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Exclusive Q&A with Paul Sampson, CEO of Lickd

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One quick thing that came to mind after conducting the interview was: this man knows the industry. So Ladies and Gentlemen, meet Paul Sampson, CEO of Lickd.

For starterrs, Lickd is a micro-licensing and music solutions company that caters to the creator economy. If that sounds obscure, jump straight to the interview, where Paul Simpson talks in simple terms about Lickd and the present and future of the online music industry.

Q. Let’s start with a brief personal profile. Tell us about your background and career?

A. I’ve been working in music licensing since 2005. I’ve worked specifically with stock music, commercial music, and more recently, exploring ways of strengthening the creator economy.

For around five years, straight out of university, I worked in television at a small production company, climbing through the ranks. Throughout this time, I encountered the difficulties of licensing music several times, and so began to take an interest in understanding the nuances and problems that needed solving.

I’d gotten to know several renowned music licensing companies, and in 2005, one of them, Extreme Music, offered me a job in New York and with that, I followed my passion and began my career jump into the music industry. Within about two and a half years in the role, they relocated me out to Los Angeles as the Head of US.

In 2010, a new role brought me back to Europe and I was a key figure in launching the European arm of another U.S. music licensing company. This time, it was not just stock music, but a focus on more commercial music, and unsigned independent acts.

After this, I knew it was time to start acting on the music opportunities that were becoming more prevalent with the boom of the creator economy, and so following that channel, Lickd was born in 2017.

Q. Now let’s move on to Lickd. What led you to found Lickd?

A. Two words led me to found Lickd: Creator Economy. As social media became more prevalent in everyday life in the late 2000’s, the opportunities for music and creators were plentiful and so Lickd was born. A few years later, as the effects on the media landscape following the pandemic have increased the creator economy twofold, we see even more opportunities to continue to seize the moment, and the market.

Lickd is the first music company to ever develop a major music solution for content creators of all kinds. We licence music from major labels and publishers, including current music that’s in the charts and make it available for licensing, legally. Our unique software protects our users on the platform that they place music on, for example, YouTube and Instagram. Platforms like YouTube have built in music recognition software that identifies popular music being used in content, and presumes that all music uses are some sort of infringement of copyright, therefore, persecuting the creator and attempting to police them out of earning revenue.

Lickd’s software is really the magic solution that the platform sits on top of to ensure that not only can creators licence the music but that they’re taken care of and we’re protecting their revenue all the way through to the end of the content journey.

Q. What is Lickd’s specialty? 

A. What sets us apart is that we are unique in our offering. We’re working with 10,000+ labels and publishers that are linked to the Lickd platform, including Universal, Warner, Sony, BMG and Kobalt. To engage labels and publishers like that and to preclear their music for any content vertical is something that was once largely thought impossible, but Lickd has made it happen and is helping to secure new revenue streams for creators globally.

Q. Could you talk about your work with key gaming powerhouses?

A. Gaming is obviously an enormous industry, bigger than music and film combined. Any content vertical with that sort of reach has a huge platform, a huge audience to work with and promote music too.

In terms of how Lickd got together with Fortnite and Epic Games; essentially music became part of their engagement strategy, and they started paying more attention to it. Senior teams were asking key questions like: ‘how can we work with artists’ and ‘what sort of artist does our audience want to hear within a game’?

With this comes complexities around licensing and demographics. Gamers who are also content creators often live stream their content or create highlights videos for YouTube. At Lickd, we already know that in-video music on YouTube is an issue and so we collaborate with Fortnite to bridge that gap so that gamers can enjoy the wonderful events that are put on for them, while also being able to then promote and share that content in the ways that they normally would.

Whether this is for ancillary income or additional income on top of a salary, if content creation is a full-time job, Lickd protects creators on those platforms, to enable a more effective creation and lifecycle process for the content they’re publishing.

Q. Could you briefly narrate the content deals you have with music companies and bands?

A. Over the past five years we’ve built a platform that is made up of popular music from 10,000 labels and publishers, including Universal, Warner, Sony BMG and Kobalt. We also work with lots of independent distributors. There’s around 1.4 million songs on Lickd, and another 6 million delivered and waiting to go live. The vast majority of them would be emerging acts and we certainly do our best to help and encourage discovery on the platform.

Q. In what ways does Lickd help creators to monetise their content?

A. I think it’s important to outline that wherever there is opportunity for the music industry online, it will require some sort of micro licensing commercial model, and some sort of proprietary tech, either to enable the licensing or to protect the end user.

That’s where Lickd is perfectly positioned. Our mission is to democratise music for the world’s creators. Our first product looked at creators as video content creators, but as the world changes and the digital landscape evolves, creators will also include builders in the metaverse and big brands on social platforms.

Q. How do you see the possibility of an AI text-to-background-music generator?

A. There’s various ways that AI will impact music. It’s something we’re following closely and it would be foolish for anyone to suggest that any part of the music industry isn’t already seeing some element of business being affected directly by AI. So far we’ve seen AI generated songs, well known songs of one artist being sung in the AI voice of another, and the fact that chords and melodies can be created by simply inputting into an AI, and we’re always expecting more.

The uptake of AI in music creation won’t be instant, but at some point, creators will become of faith with smart tools that allow them to generate music through these new means for use in videos. Although, once created, that music will still need to be licensed, and there will be commercial models that give users access to the tools and/or licensing opportunities for the music created by said tool.

In the metaverse, there will be music collaboration spaces and music  production event areas or venues. Generative AI is useful for creating ‘music stems’, and building a sort of catalogue of music elements that can then be used by people collaboratively to start making an entire song – something that was not happening in the past.

An AI can continuously keep churning out new beats and new melodies and new riffs and new instrumental sounds, and people will get together to create music on the fly, and that will require AI generative tools at some scale. I think you’ll see things like musical skins, where Avatars might want their own soundtrack or music identifier. How do I know someone entered the room? Well, I just heard their music handle to signify they’re here. Like boxers have ring walks, there’ll be a version of that somewhere in the metaverse.

We know that there are music metaverses and venues, and metaverse platforms based around music creation already, and there are others on the way. A good example of this is Pixelynx, Deadmau5’s music based metaverse platform. He founded the platform, one that was completely based around the music, but then was acquired by Animoca Brands, a brand with a broad portfolio of web3, blockchain and traditional games, which is a huge web3 holding company, so from launch to exit, Deadmau5 did very well out of the partnership.

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Gainr Acquires JanusDeFi to Power AI Stablecoin Factory and Protocol Tokenomics

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Gainr.ai today announced the acquisition of JanusDeFi, a research-led institutional DeFi infrastructure company specialising in AI-powered stablecoin engineering and tokenomics design. The move brings the JanusDeFi team, led by Dr Stylianos Kampakis, one of the earliest academic researchers in tokenomics, into the Gainr ecosystem as part of its expanding decentralised finance architecture.

The acquisition strengthens Gainr’s technical and research capabilities, integrates JanusDeFi’s AI-driven Stablecoin Factory into the Gainr Protocol, and supports the Gainr token pre-sale in early 2026.

Theo Koumis, Founder and CEO of Gainr.ai, commented: “We’re delighted to welcome Dr Kampakis and the JanusDeFi team into Gainr. Their expertise in institutional tokenomics and AI-based stablecoin systems perfectly complements our mission to create a smarter, more transparent, and data-led financial ecosystem. This acquisition accelerates our ability to deliver innovative, compliant, and sustainable solutions for decentralised finance.”

Dr Stylianos Kampakis, CEO of JanusDeFi, added: “Joining Gainr allows us to scale our vision faster and with greater impact. We’ve spent years researching how AI can optimise financial systems, from stablecoin mechanisms to governance modelling. Within the Gainr ecosystem, those ideas can now move from lab to market. It’s a natural alignment of innovation, trust, and long-term purpose.”

Dr Kampakis is a PhD graduate from University College London, MSc from the University of Edinburgh, and advisor to the London Business School’s Data Science Department and will continue to lead on AI tokenomics strategy and institutional integration within Gainr’s expanded R&D division.

This acquisition advances Gainr’s roadmap to build a fully integrated decentralised ecosystem of combining AI, DeFi, and real-world asset infrastructure to deliver scalable, data-driven stability solutions.

The post Gainr Acquires JanusDeFi to Power AI Stablecoin Factory and Protocol Tokenomics appeared first on European Gaming Industry News.

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UniPin Empowers Korean Game Publishers to Expand into Southeast Asia and India

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UniPin, the leading digital entertainment enabler in Southeast Asia and India, hosted a seminar in Seoul titled “Expanding Beyond Borders: Real-Life Insights to Grow Your Business in SEA & India” on October 23 in Gangnam, South Korea. The event brought together over 50 professionals from Korea’s gaming and digital content industries, offering direct, data-backed insights into two of the fastest-growing gaming markets in the world.

As the market leader with over a decade of operational experience across 34+ countries, UniPin shared real-time market knowledge and actionable insights to help Korean game publishers understand the unique dynamics of Southeast Asia and India, from player behavior and cultural preferences to monetization and payment ecosystems.

The Market Trends & User Insights session highlighted the rapid rise of Southeast Asia’s mobile-first audience and India’s expanding gaming economy. Drawing from real market experience, UniPin shared practical strategies to help publishers localize, engage players, and drive sustainable growth across both regions.

In the Marketing & Payment Systems session, UniPin showcased its deep expertise in community-driven marketing and payment solutions, demonstrating how its integrated ecosystem and strong local presence enable global publishers to enter and scale effectively in these high-potential markets.

“Our goal is to help global partners expand with clarity and confidence,” stated by Ashadi, Group CEO of UniPin. “We’re here to share real-world insights, not just data, and empower our partners with the connections they need to grow beyond borders sustainably, authentically and cooperatively.”

The seminar concluded with an open networking session where attendees connected directly with UniPin’s regional experts. “Many participants praised the event as a valuable platform that bridged the gap between Korea’s creative gaming ecosystem and the opportunities in Southeast Asia and India,” explained by Poeti Fatima, GM of UniPin Business Group.

Through initiatives like this, UniPin reaffirms its commitment to empowering global game publishers with the tools, knowledge, and local partnerships needed to thrive in two of the world’s most dynamic gaming regions.

The post UniPin Empowers Korean Game Publishers to Expand into Southeast Asia and India appeared first on European Gaming Industry News.

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FBMDS expands Titan Series with Power Gacha: a slot title packed with magical engagement

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FBMDS proudly announces the launch of Power Gacha, the latest slot title joining its high-performing Titan Series collection. Designed to captivate players with cultural inspiration, engaging features, and massive win potential, Power Gacha is a new step forward in FBMDS’ mission to deliver slots that drive engagement and retention for online casino operators worldwide.

Power Gacha is a 6×5 tumble slot where each spin brings players closer to adventure. Featuring cascading wins, free spins, and multiplier drops ranging from 2x to 100x, this title keeps excitement high and loyalty growing. With a 96.54% RTP and up to 15,000x max win, operators can rely on a game that guarantees long-lasting engagement.

Key Features

  • Tumble Mechanics: Winning symbols disappear and new ones cascade for non-stop play.
  • Free Spins Mode: Triggered with 4+ Scatters, including retriggers and multiplier drops up to 100x.
  • Buy Bonus & Ante Bet: Players can access Free Spins instantly or increase chances of triggering them naturally.
  • Engagement Boosters: Scatter pays anywhere on the reels; all symbols count.
  • Cross-Platform Optimization: Smooth gameplay across desktop, tablet, and mobile devices.
  • Tournament Integration: Operators can set up competitions with global reach, multi-currency support, and tailored rewards.

“Power Gacha reinforces FBMDS’ strategy of reinventing the slot experience with feature-rich titles that boost both engagement and operator results. By blending immersive design with mechanics players love, we deliver reliable solutions for online casinos worldwide,” said Renato Almeida, Director at FBMDS.

With its cultural aesthetic, thrilling mechanics, and personalization options, Power Gacha strengthens the Titan Series’ positioning as a collection built for retention. Operators can leverage its proven features and tournament-ready tools to keep players entertained and loyal.

The post FBMDS expands Titan Series with Power Gacha: a slot title packed with magical engagement appeared first on European Gaming Industry News.

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