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Evolution Adds Three Exciting Titles To Its Growing First Person Range

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Evolution Gaming, leading provider of Live Casino solutions, announced the addition of three new titles — First Person Baccarat, First Person Dragon Tiger and First Person Football Studio — to its growing range of RNG (random number generator) games with integrated ‘GO LIVE’ functionality. The new additions are based on three of Evolution’s live dealer tables: the casino classics Baccarat and Dragon Tiger, and the football-themed Top Card variant, Football Studio.

The three latest titles join a richly varied and growing Evolution First Person range that already includes RNG versions of Roulette, Blackjack, Lightning Roulette, Dream Catcher and Mega Ball. Operators can use these RNG-based First Person titles to introduce new players to both casino classics and Evolution’s range of TV-style game show games.

All three games include the ‘GO LIVE’ button, a unique feature of every Evolution First Person game. By clicking this button players are taken on a journey through an in-game portal and directly to the live version of the game. This transition is made as natural as possible as the First Person and live versions of each game have the same game rules and the same familiar, easy-to-use Evolution user interface.

In First Person Baccarat, the game centres around an authentic virtual Baccarat hall, where all players are offered a VIP experience with unrivalled player control and a choice of 12 tables – six standard and six No Commission tables. The game further extends player choice with options to shuffle the shoe, sort tables by streaks and the ability to deal free hands on vacant tables to build trends.

Similarly, First Person Dragon Tiger also puts the player fully in control. In this easy to play RNG game, players simply bet on which of the two cards dealt will be higher, Dragon or Tiger, with the addition of exciting light effects synchronised to game outcomes helping to build player anticipation.

First Person Football Studio is an RNG Top Card game, that again is very simple to play as just two cards are dealt. Those two cards are dealt face-up on a virtual interactive light-up table, styled as a football pitch. Just as in the live Football Studio game, players bet on a Home Win, Away Win or Draw, whilst simultaneously keeping a keen eye on the live match results from global football fixtures displayed in the user interface.

Todd Haushalter, Chief Product Officer at Evolution Gaming, said: “Our goal when creating the First Person games was to make the world’s best RNG table games. When our first two games, First Person Roulette and Blackjack, were launched we agonised over ensuring that the 3D graphics and performance were perfect. We also included the “GO LIVE” button to take players to the live version of the same game. Those first two titles proved incredibly popular so we broadened our goal to include RNG versions of our game show games. Now we’re launching another trio of First Person games to add even more variety.”

Haushalter continued: “Dragon Tiger and Top Card are beautiful in their simplicity, with crisp clean graphics and game play, whereas First Person Baccarat is beautiful in its complexity. This is the first time anyone has tried to create a true Baccarat experience in RNG. Players may choose from their choice of 12 tables based on where the hot trends are, they can deal free hands, cut the cards themselves, and we deal from a true eight-deck shoe and do not digitally shuffle after each round. Baccarat players are notoriously particular, but I am certain they will love what we have created!”

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ANESAR

ANESAR Holds its 43rd Ordinary General Assembly

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The Spanish Association of Gaming and Recreational Hall Entrepreneurs (ANESAR) has held its 43rd Ordinary General Assembly this Tuesday, November 4, in the Carlos Ferret Salat room of CEOE, in Madrid, where it once again brought together a large representation of members, in a meeting marked by reflection, collaboration and the firm will to continue working with data, arguments and responsibility.

Following the institutional opening by Javier CalderĂłn, Director of Companies and Organisations of CEOE, aspects of mandatory statutory compliance were addressed, such as the approval of minutes, the explanation and approval of accounts and budgets, or the approval of the Annual Report of Activities.

Next, JosĂ© Vall presented the president’s report, in which he emphasised that, although political decisions are often difficult to understand, “our duty is to continue providing arguments and evidence to defend the sector with rigor, knowledge, and sound judgment.” In this regard, he stressed the need to anticipate events, prepare information and coordinate common messages that reinforce the image of a sector committed to legality, prevention and responsible gaming.

For his part, Juan Lacarra, technical general secretary of ANESAR, reviewed the main current issues from a regulatory and operational perspective, addressing relevant aspects such as sanctioning procedures, opening hours, biometrics and hiring difficulties.

During the Assembly, the “Key Data and Sector Dynamics” were also presented, highlighting that there are currently 3600 gaming arcades (more than 240 have closed in the last four years) and 30,060 slot machines. It was also specified that the average spend per visit is €16, that 85% of people are accompanied by family and friends, and that 60% are men around 30 years old. Regarding employment data, it was explained that the sector supports more than 47,000 jobs, including both direct and indirect workers, making it a significant driver of employment. The ANESAR Training Plan was also emphasised, with 8725 students and 16,539 formal enrollments (data as of October 15, 2025). Furthermore, it was noted that, with a real estate investment of €260 million, gaming arcades represent one of the largest private investments in the leisure sector. A sector that, as was recalled, collects more than 320 million euros in taxes annually, which benefit hundreds of thousands of people, as well as society as a whole.

The Assembly also included the participation of experts in politics and institutional relations, such as Jaime Criado, from the firm ACENTO, who provided insights into the current political situation and its potential impact on the sector. ANESAR Vice Presidents Enric Sanahuja, RaĂșl Rubio and Antonio FornĂ©s also offered their perspectives on current issues affecting the sector. Finally, RamĂłn CubiĂĄn, Director General of Land and Delegate for Gaming Regulation and Management of the Community of Madrid, accompanied by Gracia MartĂ­n Duarte, Deputy Director of Gaming Management and Regulation, and their team, officially closed the 43rd ANESAR Assembly.

The post ANESAR Holds its 43rd Ordinary General Assembly appeared first on European Gaming Industry News.

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CreedRoomz

CreedRoomz Launches New Game Show: Mr. First Live

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CreedRoomz, a leading provider of live casino content, has officially launched its new game show, Mr. First Live. This thrilling, fast-paced bouncing ball game show takes place in a vibrant, adventure-themed studio, blending the excitement of gumball machines with an innovative, endless-runner-style bonus game.

In the main game, players match numbers on up to eight game cards, which are randomly enhanced to one of three types: Normal, Safe or Risk. Players can also choose from three bonus ticket levels Sprint, Trailblaze and Marathon, each offering a different path to the bonus round and a bigger potential win. What truly sets this game apart is its unique bonus round, where players are launched into an exhilarating, interactive adventure, collecting coins to boost their prize with up to a 10,000x multiplier.

This launch is a significant milestone that validates the provider’s strategy to create a new generation of game shows. Mr. First Live is designed to not only captivate players but also serve as a powerful new tool for the partners to drive acquisition and retention in a competitive market.

The post CreedRoomz Launches New Game Show: Mr. First Live appeared first on European Gaming Industry News.

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Romania Proposes Raising Gambling Age to 21 and Restricting Online Advertising

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Romanian lawmakers have introduced new legislative proposals aimed at tightening gambling access and advertising rules, particularly to protect young people. The bills, submitted by MPs Raluca Turcan (PNL) and Diana Stoica (USR), would raise the minimum legal gambling age from 18 to 21 and restrict online gambling advertising between 06:00 and 24:00.

Under the proposals, individuals under the age of 21 would be prohibited from participating in gambling activities, while gambling ads would be banned across online platforms during daytime hours. The legislation also seeks to outlaw the use of influencers, athletes and public figures in gambling promotions.

Protecting young audiences

“We have an obligation to protect our children from the threat of gambling,” said USR deputy Diana Stoica, citing studies showing early exposure to slot machines and online betting among Romanian minors. According to Stoica, brain development, particularly in areas linked to impulse control and decision-making, continues until around the age of 21, making younger individuals more vulnerable to gambling addiction.

“One in four adolescents has played on these so-called ‘machines of death’ before turning 18,” she added, arguing that the legislation is a necessary step to reduce risks.

Aligning with European trends

PNL deputy Raluca Turcan called the proposed age increase a “simple change with deep effects,” noting that countries including Portugal, Greece and Moldova have adopted similar measures. She highlighted that individuals aged 18 to 21 often face increased financial pressure and impulsivity as they enter adulthood, making them a key target group for gambling marketing.

“By raising the age threshold, we protect young people during a vulnerable stage,” Turcan stated, referencing international examples where similar policies reportedly reduced early-age indebtedness and problem gambling cases.

Tighter ad rules and warning messages

The draft legislation further proposes:

  • A complete ban on online gambling advertising between 06:00 and 24:00

  • A ban on influencer and public-figure participation in gambling promotions

  • Mandatory visible harm-prevention warnings across digital and physical gambling environments, modeled after tobacco and alcohol regulation

The measures would amend Romania’s existing legal framework under Emergency Ordinance 77/2009.

What comes next

The bills will now proceed through the legislative process, including debate and committee review. If adopted, the changes would introduce some of the most restrictive gambling-advertising and access rules in the region.

The initiatives reflect an ongoing trend across Europe, where regulators are increasing focus on consumer protection, youth safeguards, and advertising limitations in the gambling sector.

The post Romania Proposes Raising Gambling Age to 21 and Restricting Online Advertising appeared first on European Gaming Industry News.

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