Latest News
GAMIVO continues to grow. The platform already has 5 million registered users
GAMIVO, a Polish company combining two dynamic segments in its business: e-commerce and gaming, is growing continuously. The company has just reached another important milestone: 5 million registered users from all over the world.
GAMIVO is a popular e-commerce platform offering video games and software as well as other digital goods, including gift and prepaid cards. The company has grown rapidly since its beginning. GAMIVO announced that the number of its registered users has just surpassed 5 million; they have already bought a total of more than 21.5 million products. This is further proof that the platform enjoys the trust of its users, who value the service both for the high quality of the services and products as well as for its competitive prices.
“We are very grateful to our users – both those who have been with us from the beginning and those still joining the GAMIVO community. We listen carefully to their comments and suggestions, and every milestone achieved is proof that we are moving in the right direction together. Reaching the threshold of 5 million users right now is a symbolic one, as one of our main goals this year is to expand our customer base and work on enhancing the user experience of our platform,” emphasizes Mateusz Śmieżewski, president of GAMIVO.

Currently, the platform is available worldwide and can be used in eight languages: English, Polish, German, Spanish, Portuguese, Korean, French, and Italian.
“The majority of GAMIVO users come from North America and Western Europe, but this year, for example, customers from Palau, Vanuatu, or Burundi used our platform, which shows that gamers live in every latitude. Of course, it is not only games that can be found on GAMIVO, but also a huge selection of other digital goods, including, for example, gift cards to popular shops or streaming services,” Mateusz Smieżewski points out.
Such a result has been achieved by successively working to increase the attractiveness of the platform. As a result, the customer satisfaction rate is consistently around 90 percent, while the rating on Trustpilot is described as “Excellent”. The growth of the user base has also been helped by successful game launches, which have attracted new electronic entertainment enthusiasts to GAMIVO. This year, these included Hogwarts Legacy, Diablo IV and Resident Evil 4.
“We try to make our results as independent of market turbulence as possible, but of course, it is the AAA releases that generate the most interest and foster growth. This year we have already received several hits, and the end of the year promises to be very interesting. Players will be able to play the new Mortal Kombat, Alan Wake II, Assassin’s Creed Mirage, Marvel’s Spider-Man 2, Starfield, or the successor to the FIFA series from EA Sports.” assures Mateusz Śmieżewski.
Quite stimulating for the user base are numerous and elaborate partnerships that GAMIVO enters into with large, well-known brands. In Poland, the company created a collaboration with the Żabka chain. Consumers could exchange points from the Żabka app for discounts on games. GAMIVO’s partnership with Coca-Cola prepared for the Slovenian and Croatian markets, worked on a similar basis.
Moreover, students from Portugal can receive discounts on GAMIVO as part of their international ISIC card. GAMIVO also periodically runs joint campaigns with well-known game manufacturers. These include Wargaming, the developer behind such blockbusters as World of Tanks and World of Warships, and Plarium, whose portfolio includes the popular RPG Raid: Shadow Legends. And it doesn’t end there, as new combined promotional campaigns are coming up.
“Looking for interesting collaborations and launching original campaigns allows us to attract new users and strengthen the loyalty of existing ones. Our campaigns with the Żabka chain or the Coca-Cola company have also shown that video games have gained a very important place on the map of contemporary entertainment,” notes Mateusz Śmieżewski.
All these ventures are reflected in the results. The company recorded an excellent start this year. In Q1, it generated PLN 56.3 million in turnover and a record PLN 12.4 million in revenue. The net profit increased by 124 percent year-on-year and amounted to a historic PLN 3.5 million. EBITDA also reached a record high of PLN 4.3 million. This is 82 percent higher than in the first quarter of 2022.
Gamepop
GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture
Introducing GAMEPOP: The Culture of Play, a new premium bookazine by Red Bull Media House and the world’s first magazine dedicated entirely to video-game culture. Designed as a rich, book-like publication, GAMEPOP rethinks what a magazine can be, capturing the creativity, personalities and ideas shaping modern gaming. GAMEPOP will debut at the Red Bull Tetris World Final in Dubai from December 11 to 13, followed by The Game Awards on December 11. The issue will then be available through select international retailers in the weeks that follow.
Across 180 pages, the issue brings together a wide range of cultural voices, including Japanese game designer Hideo Kojima, leading DC Comics creators, the Oscar-nominated team behind Grand Theft Hamlet and contributors with bylines in Vogue. The bookazine also spotlights standout Red Bull talent, including YouTube star Ludwig, Twitch creators Emiru and Caedrel, and Red Bull athlete MenaRD.
Rather than treating gaming as a standalone medium, GAMEPOP looks at how games influence, and are influenced by, wider culture. Through original photography, long-form features, illustration and visual essays, the publication explores how gaming connects to global trends in style, music, movement, storytelling and performance, and the creative communities driving that conversation.
The issue also includes interactive elements, including a bespoke Choose Your Own Adventure story created exclusively for the launch. A limited collector edition of 150 copies takes the concept a step further, featuring a fully functioning Tetris® device embedded directly into the cover – an industry first that turns the magazine into an object of play.
The post GAMEPOP: The Culture of Play by Red Bull Media House – the first bookazine devoted entirely to video game culture appeared first on Gaming and Gambling Industry Newsroom.
Latest News
Red Rake Gaming Expands Global Presence Through Partnership with QTech Games
Red Rake Gaming is pleased to announce a partnership with QTech Games, a leading aggregator and platform renowned for its strong presence in emerging markets on a global level. This collaboration brings Red Rake’s diverse and visually engaging portfolio of slots to QTech Games’ extensive aggregation platform, giving players across multiple continents access to high-quality, entertainment-focused casino content.
Founded in 2015, QTech Games is celebrating its 10-year anniversary in 2025. Over the past decade, the company has grown from rapid early-stage expansion to become a dominant force into emerging markets worldwide. With a global presence —including a new tech hub in Spain and offices in Malta—and Latin America, QTech Games has established itself as a fully-fledged international powerhouse.
Players can now enjoy titles from the Million Series, the Super Stars Series, and seasonal slots such as Halloween Wins and Christmas Wins, alongside new adventures including Azteca Gold Collect, Sherlock and the Stolen Gems, Beating Alcatraz, Big Size Fishin’, and Midas Wins.
QTech Games CEO, Philip Doftvik, said: “It’s another notch on our belt to have integrated more premium content from Red Rake. Theirs is a growing and constantly innovating library, delivering impressive support to the depth of our broad igaming-vertical spread.”
Nick Barr, Managing Director for Red Rake Gaming Malta, commented: “We are thrilled to partner with QTech Games and bring our portfolio of games to their growing network. Their leadership in emerging markets and innovative approach to aggregation allow us to reach new players and provide them with high-quality gaming experiences featuring unique features and visually engaging content. This collaboration marks an important step in strengthening our presence in key markets and further establishing Red Rake Gaming’s international presence.”
The post Red Rake Gaming Expands Global Presence Through Partnership with QTech Games appeared first on Gaming and Gambling Industry Newsroom.
Betly
White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia
Partnership sees leading branded content and popular Jackpot Royale
integrated into Delaware North’s Betly online casino in the Mountain State
White Hat Studios, the “House of Brands” provider to the United States iGaming market, has partnered with Delaware North to launch on its Betly mobile sportsbook and casino in West Virginia.
The leading provider aims to build its online casino offering with the addition of the industry’s top-performing games.
Betly players in West Virginia will now have access to White Hat Studios’ acclaimed portfolio of premium branded titles, including Ted
, The Goonies
, and the award-winning 7s Fire Blitz
series.
Also included in the rollout are the popular Jackpot Royale
and Jackpot Royale Express
progressive jackpot networks, currently live across more than 40 titles, and the first Betly-branded iCasino game – Betly Player’s Choice Blackjack.
Designed to elevate player engagement and boost retention, the addition of these promotional tools adds another layer of excitement to the Betly casino offering.
White Hat Studios has made significant strides in its U.S. growth trajectory since launching in 2021, consistently delivering high-performing content across multiple states. West Virginia remains a key market for the provider, following its remarkable success in all seven regulated U.S. iGaming states.
The collaboration represents another major step in White Hat Studios’ expansion across regulated U.S. states and reinforces its reputation as a go-to content partner for forward-thinking operators.
Daniel Lechner, SVP Sales and Marketing at White Hat Studios, said: “We’re thrilled to be partnering with Delaware North on the Betly online casino app in West Virginia.
“This partnership reflects our ongoing commitment to delivering top-tier content quickly and seamlessly to operators across the U.S. With our portfolio of fan-favorite branded titles and innovative features like Jackpot Royale
, we’re confident we’ll make an immediate impact for Betly and its players.”
Bob Akeret, General Manager for Betly, added: “We’re excited to welcome White Hat Studios onto our Betly platform in West Virginia. Their reputation for delivering engaging, high-quality games, especially branded content, makes them an ideal partner as we continue to elevate our casino experience.”
The post White Hat Studios launches with Betly mobile sportsbook and casino in West Virginia appeared first on Gaming and Gambling Industry Newsroom.
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