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Expansion of broadcast rights with Activision Blizzard: SPORT1 acquires extensive rights to leading esports titles for the German-speaking and pan-European regions

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Overwatch League, Hearthstone Masters Tour and Grandmasters as well as World of Warcraft with Arena World Championship and Mythic Dungeon International live and in highlights on both channels eSPORTS1 and eSportsONE

Activision Blizzard is expanding its distribution rights with SPORT1‘s pan-European channel project, following the conclusion of their initial two-year deal signed with the launch of eSPORTS1 in 2019. The multi-year agreement renews the TV-exclusive rights to the Overwatch League from the start of the season on April 16 across Germany, Austria, and Switzerland. The deal also extends the rights to the Hearthstone Masters Tour and Grandmasters for Germany, Austria, and Switzerland, along with eSportsONE in the European region. New in the program portfolio is World of Warcraft with the events Arena World Championship and Mythic Dungeon International, with their respective Season 1 finals taking place April 23-25 and May 1-2.

Brandon Snow, Chief Revenue Officer – Leagues: “SPORT1 has been key in introducing new fans to Overwatch League and Hearthstone throughout Europe and the German speaking region. We are thrilled to continue bringing these epic competitions to all of our fans in the region, while expanding this deal with World of Warcraft’s premier programs.“

Daniel von Busse, COO TV and Member of the Management of Sport1 GmbH: “By extending our partnership with Activision Blizzard to the pan-European region, we gain another central content partner for our first international channel project. The extension of our cooperation with one of the most important global players strengthens the portfolio of our two pay channels for the coming years and, together with our other partners, forms a strong basis for further growth in the esports area.“

 

Overwatch League has started new season on April 16

The Overwatch League is the first global esports league with teams from numerous world cities in Asia, Europe and North America. On April 16, 2021, the Overwatch League started its fourth season – divided into an East Region with eight teams and a West Region with twelve teams. The four tournament series are spread throughout the year and end with the competitions “May Melee“, “June Joust“, “Summer Showdown“ and “Countdown Cup“. The top four teams in the East and the top six in the West then compete against each other in a knockout format, with the crowning glory being the top two teams from each region playing each other in the grand tournament final. The prize money totals 4.25 million USD.

 

Hearthstone Masters Tour and Grandmasters are in full-swing

Hearthstone is the world‘s most popular digital competitive card game. In 2021, six Masters Tour events will take place, all of which will be played online. The season kicked off last month with the Masters Tour Eisenschmiede. Masters Tour tournaments award points toward qualifying for the Hearthstone Grandmasters. Each Masters Tour event has a prize pool of 250,000 USD. In the Hearthstone Grandmasters, which began April 9, players compete in weekly tournaments for the first seven weeks of the season. After the seventh week, playoff participation will be decided based on total points. The champions from all three regions will be up for a spot in the 2021 World Championship later this year.

 

World of Warcraft (WoW) new in the portfolio of eSPORTS1 and eSportsONE

Starting this year, the two channels will also show World of Warcraft (WoW) for the first time: The Arena World Championship (AWC) has been divided into two different seasons for its 14th edition. In the Circuit, the top 8 teams compete for a prize pool of 160,000 USD in March and April. The top four teams will play in the finals of Season 1 for 200,000 USD on May 1-2. Season 2 will then start directly at the Circuit in July and August – with the fight for the four slots in the Grand Finals and the championship title of the AWC: Shadowlands Champions 2021. The Mythic Dungeon International (MDI) also includes two Seasons in 2021 – with a total prize pool of 750,000 USD. There will be four cups per season – the first season Global Finals took place April 23-25.

 

24/7 program for the esports community: What eSPORTS1 and eSportsONE offer

eSPORTS1 started in January 2019 as the first linear TV channel for esports in the German-speaking region. The program includes at least 1,200 live hours of top-class international and national esports events as well as highlight shows and in-house produced magazines. eSPORTS1 is currently distributed in Germany, Austria and Switzerland via the pay-TV platforms of Vodafone, Unitymedia, Deutsche Telekom, 1&1, T-Mobile Austria, A1 Telekom, UPC Switzerland, Swisscom blue TV, Amazon Channels, Zattoo and Waipu.tv. On each of these platforms, the channel is offered in selected program packages. In addition, eSPORTS1 can also be booked as a live stream in the eSPORTS1 app.

After the successful launch of eSPORTS1, Sport1 GmbH implemented a pan-European channel project for the first time with the start of eSportsONE. The 24/7 program of eSportsONE comprises over 1,000 live hours per year of top-class international esports events as well as exclusive, self-produced analysis formats. eSportsONE is currently offered in Belgium, the Netherlands, the Czech Republic and Slovakia, as well as in Norway and Sweden via M7’s pay-TV platforms – TV Vlaanderen, CanalDigitaal and Skylink – and Telenor.

Central content partners of Sport1 GmbH besides Activision Blizzard are ESL, NBA 2K League and Psyonix with the esports titles Dota 2, Starcraft 2, Warcraft 3, NBA 2K and Rocket League.

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BETBY CONTINUES UPWARD TRAJECTORY WITH SOLID Q3 2025 PERFORMANCE RESULTS

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BETBY, a leading sportsbook supplier, has reported another strong quarter, with its Q3 2025 performance underlining consistent growth and sustained engagement across its global partner network. The results highlight the provider’s continued expansion, innovation, and ability to deliver competitive value to operators worldwide.

During the third quarter, BETBY’s sportsbook recorded a 56.07% year-on-year increase in Gross Gaming Revenue (GGR), a 24.92% rise in total bets placed, and a 19.45% increase in active players, aligning with the solid upward trend seen in the company’s H1 results.

Importantly, these results were achieved despite a non-idyllic September, which was marked by uncompetitive margins due to sporting outcomes. This resilience further underscores the company’s ability to maintain growth momentum even in unfavourable market conditions.

This performance further demonstrates the scalability and reliability of BETBY’s sportsbook solution, which continues to attract new partners and drive growth across regulated markets. The supplier’s investment in proprietary trading models, AI-powered tools, and tailored partner support remains central to its strategy.

Betby.Games, BETBY’s proprietary esports feed, also delivered a positive quarter, achieving an 8.43% year-on-year increase in Gross Gaming Revenue (GGR), a 6.18% rise in total bets placed, and an 11.85% growth in active players compared to the same period last year.

Leonid Pertsovskiy, Chief Executive Officer at BETBY, commented: “Q3 once again demonstrates the strength of our products and the trust we’ve built with our partners. We continue to deliver solid results across both sportsbook and esports verticals, driven by innovation, user-centric solutions, and our commitment to excellence. As we approach the end of the year, our focus remains on accelerating growth and reinforcing our position as a Tier-1 provider in the iGaming industry.”

To find out more about BETBY’s cutting-edge sportsbook solution visit booth 4045 during SiGMA Central Europe. Attendees will have the opportunity to engage with BETBY’s team, and discover how the company’s solutions and services can be their winning aspect for their iGaming project.

The post BETBY CONTINUES UPWARD TRAJECTORY WITH SOLID Q3 2025 PERFORMANCE RESULTS appeared first on European Gaming Industry News.

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Beşiktaş Esports

HAVIT Partners with Three Top International Esports Teams to Expand Global Presence

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HAVIT, a leading global consumer tech brand, officially announced strategic partnerships with three internationally renowned esports teams: Brazil’s Vivo Keyd Stars, Turkiye’s Galatasaray Esports and Beşiktaş Esports. This marks a new stage in HAVIT’s global esports expansion, further strengthening its influence in the global esports ecosystem.

HAVIT has achieved remarkable results in the esports sector across both the Turkish and Latin American markets.

In Turkiye, HAVIT’s gaming headsets consistently rank No.1 on the leading platform Trendyol. To further integrate into the local esports ecosystem, HAVIT partners with Galatasaray Esports and Beşiktaş Esports, celebrated for their prestigious legacy and youthful energy, each with a massive fan base. This collaboration not only reinforces HAVIT’s market leadership but also deepens its connection with the local esports community.

Moreover, HAVIT enters the second year of its partnership with Vivo Keyd Stars, Brazil’s leading esports team, providing high-performance gaming gear to support the team’s play. With HAVIT’s gear and their own relentless drive, VKS won the championship in LTA South 2025 Split 3 and will represent Brazil at the 2025 League of Legends World Championship. This partnership underscores both the team’s strength and HAVIT’s commitment to empowering Brazil’s esports development.

Brand Vision: Build a Global Esports Network

This strategic partnership across Brazil and Turkiye is a key step in HAVIT’s regional market expansion and lays a solid foundation for HAVIT’s future presence in wider esports ecosystems of Europe, the Americas and beyond.

“Partnering with these teams is a crucial implementation of HAVIT’s ‘For Fun. For Games. For Champions’ vision. By merging technology with esports, we aim to inspire gamers worldwide to break boundaries and shape the future of gaming,” Doug Pollard said.

The post HAVIT Partners with Three Top International Esports Teams to Expand Global Presence appeared first on European Gaming Industry News.

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2XKO

DATA.BET the First to Launch 2XKO Offering

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Introducing Riot Games’ newest title to the esports landscape

DATA.BET, the award-winning sports betting solution supplier, has pioneered the betting market by launching 2XKO, a new dynamic competitive format.

2XKO marks a new addition to the global esports scene. With its fast-paced, double-elimination structure, it brings a distinctive rhythm of short yet high-stakes matches — a setup that potentially opens new avenues for betting engagement and audience retention as the format evolves.

At this stage, DATA.BET’s coverage focuses on key pre-match markets, including Winner and To Reach the Final for overall tournament outcomes, as well as Winner within individual matches. During the final stages of the competition, the company also plans to expand its offering with Map Winner markets for each map.

What makes 2XKO unique is the combination of short-form, high-intensity gameplay. This setup maximizes player engagement, mirroring the popularity of competitive fighting games worldwide while translating seamlessly into a betting environment.

DATA.BET debuted its 2XKO betting coverage at the upcoming 2 NICE KO tournament in Nice, France (Oct 10–12, 2025), featuring nearly 300 players across top fighting titles.

Bogdan Holovnov, Head of Esports at DATA.BET, said: “Esports thrives on creativity and innovation, and 2XKO is the perfect example of how new formats can drive excitement for players and bettors alike. At DATA.BET, we’re proud to be the first to bring this to market — giving our partners exclusive access to content that captures the speed, intensity, and global appeal of fighting games. This launch reinforces our commitment to expanding esports betting with fresh, high-impact experiences.”

The post DATA.BET the First to Launch 2XKO Offering appeared first on European Gaming Industry News.

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