ve always believed India has the talent to stand alongside the very best in the world, and seeing Aravindh become the first Indian to qualify really reinforces that belief,” said Animesh Agarwal, Co-founder and CEO, S8UL Esports.
The post S8UL’s Aravindh Chithambaram qualifies for Esports World Cup 2026 chess event appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
blask
Blask data: lottery drives 78% of France’s gambling search demand
New category-level analysis breaks down non-branded iGaming demand by vertical across France, Brazil, India, Italy and Switzerland.
Blask says lottery-related queries account for around 78% of total gambling search demand in France, outweighing online casino (~10%) and live dealer, betting and poker (each ~4%). The company positions the data as evidence that sports betting is not the primary driver of gambling demand in every market.
Blask said the figures come from non-branded search data and are part of a new category-level analysis feature designed to break down demand across verticals and subcategories within each market. The tool is intended to help operators compare player intent across jurisdictions, including “lottery in France, football betting in Brazil, or culturally driven formats in India.”
Outside France, Blask’s data shows Brazil is more betting-led, with online betting at ~52% of demand, which the company attributes largely to football. Lottery represents ~25%, fantasy sports ~11%, while casino (~6%) and live dealer (~2%) remain smaller segments.
India is described as more evenly distributed, with lottery at ~35% and live dealer at ~29%, and online casino, betting and fantasy each at roughly 10%. In Europe, Italy’s demand is reported as seasonally influenced by football, with fantasy sports leading at ~37%, while Switzerland is presented as casino-first, with online casino at ~38%.
Across the markets analysed, Blask said two themes recur: older categories often remain the biggest, and regulation heavily shapes demand. Where certain verticals are restricted, the company said interest tends to shift into adjacent or offshore segments rather than disappearing.
The post Blask data: lottery drives 78% of France’s gambling search demand appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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