Industry News
Insights on the Online Gambling Global Market to 2030 – Identify Growth Segments for Investment
The “Online Gambling Global Market Opportunities and Strategies to 2030: COVID-19 Growth and Change” report has been added to ResearchAndMarkets.com’s offering.
This report provides strategists, marketers and senior management with the critical information they need to assess the global online gambling market.
The global online gambling market reached a value of nearly $58,960 million in 2019, having increased at a compound annual growth rate (CAGR) of 9.9% since 2015. The market is expected to grow from $58,960 million in 2019 to $92,860 million in 2023 at a rate of 12.0%. The market is expected to grow from $92,860 million in 2023 to $113,120 million in 2025 at a CAGR of 10.4%. The market is expected to grow and reach $185,740 billion in 2030 with a CAGR of 10.4%.
Reasons to Purchase
- Outperform competitors using accurate up to date demand-side dynamics information.
- Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
- Identify growth segments for investment.
- Facilitate decision making on the basis of historic and forecast data and the drivers and restraints on the market.
- Create regional and country strategies on the basis of local data and analysis.
- Stay abreast of the latest customer and market research findings
- Benchmark performance against key competitors.
- Develop strategies based on likely future developments.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Gain a global perspective on the development of the market.
The report covers the following chapters
- Executive Summary – The executive summary section of the report gives a brief overview and summary of the report
- Report Structure – This section gives the structure of the report and the information covered in the various sections.
- Introduction – The introduction section of the report gives brief introduction about segmentation by geography, segmentation by game type, and by device.
- Market Characteristics – The market characteristics section of the report defines and explains the online gambling market. This chapter also defines and describes goods and related services covered in the report.
- Trends and Strategies – This chapter describes the major trends shaping the global online gambling market. This section highlights likely future developments in the market and suggests approaches companies can take to exploit these opportunities.
- COVID Impact Analysis – This section provides an insight on how the pandemic is impacting the online gambling market.
- Global Market Size and Growth – This section contains the global historic (2015-2019) and forecast (2019-2023), (2023-2025), and (2025-2030) market values, and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
- Regional Analysis – This section contains the historic (2015-2019) and forecast (2019-2023), (2023-2025), and (2025-2030) market values and growth and market share comparison by region.
- Segmentation – This section contains the market values (2015-2030) and analysis for different segments.
- Regional Market Size and Growth – This section contains the region’s market size (2019), historic (2015-2019) and forecast (2019-2023), (2023-2025), and (2025-2030) market values, and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, South America, Middle East and Africa and major countries within each region. The market overview sections of the report describe the current size of the market, background information, government initiatives, regulations, regulatory bodies, associations, corporate tax structure, investments, and major companies.
- Competitive Landscape – This section covers details on the competitive landscape of the global online gambling market, estimated market shares and company profiles for the leading players.
- Key Mergers and Acquisitions – This chapter gives the information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
- Market Opportunities and Strategies – This section includes market opportunities and strategies based on findings of the research. This section also gives information on growth opportunities across countries, segments and strategies to be followed in those markets. It gives an understanding of where there is significant business to be gained by competitors in the next five years.
- Conclusions and Recommendations – This section includes conclusions and recommendations based on findings of the research. This section also gives recommendations for online gambling companies in terms of product/service offerings, geographic expansion, marketing strategies and target groups.
- Appendix – This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.
Growth in the historic period resulted from growing adoption of smartphones with improved internet accessibility, rise in disposable incomes and growth of the experience economy. This growth was restricted by stringent regulations, and growing privacy concerns.
Going forward, increasing involvement during the COVID-19 pandemic, technically advanced platforms, changing consumer gambling habits and legalization of gambling are expected to drive the market. Global recession, stringent government regulations on gambling, regulatory restrictions to curb gambling addiction and demographic changes are major factors that could hinder the growth of the online gambling market in the future.
The online gambling market is segmented by game type into betting, casino, lottery, poker, online bingo and others. The betting was the largest segment of the online gambling market by game type, accounting for 47.0% of the total market in 2019. Going forward, lottery segment is expected to be the fastest growing segment in the online gambling market, at a CAGR of 16.4%.
The online gambling market is also segmented by device into desktop, mobile and other devices. The desktop was the largest segment of the online gambling market by device, accounting for 57.6% of the total market in 2019. Going forward, the mobile segment is expected to be the fastest growing segment in the online gambling market, at a CAGR of 13.3%.
Asia Pacific was the largest region in the global online gambling market, accounting for 31.7% of the total in 2019. It was followed by the Western Europe, North America and then the other regions. Going forward, the fastest-growing regions in the online gambling market will be Eastern Europe and Asia Pacific, where growth will be at CAGRs of 16.3% and 12.5% respectively. These will be followed by Western Europe and Africa, where the markets are expected to register CAGRs of 9.3% and 9.3% respectively.
The online gambling market is fragmented, with a large number of small players in the market. The top ten competitors in the market made up to 26.1% of the total market in 2019. Major players in the market include bet365 Group Ltd., GVC Holdings PLC, The Stars Group Inc., Flutter Entertainment plc and Kindred Group plc.
The top opportunities in the online gambling market segmented by game type will arise in the betting segment, which will gain $ 14,786.0 million of global annual sales by 2023. The top opportunities in the online gambling market segmented by device will arise in the mobile segment, which will gain $ 16,721.3 million of global annual sales by 2023. The online gambling market size will gain the most in the China at $3,997.1 million. Market-trend-based strategies for the online gambling market includes investing in AI technology, integrating cryptocurrency as a payment mode, investing in AR and VR technology, building mobile apps, sponsoring sports events with large viewership and providing free access to games with certain main features in paid versions to attract a greater number of users. Player-adopted strategies in the online gambling market include investing in expanding operations through innovative product launches, and in acquisitions and mergers to strengthen their service offerings.
For more information about this report visit https://www.researchandmarkets.com/r/mzq59g
Source: GlobeNewsWire
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Industry News
Sky Bet Relocates Headquarters to Malta
Reading Time: < 1 minute
Sky Bet has relocated its headquarters to Malta, a move that could cut its UK tax bill by tens of millions of pounds a year. The change will mean less money for the government at a time when the public finances are under strain.
The chancellor needs to increase tax revenues and is under pressure to levy higher duties on the betting industry – something the industry is aggressively campaigning against. Sky Bet, which describes itself as “the UK’s No. 1 betting app,” has moved its sportsbetting business to the Maltese branch of a new UK company, SBG Sports Limited.
Flutter Entertainment PLC, Sky Bet’s parent company, first told staff about the move in June, alongside a plan to make around 250 people in the UK redundant. At a meeting which was live-streamed across Flutter’s “UK and Ireland” business, workers in Leeds, Sunderland, London, Dublin, Gibraltar, Porto and Cluj were told the relocation of Sky Bet to Malta was driven by a “need to operate more efficiently” and to reduce costs.
Steve Birch, chief commercial officer of Sky Betting and Gaming, said that from November 1, “day-to-day commercial and marketing decision making will take place in Malta,” although Sky Bet’s Leeds office would continue to be one of Flutter’s largest.
The post Sky Bet Relocates Headquarters to Malta appeared first on European Gaming Industry News.
financial results
GiG Software PLC Q3 Trading Results
Reading Time: 2 minutes
GiG Software Plc, a leading B2B iGaming technology company, has announced its financial results for the third quarter ended 30 September 2025 (Q3 2025).
Key Operational Highlights
• Delivered three launches across Q3 2025, including GiG’s market-leading sportsbook in the UK, with two additional launches released following the end of the quarter
• Ongoing new business momentum continued, with five commercial agreements signed, including an agreement to supply the technology to a European Lottery alongside new business wins targeting the Brazilian market
• Continued progress against the Company’s key strategic growth priorities, in particular leveraging AI across the iGaming vertical
• Post quarter end, the Company entered into a commercial agreement with a European Operator to provide platform and sportsbook services to the French market.
Financial Summary of Q3 2025
• Q3 2025 revenue of €9.7 million (Q3 2024: €7.4 million), up 31% YoY
• Q3 2025 Adjusted EBITDA for the third quarter of 2025 increased €2.3 million to €1.2 million (Q3 2024: loss of €1.1 million) at a margin of 13% (Q3 2024: -15%)
• Q3 2025 operating loss reduced to €3.5 million (Q3 2024: underlying loss of €9.7 million)
• Cash and cash equivalents balance of €4.7 million as at 30 September 2025 (30 September 2024: €10.0 million; 31 December 2024: €6.4 million).
At the end of Q3 2025, GiG received €11m in relation to the Company’s directed share issue. In light of this, the Board is satisfied with the current strength of the Company’s Balance Sheet and, in the interest of all shareholders, do not currently envisage the need for additional funds.
Results for the First Nine Months of 2025
Revenue for the first nine months of 2025 (9M 2025) was up 22% YoY to €28.0 million (9M 2024: €23.0 million)
Adjusted EBITDA for 9M 2025 amounted to €2.6 million (9M 2024: underlying loss of €3.1 million), at a margin of 9% (9M 2024: -13%)
Operating loss for 9M 2025 reduced to €11.6 million (9M 2024: underlying loss of €22.1 million)
Richard Carter, Chief Executive Officer of GiG, said: “We continue to be encouraged with our ongoing financial and operational progress across the business. Our new business momentum has been supported by a number of key strategic new business wins, including recent gains targeting the Brazilian market and GiG securing a major European Lottery, marking our first entry into the lottery vertical.
“Q3 represented another period of progress for GiG and further evolution of the business. We continue to refine our go-to-market strategy and evolve our highly scalable technology platform complemented by an increasingly data-driven, AI-empowered operating model.”
The post GiG Software PLC Q3 Trading Results appeared first on European Gaming Industry News.
ATG
BOS in debate with Svenska Spel and ATG on SvD Debatt on bonuses in the gambling market
Reading Time: 4 minutes
On November 7, the CEOs of the gambling companies Svenska Spel and ATG published an op-ed in one of Sweden’s main newspapers – Svenska Dagbladet – in which they propose a total ban on all bonuses in the Swedish licensed gambling market.
BOS – the Swedish Trade Association for Online Gambling – responds today in the same paper that such a ban would unilaterally benefit Svenska Spel and ATG commercially, at the cost of poorer consumer protection in Sweden. The latter is related to the fact that a total bonus ban is expected to contribute to an accelerated transition from legally licensed gambling to unregulated unlicensed gambling.
“The elephant in the room for consumer protection is that consumers are to such a large extent absent from the legally licensed part of the gambling market. Instead, they have chosen the unregulated unlicensed market to an alarming extent, partly because of the very generous bonus systems offered there. We should not have that kind of excesses with sky-high bonuses in the licensed market, but to completely ban any form of moderate bonus offer is to give up the fight of defending the licensed gambling market and its consumer protection,” says BOS Secretary General Gustaf Hoffstedt.
Svenska Spel’s and ATG’s debate article is available here: https://www.svd.se/a/nyky6B/bonusar-maste-bort-driver-pa-ungas-spelande-skriver-debattorer
BOS’ debate article is available here, signed by Gustaf Hoffstedt, published today, November 14: https://www.svd.se/a/GyvAK4/spelbolagschefer-driver-spelarna-till-olagliga-spel-skriver-gustaf-hoffstedt
A translated version of Gustaf Hoffstedt’s op-ed can be read below:
Svenska Spel and ATG sacrifice consumer protection
Tighten the conditions for licensed gambling companies even further, demand gambling company CEOs Anna Johnson and Hasse Lord Skarplöth, Svenska Spel and ATG respectively, on SvD Debatt. Today, all forms of programs for loyal gambling customers are already prohibited in the Gaming Act. Johnson and Lord Skarplöth want this ban to now be extended to the currently permitted bonuses for new gambling customers. All in the name of protecting the gambling consumer.
Their reasoning may seem logical to someone who is not more deeply familiar with the conditions in the gambling market. What the reasoning, however, completely ignores is the elephant in the room when it comes to consumer protection in the Swedish gambling market: that consumers are increasingly abandoning licensed gambling companies in favour of companies that operate outside the regulated gambling market. According to a recent study by ATG, one of the signatories of the op-ed, the share of unlicensed online casino gambling can now account for just over 40 percent of turnover. In the unlicensed gambling market, the absence of consumer protection is total. The Swedish state receives zero kronor in gambling tax there and zero kronor in profit from its own state-owned gambling operations.
In the name of good consumer protection, the 40 percent lost to the unlicensed gambling market outweighs the 60 percent who still play licensed. This is because most high-volume gamblers are found among the 40 percent. High-volume gamblers are not synonymous with problem gamblers, but it is among these 40 percent that Swedish consumer protection needs to reach. Which it does not do today.
We believe that everyone agrees and is concerned that gambling among young people under the age of 18 is a growing problem, but to claim that this is due to the welcome bonuses that are currently offered to adult players, without mentioning how today’s young people learn to play for money through so-called skins and loot boxes in their favourite games, is not serious. Especially since data from our neighbouring country Denmark clearly points to the latter as the main reason for the increase in youth problem gambling there.
A high proportion of legally licensed gambling is achieved through striking a balance between consumer protection and gambling pleasure. The gambling consumers must themselves want to be in the licensed gambling market. If this is not achieved, the entire system will collapse.
The gambling authority Spelinspektionen has asked gambling consumers why they prefer to play unlicensed in Sweden to such a large extent. Among the main explanations is always the absence of loyalty programs for existing customers. Now Johnson and Lord Skarplöth also want to remove the possibility of giving a bonus to a new gambling customer. If they get their way, we probably haven’t seen the bottom yet in how low the proportion of legally licensed gambling can fall. As a reference, the Netherlands can be mentioned, whose gambling authority KSA recently announced that the proportion of illegal gambling now accounts for more than half of their gambling market.
So why are Svenska Spel and ATG acting in this way? Well, because even in a shrinking legal gambling market, there are market shares to defend. Both of these gambling companies, which emerged from the Swedish gambling monopoly, took significant market shares with them from the start when the Swedish gambling market was reregulated in 2019. The fact that their competitors, who in many cases start with zero customers on their data base, are prohibited from offering a bonus when a new customer is recruited is of course tempting for the old monopolists.
But they bite their own tail. Because with demands for further restrictions on the legal licensed gambling market, they can only defend their market share in an increasingly shrinking license market.
This is sad to see, because the Swedish gems ATG and Svenska Spel, where in the latter case all Swedes are part-owners of the company, could instead have shown leadership in defending a sustainable gambling license market. These two companies could have brought together the gambling market, or at least the members of their own trade association, for some common good. However, they ignore this and run solo games for short-term benefit for themselves, but not for Sweden and above all not for consumer protection in the gambling market.
Gustaf Hoffstedt, Secretary General, BOS – The Swedish Trade Association for Online Gambling
The post BOS in debate with Svenska Spel and ATG on SvD Debatt on bonuses in the gambling market appeared first on European Gaming Industry News.
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