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Guild Esports Plc Enters VALORANT and Announces Full Team Line-Up

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Guild Esports Plc (Guild), the global esports team organisation headquartered in London, today announces its entry into Valorant, a competitive 5v5 multiplayer tactical first-person shooter, with the signing of a top-flight roster of professional players who will compete in the upcoming First Strike tournament, Riot Games’ debut esports tournament for Valorant.

Guild’s Valorant team has been acquired from the top-ranked Swedish team Bonk, one of Europe’s most successful Valorant teams. The team was carefully chosen following a rigorous selection process and is comprised of five sought-after players: Yacine Laghmari ‘Yacine’, Malkolm Rench ‘bonkar’, Leo Janneson Leo’, William Sundin ‘draken’, and Filip Gauffin ‘Goffe’. The team’s inaugural competition under the Guild banner will take place at the start of First Strike in early November.

The team has already achieved success, finishing in the top two in the recent Ignition Series and Mandatory.gg Cup tournaments and the players are excited to take the next step and emerge as champions under Guild.

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Yacine is a top-tier former CS:GO player who has made waves early on in his Valorant career.

bonkar was Sweden’s first professional Valorant player. He is a former Paladins professional player and has won two Paladins World Championships. He is regarded as one of the best players in the game and is known for producing impressive results.

Leo, aged 16 is a talented emerging player known as “The Young Gun”. He has achieved professional success at a young age.

draken is a tier-one former CS:GO professional player and well known star player with a significant following.

Goffe is a former top CS:GO professional player and Valorant amateur who is widely regarded as an industry “one-to-watch” and is now ready to compete at a professional level.

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The finalised Valorant roster marks Guild’s first step into hardcore PC-based esports, following its launch into the cross-platform Rocket League and EA Sports FIFA titles earlier this year.

Guild is developing a talent pipeline in the UK based on the traditional academy model which will see the most able players such as Valorant amateurs scouted by Guild’s talent scout network and coached by industry leaders in order to attain the skillset required to win and take their careers to the next level.

Valorant is a fast-growing esports title published by Riot Games, the renowned developer behind League of Legends. Valorant is followed by a large audience with recent tournaments reported to have recorded over one million viewers.

Carleton Curtis, Executive Chairman at Guild, commented: “Joining the Valorant community is a perfect step for Guild and we are delighted to expand into the new exciting and emerging esports space. Valorant is destined to become a major esport with global reach and deep fan bases and it benefits from the prestige of being developed by best-in-class publisher Riot Games. With these signings, Guild has established itself as a multi-disciplinary esports business and we are looking forward to fielding rosters in new games as we continue to scale and invest in our business utilising the war chest we raised in our IPO.

Valorant is an exciting esport and since its launch this year has already made a big impact on the competitive gaming ecosystem, winning over top pros from established games like Overwatch. We have high ambitions for our top-calibre team in the upcoming First Strike tournament. We are proud to welcome the players to our Guild family where we will coach and support them to become world champions.”

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Yacine Laghmari ‘Yacine’, Professional Valorant Player at Guild, commented: “Valorant is one of the most dynamic esports out there and being in Guild’s first Valorant roster is an exciting opportunity. I’m looking forward to playing my part in the future of Guild and the team.

Guild is an organisation with big ambition that is on a path to achieve great things and I’m proud to be a part of that. I’ve always been an ambitious player and want to create a legacy that will last.

Our team has already proved itself at a top level and now the goal is to become world champions.”

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Global Esports Federation Launches its Innovation & Research Centre in Athens

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The Global Esports Federation has launched its Innovation & Research Centre (IRC) in Athens, Greece, in collaboration with Socialinnov, a non-profit organisation dedicated to digital empowerment and social entrepreneurship.

The GEF Innovation & Research Centres are envisioned as collaborative spaces where technology, creativity and innovation converge to unlock human potential in the digital era. They will anchor forward-looking programmes that connect esports with education, wellness and opportunities in adjacent industries.

The Athens IRC anchors this global network, strengthening local ecosystems, enabling cooperation across regions and expanding opportunities in esports, gaming, technology and entertainment.

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Thanos Karagrounas, GEF Chief Impact Officer, said: “The launch of our Innovation & Research Center in Athens is a milestone in the GEF’s journey to shape an inclusive and impactful future for esports. By combining Socialinnov’s deep expertise in digital empowerment with the GEF’s international network, we will unlock new opportunities for innovation, education, and investment – with people at the center of everything we do.”

“We are proud to partner with the Global Esports Federation to bring the GEF Innovation & Research Center to Athens. This collaboration reflects our mission to empower individuals and communities with the skills and tools needed to thrive in the digital age. Together, we will cultivate new pathways for youth, educators, and entrepreneurs to engage with technology, esports, and innovation on a global scale,” said Stella Psarrou, Director, Socialinnov.

Leveraging Greece’s growing digital ecosystem and Socialinnov’s expertise in education, youth empowerment and SME support, the Athens IRC will serve as a platform to develop strategies, programmes and investment opportunities focused on responsible gaming, holistic wellness and sustainable career pathways in esports and beyond.

The post Global Esports Federation Launches its Innovation & Research Centre in Athens appeared first on European Gaming Industry News.

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EEF Strengthens Ties with Paralympic Leaders

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The European Esports Federation (EEF) has strengthened its ties with the Paralympic leaders. On September 2, EEF Secretary General Łukasz Klimczyk and Board Member Karol Cagan, held a meeting with Mr. Andrew Parsons, President of the International Paralympic Committee (IPC), and Mr. Tomas Varga, Executive Committee member at the European Paralympic Committee (EPC). The meeting took place at the headquarters of the Slovak Olympic Committee, following official celebration of 30th anniversary of the Slovak Paralympic Committee.

Discussions focused on exploring opportunities for closer cooperation between EEF, IPC and EPC, particularly in the areas of competition, prevention and educational initiatives. EEF remains committed to strengthening partnerships that support the values of inclusion, fair play and the development of parasport across Europe.

Importantly, esports offers unique opportunities for athletes with disabilities by removing many of the physical barriers present in traditional sports. With accessible technologies and adaptive solutions, esports can provide a level playing field where performance depends primarily on skill, strategy and teamwork.

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Finland’s Esports Betting Gets a Lift Through Oddin.gg and Veikkaus Partnership

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Oddin.gg, the leading B2B provider of esports betting solutions, is proud to announce a new partnership with Veikkaus, Finland’s state-owned betting operator. The agreement will see Oddin.gg’s technology and data powering Veikkaus’s growing esports offering—starting with a strong focus on Counter-Strike 2 (CS2).

Veikkaus has set ambitious goals for its esports portfolio, aiming to double related revenue within the next year. To support this growth, the operator is strengthening its focus on quality content, reliable infrastructure, and innovative engagement formats—all areas where Oddin.gg’s solutions will play a central role.

Veikkaus’s focus on CS2 made Oddin.gg a natural fit. Alongside traditional markets, Oddin.gg also brings exclusive CS2 Duels via its 24/7 Fast Betting Content offering, adding fresh engagement opportunities for bettors. This blend of data depth and product innovation supports Veikkaus’s commitment to delivering a best-in-class esports betting experience for its Finnish base.

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Andreas Reimblad VP, Sports Betting at Veikkaus, commenting on the partnership said: “Esports have been an important part of Veikkaus’ portfolio for several years, but in recent years it has been challenging to deliver a truly competitive offering and experience. What we value most in Oddin.gg is their drive to continuously improve the product and customer experience, while already being in a leading position. Together, we can take esports betting at Veikkaus to the next level, and we are extremely excited to work together with Oddin.gg.”

Marek Suchar, Co-Founder and Managing Director at Oddin.gg added:  “What makes this partnership exciting is the mindset Veikkaus brings. They’re serious about growing their esports offering and are already thinking beyond the basics—looking at things like local tournament data, new formats, and long-term product development. It’s the kind of collaboration where we can create something genuinely impactful—not just deliver and walk away.”

The post Finland’s Esports Betting Gets a Lift Through Oddin.gg and Veikkaus Partnership appeared first on European Gaming Industry News.

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