Latest News
Mobile Augmented Reality Market to Reach US$ 24 Bn by 2030 as Pandemic Pushes Users to More Virtual Experiences
The credit of unstoppable pace of mobile augmented reality (AR) market significantly goes to the creative industry. Inclusive of video games, live events, retail, and video entertainment, this side of business has definitely challenged mobile augmented technology, pushing it to deliver better solutions. Designed to create immersive experiences, mobile augmented reality has won a special place for game makers. Launch of sophisticated, intricately designed multiplayer games have truly utilized the real potential of solutions presented by this market.
The explosive growth of mobile augmented reality is completely attributable to unprecedented use of smartphones and tablets. From remote places to urban landscapes, mobile AR has made an enormous contribution in changing the way experience museums, office spaces, and games. Since innovations such as Google Glass, the world of mobile AR has evolved to be a part of many other sectors, changing the game for military trainings, healthcare consultations, and learning experiences.
In this light of these factors, study predicts that the global mobile augmented reality market estimated to reach US$ 3 Bn in 2020, surge at a whopping CAGR of 23.2% during the forecast period of 2020 to 2030.
Key Takeaways of Mobile Augmented Reality Market Study
- East Asia to lead the race in the global mobile augmented reality market at a CAGR of 27.2% between the forecast years of 2020 and 2030
- Gaming segment anticipated to retain its leading position with a share of 28% by the end of 2030
- Smartphones and tablets to revolutionize educational experiences with integration of mobile AR
- Services segment to leap ahead at a CAGR of 24.6% during the forecast period as AR design and development, integration and development, and support services find applications across verticals
“The mobile augmented reality market in East Asia is expected to grow at a high CAGR as sales of smartphones with AR apps remains exponential. This eliminates the need for additional hardware to support this technology, which is expected to drive the expansion of mobile AR technology in the region. Mobile augmented reality has also become the new medium for game developers to focus on creative immersive experiences to create a high value proposition for the end use, “says an analyst.
COVID-19 Proves Positive for Mobile Augmented Reality Market
The COVID-19 pandemic has deepened the chasm of economic crisis, making the global population rethink education and entertainment in many ways. With no live events to attend, cancelled sporting events, and uncertainty looming over reopening of colleges and schools, mobile augmented reality found its opening to a plethora of opportunities.
The importance of AR has also surged in healthcare consultations as medical professionals and patients are seeking safety first. Furthermore, a quantum leap in online gaming, schooling, and entertainment as artists are taking gigs online, have collectively resulted in a special demand for mobile AR. Biggest chunk is definitely consumed by the online gaming industry, which has been the strongest pillar of the entertainment during the stringent lockdowns.
According to a study, the mobile augmented reality market will grow 6%-8% by Q3 2020 in the given circumstances.
E-commerce to Enhance Demand for Mobile Augmented Reality
The growing e-commerce industry has been identified as key contributor to the increasing adoption of mobile augmented reality. Integration of mobile augmented reality by retailers to make it more accessible for customers to purchase the right item. Augmented reality helps users to view their products in 3-D, life-like projections in real-time through smartphones and tablets.
Mobile augmented reality offers retailers the opportunity to improve the consumer shopping with real-life experiences. With an augmented reality app, an e-commerce retailer can create a virtual table with a different range of products, projecting it on the customer’s living room. The growing number of purchases via mobile devices and shoppers using smartphones in-store is increasing the demand for mobile augmented reality.
Such enhancement of consumer engagement is projected to bode well of the market in the forecast period.
These insights are based on a report on Mobile Augmented Reality Market by Future Market Insights
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Gaming Awards
Hub88 wins Customer Services Company of the Year at International Gaming Awards 2026
Hub88 has been named Customer Services Company of the Year at the International Gaming Awards 2026, recognising the aggregator’s commitment to delivering outstanding support and service to its partners.
The award celebrates excellence in customer service, highlighting companies that recognise the importance of responsive, efficiency and high-quality support as a differentiator. Hub88 was selected from a strong field of leading suppliers and operators for its partner-first approach and continued investment in customer-centric innovation.
At the end of 2025, the aggregator announced a strategic shift towards regulated markets after being awarded a UAE licence, reinforcing its commitment to responsible gaming. During the same period, the B2B brand also launched its new embedded AI assistant, HubAI, as part of wider upgrades to its Operator and Supplier Zones.
Hub88’s Supplier Zone and Operator Zone are designed to streamline day-to-day operations, offering partners a centralised area for integrations, onboarding, reporting and troubleshooting. These zones are supported by the new HubAI tool, an instant multilingual assistant that provides guidance and fast access to relevant information, freeing up human support for more complex customer needs.
The Customer Services Company of the Year award follows a landmark year for Hub88, which also saw the appointment of a new CEO, Lara Falzon, and the platform surpassing 550 partners.
Ollie Castleman, Managing Director of Hub88, said: “Being recognised as Customer Services Company of the Year is incredibly rewarding, as trust and effectiveness sit at the heart of everything we do. Every new piece of technology developed for partners is designed to make their lives easier.
“We believe outstanding customer service is about combining great people with smart tech, and this award really highlights the dedication of our team to supporting partners in the most effective way.”
The post Hub88 wins Customer Services Company of the Year at International Gaming Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
SEON Launches Identity Verification Built on Real-Time Fraud Intelligence
SEON, the command centre for real-time fraud prevention and AML compliance, today announced the launch of its AI-powered Identity Verification solution, bringing ID verification, liveness detection and proof of address checks into its unified risk platform.
Unlike traditional tools that only validate documents, SEON’s solution is built on more than 900 real-time fraud signals, helping organisations assess not just whether an ID is real, but whether the person can be confidently approved based on identity and risk signals.
Most identity verification tools focus on validating documents, but lack the risk context needed to determine whether a user meets an organisation’s risk-based requirements. As a result, both high-quality fakes and legitimate documents used by fraudsters can still pass these basic checks. SEON’s Identity Verification solution addresses this gap by combining core KYC checks with live fraud intelligence. This allows teams to filter out low-risk users through onboarding, while filtering out high-risk users before they consume KYC resources.
The solution supports identity document verification for global government-issued IDs, biometric liveness checks, proof of address verification and optional government database checks. Organisations can build verification workflows tailored to customer segment, risk profile or regulatory requirement, combining fraud signals, identity checks and AML screening based on their specific needs. All identity and fraud signals are surfaced in a single dashboard, reducing friction and eliminating silos among fraud, compliance and risk teams.
“Organisations have told us they’re managing separate tools for fraud detection, identity verification and AML compliance – each with its own data, workflows and operational overhead,” said Tamas Kadar, CEO and Co-Founder, SEON. “We built Identity Verification to bring those decisions together. When you combine AI-powered document checks with real-time fraud intelligence, you stop attacks earlier, reduce wasted KYC spend and make faster, more confident approval decisions with a clear audit trail.”
The initial Identity Verification rollout focuses on Europe’s demanding regulatory environment. SEON worked closely with gaming and betting operators to meet strict compliance requirements while maintaining operational efficiency and improving both conversion and fraud outcomes. The solution strengthens SEON’s position across regulated industries including iGaming, fintech and digital platforms.
“The industry is moving toward bringing identity verification, fraud and AML into one decision layer, and SEON is helping to lead that shift,” said Filip Gvardijan, Head of Fraud Prevention at industry leading operator, Superbet. “That shift matters. It cuts out pointless and expensive KYC cycles on users who were never legitimate, and also clears a faster path for legitimate users, removing a huge amount of avoidable and often manual work.”
The post SEON Launches Identity Verification Built on Real-Time Fraud Intelligence appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Betiator
Delasport Revolutionizes Sports Betting and Launches Betiator: The World’s First Crash-Style Game Built for Sports Betting
The post Delasport Revolutionizes Sports Betting and Launches Betiator: The World’s First Crash-Style Game Built for Sports Betting appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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