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25 Most Successful Esports Countries by Prize Money so far in 2020

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– United States leads the way winning $7.2m

– Brazilian players most in form this year 

– Bulgarian and Danish players win the most prize money per person on average

– Only 60% of tournaments played compared to this time last year

New Unikrn research shows players are winning MORE on average so far in 2020 than 2019 – despite pandemic

Esports players from the top 25 countries are earning more average prize money in 2020 so far than at the same point in 2019, new research shows.

Despite a number of tournaments being cancelled, professional gaming is still thriving during a global pandemic.

So much that despite playing 40% less tournaments than at this point last year, players are earning more money on average per tournament.

World-leading esports bookmakers Unikrn have revealed the finding after analysing the top 25 countries for prize money so far this year.

By the end of June last year, $67million had been won by more than 26,000 players from 2,715 tournaments across the esports circuit.

Whereas by the same time this year, only $38.8m was won by almost 11,000 players in 1,622 tournaments.

The average tournament prize pool was very similar each year – in 2019 it sat at $23,988, compared to $23,920 in 2020.

However, in the first half of 2019, players were only winning on average $2,492 compared to individuals taking home $3,652 in 2020.

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The research also found that like last year the United States leads the way at the halfway point of 2020 with players winning a massive $7.2m in prize money.

Identical to the first six months of 2019, China and Korea make up the top three.

Brazil are the biggest movers in 2020 rising from 9th to 4th in the rankings helped by Magic World Championship XXVI champion PVDDR’s $300k victory.

The highest prize money to player ratio sits with Bulgaria, maybe surprisingly. Their top 5 players including Complexity’s poiz0n are spread across CS:GO, DOTA2 and League of Legends.

The Danish also have a high turnover on prize money with 173 players averaging $9,564.

In 2019, the prize money across esports increased heavily from huge tournaments such as DOTA2’s The International setting a prize pot of $35million and the Fortnite World Cup Finals.

But with both of these tournaments cancelled and many others postponed, total prize money for 2020 is estimated to be considerably lower than 2019.

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Most Successful Countries By Prize Money Won (All Esports)

2019 (Jan-July) 2020 (Jan-July)
Country Total Prize Money Players Average prize money Country Total Prize Money Players Average prize money
1 United States $10,079,707.15 5902 $1,707.85 1 United States $7,280,222.31 1999 $3,641.93
2 Korea $5,438,336.48 1377 $3,949.41 2 China $3,093,705.23 379 $8,162.81
3 China $4,876,979.55 1027 $4,748.76 3 Korea $2,356,078.82 573 $4,111.83
4 France $2,290,981.17 1378 $1,662.54 4 Brazil $2,284,006.59 420 $5,438.11
5 Denmark $2,234,162.91 652 $3,426.63 5 Russian Federation $1,718,361.31 454 $3,784.94
6 Russia $2,179,829.93 855 $2,549.51 6 France $1,703,512.13 441 $3,862.84
7 Canada $2,011,038.76 884 $2,274.93 7 Denmark $1,654,614.71 173 $9,564.25
8 Sweden $1,933,771.15 712 $2,715.97 8 United Kingdom $1,327,882.15 348 $3,815.75
9 Brazil $1,861,949.00 989 $1,882.66 9 Canada $1,307,092.60 319 $4,097.47
10 Germany $1,824,623.63 1032 $1,768.05 10 Germany $1,304,784.38 500 $2,609.57
11 Finland $1,672,037.47 405 $4,128.49 11 Sweden $1,176,960.10 215 $5,474.23
12 United Kingdom $1,438,156.76 915 $1,571.76 12 Australia $891,602.63 359 $2,483.57
13 Australia $1,278,719.22 838 $1,525.92 13 Thailand $826,835.23 314 $2,633.23
14 Poland $1,158,065.87 624 $1,855.87 14 Finland $792,457.03 96 $8,254.76
15 Philippines $1,106,753.39 200 $5,533.77 15 Poland $596,336.18 221 $2,698.35
16 Japan $973,735.09 406 $2,398.36 16 Ukraine $574,589.16 112 $5,130.26
17 Thailand $882,805.98 350 $2,522.30 17 Norway $439,630.18 67 $6,561.64
18 Bulgaria $860,229.50 118 $7,290.08 18 Netherlands $399,067.54 150 $2,660.45
19 Norway $714,775.28 225 $3,176.78 19 Japan $325,085.28 223 $1,457.78
20 Spain $625,412.64 392 $1,595.44 20 Bulgaria $310,401.72 24 $12,933.41
21 Ukraine $623,458.01 278 $2,242.65 21 Philippines $290,771.52 71 $4,095.37
22 Taiwan $600,532.10 211 $2,846.12 22 Turkey $281,767.76 128 $2,201.31
23 Netherlands $519,272.80 451 $1,151.38 23 Malaysia $252,612.81 43 $5,874.72
24 Italy $490,560.54 137 $3,580.73 24 Argentina $251,784.40 79 $3,187.14
25 Malaysia $463,826.66 175 $2,650.44 25 Estonia $240,863.04 37 $6,509.81

Total Prize Money, Tournaments and Players (All Esports)

2019 (Jan-July) 2020 (Jan – July)
Total Prize Money $66,992,940.50 Total Prize Money $38,798,059.63
Total Tournaments 2715 Total Tournaments 1622
Total Players 26141 Total Players 10625
Average tournament prize pool $23,987.94 Average tournament prize pool $23,919.89
Average player prize money $2,492.18 Average player prize money $3,651.58

Best Countries By Average Player Prize Money

Country Average prize money per player
Bulgaria $12,933.41
Denmark $9,564.25
Finland $8,254.76
China $8,162.81
Norway $6,561.64
Estonia $6,509.81
Malaysia $5,874.72
Sweden $5,474.23
Brazil $5,438.11
Ukraine $5,130.26

**Stats from www.esportsearnings.com – does not include information about salaries, bonuses or sponsorships

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Vlad Marinescu Re-Elected as 10th IESF President

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The International Esports Federation (IESF) concluded its 17th Ordinary General Meeting (OGM) in Kuala Lumpur, Malaysia, alongside the 17th World Esports Championship Mobile Legends: Bang Bang (MLBB) Finals. Member federations from around the world gathered to review the federation’s annual progress, adopt key motions, and participate in the 10th IESF Elections, marking a milestone moment in the federation’s governance history.

During the election session, Vlad Marinescu was re-elected as the 10th President of the IESF, securing his second term. His re-election reflects the continued confidence of the membership in his leadership and vision for the future of the World of Esports.

“I am truly grateful for the trust placed in me to continue leading the International Esports Federation,” Marinescu said. “As we mark our 10th election cycle, we remain steadfast in our commitment to unity, transparency, and the sustained growth of the World of Esports.”

Delegates reviewed strategic priorities for the year ahead, including enhanced governance standards, expanded athlete development initiatives, and strengthened international cooperation. Voting on member-submitted motions underscored the federation’s collective commitment to advancing integrity, professionalism, and institutional maturity across the esports ecosystem.

The assembly also elected the IESF Board for 2026, comprising:

Board Members:

  • HRH Prince Omar Bin Faisal – Jordan

  • Afiq Fadhli Bin Narawi – Malaysia

  • Elin Yoojung Moen – Norway

  • Clint Kennedy – United States

  • Flip De Bruyn – Namibia

The OGM concluded as the 17th World Esports Championship MLBB Finals continued, highlighting IESF’s ongoing mission to unite nations through Esports and support athletes, federations, and fans worldwide.

The post Vlad Marinescu Re-Elected as 10th IESF President appeared first on European Gaming Industry News.

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GG.BET launches Bet Builder for a new way to bet

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Customers can now use Bet Builder, a format that lets them build their own set of markets on one match into a single bet with higher odds. Bet Builder is available for both esports and sports events. You can try out the new feature with a deposit bonus of up to 150% and a free bet worth up to $50.

Customers can now place a combined bet on a single match by picking various options for how events in the match will play out. For example, in CS2, customers can choose which team will win on a specific map, how many kills a specific player will rack up, how many rounds will be played on a single map, and so on.

To place a Bet Builder bet, pick an event that hasn’t started yet, press the ‘Bet Builder’ button, put together your selection of markets from those available, get higher combo odds, and finish placing the bet in one click. At this initial stage, GG.BET is offering Bet Builder on football, basketball, hockey, CS2, Dota 2, LoL, and VALORANT, with more sports and disciplines to be added down the line.

“GG.BET has always been known for embracing unconventional markets and elaborate betting options. Bet Builder is there to meet customer demand for more interesting formats in a single match. The ability to make predictions right down to a specific round and any other tiny detail of a match is what gives users variety and improves their skills,” the GG.BET press office explained.

GG.BET is offering customers the opportunity to test out the Bet Builder format with a deposit bonus of up to 150% and a free bet of up to $50.

The post GG.BET launches Bet Builder for a new way to bet appeared first on European Gaming Industry News.

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IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur

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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.

After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.

“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”

As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.

IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.

The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.

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