Latest News
YoYo Games launches GameMaker Studio 2 version 2.3

Biggest update since GameMaker Studio 2 combines GML and IDE improvements with powerful new tools to create and manipulate animation
YoYo Games announced the release of GameMaker Studio 2 version 2.3 – the biggest update of the multi-million downloaded 2D development technology since the release of GameMaker Studio 2.
The highly-anticipated update comes packed with a host of GameMaker Language (GML) and Integrated Development Environment (IDE) improvements, alongside a raft of powerful new features designed to make creating beautiful games as easy and accessible as possible.
“With version 2.3 of GameMaker we’ve not only changed the best practices for doing almost everything in GML, but with new features like Sequences and Animation Curve we’ve introduced incredibly powerful new tools which continue to open-up GameMaker Studio 2 to people who are less experienced with code and who prefer a more visual approach to making games”, said Stuart Poole, General Manager, YoYo Games. “This ability to synchronise audio and animation and invoke instances of it at any point through game logic is going to increasingly add a huge amount of polish to games, by giving content creators a very high level of control over how their designs are implemented within the game.”
One of the most anticipated new features is Sequences – an easy-to-use tool for adding sound and animation to visual assets. Used in conjunction with another new top-level feature, Animation Curves, Sequences enables artists to unleash their creativity to create dynamic animations and cut-scenes, all without needing a coder to change every pixel.
“Developing cutscenes or complex animations may have been difficult before but has been streamlined tremendously with Sequences. With just a couple of keyframes, I’m able to see my animation come to life immediately and make small adjustments to get it just right,” said version 2.3 closed-beta participate Sam Baylus from MashArcade, adding: “Sequences allow me to work quickly, efficiently, and more intuitively than ever before and developers have only begun to scratch the surface of what Sequences is capable of.”
Developer and closed-beta participant Gurpreet Singh Matharoo is also excited by the potential of Sequences: “There is so much I like about v2.3, but Sequences outshines them all. There’s so much you can do with them. Animations and cutscenes are the obvious ones, but even GUI design, audio sequencing, template design (for example, pattern of incoming enemies in a space shooter game), and so much more that is yet to be discovered.”
In addition to the streamlined new project format, the latest update also sees the Resource Tree replaced with the Asset Browser, in a significant IDE upgrade which offers developers a completely redesigned way to create, manage, tag and filter their assets. Developer JuJu Adams, who has been using version 2.3 during closed-beta, was particular impressed by the new Asset Browser: “The biggest workflow improvement is ensuring merge conflicts in source control no longer require Bletchley Park to decrypt. That resources can be anywhere is a game-changer for many reasons, not least because you can communicate a lot of information about the underlying structure of a game just through your Asset Browser tree.”
With no barriers to entry and powerful functionality, the engine enables both experienced and novice video game developers to create the games they imagine. GameMaker Studio 2 version 2.3 combines easy-to-use drag-and-drop tools, tutorials and game assets with the powerful GameMaker Language (GML) and advanced, professional functionality, like the physics engine, particles and advanced shaders.
GameMaker Studio 2 can be purchased for Windows desktop, Mac OS X, Ubuntu, Android, iOS, Amazon Fire, Microsoft UWP, HTML5, Nintendo Switch, PlayStation 4, and Xbox One, starting from $39usd.
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Compliance Updates
ClearStake awarded ISO 27001 certification cementing its position as a trusted financial risk check provider

Real-time risk profiling tool provider ClearStake has been awarded ISO 27001 certification, the globally recognised standard for data protection and system security, cementing its position as a trusted provider to the gambling industry.
To qualify for the ISO 27001, ClearStake was required to actively demonstrate the successful deployment and adherence to a robust Information Security Management System (ISMS), as part of a rigorous two-stage accreditation process with an independent auditor.
A key endorsement when expanding across global markets, the certification proves ClearStake’s team is fully compliant with international data protection and security standards, which were most recently updated by the International Organization for Standardization and the International Electrotechnical Commission in 2022.
Martin Burt, CEO at ClearStake, said: “At the heart of what we do at ClearStake is building a secure environment for operators to handle and process data. As such, we are delighted to receive the ISO 27001 certification, which reaffirms our position as a reliable and compliant technology provider.
“This is a vital step in our growth as a company and will give clients further assurance that we operate to the highest standards.”
Latest News
ProgressPlay brings forward the future of casino management with revolutionary AI

Once again, casino and sports platform provider ProgressPlay are ahead of their time with a new wave of technology innovation that has helped the company to attend major shows during 2023 with soaring confidence based on pioneering proprietary technological advances that have featured strongly in annual awards shows.
The company’s future-centred thinking and ambitious AI product development attracted a raft of operators and partners attending last week’s SiGMA Europe in Malta. A raft of casino operators during the show had the opportunity to see firsthand ProgressPlay’s new tech which offers a comprehensive gaming management solution across multiple channels and products.
ProgressPlay’s enhanced iGaming platform provides operators with a powerful real-time AI-driven proprietary flow tool for optimising the performance of an online casino in a dynamic data ecosystem. Real-time player interaction provides compliance teams with the information to manage and interact with players.
Last year, ProgressPlay undertook an ambitious reframe of their technology with new proprietary Responsible Gambling automation and tools at its heart. ProgressPlay’s new platform manages player accounts, payments, bonuses, loyalty programs, fraud prevention and games, using robust tools and analytics.
ProgressPlay Sales Manager Marina Nahhas said: “ProgressPlay’s innovative Responsible Gambling software covers topics like KYC, player activity, affordability levels, and a transparent audit trail. These topics resonate heavily with operators and we were delighted with the level of engagement around this revenue-critical activity during the week we spent in Malta.”
ProgressPlay’s combo sportsbook and comprehensive turnkey solution, including casino platform, player management, payments module, and affiliate software are designed to boost operators seeking to effectively drive both revenue and efficiency with the latest cutting-edge technology.
Over 150 online casino brands have partnered with ProgressPlay covering a unique combination of casino games and sports-betting. ProgressPlay’s sportsbook offers up to 40,000 live betting markets and services across 20 languages while the latest platform offers a slick AI-driven UI/UX, and extensive value-added services alongside thousands of casino games, including slots, online casino, live casino, poker, table games, and sportsbook, across all devices and currencies.
ProgressPlay CEO Itai Loewenstein said: “Commercial agreements are being driven by our breakthrough technology that enables deployment of our AI tools for greater efficiency and revenue-generation. SiGMA Europe has been the last stop in a busy year and we believe that since we first launched our new technology in London at the beginning of the year our sophisticated Responsible Gambling tool has quickly moved beyond the early-adopter stage.”
Latest News
Yggdrasil fires up festive fun with Rock Star Santa MultiMax™

Leading iGaming publisher Yggdrasil has dialled up the Christmas cheer with a hellraising new hit, Rock Star Santa MultiMax™.
A 6×6 grid awaits players, with the cluster pays mechanic requiring five or more matching symbols to be conjoined for a winning spin. Every wining cluster is then removed from the reels, with more icons cascading down from above, and a wild also joins the party.
The multiplier at the top of the reelset will then increase, with the popular MultiMax Game Engagement Mechanic (GEM) swiftly seeing cascades cranked up in volume into massive wins. These can also combine if the cluster straddles reels, for supersonic rewards.
In addition, the Present symbol can land on any spin, awarding up to 100x, 11 free spins, or four extra wilds. This can also include an extra spin or an increased multiplier if it falls during the free spins.
Three or more Golden Ticket Free Spins icons will trigger the bonus round, giving players at least seven spins. During this, the multiplier at the top of each reel does not reset, allowing it to quickly pile up with every winning combination. Free Spins may also be gambled for the chance to win more.
The game also features two separate Buy Bonus options, depending on the jurisdiction, and a Golden Bet option, which increases the chances of a player hitting the bonus for an increased stake.
Rock Star Santa MultiMax is the latest core game developed by Yggdrasil, following recent vibrant releases Defenders of Mystica and Wild Stack Frenzy.
Mark McGinley, Chief Gaming Officer at Yggdrasil, said: “We’ve taken a different approach when it comes to festive hits and introduced the world to our showstopping Santa in our rocking new release, Rock Star Santa MultiMax.
“Incorporating a cluster-pays mechanic is an exciting addition to our portfolio, where we strive to deliver incredible experiences for our players.”
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