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BGC Backs UK Govt’s “Plan for Jobs” with Pledge to Create 5000 Apprenticeships Over Next 5 Years
The UK’s Betting and Gaming Council (BGC) – which represents betting shops, casinos and the online gaming sector – has announced its own “Plan for Jobs” setting out how the regulated industry plans to support the Government’s post-Covid recovery by investing in young people across the country and providing them with the skills required for a career in the sector.
The initiative, in support of the Government’s own Plan for Jobs, comes as Britain’s globally-leading tech companies running online betting, gaming and bingo continue to grow their employment in the UK.
Under the BGC plan, its members have vowed to create a total of 5000 apprenticeships for young people looking to work in the industry between now and 2025.
Regulated operators are also signing up to the Government’s own Kick Start scheme to provide job opportunities for 16 to 24-year-olds on Universal Credit, as well as rolling out graduate recruitment schemes, offering career paths for young people straight from university.
Michael Dugher, chief executive of the BGC, said the Plan for Jobs showed the regulated industry was ready to go even further to help to support the UK economy’s recovery from Covid.
He said: “As the UK emerges from the pandemic, creating more good jobs and training for young people will be more important than ever before.
“The Government’s own Plan for Jobs is a fantastic opportunity to create more apprenticeships and traineeships, tackle unemployment, increase productivity plus support British business overseas through Global Britain.
“BGC members alone already supports nearly 120,000 jobs in world-leading tech through online gaming and bingo, in hospitality, tourism and entertainment through casinos, and across our hard-pressed high street jobs through modern betting shops. Our industry stands ready to play a key part in the national recovery.
“Between now and 2025, we pledge to offer a further 5,000 apprenticeships – crucial opportunities for young people to take their first step on the career ladder. Young people have been hardest hit by the pandemic – this pledge is an important step in enabling them to be a part of the wider recovery.
“The future remains highly uncertain and the impact of the pandemic will be felt for a long time to come. Betting and Gaming Council members are ready to play their part by giving young people – our country’s future – the skills and opportunities they need to thrive.”
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WinSpirit’s UnValentine’s Day: A New Take on February Engagement
While most gaming brands flood February with romantic visuals and heart-shaped incentives, WinSpirit has chosen to challenge tradition with an unexpected twist. The brand’s new seasonal campaign, UnValentine’s Day, moves away from idealized love stories and toward something many players crave more—relatable honesty and lighthearted fun.
Reframing the Valentine’s Narrative
Traditional Valentine’s campaigns often follow a familiar formula: roses, candlelit dinners, and generic love messaging. But WinSpirit saw an overlooked segment — those who feel disconnected from the seasonal hype, or even fatigued by it.
With UnValentine’s Day, WinSpirit offers something different: a moment of comic relief, emotional resonance, and brand interaction. Instead of pretending every player is in the mood for romance, the brand invites them to speak their truth — and laugh about the clichés that usually go unspoken.
A Simple Yet Strategic Mechanic
The core of the campaign centers around a playful, interactive poll hosted on a dedicated landing page. Users are encouraged to vote for the Valentine’s cliché that annoys them the most — with the act of voting becoming a low-barrier touchpoint for re-engagement.
There’s no gamification overload or pressure to convert. Just one click, a sense of being heard, and a chance to take part in a conversation that feels current and real.
Brand Differentiation Through Empathy
What makes this campaign noteworthy isn’t just its originality — it’s the strategic mindset behind it. WinSpirit isn’t mocking Valentine’s Day; it’s expanding the dialogue around it. The brand acknowledges that not everyone experiences the season the same way and that humor can be a powerful connector.
This kind of empathy-driven positioning reflects a broader shift in how brands build engagement — moving away from promotional pressure and toward emotional relevance and genuine user alignment. UnValentine’s Day stands as a strong case study in how casinos can apply this approach in a meaningful, scalable way.
Built for Today’s Players
WinSpirit’s approach reflects a broader evolution in user expectations. Today’s audiences value transparency, relatability, and entertainment that respects their individuality. Campaigns like UnValentine’s Day show that engagement doesn’t have to be elaborate — just emotionally intelligent.
It’s an activation that:
- Respects user attention spans
- Builds emotional alignment without sentimentality
- Generates conversation organically (without incentives as the main driver)
- Reinforces brand identity as fresh, responsive, and non-generic
The Bigger Picture
As seasonal messaging becomes increasingly homogenized across the gaming sector, WinSpirit’s UnValentine’s Day stands out by simply listening. It proves that thoughtful micro-campaigns can both elevate brand voice and increase user touchpoints — without relying on traditional promotional pressure.
UnValentine’s Day is now live on the brand’s platform and serves as an open invitation to engage differently this February. For operators and marketers watching the evolution of seasonal gaming engagement, it’s a campaign worth noting.
Latest News
Vegangster Launches Fully Integrated Lootboxes as a Native Platform Feature
Vegangster has introduced lootboxes as a native platform feature, giving operators a new way to drive player engagement and generate additional revenue. Early adopters are already seeing a noticeable share of total GGR coming from this mechanic
Unlike third-party game integrations, Vegangster lootboxes are fully embedded into the platform. Operators retain direct control over configuration, performance logic, and lobby placement, and the feature operates on a significantly lower revenue share than third-party game content.
“Brands already using lootboxes are generating between 5 and 7 per cent of their total GGR from lootboxes within the first month,” said Michael Oziransky, CPO at Vegangster.
The lootbox mechanic follows a model familiar from video games. Players purchase a lootbox for a fixed price and receive a reward based on predefined probabilities. Depending on chance and configuration, the reward may exceed the value of the initial purchase.
Operators define how lootboxes work at both the technical and commercial levels. Prize types, win probabilities, and RTP logic are set directly within the platform, allowing lootboxes to support different use cases, player segments, and commercial strategies. Rewards can include cash, digital items, NFTs, physical prizes, or other operator-defined assets.
Once a reward is received, players can keep it or sell it back for cash. This keeps the player flow simple and transparent, while giving operators multiple ways to structure value and payouts.
Operators can use lootboxes in promotional campaigns, offering lootbox free spins to players, affiliates, or other partners. Different lootbox configurations can support different goals, from player acquisition to retention.
Lootboxes are the first in a series of platform-native mini-games rolling out through 2026. The upcoming releases will include quick, session-based mechanics inspired by crash games, alongside new social engagement features.
About Vegangster
Vegangster provides a full-stack iGaming platform engineered for speed, scalability, and operator control. Its turnkey, white-label, and sweepstakes solutions integrate casino and sportsbook content, payments, CRM, compliance, and social features into a single mobile-first system. With Vegangster, operators can launch quickly and scale with confidence.
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