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Tackling latency in next-gen gaming
Mathieu Duperré, CEO at Edgegap
Anyone that’s played a video game online has almost certainly experienced some kind of lag and connectivity issues. Despite huge infrastructure advances in the last few decades, latency remains a constant thorn in the side of gamers and detracts from the real-time experience that’s expected today.
Delivering a consistent experience to gamers playing on different devices with varying connection speeds – many of which are separated by thousands of miles – is a complex challenge. Massively popular online games like Roblox and Fortnite are just two of the many games which have benefited from years of investment into infrastructure in order to support millions of concurrent players. As the below chart from SuperJoost shows, multiplayer and online gaming is becoming the preferred way to play games amongst the most active gaming demographic, with all the technical challenges that this creates.
Games which can be played seamlessly across mobile, PC and console (so-called cross-play games) are also pushing the limits of what current internet infrastructure can deliver. Add in a new generation of streaming cloud gaming services like Stadia, Blacknut Games and Amazon’s Luna – plus Microsoft’s Game Pass and Sony’s revamped PlayStation Plus service, and you can see how the promise of console-quality performance over a broadband connection risks overloading networks that were never designed for this level of gaming.
So how can game companies, telcos and ISPs deliver on the performance promises being made to gamers? That’s where edge computing comes in.
Lag, latency and the Edge
When talking about latency it’s important to make it clear exactly what we mean. Latency refers to the amount of time it takes for game data to travel from one point to another. From the gamer’s perspective, it’s the delay between their command and seeing it happen in-game. How much latency a gamer experiences is dependent on the physical distance the data must cross through the multiple networks, routers and cables before it reaches its destination.
To use an extreme example, NASA’s Voyager 1 has made it about 14.5 billion miles from our planet so far, and it takes about 19 hours for its radio waves to reach us. Here on Earth, your latency is (hopefully) measured in milliseconds rather than hours; and gamers need around 30ms for the most optimal performance. Anywhere above 100ms can lead to noticeable lag and a frustrating experience.
This is where Edge computing comes in. As the name implies, Edge computing brings computation and data storage closer to the sources of data, placing it on the edge of the network where the performance gain is the greatest. As you’d expect, reducing unnecessary travel drastically speeds up the process providing an almost lag-free experience.
More players equals more chance for latency to be a problem
In the early days of gaming, local, couch play was part and parcel of the gaming experience. Today, a game where hundreds or even thousands of players are in the same session is nothing out of the ordinary, and there are Battle Royale games now, a whole genre of games where a hundred or more players are whittled down to a single winner.
The sheer scale of some online games dwarfs many of the most popular streaming services. Whilst Netflix remains the most successful streaming video site with 222 million subscribers, kids game Roblox has 230 million active accounts and Fortnite has over 350 million registered players. So if we assume these games reflect a growing trend, the demand on server networks is only going to increase, and gaming companies will have to look for more innovative solutions to continue meeting demand.
Cross-Platform
The ability for gamers on different devices and platforms to play and compete together is becoming an increasingly common feature of AAA multiplayer games like Apex Legends, Fornite and Call of Duty. EA Sports recently confirmed that FIFA 23 will be joining other heavy hitters in exploring cross-platform play. Considering the large amount of games on the market, and the various game modes for each game, studios are looking at crossplay to increase the amount of players who can play together. One of the main driver is to lower matchmaking time and prevent players from having to wait hours before opponents are ready to play with them.
From a latency perspective, different infrastructure across platforms means lag and downtime are far more likely. When it comes to cross-play, studios can’t use P2P (peer-to-peer) since console vendors don’t support direct communication (i.e. an Xbox can’t communicate directly with a playstation). On top of that, P2P may be limited by player’s home network (restrictive natting for example). That’s why studios typically use relays in a handful of centralised locations. Relays are seen as cheaper than authoritative server. They although have large flaws like making it harder for studios to prevent cheating, which is becoming more and more important with Web3 & NFT. This causes higherlatency since traffic needs to travel longer distances between players. For example, when Apex Legends went cross-platform, players were inundated with frame rate drops, lags and glitches.
Edge computing allows studios to deploy cross-play games as close as possible to their players, significantly reducing latency. Which can negate some of the delay issues around differing platforms.
VR and the Metaverse
Despite hitting shelves in 2016, VR is only now slowly making its way into mainstream gaming. Advances in technology have gradually improved the user experience, while also bringing the price of hardware down and closer to the mass market – not to mention the metaverse bringing renewed attention to the tech. But latency issues still present a serious hurdle to wider adoption unless it’s addressed.
Latency impacts the player experience far more in VR than in traditional gaming as it completely disrupts the intended immersive experience. A 2020 research paper found latency of over 30-35ms in VR, had a significant impact on players’ enjoyment and immersion, which was far lower than acceptable margins on a controller. But when it comes to the metaverse, achieving this might not be enough. Latency between headset and player has to be sub 5ms to prevent motion sickness.
In a recent blog, Meta’s VP, Dan Rabinovitsj, explained that cloud-based video games require a latency of around 75–150ms, while some AAA video games with high graphical demand require sub 35ms. Comparatively, Rabinovitsj suggests metaverse applications would need to reduce latency to low double or even single digits.
For better or worse, we’ve seen glimpses of what the metaverse has to offer already. Decentraland’s metaverse fashion week gave major brands like Dolce & Gabbana an opportunity to showcase virtual versions of their products. But attending journalists reported that the event was fraught with lag and glitches.
Gamers are a fickle bunch, so early adopters will simply move back to other games and platforms if they have poor initial experiences. Google’s Stadia promised to revolutionise gaming, but its fate was sealed at launch as the platform simply couldn’t compete with its competitors’ latency. Today, Google has ‘deprioritised’ the platform in favour of other projects.
If the metaverse goes to plan, it should encompass a lot more than traditional gaming experiences. But if it’s going to live up to players’ lofty expectations, akin to Ready Player One, more thought needs to be given to scalable and optimised infrastructure.
Unlocking next-gen gaming
The pace at which modern gaming is evolving is astounding, making the components discussed here work lag-free and as players expect will be a huge undertaking, and even more so when developers attempt to bring them all together in the metaverse.
The issue of latency may be less headline-grabbing than virtual fashion shows, NFTs and Mark Zuckerberg’s slightly unsettling promotional video, but the ability to seamlessly stitch all of these elements together will be critical in making the metaverse live up to expectations, and therefore, to its success.
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Why Swedish Players Are Turning to Betting Sites Without a Swedish License
It didn’t happen all at once. At first, most Swedish players simply adapted to the new regulatory framework. Then, gradually, something shifted. In practice, more users started looking beyond local options — and today, a growing number are choosing betting sites without Swedish license.
The reason isn’t just frustration. It’s more layered than that. Restrictions play a role, of course, but so do expectations, habits, and the way international platforms operate. Some players want more flexibility. Others just prefer fewer limitations when placing bets. Either way, the direction is clear.
For a broader industry perspective, the Financial Times has also covered how offshore-structured betting companies operated around Swedish rules, which helps illustrate why the tension between strict regulation and player flexibility has existed for years.
The Current Landscape of Gambling Regulation in Sweden
To make sense of this trend, it’s worth stepping back and looking at how the Swedish system is structured today. On paper, it’s one of the more controlled environments in Europe.
How the Swedish Licensing System Works
Sweden operates under a national licensing model where operators must meet strict requirements to legally offer services to local players. The system is designed to create transparency and reduce risk.
In reality, though, it also standardizes the user experience. Every licensed operator follows the same core rules — which means fewer variations across platforms.
From a regulatory perspective, it works. From a player’s perspective, it can feel a bit limiting over time.
Key Restrictions for Licensed Operators
This is where the differences become noticeable.
- A single bonus per player is allowed
- Mandatory connection to the Spelpaus self-exclusion system
- Tight control over advertising practices
- Certain limits affecting deposits and gameplay behavior
Having said that, these measures are not arbitrary. They are meant to protect users. Still, for more experienced bettors, they can feel restrictive rather quickly.
Why Players Are Exploring Alternatives
So what’s pushing players to look elsewhere? Not one thing — but a combination of factors that, together, make offshore platforms more appealing to certain users.
On one side, Swedish regulation provides structure and safety. On the other, it reduces flexibility. And that trade-off is exactly where alternatives start to gain attention.
From what we’ve seen when comparing different operators, a few consistent patterns emerge.
Key Reasons Behind the Shift
- More frequent bonuses
Outside Sweden, promotions are not limited to a single welcome offer. Reload bonuses, cashback, and recurring incentives are far more common. - Wider betting markets
International platforms often include niche sports, smaller leagues, and alternative betting formats that are not always available locally. - Higher betting limits
For players placing larger wagers, this becomes relevant quite quickly. Local limits can feel restrictive after a short time. - More flexible payment options
Crypto, international e-wallets, and alternative banking solutions are typically easier to access outside the Swedish system.
That said, it’s not about one option being objectively better. It really depends on what the player values most — control or flexibility.
Key Differences Between Swedish Licensed and Non-Licensed Sites
| Feature | Swedish Licensed Sites | Non-Swedish Licensed Sites |
|---|---|---|
| Bonuses | Limited (one-time) | Ongoing promotions |
| Payment Options | Restricted | Wider variety |
| Betting Limits | Lower | Higher |
| Self-Exclusion | Centralized (Spelpaus) | Platform-based |
Looking at it this way, the contrast is quite clear.
At the same time, numbers only tell part of the story. What matters is how these differences affect the actual experience — and that varies from player to player.
Potential Risks and Considerations
Of course, there’s another side to this shift. And it’s important not to overlook it.
When players move outside the Swedish system, they also move outside its protections. In practice, more freedom comes with more responsibility.
What to Keep in Mind
- Licensing standards vary across jurisdictions
- Player protection tools may be less strict
- Dispute resolution processes are not always the same
- Terms and conditions can be more complex
We’ve seen both sides. Some platforms run smoothly, with clear processes and fast payouts. Others… less so. Often, the difference comes down to small details in the terms that aren’t obvious at first glance.
A useful industry perspective can be found in Yogonet’s “At the limit: where to draw the line on stake and deposit limits”, which links Sweden’s strict rules with the rise of offshore gambling.
How to Choose a Reliable Platform
For players who decide to explore these alternatives, choosing the right platform becomes essential. And honestly, this is where many mistakes happen.
Based on our comparisons and testing, a few checkpoints stand out.
Step-by-Step Selection Approach
Step 1: Check the license
Look for established authorities such as the Malta Gaming Authority or similar regulators. It’s not a guarantee, but it’s a strong starting point.
Step 2: Review payment methods
Reliable platforms are transparent about deposits and withdrawals. If the process is unclear, that’s usually a warning sign.
Step 3: Evaluate customer support
Fast, clear responses make a difference — especially when something goes wrong.
Step 4: Assess betting markets
Depth matters more than quantity. A consistent, well-structured offering is often better than an oversized one.
Responsible Gambling Still Matters
Even outside regulated systems, responsible gambling should remain part of the equation.
At the same time, without centralized tools like Spelpaus, players need to rely more on their own limits. Some platforms offer internal controls — deposit caps, session reminders — but they are not always standardized.
In the end, awareness becomes more important than regulation.
Final Thoughts
Ultimately, the shift toward non-Swedish licensed betting sites reflects a broader change in player behaviour. People are comparing more. Testing more. Looking beyond what’s immediately available.
On the other hand, regulation still plays a key role in trust and security. So this isn’t a one-direction trend — it’s more of a balancing act.
From what we’ve observed, the decision usually comes down to priorities. Some players prefer structure and safeguards. Others lean toward flexibility and variety. Both approaches coexist. And realistically, they will continue to.
The post Why Swedish Players Are Turning to Betting Sites Without a Swedish License appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
ELA Games
Pinatas Festival and Joker Winpot Earn SBC Europe Nominations for ELA Games
The studio is celebrated for its remarkable visual artistry with Pinatas Festival in the “Game Design & Art Direction” category, paired with a Game of the Year nomination for its popular title, Joker Winpot.
Two titles from ELA Games have received nominations in significant categories at the forthcoming SBC Awards.
A major highlight in the iGaming calendar, the SBC Awards Europe honor and celebrate the skill and creativity of the top suppliers and operators in the industry. The 2026 awards will take place at the Xara Lodge in Malta, expected to be a remarkable event featuring the industry’s leading innovators. Receiving these nominations reinforces ELA Games’ goal to revolutionize slot development for the European market via the distinctively engaging stories and intricate visuals of its games.
Among the studio’s most dynamic releases so far, Pinatas Festival has been acknowledged in the Game Design & Art Direction category, highlighting its festive theme, strikingly contrasting colored symbols, and energetic celebratory animations. Alongside it, Joker Winpot, selected for the Casino Entertainment – Game of the Year category, has excelled for the studio. The game features a meticulously crafted Joker on the reels, enchanting players with his playful yet somewhat sinister presence, expertly combining traditional casino visuals with the suspenseful excitement of the iconic Winpot mechanism.
Marharyta Yerina, Managing Director at ELA Games, commented on the nominations: “We are very pleased to be recognized by the SBC Awards in two such competitive categories. I personally love both of these games because they both feel incredibly distinct and full of character, the bright colours of Pinatas Festival make it feel like it is jumping out of the screen, so I am especially happy to see them up for awards. To also have Joker Winpot nominated for Game of the Year is a fantastic validation of the amazing Winpot mechanic.”
The winners will be revealed during the official SBC Awards ceremony on April 30th, where guests will come together to network and view the industry’s most thrilling new games showcased.
The post Pinatas Festival and Joker Winpot Earn SBC Europe Nominations for ELA Games appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Skyesports and GodLike signs MoU with Maharashtra Cyber to promote esports and cyber hygiene in Maharashtra
India’s esports ecosystem is taking another step forward as Skyesports and GodLike Esports sign a Memorandum of Understanding (MoU) with Maharashtra Cyber, the Government of Maharashtra’s nodal cybersecurity body. The partnership aims to grow the state’s esports ecosystem while promoting cyber hygiene and responsible digital behaviour among gamers.
The agreement was signed during a closed-door meeting in Mumbai and reflects a broader push by the state to develop its digital and creative industries. As India’s leading state economy, Maharashtra is positioning itself as a hub for esports and gaming, aligning with its wider “orange economy” strategy.
Under the MoU, the three parties will collaborate on esports tournaments, leagues, and community initiatives, while embedding cyber safety messaging into all activities. This includes raising awareness around cyberbullying, fraud prevention, data privacy, and responsible online conduct—key concerns as esports audiences continue to grow, particularly among younger users.
Skyesports will lead tournament organisation and community engagement, while GodLike Esports will support through mentorship programmes, professional player involvement, and grassroots initiatives. Maharashtra Cyber will focus on amplifying cyber awareness and promoting safe digital practices across the ecosystem. Eyrie Entertainment will support outreach efforts and help scale campaign visibility across the state.
Commenting on the initiative, Shiva Nandy, Founder and CEO of Skyesports, said:
“The growth of esports requires strong collaboration between the industry and government stakeholders. This MoU with Maharashtra Cyber represents an important step toward strengthening Maharashtra’s esports ecosystem through responsible gaming initiatives and grassroots engagement. As India prepares to compete at global events such as the Esports World Cup (EWC), Esports Nations Cup (ENC), and the Asian Games 2026, partnerships like this will play a key role in building a stronger pipeline of talent and opportunities for young gamers. With GodLike Esports also joining the initiative, we aim to combine competitive expertise and creator reach to drive deeper community engagement. The MOU is a first-step towards solidifying Maharashtra as an esports hub globally.”
Yashasvi Yadav, Additional Director General of Police at Maharashtra Cyber, added:
“As esports continues to grow rapidly among young audiences, it is equally important to promote safe and responsible digital practices within the gaming ecosystem. Through this collaboration with Skyesports and GodLike Esports, we aim to raise awareness around cyber hygiene, online safety, and responsible behaviour in gaming communities. Initiatives like these will help ensure that the growth of esports in Maharashtra is supported by strong awareness of cybersecurity, digital discipline, and safe online participation.”
Chetan “Kronten” Chandgude, Founder of GodLike Esports, said:
“At GodLike Esports, we have always believed that the true growth of esports in India lies in strengthening its roots at the grassroots level. Through this collaboration with Maharashtra Cyber and Skyesports, we aim to support the state’s vision of building a strong and sustainable esports ecosystem. Our focus will be on engaging young gamers through mentorship, community initiatives, and professional player interactions, while also promoting cyber hygiene and responsible gaming practices. This MoU also marks the first step toward our vision of putting the state on the global esports map, and we look forward to sharing some exciting announcements around this soon.”
The initiative also aligns with global recommendations from organisations such as the International Telecommunication Union, which highlight the importance of cybersecurity awareness as digital participation expands.
For more on esports growth and regulation, see Europa Gaming’s coverage on India Esports Market Growth and Esports Regulation Trends.
As esports continues to scale in India, partnerships like this underline a key industry shift: growth is no longer just about tournaments and audiences, but also about building a safer, more responsible digital environment for the next generation of players.
The post Skyesports and GodLike signs MoU with Maharashtra Cyber to promote esports and cyber hygiene in Maharashtra appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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