eSports
Jarno Opmeer and Red Bull lead F1 Esports Pro Series at halfway mark after Zandvoort, Montreal & Spielberg rounds

The F1 Esports Series presented by Aramco continued with three dramatic rounds of racing in Event 2 at Zandvoort, Montreal and Spielberg, as some drivers begin to pull away in the fight for this year’s huge $750,000 prize pot.
Due to the COVID-19 pandemic drivers are racing remotely for the first time this year, but the popular live shows continue to be broadcast from the Gfinity Esports Arena in London, as we ensure fans don’t miss a moment of the action.
On Wednesday evening, drivers took to the Circuit Zandvoort, which was due to make a long-awaited return to Formula 1 this season before the pandemic hit, but the action on the virtual version of the F1 2020 official video game developed by Codemasters, did not disappoint. Red Bull’s Frederik Rasmussen took victory in the Event 2 opener for his first win of the season, ahead of Alfa Romeo’s Jarno Opmeer and his teammate Marcel Kiefer who made up the top three.
Wednesday’s double-header continued with a visit to a fan and driver favourite, Circuit Gilles Villeneuve in Montreal. The heavy-braking chicanes made for a tense spectacle, which saw Opmeer take his third victory of the season despite a late collision with Ferrari’s David Tonizza (technical issues meant he was unable to see Tonizza’s car), with Rasmussen and Kiefer also joining him on the podium for the second time that day.
Event 2 ended on Thursday evening where the rescheduled 2020 F1 season began, at the Red Bull Ring in Spielberg. Despite it being one of the shortest circuits on the calendar, what it lacks in length, it makes up for in speed as we witnessed a high-paced battle to the end, that saw Kiefer take victory for his first win of the season after some fantastic teamwork alongside Rasmussen, who finished in P2 . Opmeer was on the podium again in P3 to finish the first half of the season with a solid result.
This week’s results mean Alfa Romeo’s Opmeer leads the way in the driver standings, whilst Red Bull top the team’s championship at the halfway stage.
Attention now turns to the penultimate event, on 18-19 November, as we get set for another three mouthwatering races at a trio of iconic circuits. Event 3 will see drivers go wheel-to-wheel at Silverstone, before we head to Spa and Monza, in what could be the fastest round of the season.
The live show was streamed online via F1’s official channels on Facebook, YouTube, Twitch and Huya, as well as broadcast by international television partners such as ESPN (US), Sky (UK) and Ziggo (Netherlands).
Following a huge year for F1 Esports, which saw over 30 million people tune in to the Virtual Grand Prix Series, more people than ever want to get involved. The second and final dedicated qualifying event for the 2021 F1 Esports Series is now open until the end of November on F1 2020, the newly-released official videogame developed by Codemasters. For more information visit www.f1esports.com.
Julian Tan, Head of Digital Business Initiatives & Esports at Formula 1 said:
“The F1 Esports Pro Series presented by Aramco continues to deliver as we were treated to three more thrilling races in Event 2 at some fantastic circuits, including a superb first outing at Zandvoort. Jarno Opmeer and Red Bull lead the standings at the halfway mark after some brilliant performances in the first two events, but there is plenty of racing to come this season and I’m looking forward to seeing them fight to keep hold of their leads.”
Frank Sagnier, CEO at Codemasters said:
“Despite lockdown, the F1 Esports Series presented by Aramco continues to lead the way in competitive gaming entertainment. The field is starting to take shape, and it looks like Jarno Opmeer, Marcel Kiefer andFrede Rasmussen are the ones to watch. From an F1 2020 video game perspective, it was terrific to see Circuit Zandvoort make its maiden appearance on the F1 calendar.”
John Clarke, CEO at Gfinity said:
“20 world class drivers, virtually connected from different parts of the world, pushing themselves and their cars to the limits. Event 2 delivered yet again, raising the bar for tension and excitement. Together Gfinity and Formula 1 are demonstrating the future of live sporting broadcasts when participants cannot be in the same location. This is truly a product for the times.”
For more information on the F1 Esports Series presented by Aramco visit www.f1esports.com.
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eSports
Mastercard Extends Partnership with Esports World Cup 2025

The collaboration will introduce a range of immersive on-ground activations, Priceless Experiences and seamless payment solutions to enhance the fan journey
The Esports World Cup Foundation (EWCF) announced the return of Mastercard as an official event supplier for the 2025 Esports World Cup, the world’s largest esports event, set to take place in Riyadh, Saudi Arabia, from July 7 to August 24. The renewed partnership underscores Mastercard’s continued commitment to elevating digital experiences, championing youth engagement, and supporting the Kingdom’s rapidly growing gaming ecosystem.
Through the collaboration with the Esports World Cup, Mastercard will introduce a range of immersive on-ground activations and seamless payment solutions designed to enhance the overall fan journey. This will include creating a bespoke version of the Mastercard Gamer Academy, where Mastercard, in collaboration with G2 Esports and Esports World Cup, designed a one-of-a-kind experience that will provide 10 successful applicants with the opportunity to be mentored by professionals on how they could pursue a career in esports. Further, fans can collect Priceless Points by interacting with the games and activities available at the Mastercard booth for the chance to win ultimate gaming gear that will be rewarded to the top scoring players. Further, there will be live appearances by G2 Esports players to be hosted as fireside chats to talk about areas like pro esports. The brand’s presence will emphasize the intersection of technology, gaming, and culture, anchored by initiatives that highlight and support local Saudi talent.
“Mastercard’s return as a partner reflects the Esports World Cup’s evolution from a tournament into a global cultural platform,” said Mohammed Al Nimer, Chief Commercial Officer, Esports World Cup Foundation. “Together, we’re creating impactful experiences that go beyond gameplay, uniting youth empowerment, digital inclusion, and immersive fan engagement. Mastercard’s focus on Priceless experiences and innovation makes them an ideal partner to help us inspire the next generation of gamers and connect with fans in meaningful and memorable ways.”
Saud Swar, Country Manager, Saudi Arabia, Bahrain, Jordan and other Levant, Mastercard added, “We are proud to deepen our partnership with the Esports World Cup Foundation as we continue to unlock the potential of gaming in the Kingdom. In line with Saudi Vision 2030, Mastercard is committed to connecting people to their passions, driving innovation, and inspiring the next generation. Our priceless experiences help empower youth, promote digital inclusion, and celebrate Saudi Arabia’s vibrant esports culture.”
This partnership builds on Mastercard’s long-standing global support for the gaming and esports industry, including its strategic sponsorship of Riot Games’ League of Legends and VALORANT. It reinforces Mastercard’s leadership in digital payments and its role in shaping future-facing experiences through youth engagement and innovation.
The 2025 Esports World Cup will host 25 tournaments across 24 game titles, bringing together over 2,000 elite players and 200 Clubs from more than 100 countries. With a record-breaking prize pool of over $70 million, the event will offer fans a comprehensive entertainment experience, from high-stakes competition and live music to anime cafés, retro arcades, cosplay showcases, and more, cementing Riyadh’s position as a global esports and entertainment hub.
The post Mastercard Extends Partnership with Esports World Cup 2025 appeared first on European Gaming Industry News.
eSports
MSI Joins Forces with Red Bull Expanding the Scale of MSI MGA, Empowering a New Era for Premier Esports Tournaments

MSI (Micro-Star International), a world-leading brand in AI, high-performance computing, and gaming, announced a strategic partnership between its renowned MGA (MSI Gaming Arena) platform and Red Bull.
This collaboration is poised to not only solidify MSI’s leadership position within the esports sector but also to significantly broaden the MGA’s reach to a wider gaming community. Furthermore, the partnership will enhance MGA’s global visibility and introduce the experience of MSI’s cutting-edge esports hardware to more diverse and dynamic event settings.
This collaboration will encompass three of Red Bull’s flagship annual esports tournaments: Red Bull Home Ground with its European events, Red Bull Team5 and another event that will be announced soon. As part of this partnership, MSI will equip these events with its top-tier gaming laptops and desktops, comprehensively upgrading the competition hardware and enhancing the on-site experience to deliver more thrilling and technologically advanced esports spectacles for global audiences.
MSI’s participation extends beyond mere hardware provision; it signifies an amplified investment in its MGA initiative. Now celebrating its 15th year, MGA has been steadfast in its mission to cultivate esports culture and offer a global platform for players to demonstrate their prowess. Through this alliance, MSI will infuse the MGA spirit into these larger-scale Red Bull tournaments, collaborating with Red Bull to champion the worldwide advancement of esports.
Sam Chern, Vice President of Marketing at MSI, said: “By sponsoring Red Bull’s premier esports tournaments, we are honored to further champion the spirit that MGA represents—leveraging world-class performance and innovative technology to unleash player potential, ignite competitive passion, and forge countless unforgettable highlight moments.”
The post MSI Joins Forces with Red Bull Expanding the Scale of MSI MGA, Empowering a New Era for Premier Esports Tournaments appeared first on European Gaming Industry News.
eSports
Esports World Cup 2025 Press Conference Kicks Off in Riyadh

The Esports World Cup Foundation (EWCF) has launched the opening press conference for the 2025 Esports World Cup (EWC) in Riyadh, Saudi Arabia, officially marking the start of the world’s largest esports and gaming festival. Running until August 24, the event features more than 2000 elite players, 25 tournaments across 24 leading titles and a record-breaking prize pool of over $70 million, cementing its status as the biggest and most significant esports event ever.
EWC 2025 brings together the world’s top 200 Clubs to compete in a first-of-its-kind cross-title format. At the heart of the competition is the Club Championship, where teams accumulate points across multiple games to become the EWC Club Champion, claim a $7 million grand prize and hoist the coveted EWC Club Championship trophy. The $70+ million prize pool also includes $38+ million for individual Game Championships, $5 million in global qualifier rewards and $450,000 in MVP bonuses.
Speaking at the opening press conference, HRH Prince Faisal bin Bandar bin Sultan, Chairman, Saudi Esports Federation, said: “Guided by the ambitious vision and leadership of His Royal Highness Prince Mohammed bin Salman bin Abdulaziz AlSaud, Crown Prince and Prime Minister of Saudi Arabia, the Kingdom is cementing its position as a global leader in gaming and esports. The Esports World Cup is a clear reflection of that progress. We are immensely proud to welcome back the world in Riyadh for the Esports World Cup. This event stands as a global milestone for esports by showcasing the scale, ambition, and future of competitive gaming. It is a moment that will shape the direction of the industry for years to come.”
He continued: “Hosting this event reflects our deep commitment to building a world-class, sustainable esports ecosystem. It demonstrates the Kingdom’s belief in the power of gaming to connect, inspire, and create meaningful opportunities for future generations. It also supports our broader ambition to diversify the economy and position the Kingdom as a global hub for sports, gaming, and entertainment in line with Vision 2030 and the National Gaming and Esports Strategy. Esports is no longer niche. It is a global sport, a cultural movement, and the Esports World Cup is its most powerful and unifying stage. We are honoured to lead this transformation and shape the future of the industry from here in Saudi Arabia.”
“EWC 2025 is about bringing the gaming world together – iconic games, elite players, and millions of fans around a shared celebration. Through new ways of global broadcasts, original shows, and documentary storytelling, we’re opening doors, creating opportunities, and sharing esports in new and exciting ways. With record-breaking competition, this summer is special—not just for gamers, but for everyone who joins us,” said Ralf Reichert, CEO of the Esports World Cup Foundation.
Faisal bin Homran, Chief Product Officer at Esports World Cup Foundation, added: “The Esports World Cup is redefining what’s possible in esports. It brings together the world’s top teams to compete in the most iconic and advanced arenas, delivering a level of excitement that is unmatched across the industry. Through EWC, the world has witnessed inspiring stories of triumph, heartbreak and glory, for players, teams and communities across the world.”
He continued: “The event is also a powerful platform for leading publishers, brands and creators to connect with global audiences and shape the future of esports. As we look ahead to EWC 2025, we invite the world to be part of what comes next. Together, we are setting new standards, creating new opportunities and driving the industry forward.”
The post Esports World Cup 2025 Press Conference Kicks Off in Riyadh appeared first on European Gaming Industry News.
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