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Happening in one week, Tribal Gaming – A new era (webinar)

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On the 8th of June, the U.S. Department of the Interior approved gaming compacts – between the Comanche Nation and Oklahoma, and the Otoe-Missouria Tribe and the state – starting a new era in state/trial relations. Despite direct opposition from many other tribes – including the Chickasaw Nation, Oklahoma’s most economically powerful tribal entity, the pair of smaller tribes have secured a significant victory.

For decades, the federal government had made it a habit to grant every possible backdoor and monopoly advantage to the dominant nations, leaving little market share for smaller players. In-state government, as the Chickasaw and other Big Tribes gained unfair advantages, much of the ruling class in Indian Country and at the seat of government in Oklahoma City got a bigger and bigger share of the economic clout that comes from tribal rights short of reservation status.

On 15 July (Wednesday) at 11 AM EDT | 5 PM CET | 4 PM BST, Jonodev Chaudhuri (Chair, Indian Law & Policy Practice at Quarles & Brady LLP) will join Jaka Repanšek (Media and Gaming Expert, Partner at Hipther Agency) for an exciting talk about the latest updates coming from Tribes.

During the talk, they will also touch base on the current happenings and give some outcome predictions for the post-COVID-19 period as well.

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Guest Speaker – Jonodev Chaudhuri (Chair, Indian Law & Policy Practice at Quarles & Brady LLP) has extensive experience representing tribal nations, tribal citizens, corporations, and individual clients on issues relating to commercial litigation, gaming, governance, tribal sovereignty and self-determination, and economic development. Having spent his entire career serving tribal nations and Native communities in various policy, legal, and judicial capacities, he possesses a deep understanding of the connection between the development of strong governmental institutions and tribal self-determination.

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In 2013, President Barack Obama designated Chaudhuri to serve as acting Chairman of the National Indian Gaming Commission (NIGC). He was then nominated by President Obama and unanimously confirmed by the U.S. Senate in 2015. During his tenure as NIGC Chairman, Chaudhuri oversaw the $32.4B Indian gaming industry, comprised of approximately 500 gaming facilities, operated by 244 tribal nations across 29 states. While at the Commission, he provided guidance on a wide range of national policy issues including Indian gaming, economic development, energy, Alaskan affairs, and tribal recognition.

His law and policy track record extends beyond his tenure at the NIGC. Earlier in his career, he served as senior counselor to the U.S. Department of the Interior’s Assistant Secretary for Indian Affairs, providing insight and counsel on policy issues. His 20-year legal career includes serving as a judge on five different tribal courts, including serving as Chief Justice of the Muscogee (Creek) Nation Supreme Court, the highest court of the fourth largest tribe in the nation.

He also served as a community organizer, adjunct professor, public defender, legal services director, and author. A highly sought after speaker, he regularly presents at national and regional conferences and symposia, including the National Congress of American Indians (NCAI), National Indian Gaming Association (NIGA), FBA Indian Law Conference, Sovereignty Symposium, National Tribal Gaming Commissioners & Regulators (NTGCR) and more, including several keynote addresses.

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Host/Moderator – Jaka Repanšek (Media and Gaming Expert, Partner at Hipther Agency) has worked for various TIME (Telecom, Internet, Media, Entertainment) companies since 1996. He is recognized as one of the leading experts on gaming, media, and digital law in Slovenia. Jaka graduated from the Faculty of Law at the University of Ljubljana, Slovenia, and gained his graduate degree from Cambridge University in England and Faculty of Law in Ljubljana (Diploma in European Community Law) and completed two-year MBA graduate studies at the University of Kansas in the USA. Jaka is an active member of IMGL (Slovenia) and a member of several other domestic and international organizations and is active also as a lecturer in various seminars and conferences.

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The session is free to join and will be highly interactive with a special Q&A session. Register to join! You will receive a reminder with the webinar link 24 hours and 1 hour before the webinar.

>REGISTER HERE (FREE)!

Interested in becoming a speaker or sponsoring? Contact Andrada Bota to find out more.

We look forward to welcoming you to our webinar!

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Hacksaw Gaming and DraftKings Score Again in Ontario

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2023 saw Hacksaw Gaming go live in West Virginia and New Jersey and now we have made our long-awaited entry in Ontario, Canada. Securing this trio has hit new heights and hopes for further successes throughout the rest of this year.

DraftKings Casino entered the iGaming market in Ontario in May of 2022 and partnered with Hacksaw Gaming in the back end of the same year. As Ontario’s regulated iGaming market only went live in April of 2022, the pair have given an outstanding performance with effective launch strategies and expansive footing in North America.

Apart from gaining an unprecedented reach across regulated markets, the mobile-friendly format of Hacksaw Gaming games can be visited on phone or tablet via the DraftKings Casino app. Boasting an impressive online casino’s selection of over 300 games, DraftKings now welcomes Hacksaw Gaming favourites such as Chaos Crew, Mines, Omnom and Boxes.

“The benchmarks we have set as a partnership are remarkable and we are ready to take on more challenges continuing into 2024,” the Chief Executive Officer for Hacksaw Gaming, Marcus Cordes, said.

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Exploring Canada’s video Game Market: Survey Insights

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Technology has become a great source of entertainment to many. Video games particularly have garnered interest from all demographics. In Canada, the gaming industry has experienced significant growth, fuelled by increased accessibility to gaming platforms and the growth of online gaming communities.

Statistics indicate that a large percentage of Canadians are engaged in gaming activities, whether it be playing console or PC games, mobile games, or online multiplayer games. The popularity of video games extends beyond leisure pastimes, with many Canadians participating in gaming competitions, attending gaming conventions, and consuming gaming-related content on platforms like Twitch and YouTube.

The number of video game users in Canada reflects how broad the sector is, from mobile games to digital video games, download games and live streaming. In 2024, the gaming sector will see millions of users in each of these categories. Statista projects 13.38 million users for digital video games and 7.35 million users for online games respectively. It estimates that revenue in the Canadian video game market is expected to reach US$3,925.00m in 2024, so it is no surprise to observe the increasing popularity of the sector.

Well-known online casino provider BetVictor has compiled some key points from major surveys detailing the video game market to give further insight into its makeup and potential. The gaming culture in Canada is growing, which means the type of games and genres will grow along with the sector. Statista recently conducted a survey of 1 576 respondents aged 18 – 64 who are avid video game players, with telling results. ​​In December 2023, a survey about preferred video game genres in Canada revealed the top four genres as being Action, Action – adventure, Adventure and casual games accounting for 31% of respondents’ preferences.

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David Winter, Marketing Manager at BetVictor notes that “We’ve seen a steady increase in the popularity of action-themed and adventure-themed slots and many providers are exploring how to expand further into this market.”

The popularity of Action games such as platform and fighting games can be attributed to various factors, such as: social interaction, accessibility and inclusivity, social appeal, and cultural influence. With such a diverse audience, all these factors are crucial to understand the appeal of Action games.

In the digital age, gaming has transcended mere entertainment to become a cornerstone of culture, and nowhere is this more evident than in Canada. From coast to coast, a diverse community of gamers is thriving, reflecting the country’s inclusive spirit and passion for technology. Whether it’s the casual gamer enjoying a quick session on their smartphone or the dedicated enthusiast meticulously building a custom gaming PC, Canada offers a welcome haven for all kinds of gamers.

Diving deeper into the Statista results, Strategy games accounted for 29%. This shows us that players have a strong interest in tactical and decision-making games. While role-playing (RPG) and sports games garnered 22% each, simulation and shooters trailed slightly behind at 21% and 20% respectively.

MMO (massively multiplayer online games), as well as MMORPGs (massively multiplayer online role-playing games) and MOBA (multi online battle arenas) came in at 13% and 8% respectively, representing a significant but niche following. With such a diverse array of preferences, the survey underscores the multifaceted nature of interests among Canadian gamers. It highlights the need for game developers to cater for a wide range of genres and gameplaying styles in the Canadian market.

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From action shooter games to role-playing adventures, the industry has something for every gaming enthusiast in the Canadian market. Overall, the popularity of video games in Canada reflects a growing cultural phenomenon, where gaming has become a mainstream form of entertainment and a significant aspect of modern-day leisure activities.

Statistics anticipate a compound annual growth rate (CAGR) of 7.10% for 2022-2027, resulting in a projected market volume of US$24.52bn by 2027. Canada’s online gaming market is experiencing a surge in popularity, with a surging number of Canadian players engaging in immersive virtual reality experiences.

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iGaming Ontario Seeks Proposals for a Centralized Self-exclusion Solution Until April 24, 2024

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iGaming Ontario (iGO) is currently seeking proposals for Ontario’s centralized self-exclusion solution for igaming from now until April 24.

Partnering with iGO on this multi-year project offers a unique and exciting opportunity for forward-thinking and innovative organizations prepared to make a lasting positive impact on the igaming landscape in Ontario. Interested organizations can visit iGaming Ontario’s dedicated procurement page on MERX to review all NRFP details and prepare their submissions for this high-profile initiative.

The successful bidder will develop a system that:

  • Integrates seamlessly with all Ontario igaming operators’ systems, including Ontario Lottery and Gaming Corporation (OLG)’s igaming site.
  • Provides anyone 19+ with easy access to create and manage their self-exclusion profile.
  • Implements Know Your Customer (KYC) identity verification, registration, renewal, and reinstatement processes that are intuitive, simple, and offer supporting information.

How to Participate in the Bidding Process?

The Centralized Self-Exclusion (CSE) Solution, along with other iGO current and past bid opportunities, can be found on iGO’s MERX page.

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Have a question?

Use the question and answer tool provided on iGO’s MERX page to submit any questions you might have. Please note that iGaming Ontario will only entertain questions about open bidding opportunities in accordance with government directives.

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