eSports
Two more F1 drivers join the grid for penultimate Virtual Grand Prix

Following this week’s announcement that Formula 1 will start the 2020 season on July 3-5 in Austria, the sport’s return to action will see the F1 Esports – Virtual Grand Prix series draw to a close with two final events.
This Sunday’s Virtual Azerbaijan Grand Prix (7 June) will see eight current F1 drivers take to the grid, before the series finale in the Virtual Canada Grand Prix the following weekend (14 June). The Virtual Grands Prix Series has seen over 22million fans tune in so far to watch their favourite F1 drivers battle it out, alongside a host of big names from the sporting and celebrity world, in a time where actual racing was not possible.
This weekend will see Sergio Perez and Pierre Gasly make their Esports debuts in the Virtual Azerbaijan Grand Prix as they join six other F1 drivers including Williams’ George Russell, who is attempting to make it a third consecutive win after his victory in Monaco. Fellow F1 drivers Alex Albon, Antonio Giovinazzi, Nicholas Latifi, Charles Leclerc and Lando Norris also return to the grid after previous Virtual Grand Prix appearances.
Manchester City defender Aymeric Laporte will be taking to the track for the first time as the Premier League winner teams up with Formula 3 driver Oscar Piastri for Renault, whilst AC Milan goalkeeper Gianluigi Donnarumma joins Pierre Gasly at AlphaTauri. Belgium goalkeeper Thibaut Courtois makes his fourth Virtual Grand Prix appearance, continuing his partnership with Antonio Giovinazzi for Alfa Romeo, with Former Dakar Rally World Champion, Matthias Walkner making his debut for Red Bull.
Sunday’s race will fall on the weekend originally scheduled for the Azerbaijan Grand Prix with the participants competing on the Baku City Circuit on F1 2019, the official videogame developed by Codemasters. Drivers will join the race remotely, with a host broadcast live from the Gfinity Esports Arena from 6:00pm (BST) on Sunday 7 June.
The live broadcast, which is available on the official Formula 1 YouTube, Twitch and Facebook channels as well as Weibo and Huya channels in China, is expected to run for 1 hour 30 minutes. A qualifying period where grid positions will be determined based on the drivers’ fastest lap time will be followed by a 26-lap race. The Virtual Grand Prix will also be shown live with international broadcast partners in over 100 countries including in the UK on Sky Sports, in the US on ESPN, and FOX Sports Asia.
The F1 Esports Pro Exhibition race featuring the official F1 teams’ professional esports gamers will precede the Virtual Grand Prix and is set to begin at 5:00pm (BST). The broadcast will be available on the official Formula 1 YouTube, Twitch and Facebook channels as well as selected TV broadcasters and is expected to run for 1 hour. The Formula 2 Virtual Racing event, featuring F2 and F3 drivers, will also be live on the official Formula 1 YouTube and Twitch channels and TV broadcasters from 4:00pm (BST).
Julian Tan, Head of Digital Business Initiatives and Esports said:
“We are immensely proud of the Virtual Grand Prix series, which allowed us to bring Formula 1 to fans around the world, in a time when actual racing was not possible. We are very grateful to the teams and drivers that have taken part in the series to date and look forward to ending the series with a bang in the coming weeks as we all gear up to kick off the 2020 Formula 1 World Championship season in Austria. Great momentum has been gathered as part of our Virtual Grands Prix Series and we are excited to build on this momentum in our esports strategy going forward.”
Full line-up:
Team |
Driver 1 |
Driver 2 |
Alfa Romeo Racing ORLEN | Antonio Giovinazzi | Thibaut Courtois |
Scuderia AlphaTauri | Pierre Gasly | Gianluigi Donnarumma |
FDA Hublot Esports Team | Charles Leclerc | Enzo Fittipaldi |
Haas F1 Team | Pietro Fittipaldi | Louis Deletraz |
McLaren Racing | Lando Norris | Ben Daly (Tiametmarduk) |
Mercedes-AMG Petronas | Esteban Gutierrez | Anthony Davidson |
BWT Racing Point | Sergio Perez | Jimmy Broadbent |
Red Bull Racing | Alex Albon | Matthias Walkner |
Renault | Oscar Piastri | Aymeric Laporte |
Williams Racing | George Russell | Nicholas Latifi
|
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eSports
Cristiano Ronaldo Named Global Ambassador of the Esports World Cup 2025

The Esports World Cup Foundation (EWCF) today announced that Cristiano Ronaldo, one of the most celebrated athletes of all time, has been appointed as the Global Ambassador of the Esports World Cup 2025 (EWC), further solidifying EWC’s position as one of the world’s most prestigious sporting events.
Ronaldo’s appointment marks a defining milestone for the Esports World Cup and signals the continued rise of competitive gaming as a global sport. A five-time Ballon d’Or winner and a symbol of elite performance, Ronaldo brings a powerful presence and cultural resonance that transcends traditional sports, helping connect millions of fans to the next generation of esports athletes.
“Cristiano Ronaldo connects generations — from lifelong football fans to today’s emerging competitors,” said Ralf Reichert, CEO of the Esports World Cup Foundation. “His pursuit of greatness mirrors the spirit of the Esports World Cup: the biggest stage for the best players. As Global Ambassador, he bridges traditional sport and competitive gaming, helping spotlight the next generation of athletes competing for global glory. We’re humbled to have the greatest of all time stand with us in this moment for esports.”
Ronaldo has already played a formative role in the evolution of the Esports World Cup. He participated in the global announcement of the creation of EWC in 2023 and attended last summer’s Closing Ceremony in Riyadh, where he celebrated Team Falcons’ historic Club Championship win. With unmatched reach and fan engagement across every major platform, Ronaldo has helped elevate EWC’s profile since its inception.
As Global Ambassador, Ronaldo will headline the tournament’s global campaign leading up to and throughout the seven-week competition and festival in Riyadh. He also stars as a playable character in FATAL FURY: City of the Wolves, one of the 25 tournament titles in this year’s Esports World Cup games lineup. With a social media following of over one billion, Ronaldo’s voice will help bring the tournament to new audiences, and introduce the next generation of fans to the elite players of competitive gaming.
Ronaldo’s participation will also highlight the Esports World Cup’s 2025 creative theme, “Rise Above,” a campaign celebrating unlocking human potential, pushing the boundaries and going beyond the norms in the pursuit of greatness — values exemplified by Ronaldo and mirrored by the athletes competing across 25 tournaments this summer.
“Sport is always evolving – and esports is one more frontier,” said Ronaldo. “The commitment, drive, talent, and intensity I have been able to see in esports athletes is no different from what I’ve experienced on the pitch. I’m proud to stand alongside these competitors and be part of a global event that’s inspiring a new generation.”
The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.
The EWC 2025 will feature 2,000 elite players and 200 Clubs from more than 100 countries, competing in 25 tournaments across 24 games for a record-breaking $70+ million prize pool. Tickets are now available at esportsworldcup.com.
To learn more about EWC, visit esportsworldcup.com and follow Esports World Cup Foundation on LinkedIn. “Esports World Cup: Level Up,” a five-part docuseries directed by Emmy winner R.J. Cutler that chronicles the inaugural EWC, is now streaming exclusively on Prime Video with new episodes released weekly.
The post Cristiano Ronaldo Named Global Ambassador of the Esports World Cup 2025 appeared first on European Gaming Industry News.
eSports
GRID Launches GRID Insights: Real-Time AI Context for Esports Tournaments

GRID, an in-game data infrastructure platform trusted by the leading game publishers and sportsbooks, has unveiled GRID Insights — a new AI-driven product delivering real-time, predictive context to live esports broadcasts and betting experiences.
GRID Insights transforms raw gameplay data into dynamic, predictive insights in milliseconds — surfacing real-time narratives like player streaks, weapon stats and record chases, all tailored to the stream’s brand and audience.
“With GRID Insights, we’re building the storytelling engine of live esports, powered entirely by official data. We use official in-game data and real-time pipelines to generate predictions, contextual stats, and behavioral patterns that previously required an analyst team. Now it’s automated and scalable, enabling our partners to create more immersive, informative, and engaging experiences that today’s digital-native audiences expect,” said Moritz Maurer, CEO of GRID.
Thanks to GRID’s deep partnerships with top game publishers and tournament organisers, Insights is built on structured, official data, enhanced by large language models (LLMs) and available via plug-and-play SDKs or APIs. The product supports major esports titles including CS2, Dota 2, League of Legends and VALORANT, with full customisation across branding and output formats.
GRID Insights made its live debut during the Champion of Champions Tour Season 3 (CS2), with broader adoption already underway. Among early adopters is the European Pro League (EPL), now integrating GRID Insights into its tournament broadcasts.
“GRID Insights is a game-changer for how fans engage with the action. At EPL, we’re always looking for new ways to elevate the viewer experience—and with GRID Insights, the instant, story-driven context keeps fans both informed and immersed. Whether you’re a dedicated follower or a casual viewer, it makes every moment more exciting,” said Oleksii Krasnikov, CEO of EPL.
The post GRID Launches GRID Insights: Real-Time AI Context for Esports Tournaments appeared first on European Gaming Industry News.
Ana Carolina Luna Maçães
Esportes Gaming Brasil unveils Ana Carolina Luna Maçães as Compliance Manager to reinforce regulatory commitment

Esportes Gaming Brasil, the owner of Onabet and Esportes da Sorte, has unveiled Ana Carolina Luna Maçães as its new Compliance Manager. The hire reinforces the company’s commitment to transparency, integrity, and good governance in Brazil’s evolving betting market.
Esportes Gaming Brasil’s new Head of Compliance, Ana Carolina Luna Maçães, commented: “Esportes Gaming Brasil has set a high standard in Brazil’s betting market with its total commitment to integrity, governance, and responsible gaming. It’s a privilege to join this exceptional team as Compliance Manager. My role is to reinforce our culture of compliance, navigating us through complex regulatory frameworks across multiple jurisdictions with as little friction as possible. Our mission is to deliver secure, transparent, and competitive services for our partners and clients.”
A seasoned legal and compliance professional who has spent time at NSX Brasil, Maçães joins with expertise in financial crime prevention, responsible gambling, and corporate ethics. She has earned a CPC-A certification from LEC (Legal, Ethics & Compliance), and she significantly strengthens the group’s in-house compliance work.
Esportes Gaming Brasil CEO Darwin Filho, added: “It’s more than just complying with and supporting regulations. Esportes Gaming Brasil has been actively leading the process of maturing the betting sector in the country. Our commitment to governance has been an essential part of our business model since the beginning. The arrival of Ana Carolina represents a strategic reinforcement, further strengthening the culture of compliance that has always guided the company.”
Esportes Gaming Brasil is proud to be one of the Brazilian-licensed operators under the SPA/MF framework and is renowned for impactful responsible gambling measures, including self-exclusion tools, behaviour monitoring, and an addiction support network.
With deep relationships to national sport and culture through major football sponsorships and experiential collaborations, and a growing digital presence via Onabet, the group is committed to shaping a safe, sustainable, and responsible future for Brazil’s gaming sector.
The post Esportes Gaming Brasil unveils Ana Carolina Luna Maçães as Compliance Manager to reinforce regulatory commitment appeared first on Gaming and Gambling Industry in the Americas.
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