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3.5 Billion ‘Gamers’ Globally by 2024, but Cloud Gaming Must Evaluate Business Models in Order to Survive
Report by ABI Research and InterDigital confirms cloud gaming providers should favor subscription-based pricing models to take advantage of market potential
A new report from ABI Research has found almost half of the expected population in 2024 will be gamers. To take advantage of this huge market potential, telecommunications companies, internet service providers (ISPs), and original equipment manufacturers (OEMs) must evaluate different business models to determine whether the service will succeed or fail.
Commissioned by InterDigital, the report “Cloud gaming: Enabling a next generation gaming and streaming paradigm” states that the video gaming market is now among the largest entertainment industries in the world. Currently, more than 2.3 billion individuals play video games, and the number of gamers is expected to grow substantially over the next four years to more than 3.5 billion gamers by 2024. The Asia-Pacific region represents the largest gaming base with 51% of the worldwide total. The Americas, at roughly 20% of the player base, represent the second largest revenue opportunity.
The report suggests that for cloud gaming operators to capitalize on this growing industry, they must evaluate their business models while the market is in the early stages of its life cycle. Over-the top media services, like online video streaming, offer the most pragmatic and consumer-friendly option thanks to monthly, quarterly, or annual subscription plans. Consumers favor unlimited subscription plans over time-based payment plans, even if they end up paying more than what they would on a usage payment plan.
Subscription models are also intended to shape user behavior. A parallel can be drawn with mobile data, where caps were implemented to increase revenue, but also to dictate usage. While usage-based fees are less popular, they could prove to be the optimal strategy for market players in early cloud gaming days, especially when it might be challenging to convert the core gaming audience from gaming PCs and consoles.
Furthermore, the future of cloud gaming doesn’t solely lie in traditional video games. According to the report, there are increasing opportunities for market players to add gaming elements to non-gaming activities and content. Gamification can increase flexibility in delivery and consumption, opening new use cases and applications, such as within workplace collaboration tools and fitness applications. Augmented Reality (AR) and Virtual Reality (VR) also have inherent synergy with gaming and, more specifically, with cloud gaming.
“The cloud gaming market is rapidly growing, and it’s clear those who act now will capitalize on this opportunity. But these players need to act fast if they want to take advantage of everything this exciting market has to offer,” said Laurent Depersin, R&I Senior Lab Director at InterDigital. “As developments in 5G and Wi-Fi penetrate the mainstream, enabling more products and services to become gamified, we’ll see Gaming-as-a-Service (GaaS) really come to life—pulling in new gamers, and encouraging existing ones to make the transition to the cloud, thanks to its user friendly business model. For cloud gaming and GaaS to succeed, players need to ensure they deliver both the right business model and the right user experience to drive mainstream adoption.”
To access the full report ‘Cloud gaming: Enabling a next generation gaming and streaming paradigm’ please click here.
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When LATAM gambles: Blask reveals seasonality patterns across six countries
Bet It Drives
Bet It Drives Is Back for Season 4: Two CEOs Take on iGaming’s Uncomfortable Truths
Season 4 of Bet It Drives has officially launched, opening with a candid and controversial debate between two prominent industry leaders. Cedomir Tomic, Founder of Alea, and Oleksandr Feshchenko, CEO of GR8 Tech, hit the road in Barcelona during ICE to confront the topics many in iGaming prefer to avoid.
From expo spending and marketing budgets to regulation loopholes and grey market growth, the season premiere delivers the unfiltered discussion the show has become known for.
Big Booths, Bigger Egos?
One of the episode’s standout moments comes in a single line that captures the tone of the discussion:
“If the booth is big, that’s growth. If the booth is very opulent, that’s ego.”
It’s a sharp observation that reflects the broader theme of the episode — questioning industry norms and exposing the realities behind high-profile conference appearances and award wins.
The CEOs dive deep into:
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How much iGaming companies really spend on conferences
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What percentage of budgets go toward marketing
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How much is allocated to affiliate partnerships
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When and why grey markets began accelerating
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What doesn’t make sense about regulation in the US and UK
Debate, Confessions and Prank Calls
Beyond boardroom-level discussions, the episode maintains the show’s signature mix of entertainment and unpredictability.
Filmed against the backdrop of rainy Barcelona during ICE, both guests take part in the “Confess or Call” segment, delivering dramatic prank calls. Cedomir Tomic shares stories from some of the wildest iGaming conference parties, while Oleksandr Feshchenko opens up about the shadiest thing he has done in his professional life.
The result is a fast-paced, unscripted conversation that balances serious insight with candid humour.
Yevhen Krazhan, CSO at GR8 Tech and host of Bet It Drives, said:
“The opening of ICE is always electric, and I hope this episode gives everyone a boost. This is an entertainment business, so we didn’t want a boring piece. Huge respect to both CEOs for being so public and sharing what usually stays behind the scenes.”
What’s Ahead in Season 4
Season 4 continues with three more high-impact episodes, each maintaining the same uncompromising tone:
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Max Krupyshev explores crypto payments and their long-term impact on iGaming
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Akhil Sarin discusses streaming-first acquisition strategies and sponsorship power plays
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Marek Suchar examines esports betting infrastructure and where the ecosystem still falls short
With strong opinions and little room for safe answers, the new season promises even sharper debates and deeper industry insights.
Where to Watch and Listen
Season 4, Episode 1 of Bet It Drives is available on:
About Bet It Drives
Powered by GR8 Tech, Bet It Drives positions itself as the “Front Seat in the iGaming World.” The show brings industry leaders into a moving conversation format where bold questions, candid answers and quickfire games replace traditional scripted interviews.
Hosted by Yevhen Krazhan, Chief Sales Officer at GR8 Tech, the podcast blends hard truths with light-hearted moments as guests discuss the challenges and opportunities shaping the future of iGaming — all while cruising past iconic landmarks around the world.
The post Bet It Drives Is Back for Season 4: Two CEOs Take on iGaming’s Uncomfortable Truths appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Kerry Katona
Kerry Katona and Pat Sharp to star in first episodes of Zingo Bingo’s new content series
Online bingo brand Zingo Bingo is launching Your Era, a new social-first content series designed to celebrate iconic throwbacks, spark nostalgia, and bring people together through shared memories from past decades.
The first episodes will feature Atomic Kitten singer Kerry Katona and renowned radio and TV presenter Pat Sharp, with additional guests set to be announced throughout the year.
Celebrating the Moments That Shaped Us
Created specifically for short-form social media platforms including TikTok, Instagram, Facebook and YouTube, Your Era invites well-known personalities to reflect on the music, fashion, technology and pop culture moments that defined their era.
The format focuses on authentic conversation rather than overt promotion, allowing personality and shared experiences to take centre stage. The series reinforces Zingo Bingo’s positioning as a home for nostalgic fun and a community built around shared memories.
Each episode is structured around five themed throwback segments, designed to unlock memories, emotions and discussion.
Episode Format and Recurring Segments
Every guest takes part in five core segments:
The Memory Bag
Guests reveal five personal nostalgic items and share the stories behind them.
Flashback Files
A quick-fire interview covering music, fashion, technology and defining cultural moments.
Mixtape Memories
Guests select the throwback tracks that shaped them, contributing to a collaborative Your Era playlist.
Taste of the Past
Guests sample retro sweets and snacks, rate their nostalgia levels and share personal associations.
Yesterday’s News
A headline-guessing game featuring real throwback media stories with missing words, prompting humour and reflection on past press eras.
Developed with Blueprintx
Your Era was created in collaboration with long-term content partner Blueprintx, which has previously delivered digital and television campaigns for Kinetic Digital brands including Prime Casino and Slingo.
The series launches in February, with new segments released weekly. Series One will feature six guests across 2026. Content will be distributed across dedicated social channels, shared by participating guests, and promoted on Zingo Bingo’s own platforms.
A Community-Driven Approach
Jack Watson, Brand Manager at Zingo Bingo, commented:
“Your Era is all about what we’re doing at Zingo Bingo — having fun while celebrating the moments that shaped us, the music we played on repeat, the old fads we cringe at and the memories that still make us smile.
We’ve created something for all audiences, with a focus on bringing people together through shared nostalgia and reminding everyone that bingo is about enjoying these moments together.
We have an amazing lineup of guests and are delighted to be working with Blueprintx to shape and bring the content to life — we can’t wait to share it all with the world.”
With familiar faces, cultural throwbacks and a strong community focus, Your Era positions Zingo Bingo as more than an online bingo brand — it becomes a platform for shared stories, connection and collective nostalgia.
The post Kerry Katona and Pat Sharp to star in first episodes of Zingo Bingo’s new content series appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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