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French Gaming Market Insights & Forecast Report 2020-2024: Focus on Lottery, VLT Machines, Sports Betting, Horse Race, Table Games & Poker
The “French Gaming Market (Lottery, VLT Machines, Sports Betting, Horse Race, Table Games & Poker): Insights & Forecast with Potential Impact of COVID-19 (2020-2024)” report has been added to ResearchAndMarkets.com’s offering.
The French gaming market is estimated to reach US$13.16 billion in 2024, growing at a CAGR of 2.29% for the period spanning from 2020 to 2024.
The factors such as rising number of smartphone users, increasing demand for internet of things, strong mobile gaming growth, growth of sports events and growing online sports betting are expected to drive the market.
However, growth of the industry will be challenged by stringent government regulations, security issues and high tax rates. A few notable trends include a growing number of online women gamblers, changing consumer gambling habits, increasing use of virtual money, adoption of VR and AR technologies and use of AI technology.
The French gaming market is segmented into lottery, VLT machines, sports betting, horse race betting, table games and poker. The French gaming market is highly dominated by lottery owing to growing interest, and the rising number of dual-income households.
The French gaming market is expected to grow in future due to rising expenditure on entertainment means, growing mobile gaming and increasing adoption of digital gaming. Sports betting represents the fastest growing market for gaming with an increase in sports tournaments and rising number of online sports competitions in the form of video gaming.
Scope of the report:
- The report provides a comprehensive analysis of French gaming market, segmented into, lottery, VLT machines, sports betting, horse race betting, table games and poker.
- The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
- The competitive landscape of the market, along with the company profiles of leading players (GVC Holdings Plc, FDJ and Kindred Group Plc) are also presented in detail.
Key Target Audience:
- Gaming Companies
- End Users
- Consulting Firms
- Investment Banks
- Government Bodies & Regulating Authorities
Key Topics Covered:
1. Introduction
1.1 Gaming
1.2 Types of Gaming
1.3 Gaming Regulations in France
1.4 France Vs Other European Countries
2. Impact of COVID-19
2.1 Online GGR Growth
2.2 Online Growth by Product
3. French Gaming Market Analysis
3.1 French Gaming Market by Revenue
3.2 French Gaming Market Forecast by Revenue
3.3 French Gaming Market by Segment
3.3.1 France Lottery Market by Revenue
3.3.2 France Lottery Market Forecast by Revenue
3.3.3 France VLT Machine Market by Revenue
3.3.4 France VLT Machine Market Forecast by Revenue
3.3.5 France Sport Betting Market by Revenue
3.3.6 France Sport Betting Market Forecast by Revenue
3.3.7 France Sports Betting Market Mix
3.3.8 France Online Sport Betting Market Breakdown
3.3.9 France Horse Race Betting Market by Revenue
3.3.10 France Horse Race Betting Market Forecast by Revenue
3.3.11 France Poker Market by Revenue
3.3.12 France Poker Market Forecast by Revenue
4. Market Dynamics
4.1 Growth Drivers
4.1.1 Rising Number of Smartphone Users
4.1.2 Growing Online Sports Betting
4.1.3 Increasing Demand for Internet of Things (IoT)
4.1.4 Strong Mobile Gaming Growth
4.1.5 Growth of Sports Events
4.2 Key Trends & Developments
4.2.1 Growing Number of Online Women Gamblers
4.2.2 Changing Consumer Gambling Habits
4.2.3 Increasing Use of Virtual Money
4.2.4 Adoption of VR and AR Technologies
4.2.5 Use of AI Technology
4.3 Challenges
4.3.1 Stringent Government Regulations
4.3.2 Security Issues
4.3.3 High Tax Rates
5. Competitive Landscape
5.1 French Market
5.1.1 Key Players – Revenue Comparison
5.1.2 Key Players – Market Cap Comparison
5.1.3 Key Players- Online Sports Betting
6. Company Profiles
6.1 GVC Holdings Plc
6.1.1 Business Overview
6.1.2 Financial Overview
6.1.3 Business Strategies
6.2 FDJ
6.3 Kindred Group Plc.
For more information about this report visit https://www.researchandmarkets.com/r/n94o0l
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Alec Gehlot Chief Executive Officer at PlaySignal
PlaySignal Debuts: Alec Gehlot’s New Sophisticated Responsible Gaming Platform
Alec Gehlot, previous senior executive at Optimove, has introduced PlaySignal, a responsible gaming platform aimed at assisting operators in identifying and addressing player risk promptly.
PlaySignal employs a traffic-light system featuring green, amber, and red signals to steer player conduct and indicate when behaviors start to enter higher-risk areas. The platform seeks to minimize avoidable exclusions by offering operators enhanced visibility of rising risks, while simultaneously giving players more understanding of how their actions are evaluated.
Leveraging behavioural analytics, PlaySignal tracks player actions during gameplay and displays information as distinct signals. This allows teams to act earlier and react more appropriately as risk evolves.
The product connects with current operator systems to assist responsible gaming, CRM, and compliance teams by providing a unified view of activities, encouraging a more uniform strategy among teams as regulatory demands grow in important markets.
Building on his time at Optimove, where he collaborated with operators on segmentation, retention, and user engagement, Gehlot recognized a demand for innovative tools to enhance player protection as regulatory and tax pressures mount in regulated markets.
The company launched PlaySignal at ICE earlier this year, where it was a contender in the Innovators Challenge, and initiated talks with operators in various markets. The initial launch will concentrate on the UK prior to global expansion.
Alec Gehlot, Chief Executive Officer at PlaySignal, said: “Regulation and taxation are only moving in one direction, and operators need new tools to adapt. Player protection can no longer be treated as a compliance obligation; it has to become a competitive differentiator.
“Regulated operators are under real pressure, particularly in the UK, and we believe giving them earlier visibility of risk is essential not just for protection, but for long-term sustainability.”
The post PlaySignal Debuts: Alec Gehlot’s New Sophisticated Responsible Gaming Platform appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Compliance Updates
BGC Response to Government Plans to Stop Premier League Clubs Accepting Sponsorship from Gambling Operators Not Holding a UK Licence
The Betting and Gaming Council (BGC) strongly supports government plans to ban Premier League clubs from accepting sponsorships from gambling operators lacking a UK licence.
A Betting and Gaming Council Spokesperson said: “The Betting and Gaming Council welcomes the Government’s plan to act to stop Premier League clubs accepting sponsorship from gambling operators that do not hold a UK licence.
“Culture Secretary Lisa Nandy is right that gambling companies without a UK licence should be banned from sponsoring Premier League clubs and should go further to prevent these harmful illegal companies from sponsoring any sport in the UK.
“At a time when the regulated sector is facing significantly higher taxation and ever tighter regulation while reducing advertising spend, it is more important than ever that firm action is taken against the growing harmful black market.
“Licensed members of the Betting and Gaming Council are regulated in Britain and follow strict rules on consumer protection, safer gambling and robust financial safeguards. Whereas, the illegal, harmful black market operators do not. They undermine player protections, avoid taxes, ignore safer gambling standards and put consumers at serious risk.
“We support action that protects fans, upholds standards and keeps customers safe within the regulated market.”
The post BGC Response to Government Plans to Stop Premier League Clubs Accepting Sponsorship from Gambling Operators Not Holding a UK Licence appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Australia
Tabcorp Pays $158,400 Penalty for Taking Illegal In-Play Sports Bets
Tabcorp Holdings Limited (Tabcorp) has paid a $158,400 penalty for taking online in-play sports bets, which is illegal in Australia.
An Australian Communications and Media Authority (ACMA) investigation found Tabcorp accepted 426 in-play bets across 32 tennis matches between February 2024 and June 2025.
Online in-play betting, wagers made on a sporting event after it has commenced, is prohibited in Australia under the Interactive Gambling Act 2001 (IGA).
The online in-play sports bets that were accepted in breach of the IGA were voided by Tabcorp and the bets were refunded.
The ACMA accepted the evidence from Tabcorp that the breaches occurred due to systems and communication issues with its third-party provider.
ACMA member Carolyn Lidgerwood said this is the third time since 2021 that Tabcorp has breached the in-play betting rules.
“The law is clear and wagering services must have processes in place to prevent illegal in-play bets from being accepted,” Ms Lidgerwood said.
“While we understand that most wagering operators rely on third-party providers to close betting on sporting events, they cannot outsource their legal responsibilities.
“The length of time it took Tabcorp to identify and then fix the problem was concerning and we expect Tabcorp to do better in the future,” Ms Lidgerwood said.
In addition to the financial penalty, Tabcorp has entered into a comprehensive enforceable undertaking requiring the company to undertake a review of its systems and processes relating to the closing of betting on tennis matches and to report regularly to the ACMA.
The post Tabcorp Pays $158,400 Penalty for Taking Illegal In-Play Sports Bets appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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