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French Gaming Market Insights & Forecast Report 2020-2024: Focus on Lottery, VLT Machines, Sports Betting, Horse Race, Table Games & Poker
The “French Gaming Market (Lottery, VLT Machines, Sports Betting, Horse Race, Table Games & Poker): Insights & Forecast with Potential Impact of COVID-19 (2020-2024)” report has been added to ResearchAndMarkets.com’s offering.
The French gaming market is estimated to reach US$13.16 billion in 2024, growing at a CAGR of 2.29% for the period spanning from 2020 to 2024.
The factors such as rising number of smartphone users, increasing demand for internet of things, strong mobile gaming growth, growth of sports events and growing online sports betting are expected to drive the market.
However, growth of the industry will be challenged by stringent government regulations, security issues and high tax rates. A few notable trends include a growing number of online women gamblers, changing consumer gambling habits, increasing use of virtual money, adoption of VR and AR technologies and use of AI technology.
The French gaming market is segmented into lottery, VLT machines, sports betting, horse race betting, table games and poker. The French gaming market is highly dominated by lottery owing to growing interest, and the rising number of dual-income households.
The French gaming market is expected to grow in future due to rising expenditure on entertainment means, growing mobile gaming and increasing adoption of digital gaming. Sports betting represents the fastest growing market for gaming with an increase in sports tournaments and rising number of online sports competitions in the form of video gaming.
Scope of the report:
- The report provides a comprehensive analysis of French gaming market, segmented into, lottery, VLT machines, sports betting, horse race betting, table games and poker.
- The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
- The competitive landscape of the market, along with the company profiles of leading players (GVC Holdings Plc, FDJ and Kindred Group Plc) are also presented in detail.
Key Target Audience:
- Gaming Companies
- End Users
- Consulting Firms
- Investment Banks
- Government Bodies & Regulating Authorities
Key Topics Covered:
1. Introduction
1.1 Gaming
1.2 Types of Gaming
1.3 Gaming Regulations in France
1.4 France Vs Other European Countries
2. Impact of COVID-19
2.1 Online GGR Growth
2.2 Online Growth by Product
3. French Gaming Market Analysis
3.1 French Gaming Market by Revenue
3.2 French Gaming Market Forecast by Revenue
3.3 French Gaming Market by Segment
3.3.1 France Lottery Market by Revenue
3.3.2 France Lottery Market Forecast by Revenue
3.3.3 France VLT Machine Market by Revenue
3.3.4 France VLT Machine Market Forecast by Revenue
3.3.5 France Sport Betting Market by Revenue
3.3.6 France Sport Betting Market Forecast by Revenue
3.3.7 France Sports Betting Market Mix
3.3.8 France Online Sport Betting Market Breakdown
3.3.9 France Horse Race Betting Market by Revenue
3.3.10 France Horse Race Betting Market Forecast by Revenue
3.3.11 France Poker Market by Revenue
3.3.12 France Poker Market Forecast by Revenue
4. Market Dynamics
4.1 Growth Drivers
4.1.1 Rising Number of Smartphone Users
4.1.2 Growing Online Sports Betting
4.1.3 Increasing Demand for Internet of Things (IoT)
4.1.4 Strong Mobile Gaming Growth
4.1.5 Growth of Sports Events
4.2 Key Trends & Developments
4.2.1 Growing Number of Online Women Gamblers
4.2.2 Changing Consumer Gambling Habits
4.2.3 Increasing Use of Virtual Money
4.2.4 Adoption of VR and AR Technologies
4.2.5 Use of AI Technology
4.3 Challenges
4.3.1 Stringent Government Regulations
4.3.2 Security Issues
4.3.3 High Tax Rates
5. Competitive Landscape
5.1 French Market
5.1.1 Key Players – Revenue Comparison
5.1.2 Key Players – Market Cap Comparison
5.1.3 Key Players- Online Sports Betting
6. Company Profiles
6.1 GVC Holdings Plc
6.1.1 Business Overview
6.1.2 Financial Overview
6.1.3 Business Strategies
6.2 FDJ
6.3 Kindred Group Plc.
For more information about this report visit https://www.researchandmarkets.com/r/n94o0l
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GGPoker
GGPoker adds Action Voice packs featuring Doyle Brunson and other pros
New software option replaces standard table announcements across cash games, tournaments and formats including All-In or Fold and Spin & Gold.
GGPoker on July 9, 2026 announced Action Voice, a new software feature that lets players replace standard table announcements with voice packs recorded by poker personalities, including Doyle Brunson.
The initial lineup named by the operator includes ten-time WSOP bracelet winner Doyle Brunson, Daniel Negreanu, Michael “The Grinder” Mizrachi and Kevin Martin, with additional voices “to be confirmed in the near future.”
Action Voice is available now across GGPoker’s product offering, including cash games, tournaments and formats such as All-In or Fold and Spin & Gold. Players can select voice packs in the desktop client via ‘My Page’ and then ‘My Action Voice’.
“Doyle Brunson may not be at the tables in the way that he used to, but his voice still can be,” said Sarne Lightman, Managing Director of GGPoker. “Action Voice is our way of keeping the legends who built this game part of the everyday experience – right alongside the players carrying it forward today, like Daniel and Michael. It’s a unique and fun new element to our software, and we can’t wait to reveal the rest of the lineup soon.”
GGPoker said more Action Voice packs will be announced in the coming weeks as it rolls out the full roster.
The post GGPoker adds Action Voice packs featuring Doyle Brunson and other pros appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
Action Voice
The Godfather Of Poker Returns To The Table: Doyle Brunson’s Voice Comes To GGPoker
GGPoker introduces Action Voice, letting players hear poker icons – including Doyle Brunson, Daniel Negreanu, Michael “The Grinder” Mizrachi and more – call their action at the tables
GGPoker, the World’s Biggest Poker Room, today unveiled Action Voice, a unique feature that gives players the option to replace GGPoker’s standard table announcements with those voiced by some of poker’s most iconic figures. For the first time, players can bet, raise, call, and fold to the voice of ten-time WSOP bracelet winner and back-to-back Main Event champion Doyle Brunson – alongside a growing roster of legends including Daniel Negreanu, Michael “The Grinder” Mizrachi, Kevin Martin, and additional names to be confirmed in the near future.
Action Voice is now available to all GGPoker players, who can select their preferred voice pack in the GGPoker software and hear it call their action while playing their favorite GGPoker games, including cash games, tournaments, and exclusive formats such as All-In or Fold and Spin & Gold.
“Doyle Brunson may not be at the tables in the way that he used to, but his voice still can be,” said Sarne Lightman, Managing Director of GGPoker. “Action Voice is our way of keeping the legends who built this game part of the everyday experience – right alongside the players carrying it forward today, like Daniel and Michael. It’s a unique and fun new element to our software, and we can’t wait to reveal the rest of the lineup soon.”
To select a new voice from within the desktop software, click on ‘My Page’, then ‘My Action Voice’. Choose your preferred voice by selecting the avatar, click ‘Apply’ and you are ready to hit the tables!
Additional voices will be revealed in the coming weeks as GGPoker rolls out the full Action Voice roster.
The post The Godfather Of Poker Returns To The Table: Doyle Brunson’s Voice Comes To GGPoker appeared first on Americas iGaming & Sports Betting News.
Haaland
International bettors back Haaland’s Norway to beat England in World Cup Quarter Final Clash
Kaizen Gaming shares Betano users’ predictions on teams heading to the World Cup semi-finals
As the World Cup moves into the last eight stage, Kaizen Gaming unveils exclusive proprietary data from its Betano platform, which reveals Argentina, Norway, Spain and France as the most backed teams by users globally to progress into the semi-finals.
Predicting the teams to qualify to the semi-finals (selections from the “To Qualify” market):
- Norway backed by 75% of users to qualify over England
- Argentina favoured by 80% of users to win over Switzerland
- Spain narrowly predicted to come out on top over Belgium with 55% of users’ bets
- France has been selected by 67% of users to pass through Morocco
With regards to two of the biggest surprises of the tournament this far, Brazil’s defeat to Norway and Germany’s elimination by Paraguay, it seems that for Betano users the shock wasn’t that big. In fact, 42% of users had seen Paraguay’s qualification coming, and 45% had predicted Norway getting through Brazil to reach the quarterfinals.
*The data shared has been extracted on the morning of July 8, 2026 from across 18 markets, excluding the UK. The international data sources may vary according to betting option availability per market.
The post International bettors back Haaland’s Norway to beat England in World Cup Quarter Final Clash appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
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