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E-sports gaming platform Gamerji raises $1.1 Million in Pre Series A round

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India’s leading Esports gaming platform Gamerji has raised $ 1.1 million in a Pre-Series A round led by Unicorn India Ventures. The round also saw participation from Stadia Ventures, Urmin Group family office and existing investors. Gamerji plans to use the fresh funds to enhance tournament organization technology, build social features for the gamers & and expand to MENA and south east Asia.

Founded in 2019 by gaming expert and serial entrepreneur Soham Thacker, GamerJi is India’s leading Esports tournament platform where users can play tournaments of their favorite games, host matches, communicate, share content & win prizes. Headquartered in Ahmedabad, the company has consolidated procedures such as registrations, player management and payments, making it a one-stop platform for Esports tournaments.

An increasing number of young video gamers view competitive gaming as a career opportunity, rather than just a recreational activity. Today, gamers need platforms that can provide them with competitive exposure to help in their Esports journey and hone their skills. Gamerji believes in bridging the gap between amateur to professional level gamers through their tournaments.

Gamerji is currently serving 2.3 Million gamers from India and has conducted more than 29K tournaments till date. Since the seed round in Dec 2020, Gamerji has increased its user base by 3X and is conducting more than 200 tournaments every day for more than 15 titles.

The company plans to be the first step for all aspiring gamers to start their Esports journey by organizing tournaments and plans to gain more than 5 Million users from India, while also expanding its tournament services in MENA & SEA in 2022.

Bhaskar Majumdar, Managing Partner, Unicorn India Ventures, says, “The gaming industry in India is finally coming of age as the government is setting up the AVGC hub in Bangalore and against the backdrop of metaverse and Web 3.0. ESports is growing the fastest within the overall gaming market. Gamerji has demonstrated this thesis well given their growth numbers. We continue to share the vision of the company and back them as they look to expand to other international geographies.”

Soham Thacker, Founder & CEO, Gamerji, says, “At Gamerji, we strive to provide gamers with a platform to begin their Esports journey by participating in daily competitive tournaments, building their stats & stand a chance to make a mark in the gaming world. Esports is still at a very early stage in India and there is a lot of talent that needs to be explored. Gamerji intends to be a platform of choice where gamers can showcase their skills, build their stats & grow the community. We are glad to receive constant support from Unicorn India Ventures along with our other investors”

Valay Patel, CTO, Gamerji: “In the past 12 months, we have added 1.7 Million users, conducted 21k+ tournaments, launched tournaments IPs in Gamerji Community Challenge & College Gaming league. We will use the fresh funds to improve our product experience with innovations in technology and upgrade the infrastructure to serve the next set of 7 to 8 million users along with expanding the platform to other strategic territories”

Gamerji launched its new version in Nov 2021 with exciting features like enhanced profile, gaming stats, community creation, Esports content & collegiate leagues.

As per a recent report by the All India Gaming Federation in 2020, there were 365 million online gamers in the country, with the number expected to rise to 510 million by 2022, with a corresponding growth of women gamers. GamerJi addresses aspiring gamers in India to provide them with evolving gaming possibilities and aims to position India as a global leader in Esports. This shows a massive potential for the gaming industry to grow in India and Gamerji aims to be the market leader in this segment.

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PRONET GAMING BECOMES FIRST B2B OPERATOR TO ESTABLISH SCBPO ACCREDITED OPERATION IN THE PHILIPPINES VIA CLAYMORE SOLUTIONS

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Omni-channel turnkey provider Pronet Gaming is the first internationally-licensed B2B company in the gaming sector to establish an SCBPO-accredited operation in the Philippines via Claymore Solutions.

Claymore Solutions is accredited by the Philippine Amusement and Gaming Corporation (PAGCOR) as a Special Class BPO (SCPBO), which authorises them to provide employer of record & serviced office space to internationally licenced gaming operators enabling them to establish operations in the Philippines without taking bets or payments.

Pronet Gaming will now build out IT and Trading teams in Manila, further strengthening its operational presence and technical capabilities in the region.

Pronet Gaming CEO Alex Leese said: “Establishing an SCBPO-accredited presence in the Philippines is a milestone that aligns perfectly with our long-term strategy of expanding our footprint in Asia, in a fully compliant way. We’re happy to have made this possible through the collaboration and support of our trusted partner, Claymore Solutions.”

Paul Fox, Chairman and Co-Founder of Claymore Solutions, said: “We’re honoured to be working with Pronet Gaming, providing EoR and serviced office space solutions for their operations which underlines the quality of local staff and further boosts the Filipino economy.”

PAGCOR Chairman Al Tengco commented: “We’re delighted to have B2B operators such as Pronet Gaming establish their Trading and IT operations here through Claymore Solutions. I hope that more companies follow given the wealth of readily available Filipino talent in this sector.”

Claymore will announce additional client partnerships in the near future.

The post PRONET GAMING BECOMES FIRST B2B OPERATOR TO ESTABLISH SCBPO ACCREDITED OPERATION IN THE PHILIPPINES VIA CLAYMORE SOLUTIONS appeared first on European Gaming Industry News.

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2025 Esports Innovation and Communication Seminar Held in Mudanjiang, China

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The 2025 Esports Innovation and Communication Seminar, supported by the China Media Group (CMG) National Institute for Esports Development and hosted by CCTV Animation Group Co., Ltd., was held on October 17, 2025, in Mudanjiang, China. The event gathered experts, academics and industry leaders from China’s esports community, as well as participants from Europe, the Middle East, Southeast Asia and other parts of the world.

Through roundtable discussions and keynote addresses, the seminar explored key topics such as:

• “Breaking Barriers, Thriving Together: How Gen Z is Shaping and Growing Within Esports Culture”

• “Digital Bridges, Global Synergy: Esports as a New Platform for Cross-Cultural Exchange and Collaboration”

• “AI-Driven Innovation, Gear Revolution: Unlocking New Opportunities for the Sports Industry Through Esports”

Discussions at the event connected with concrete developments in China’s esports sector over the past year. China has hosted a growing slate of international tournaments, with three major esports competitions for League of Legends, Honor of Kings and CS2 scheduled to take place in the country in November.

The League of Legends 2025 World Championship traveled through Beijing and Shanghai before concluding in Chengdu on November 9. Global audiences saw a broadcast package featuring iconic sites such as the Great Wall alongside Shanghai’s city lights and Chengdu’s local culture, offering esports fans worldwide a multifaceted look at contemporary China.

Inspired, jungler for the LTA region’s top-seeded team FLY, shared in an interview, “My experience in China has been great, and I’m eager to see which teams we will compete against at Worlds.”

Such enthusiasm from international players is matched by the energy of Chinese fans. After a match at the League of Legends 2025 World Championship, South Korean competitor Chovy noted, “There were many Chinese fans in the arena cheering us on—we are truly thankful.”

This spirit of support, focused on performance rather than outcome, reflects the openness and professionalism of local esports audiences—an expression of cultural confidence. That confidence leaves a strong impression on global participants.

Brazilian player lux remarked in a June media interview, “Whenever I’m asked which city is my favorite, I always say Shanghai. It’s incredible. The fans are amazing, and so are the events.”

China’s capacity for hosting high-caliber esports events has also drawn international recognition. After attending this year’s KPL Grand Finals, German commentator Danny Engels said, “The production level is world-class. The stage screens are unique, and attention to detail is evident throughout.”

As esports continues to grow in global influence, these events convey not only competition, but also culture, image and values.

The post 2025 Esports Innovation and Communication Seminar Held in Mudanjiang, China appeared first on European Gaming Industry News.

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Philippines Cracking Down on Influencers Promoting Illegal Online Gambling Sites

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The Philippines’ Cybercrime Investigation and Coordinating Center (CICC) is enhancing efforts to crack down on the promotion of illegal online gambling sites by providing a list of influencers and online entities it says have been promoting and enabling such sites.

In a statement, the CICC – working alongside digital advocacy network Digital Pinoys – said it had provided a list to the Philippine National Police–Anti-Cybercrime Group (PNP-ACG) for formal investigation and case build-up – marking a firm escalation in the government’s campaign against platforms operating without authorisation from regulator PAGCOR. Each detection activates immediate action by way of takedown requests, notices to explain and case referral, the CICC explained.

“The latest endorsements affirm the government’s commitment to hold accountable not just illegal operators, but also individuals and entities who knowingly promote or enable these schemes online,” it said.

“Endorsement of these cases by the CICC signifies that evidence has been collected against the promoters, and that their case-buildup affirms that sufficient grounds exist for prosecution.”

The CICC added that it continues to track pages, personal accounts and paid online promotions found to be facilitating or advertising illegal gambling, with its collaboration with Digital Pinoys having contributed to a 93% reduction in reported illegal gambling links.

One Philippine esports identity announced late last week that he was launching a new livestream platform for the specific purpose of bringing together iGaming streamers and content creators in a responsible way by promoting only PAGCOR-licensed games.

The post Philippines Cracking Down on Influencers Promoting Illegal Online Gambling Sites appeared first on European Gaming Industry News.

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