eSports
Galaxy Racer, The First Esports Organization To Get Into Gaming, Sponsors Rogue Jam, A Brand-New Indie Game Jam Competition With US$800K In Prizes
Galaxy Racer (GXR), the largest esports, gaming and lifestyle organisation in the world, has announced its foray into gaming by sponsoring Rogue Jam, a brand-new indie game jam competition. This marks Galaxy Racer as the first esports organization to get into gaming. Galaxy Racer’s branding will be visible throughout Rogue Jam’s marketing campaigns including post-event coverage.
IGN and Rogue Games are partnering to produce Rogue Jam, a brand-new game jam that’s offering exclusive development deals along with US$800,000 in total prizes to competing indie game developers.
Galaxy Racer (GXR) was founded in 2019 and is the largest esports, gaming and lifestyle organizations in the world, with over 100 content creators across Middle East North Africa (MENA) and Southeast Asia (SEA), amassing over 500 million followers and generating over 2.5 billion monthly views.
Founder and CEO of Galaxy Racer, Paul Roy, said: “We’re delighted to support Rogue Jam, an awesome initiative by Rogue Games to uncover the next generation of indie game developers. Galaxy Racer believes in supporting the gaming community and Rogue Games are certainly on point with this competition and are making waves in the industry, including their recent ground-breaking partnership developing games for Netflix.”
Founder and CEO of Rogue Games, Matt Casamassina, said: “We’re thrilled to have Galaxy Racer come onboard as our gold sponsor for Rogue Jam. They are the first esports organization to enter gaming by having skin in the game. With their growing presence in the esports and gaming ecosystem, we are confident their support will have a positive impact to our community.”
Submissions will be accepted between November 29 and December 31 at Rogue Jam’s homepage roguejam.com , with finalists being showcased in a show produced by IGN in early 2022. The grand prize winner will win US$500,000 to develop their game as well as an exclusive Rogue Games publishing deal.
The competition will feature several other categories, including a “WTF” prize for Rogue Jam’s weirdest and wildest game, and an “Eye-Poppingly Beautiful” award for the most attractive game of the competition.
Both categories will offer prizes of US$100,000 along with a publishing deal with Rogue. Smaller prizes of US$50,000 plus a Rogue right of first refusal deal will be offered for “Huge Potential” and “Audience Choice” winners.
Judges for the event will include several well-known figures from across the games industry, including IGN Executive Vice President and Chief Content Officer Peer Schneider and former Nintendo of America President Reggie Fils-Aimé. Complete list of judges below:
- Kimberly Pointer Corbett, Warner Bros. Games Senior Vice President of Digital Publishing
- Reggie Fils-Aimé, former Nintendo of America President, Board Advisor at Rogue Games
- Peer Schneider, IGN Executive Vice President and Chief Content Officer
- Chris Lee, Netflix Head of Game Sourcing and Interactive Games
- Matt Casamassina, Rogue Games CEO
- Chris Archer, Rogue Games Chief Strategy Officer
Rogue Games was founded by Casamassina, who served at IGN until his departure in 2010. Earlier this year, Rogue Games raised US$2.5 million in funding to publish “batsh*t insane” indie games for PC, consoles, and mobile games.
The list of games Rogue currently has in development includes Super Impossible Road, a spiritual sequel to Impossible Road released on Nintendo Switch on December 9, to be followed by a first quarter launch on PS4, PS5, Xbox One, and Xbox Series X|S. Rogue is also publishing Arcanium, an “open-world single-player strategy card adventures,” and Sprawl, a retro FPS. In addition, Rogue Games recently announced that it is partnering with Bloober Team on an unannounced project.
The Rogue Jam submission portal opened November 29, and submissions will be accepted until December 31. Submissions must be playable in order to be considered.
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Dota 2 esports
Esports Nations Cup 2026 Announces $45 Million Prize Fund for Players, Clubs, and National Teams
The Esports World Cup Foundation (EWCF) has officially announced the inaugural Esports Nations Cup (ENC) 2026, bringing a new national team-focused layer to the global esports calendar.
Set to debut in Riyadh, Saudi Arabia from November 2–29, 2026, the ENC will feature elite competition across 16 esports titles, emphasizing national pride, iconic rivalries, and global fan engagement.
The ENC 2026 introduces a $45 million funding commitment to empower players, coaches, clubs, and national teams through a structured and sustainable prize model. This investment supports the growth of esports globally and ensures fair, performance-based rewards for all participants.
Three-Part Prize Model: Players, Clubs, and National Teams
The ENC 2026 prize framework is designed to promote equality, transparency, and long-term growth across the esports ecosystem:
- $20 million directly awarded to players and coaches across 16 esports titles
- $5 million in club incentives for teams releasing players to participate, tied to player performance
- $20 million via the ENC Development Fund to support national team operations, logistics, travel, marketing, and program development
“National teams add a compelling layer to esports, rooted in identity and pride,” said Ralf Reichert, CEO of EWCF. “Our prize model rewards performance, supports clubs, and strengthens the long-term pathways for players and national programs.”
Player-Centric and Transparent Prize Structure
ENC 2026 guarantees all qualified participants at least three matches, with equal placement earning equal pay across all titles. Coaches are rewarded alongside players for the same placement. Key prizes include:
- First place: $50,000 per player
- Second place: $30,000 per player
- Third place: $15,000 per player
For team titles, payouts scale with roster size, ensuring consistent and fair distribution.
Global Growth and Rotating Host Cities
The ENC will rotate to major international cities after the Riyadh debut, establishing a biennial esports tournament that provides reliable structure for long-term planning by players, partners, and national federations.
Confirmed titles for ENC 2026 include Mobile Legends: Bang Bang, Trackmania, and Dota 2, with additional games to be announced soon.
A New Era for National Esports
By combining national representation with global esports professionalism, the ENC offers players a chance to compete for national pride while connecting fans to elite-level esports. Clubs benefit from performance-linked incentives, and national teams receive long-term support to expand development pathways and enhance competitiveness.
For updates and further information on the Esports Nations Cup 2026, visit esportsnationscup.com and follow ENC on X, Facebook, Instagram, TikTok, and YouTube, and the Esports World Cup Foundation on LinkedIn.
The post Esports Nations Cup 2026 Announces $45 Million Prize Fund for Players, Clubs, and National Teams appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
betting brand marketing
Esportes da Sorte Secures Major Sponsorship for FIFA World Cup 2026 Broadcasts on SBT and N Sports
Leading Brazilian iGaming brand Esportes da Sorte has announced a high-profile sponsorship agreement for the FIFA World Cup 2026 broadcasts on SBT and N Sports, reinforcing its presence during one of the most influential sporting events in the world.
The partnership includes extensive brand activations throughout the entire tournament, spanning television, streaming, and digital media.
The sponsorship package delivers wide national exposure through SBT’s free-to-air broadcasts, simulcast coverage, the +SBT streaming platform, and the N Sports pay-TV channel. In addition to traditional broadcast placements, Esportes da Sorte will activate across the broadcasters’ digital ecosystems, including official websites, YouTube channels, and other owned digital platforms.
According to Marcela Campos, Vice President of the Esportes Gaming Brasil Group, which owns the Esportes da Sorte brand, the initiative strategically aligns the company with one of the largest moments of audience engagement in global sport. The FIFA World Cup represents a unique opportunity to amplify brand recall, increase engagement frequency, and strengthen emotional connections with football fans.
“The World Cup is a global event that concentrates attention, conversation, and excitement on an unparalleled scale. In Brazil, it represents one of the most powerful moments of sports audience mobilisation. Maintaining a consistent and high-frequency presence on SBT’s broadcasts allows us to expand our brand positioning and deepen Esportes da Sorte’s connection with the football fan experience,” Campos explained.
On television, Esportes da Sorte will feature prominently through promotional spots, opening and closing idents, commercial break placements, and video inserts. The agreement also includes sponsorship of a dedicated FIFA World Cup 2026 programme, airing throughout the competition, alongside integrated editorial content within the broadcasters’ schedules.
Digitally, the brand will be embedded within the official World Cup broadcasts on SBT and N Sports, while also appearing in additional content initiatives produced by both channels. This multi-platform strategy ensures comprehensive coverage of the tournament, maximising visibility and engagement across broadcast and online audiences.
With this partnership, Esportes da Sorte further cements its position as a major player in Brazil’s regulated iGaming market, leveraging the cultural power of football and the global reach of the FIFA World Cup to strengthen brand equity and long-term consumer affinity.
The post Esportes da Sorte Secures Major Sponsorship for FIFA World Cup 2026 Broadcasts on SBT and N Sports appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
competitive Tekken
Team Vitality Signs 16-Year-Old Tekken 8 Prodigy Neia to Fighting Games Roster
Leading French esports organization Team Vitality has announced the signing of Neia, one of the most promising young talents in Tekken 8, as part of its Fighting Games division.
Following a breakthrough 2025 season and a standout showing at EVO Nice, the 16-year-old phenom has committed to representing Team Vitality for the next two competitive seasons.
Neia now joins an elite lineup within Team Vitality, training alongside renowned Tekken players Jeondding and KingReyJr, as well as the H-DOPE and K-TOPE duo CientifiKOF in Fatal Fury. The signing underlines Team Vitality’s continued ambition to nurture emerging talent while strengthening its presence across the fighting game ecosystem.
A breakout year for a rising Tekken star
Despite her young age, Neia has rapidly established herself as one of France’s most exciting Tekken prospects. Known for her mastery of Lili, she stands out for her aggressive playstyle, creative decision-making, and strong technical execution.
Her rise began on June 8, 2025, during a Kayane Session hosted at V.Hive, Team Vitality’s Paris headquarters. Spotted by French champion and content creator Kayane, Neia impressed immediately by defeating several high-level players, including a professional competitor — a performance that sparked widespread attention within the community.
Strong results on the international stage
Neia’s momentum continued throughout 2025:
- 13th place at Ultimate Fighting Arena (UFA) Paris in September
- 17th place at EVO Nice in October while representing French club BMS, eliminating top international players such as Tibetano
- 4th place at Galaxian Explosion in December, defeating Jodd in the top eight — her best result to date
These performances confirmed her status as a breakout Tekken 8 talent with significant international potential.
The next chapter in yellow and black
For the 2026 season, Neia has chosen to continue her competitive journey with Team Vitality, benefitting from world-class coaching, infrastructure, and performance support. Her next major milestones include Tekken World Tour Sweden (January 2026) and EVO Japan (May 2026).
Team Vitality’s commitment to talent development
As a major force in European esports, Team Vitality places player development at the heart of its strategy. By joining the organization, Neia will train in a high-performance environment alongside seasoned professionals, accelerating her growth on the international fighting game circuit.
Fabien “Neo” Devide, President and Co-Founder of Team Vitality, commented: “We are delighted to welcome Neia to Team Vitality. Her potential, seriousness, and determination fully reflect the club’s mindset. Alongside her mentor Kayane, we are proud to support her in this new phase and confident she will find the ideal conditions to thrive with our fighting game players.”
With Neia’s arrival, Team Vitality strengthens its Fighting Games roster while reinforcing its role in shaping the next generation of esports champions.
The post Team Vitality Signs 16-Year-Old Tekken 8 Prodigy Neia to Fighting Games Roster appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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