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Two more F1 drivers join the grid for penultimate Virtual Grand Prix

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Following this week’s announcement that Formula 1 will start the 2020 season on July 3-5 in Austria, the sport’s return to action will see the F1 Esports – Virtual Grand Prix series draw to a close with two final events.

This Sunday’s Virtual Azerbaijan Grand Prix (7 June) will see eight current F1 drivers take to the grid, before the series finale in the Virtual Canada Grand Prix the following weekend (14 June). The Virtual Grands Prix Series has seen over 22million fans tune in so far to watch their favourite F1 drivers battle it out, alongside a host of big names from the sporting and celebrity world, in a time where actual racing was not possible.

This weekend will see Sergio Perez and Pierre Gasly make their Esports debuts in the Virtual Azerbaijan Grand Prix as they join six other F1 drivers including Williams’ George Russell, who is attempting to make it a third consecutive win after his victory in Monaco. Fellow F1 drivers Alex Albon, Antonio Giovinazzi, Nicholas Latifi, Charles Leclerc and Lando Norris also return to the grid after previous Virtual Grand Prix appearances.

Manchester City defender Aymeric Laporte will be taking to the track for the first time as the Premier League winner teams up with Formula 3 driver Oscar Piastri for Renault, whilst AC Milan goalkeeper Gianluigi Donnarumma joins Pierre Gasly at AlphaTauri. Belgium goalkeeper Thibaut Courtois makes his fourth Virtual Grand Prix appearance, continuing his partnership with Antonio Giovinazzi for Alfa Romeo, with Former Dakar Rally World Champion, Matthias Walkner making his debut for Red Bull.

Sunday’s race will fall on the weekend originally scheduled for the Azerbaijan Grand Prix with the participants competing on the Baku City Circuit on F1 2019, the official videogame developed by Codemasters. Drivers will join the race remotely, with a host broadcast live from the Gfinity Esports Arena from 6:00pm (BST) on Sunday 7 June.

The live broadcast, which is available on the official Formula 1 YouTube, Twitch and Facebook channels as well as Weibo and Huya channels in China, is expected to run for 1 hour 30 minutes. A qualifying period where grid positions will be determined based on the drivers’ fastest lap time will be followed by a 26-lap race. The Virtual Grand Prix will also be shown live with international broadcast partners in over 100 countries including in the UK on Sky Sports, in the US on ESPN, and FOX Sports Asia.

The F1 Esports Pro Exhibition race featuring the official F1 teams’ professional esports gamers will precede the Virtual Grand Prix and is set to begin at 5:00pm (BST). The broadcast will be available on the official Formula 1 YouTube, Twitch and Facebook channels as well as selected TV broadcasters and is expected to run for 1 hour. The Formula 2 Virtual Racing event, featuring F2 and F3 drivers, will also be live on the official Formula 1 YouTube and Twitch channels and TV broadcasters from 4:00pm (BST).

Julian Tan, Head of Digital Business Initiatives and Esports said:

“We are immensely proud of the Virtual Grand Prix series, which allowed us to bring Formula 1 to fans around the world, in a time when actual racing was not possible. We are very grateful to the teams and drivers that have taken part in the series to date and look forward to ending the series with a bang in the coming weeks as we all gear up to kick off the 2020 Formula 1 World Championship season in Austria. Great momentum has been gathered as part of our Virtual Grands Prix Series and we are excited to build on this momentum in our esports strategy going forward.”

Full line-up:

 

Team

 

 

Driver 1

 

 

Driver 2

Alfa Romeo Racing ORLEN Antonio Giovinazzi Thibaut Courtois
Scuderia AlphaTauri Pierre Gasly Gianluigi Donnarumma
FDA Hublot Esports Team Charles Leclerc Enzo Fittipaldi
Haas F1 Team Pietro Fittipaldi Louis Deletraz
McLaren Racing Lando Norris Ben Daly (Tiametmarduk)
Mercedes-AMG Petronas Esteban Gutierrez Anthony Davidson
BWT Racing Point Sergio Perez Jimmy Broadbent
Red Bull Racing Alex Albon Matthias Walkner
Renault Oscar Piastri Aymeric Laporte
Williams Racing George Russell Nicholas Latifi

 

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Decade of Impact — World Esports Summit Marks Its 10th Edition

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The International Esports Federation (IESF) has successfully wrapped up the significant 10th edition of the World Esports Summit 2025, reinforcing its position as a key event for the progress of the World of Esports and global collaboration.

Focused on the theme “Shaping the World of Esports,” the 2025 Summit convened federations, publishers, global sports organizations, technology innovators, and integrity agencies to collaborate on the future of esports as a structured, credible, and universally unified field.

This anniversary edition showcased a robust and varied group of speakers, demonstrating IESF’s dedication to collaboration across sectors. Significant input was provided by Gustavo Arellano (FIBA), Eric Stranne (FIA), Ray Ng (Moonton), James Yang (Tencent), Valentin Capelli (WADA), Junghwan Han (KADA), Dipesh Makwana (Alibaba Cloud), Tomica Madjercic (Sportradar), and Ivan Dimitrijevic (EXPO 2027 Belgrade), as well as senior esports officials from across the globe.

Conversations during the Summit focused on essential aspects of IESF’s mission, such as governance and federation development, maintaining competitive integrity and anti-doping measures, technological advancements, and fostering sustainable ecosystem growth. The emphasis on diplomacy and collaboration emphasized esports’ increasing alignment with global sports standards and international organizations.

With the 10th edition of the World Esports Summit, IESF has once more showcased its leadership by uniting the global esports community, connecting regions, aligning stakeholders, and establishing common priorities for the future.

With unprecedented involvement, elevated discussions, and a distinct strategic vision, World Esports Summit 2025 represents a pivotal milestone in IESF’s continuous endeavor to influence the future of esports via unity, trustworthiness, and global cooperation.

The post Decade of Impact — World Esports Summit Marks Its 10th Edition appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Esportes da Sorte to be official sponsor of Brazil’s leading Carnival celebrations in 2026

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Tuesday 10th February 2026: Leading Brazilian iGaming company Esportes da Sorte will deliver one of the most extensive Carnival activations in the industry for Carnival 2026, with an official presence at the country’s most iconic and emblematic celebrations.

The brand will serve as the official sponsor of festivities in seven Brazilian capitals — Recife, Salvador, Rio de Janeiro, São Paulo, Belo Horizonte, Natal and Maceió — as well as having a strong presence in Olinda, a city of major cultural significance. The national project will also include special activations in Caicó (RN), a key production hub for the brand’s promotional merchandise.

This initiative reflects Esportes da Sorte’s continued investment in Brazilian popular culture, built over several years across different regions of the country. In 2026, this positioning takes shape through a structured national project that embraces the diversity of Carnival formats — from traditional street blocos to electric trios and major urban stages — with visual identity and activations designed city by city, respecting local symbols, aesthetics and narratives.

“Carnival is part of Brazil’s cultural identity and also part of Esportes da Sorte’s journey. Being present at the country’s main Carnival celebrations is a strategic choice that reinforces our long-term commitment to popular culture, to the cities, and to the people who live this festival in the streets,” said Darwin Filho, CEO of Esportes Gaming Brasil.

“Our Carnival project was designed city by city, respecting the unique characteristics and culture of each sponsored location. The idea is to ensure a real presence and unique experiences for Carnival-goers, integrating the brand organically into the rhythm of each celebration. Whether through blocos, trios or major urban hubs, we want to strengthen ourselves as the brand that elevates the connection between culture and entertainment,” said Marcela Campos, Vice President of Esportes Gaming Brasil.

Beyond its on-the-ground presence, Esportes da Sorte’s Carnival 2026 strategy includes an integrated media and engagement approach, featuring activations across TV, radio, out-of-home media and a national PR operation before, during and after the festivities, focused on high-quality coverage and organic content generation.

The project will also include content and influencer engagement initiatives across multiple locations, expanding organic reach while capturing behind-the-scenes moments and Carnival experiences.

In 2025, the brand was present in more than 100 blocos and street parties across different regions of the country. For 2026, Esportes da Sorte is taking things to the next level, consolidating a nationwide project and reinforcing its leadership role in Brazil’s largest popular event.

The post Esportes da Sorte to be official sponsor of Brazil’s leading Carnival celebrations in 2026 appeared first on Americas iGaming & Sports Betting News.

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Alexander Lewin SVP of Commercial Revenue at BLAST

Polymarket Joins BLAST as Official Prediction Partner for BLAST Premier and BLAST Slam 2026

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  • Polymarket to activate across seven BLAST events across both Slam and Premier ecosystems
  • Partnership introduces integrated prediction formats and new fan engagement experiences

Competitive entertainment firm BLAST has revealed a new alliance with Polymarket, the globe’s largest prediction market, designating the platform as its ‘Official Prediction Partner’ through 2026. The partnership will encompass BLAST’s Counter-Strike and Dota 2 tournament events, BLAST Premier and BLAST Slam, enhancing prediction-based interaction for fans during various international tournaments.

Polymarket will be featured in seven of BLAST’s worldwide Counter-Strike 2 and Dota 2 events, starting this week at BLAST Slam VI in Malta. Dota and Counter-Strike events will include custom content pieces utilized in broadcasts and desk segments showcasing the platform’s involvement in BLAST’s events.

Polymarket will gain significant exposure through live broadcasts, arena events, and digital media as BLAST enhances fan interaction with premier competitive entertainment. Polymarket’s branding will be prominently displayed throughout BLAST’s broadcasts through digital integrations and physical advertisements.

In addition to broadcasting, the collaboration expands to live arena events, with Polymarket integrated into the in-person fan experience through elements like the Polymarket Fancam and the opportunity to accommodate creators and streamers in the arena using designated event streaming booths.

Alexander Lewin, SVP of Commercial Revenue at BLAST said: “Esports is evolving rapidly into a more interactive, data-driven entertainment experience, and we are delighted to team up with Polymarket to bring exciting new engagement opportunities to our fans all around the world. Together, we’re creating something that feels native to esports culture: fast, live, and deeply connected to the action. This partnership is about enhancing how fans experience competition, whether they’re watching online or inside an arena. We’re proud to join Polymarket’s industry-leading group of partners, alongside the NHL, UFC and the MLS among others, reflecting the growing global recognition of BLAST’s events.”

Matthew Modabber, CMO of Polymarket, said: “Esports has long been dominated by traditional sportsbooks, but prediction markets open the door to a more transparent and community-driven way for fans to engage with competition. Partnering with BLAST brings that experience to a global audience and helps make prediction markets a natural part of how people watch, debate, and follow competitive gaming. We see this as the beginning of a new chapter for fan participation in esports.”

The post Polymarket Joins BLAST as Official Prediction Partner for BLAST Premier and BLAST Slam 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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