eSports
Global Esports Federation Board Marks 18 Months of Expansive Growth
The Global Esports Federation held the 4th Board Meeting on June 16, 2021, marking 18 months of expansive growth. The GEF reaffirmed its commitment to advance the universal values of equality, diversity, inclusion, fair play, and innovation, and will continue to elevate and expand opportunities in esports worldwide.
“Together with our 93 Member Federations, we have accomplished so much. We look to the future with real optimism as we continue to expand and develop tangible initiatives in service to the esports community. We have announced three Global Esports Games, the first slated for December this year. We continue to welcome even more partners and Member Federations into the Global Esports Federation family; promoting a safe, inclusive and healthy esports ecosystem for all.” ~ Chris Chan, President, Global Esports Federation
Paul J. Foster, Chief Executive Officer, Global Esports Federation, recounted 18 months of progress, and outlined the pathway for continued growth at the Board Meeting. He remarked, “The Global Esports Federation was established to enhance the credibility, legitimacy and prestige for esports. We convene the world’s communities in esports, active esports, digital technologies, standards, education, and wellness. Through our various Global Social Impact Initiatives (GSII), we unlock the boundless opportunities for every single person, everywhere, to be part of the dynamic future of esports in a #worldconnected.”
In accordance with the GEF Constitution, the Board Meeting commenced with electing the Chair of the Singapore 2021 Global Esports Games Organizing Committee, Her Excellency Ng Shin Ein, who is Singapore’s Non-Resident Ambassador to the Republic of Hungary, as a GEF Board Member. With the appointment of Ms. Ng, the representation of women in the GEF rises to 35%, up from 11% just 18 months ago. The GEF continues to lead in promoting equality, diversity and inclusion in esports globally, through the hosting of the first #worldconnected_women Global Forum last month, led by GEF Vice-President and Olympian, Charmaine Crooks.
“The Board is made up of diverse and distinguished leaders, and it’s my privilege to be a part of this team. The Singapore 2021 Global Esports Games will be a pioneering endeavor. With the support of the Global Esports Federation and my colleagues in the Organizing Committee, I look forward to delivering a groundbreaking event come December.” ~ Ng Shin Ein
The inaugural GEG will showcase the energy of esports through competitions and a dynamic program of activities, including GEFestival – a platform to celebrate the inclusive esports culture encompassing music, art, technology, fashion, food, the creative and passion economies and industries. Meanwhile, the first ever Annual #worldconnected Awards will recognize various accomplishments within the world’s esports community.
The GEF Board approved the continued expansion of the Global Events Portfolio. The GEF will call for expressions of interest to host the next collective of the Global Esports Games.
In a move to further engage directly with the fans and esports community worldwide, the GEF recently opened its first ever online lifestyle store in collaboration with LA-based Meta Threads. The store features lifestyle gaming and esports apparel and accessories designed for the #worldconnected community.
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eSports
Four Countries Shortlisted to Host GOTF 2027

Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League

The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
Asia
Esports World Cup Foundation Announces Strategic Partnership with Tencent

Partnership to drive EWC’s expansion in China, leveraging Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem
The Esports World Cup Foundation (EWCF) announced a partnership with Tencent, making Tencent E-sports the EWCF’s strategic partner in China to drive the expansion of the Esports World Cup’s presence in the region. This partnership marks a significant milestone in the EWCF’s purpose to unite global esports fans under one competitive umbrella and underscores its commitment to integrating the world’s most important and rapidly growing esports market into the Esports World Cup platform. The agreement was formalized at the Empower Esports Worldwide Series – The Esports Operation and Technology Session in Shenzhen, China.
The collaboration will establish a dedicated Development Team to enhance EWC’s visibility, engagement, and industry collaboration in China, while leveraging EWC’s and Tencent E-sports’ networks and expertise to connect Chinese esports with EWC’s global ecosystem. Tencent E-sports will provide marketing expertise, strategic consulting, and operational support to deliver diverse content and experiences.
“The Esports World Cup has created a global stage for competitive gaming, demonstrating its influence not only in China but across the world,” said Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports. “Through this partnership, we are committed to elevating EWC’s presence in China and integrating our esports industry with the world’s largest competitive gaming event. We look forward to deepening our collaboration with EWCF to push esports forward on a global scale.”
“The Esports World Cup’s purpose is to create a global platform for esports and gaming fans worldwide, and investing in key growth markets for esports is a core pillar of our mission,” said Thamer Al Shuaibi, Chief of Staff at the Esports World Cup Foundation. “China plays a critical role in this vision, and Tencent’s leadership in gaming and esports positions it as an essential partner. By combining our expertise, we will continue to strengthen esports as an industry, providing new opportunities for Chinese players and Clubs, and bringing the best of the Esports World Cup to Chinese fans.”
Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool in a mix of platforms and genres, bringing together esports’ best players, Clubs and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Announces Strategic Partnership with Tencent appeared first on European Gaming Industry News.
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