Gambling in the USA
March is Problem Gambling Awareness Month
Awareness Plus Action Needed with Increased Sports Betting
As March Madness builds to a crescendo with an estimated $10 billion in bets that will be placed on the NCAA basketball championship games, calls to the National Problem Gambling Helpline (1-800-522-4700) are expected to spike significantly during the month. Sports betting is now legal in many states, and research demonstrates that young males and athletes have an increased risk of developing a gambling problem. So it is especially important to communicate this message to the public now.
For the eighteenth year in a row, the National Council on Problem Gambling (NCPG) is dedicating the month of March to helping people affected by problem gambling. Approximately 2 million U.S. adults (1 percent of the national population) are estimated to meet formal criteria for gambling addiction, and an additional 4 to 6 million (2 to 3 percent) are estimated to be experiencing gambling problems. On average, each individual affected by gambling addiction impacts an additional seven to twenty people in their families and communities. Yet for many, gambling remains a hidden addiction.
Using the tagline #AwarenessPlusAction, the National Council on Problem Gambling developed Problem Gambling Awareness Month (#PGAM) to raise awareness of the prevention, treatment and recovery services available to individuals adversely affected by gambling. This grassroots campaign brings together a wide range of stakeholders, among them public health organizations, advocacy groups including NCPG state affiliates, and gambling operators. They work collaboratively to publicize issues such as how to identify if someone has a gambling disorder, how to get help, and that treatment works – in short, that hope and help exist. NCPG is providing a special web page to give information on local state activities and events – participants may share them via a link on www.ncpgambling.org/pgam.
Problem Gambling Awareness Month (PGAM) is designed to achieve three goals:
-to increase public awareness of problem gambling
-to increase the availability of prevention, treatment and recovery services
-to encourage healthcare providers to screen clients for problem gambling
NCPG provides information materials and special graphics in the PGAM Toolkit on its website, which may be used without charge by anyone who wants to participate in advocacy and awareness activities this March. Each year, hundreds of organizations do.
“March Madness is a time when we see an increase in gambling and more outreach for our services. PGAM is important to me – and NCPG and our partners as a whole – because we want to help individuals with problem gambling, and this is the peak time for raising awareness of the issue,” said Keith Whyte, Executive Director of the National Council on Problem Gambling.
Problem gambling, gambling disorder and gambling addiction are formal terms that professionals working in this field use to describe a spectrum of gambling behavior patterns that compromise, disrupt or damage personal, family or vocational pursuits.
PGAM will also include a Gambling Disorder Screening Day on March 10, 2020, hosted in collaboration with the Cambridge Health Alliance, a nonprofit health organization headquartered in Cambridge, Massachusetts. Gambling Disorder Screening Day is an international event designed to support health care providers in the identification of gambling disorder. All too often, this disorder leads to financial, emotional, social, occupational and physical harms, yet many cases go undetected due to the limited availability of accessible assessments to identify this problem. Screening Day addresses the issue and provides tools to detect gambling-related problems as early as possible.
The Louisiana Association on Compulsive Gambling (LACG) is one of many organizations preparing for PGAM. “Together we can help thousands of people this March to become Aware and to take Action towards getting help for gambling addiction,” said Janet Miller, Executive Director of LACG and member of NCPG’s Board of Directors. “We have provided highly successful treatment for many people. Please call or text 1-800-522-4700 today to get started. We understand. ”
About the National Council on Problem Gambling
Based in Washington DC, the National Council on Problem Gambling is the only national nonprofit organization that seeks to minimize the economic and social costs associated with gambling addiction by working with constituents in all facets of gambling.
If gambling becomes a problem, NCPG urges people who gamble, as well as their loved ones, to contact the National Problem Gambling Helpline, which offers hope and help without judgment or shame. If you or someone you know has a gambling problem, call or text 1-800-522-4700 or visit www.ncpgambling.org/chat. Help is available 24/7 – it is free and confidential.
Compliance Updates
Incentive Games wins interim Pennsylvania gaming licence
Incentive Games has been granted an interim gaming licence in Pennsylvania by the Pennsylvania Gaming Control Board, effective immediately. The approval allows the B2B supplier to offer its real-money gaming products to licensed operators in the state.
The Pennsylvania approval follows Incentive Games’ licensing in Michigan in 2025, as the company continues to expand across regulated North American markets.
Incentive Games said the Pennsylvania licence gives it access to one of the most established and competitive US iGaming markets, where compliance and player protection requirements are tightly enforced.
Ahmed Baker, Chief Commercial Officer at Incentive Games, said, “Being granted an interim licence in Pennsylvania is a huge achievement for our business and a strong endorsement of our regulatory approach. It strengthens our position in North America and supports our ambition to grow through trusted partnerships in regulated markets. We look forward to working with operators in Pennsylvania to deliver high-quality real-money gaming experiences to their players.”
The post Incentive Games wins interim Pennsylvania gaming licence appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Detroit casinos
Detroit Casinos Report $118.87M in April Revenue
Detroit’s three commercial casinos reported $118.87 million in aggregate revenue (AGR) for April 2026. Table games and slots generated $118.03 million, while retail sports betting produced $837,397 in qualified adjusted gross receipts (QAGR).
April market shares were:
• MGM, 49%
• MotorCity, 29%
• Hollywood Casino at Greektown, 22%
Table Games and Slot Revenue
April 2026 table games and slot revenue increased 7.8% compared with April 2025 and 5.8% from March 2026. For the period January 1 through April 30, revenue was up by 1.4% year-over-year.
Casino-level results compared with April 2025 were:
• MGM: up 14.3% to $58.42 million
• MotorCity: up 3.2% to $34.13 million
• Hollywood Casino at Greektown: up 0.8% to $25.48 million
The casinos paid $9.6 million in state gaming taxes in April, compared with $8.9 million in April 2025. They also reported submitting $14.0 million in wagering taxes and development agreement payments to the City of Detroit.
Retail Sports Betting Revenue
Detroit casinos reported $8.74 million in total retail sports betting handle for April. Total gross receipts were $868,546. QAGR increased by $520,859 from April 2025 and 3.3% from March 2026.
April QAGR by casino:
• MGM: $78,681
• MotorCity: $234,997
• Hollywood Casino at Greektown: $523,719
The casinos paid $31,654 in state taxes and submitted $38,688 in wagering taxes to the City of Detroit based on April retail sports betting activity.
Fantasy Contests
For March 2026, fantasy contest operators reported $448,069 in adjusted revenues and paid $37,638 in taxes.
The post Detroit Casinos Report $118.87M in April Revenue appeared first on Americas iGaming & Sports Betting News.
AGS
AGS hires three executives to expand slot sales strategy team
AGS has appointed three gaming executives to expand its commercial slot sales strategy and operations team. John McColl joins as Senior Director of Slot Sales Strategy, Mark Morton as Vice President of Slot Sales Strategy, and Loren Rosenberg as Vice President of Commercial Slot Strategy & Operations.
“These hires represent a significant step forward in building a best-in-class commercial organization,” said Jackosn Floyd, Vice President of Slots at AGS. “John, Mark, and Loren have each demonstrated an ability to translate strategy into measurable results, and their leadership will help the team sharpen our focus on performance, efficiency, and delivering greater value across our slot portfolio.”
McColl will lead sales strategy and commercial opportunity, with a focus on expanding market share and driving revenue growth. AGS said he will build a data-driven approach to mapping the company’s total addressable market (TAM) to identify new opportunities. McColl has more than 30 years of experience across casino operations, gaming technology, and enterprise B2B sales, including roles at Gaming Analytics, Scientific Games / Bally Technologies, and Harrah’s Entertainment.
Morton will focus on customer synergy and strategic alignment, streamlining internal sales processes, and expanding enterprise sales opportunities, according to the company. He previously served as Senior Vice President at Marker Trax and Koin, where AGS said he led commercial strategy, pricing, and enterprise contract execution with operators including Boyd Gaming, Golden Entertainment, and Penn National.
Rosenberg will oversee commercial strategy and operations, with responsibility for maximizing value across AGS’ product portfolio and supporting commercial expansion. He brings nearly 20 years of experience across product, commercial and enterprise strategy roles, including senior leadership positions at Aristocrat and Everi. Rosenberg began his career at WMS, later acquired by Scientific Games, and has held roles across operations, strategy and commercial functions.
The post AGS hires three executives to expand slot sales strategy team appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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