Pariplay® has signed an agreement to integrate ELYSIUM Studios as its latest Fusion® partner, with the supplier’s eye-catching portfolio set to attract new audiences for its global operator network.
ELYSIUM Studios’ content, which includes hit titles Spirit Hunters, Sword King, and ELYSIUM VIP, will be supplied to Pariplay®’s operator partners following a successful integration into the aggregator´s Fusion® platform.
The provider, which has offices in Malta, Sweden, Bulgaria, and the Isle of Man, develops slots that mix patterns and mechanics from the worlds of social, video, and casino gaming, with stand-out graphics, animation, and sound.
The latest deal is further evidence of the growth of the Fusion® platform, while significantly enhancing ELYSIUM Studios’ speed to market across a wide range of strategically important markets. The studio will also be supported by the platform’s complete suite of engagement solutions.
Pariplay’s Fusion® offering consists of over 14,000 games from 100+ suppliers, as well as a comprehensive range of back-office conversion and retention tools that enhance player value.
Enrico Bradamante, Chief Commercial Officer at Pariplay®, said: “Our ambition for continued global growth is only possible when we can bring on board studios that can push the boundaries to give players new, engaging experiences”.
“ELYSIUM Studios does exactly that, with its range of titles that are highly polished and which carry influences from video gaming as well as online casino. It is exactly the sort of partner we are looking to bring on to the Fusion® platform and I am sure we will enjoy a great deal of success together”.
Sergio Jacob, Chief Executive Officer at ELYSIUM Studios, said: “We believe that we have created a portfolio of games that are truly unique, and which will appeal to a wide range of players around the world.
“By signing this agreement with Pariplay®, we will be able to increase our global reach with a wide range of leading operators. It is a landmark deal for us, and we look forward to putting our content in front of as many players as possible.”
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