eSports
6 Highest-Paying Esports Games Of 2020 So Far

Despite the world grinding to a halt, esports continues to thrive.
In 2019, global revenue from esports topped $1billion and with the popularity of competitive increasing, gamers and sponsors continue to see the benefits.
But, what about during a pandemic?
Though many big tournaments have been cancelled, the gaming goes on at home and viewing figures are rising each month.
New research from esports betting company Unikrn has revealed the biggest esports of 2020 so far by prize money won**.
1. DOTA 2
Prize money (2020): $6,000,000
Tournaments: 54
Average prize: $111,111
Prize money (all-time): $224,300,000
The highest-paid game in esports continues to lead the way when it comes to prize money in 2020.
Last year, the game offloaded $52million in prize money with The International 2019 contributing to $34.3million of that.
Winning team OG picked up $15.6million between their five members, each taking home more than Tiger Woods at the 2019 Masters ($2.07million)
2. CS:GO
Prize money (2020): $4,900,000
Tournaments: 96
Average prize: $51,042
Prize money (all-time): $96,200,000
The most active game in 2020, CS:GO has had tournaments going out almost every week.
Since the start of the year, the average number of Twitch viewers watching streamers and matches has almost tripled from 45,000 viewers in January to 120,000 viewers in April.
3. Rainbow Six Siege
Prize money (2020): $4,000,000
Tournaments: 18
Average prize: $222,222
Prize money (all-time): $12,100,000
This year’s Six Invitational 2020 in February saw a $3million prize pot, higher than any previous year.
Despite being released in 2015, Rainbow Six Siege’s popularity continues to grow.
As of this month, the game has surpassed 60 millions players worldwide.
4. League of Legends
Prize money (2020): $2,900,000
Tournaments: 26
Average prize: $111,538
Prize money (all-time): $75,600,000
The real-time strategy game developed by Riot Games is the fourth highest-paying game in history with over $75million in prize money.
The publisher announced last month that it was having to cancel this year’s Mid-Season Invitational (MSI), the game’s second largest international annual event.
However, fans will be excited for the start of the LPL that begins this weekend.
5. Rocket League
Prize money (2020): $1,500,000
Tournaments: 17
Average prize: $88,235
Prize money (all-time): $8,900,000
Rocket League has recently stepped into the mainstream with the BBC broadcasting the European Spring Series last month.
Previously, Season 9 of the Rocket League Championship Series (RLCS) saw almost $1million paid out across the tournament from February to April.
6. PlayerUnknown’s Battlegrounds (PUBG)
Prize money (2020): $1,500,000
Tournaments: 21
Average prize: $71,429
Prize money (all-time): $22,000,000
Another esport that has had to cancel a big tournament. In PUBG’s case, the PGS 2020 in Berlin was set to go ahead in April.
The creators have since committed to hosting four events around the world in 2020 as long as it adheres to government advice.
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A spokesperson for Unikrn said: “Postponing The International 2020 was the responsible choice from Valve, and it is only making this event larger and more anticipated.
“In the first 24 hours, The International compendium earned $24,000,000 from fans supporting the event, putting it on pace to be the largest esports prize in history.
“This enthusiasm isn’t unique to DOTA 2. Esports are continuing to accelerate in popularity, especially during these unprecedented times.”
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** Statistics taken from www.esportsearnings.com (does not include charitable prize money, salaries, earning reductions)
HIGHEST-PAYING ESPORTS OF 2020 (BY PRIZE MONEY)
2020 prize money | No. of tournaments | Average prize money | |
Game | |||
DOTA2 | $6,000,000 | 54 | $111,111 |
CS:GO | $4,900,000 | 96 | $51,042 |
Rainbow Six: Siege | $4,000,000 | 18 | $222,222 |
League of Legends | $2,900,000 | 26 | $111,538 |
Rocket League | $1,500,000 | 17 | $88,235 |
PUBG | $1,500,000 | 21 | $71,429 |
Hearthstone | $1,200,000 | 8 | $150,000 |
Magic The Gathering | $1,100,000 | 1 | $1,100,000 |
Call of Duty: Modern Warfare | $1,100,000 | 19 | $57,895 |
Arena of Valor | $827,000 | 2 | $413,500 |
HIGHEST-PAYING ESPORTS OF ALL-TIME (BY PRIZE MONEY)
Total Prize Money | 2020 prize money | No. of tournaments | Average prize money | |
Game | ||||
DOTA2 | $224,300,000 | $6,000,000 | 54 | $111,111 |
CS:GO | $96,200,000 | $4,900,000 | 96 | $51,042 |
Fortnite | $85,300,000 | $600,000 | 3 | $200,000 |
League of Legends | $75,600,000 | $2,900,000 | 26 | $111,538 |
Starcraft | $32,800,000 | $500,000 | 46 | $10,870 |
PLAYERUNKNOWN | $22,000,000 | $1,500,000 | 21 | $71,429 |
Overwatch | $21,700,000 | $12,000 | 2 | $6,000 |
Hearthstone | $21,200,000 | $1,200,000 | 8 | $150,000 |
Heroes of Storm | $18,100,000 | $4,000 | 1 | $4,000 |
Arena of Valor | $14,600,000 | $827,000 | 2 | $413,500 |
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eSports
DaNiAL, Tejas to Represent India at Prestigious WAVES Esports Championship Starting May 1

Danial âDaNiALâ Patel and Tejaskumar Hasmukhbhai Bhoi will represent Team India at the prestigious WAVES Esports Championship (WESC), organised by the Esports Federation of India (ESFI), in Mumbaiâs Jio Convention Centre from May 1. The duo will clash against players from five foreign countries in the International leg after emerging victorious in the fiercely contested India leg of WESC 2025, which saw the top Phase winners battle it out for national supremacy.
From a field of over 35,000 participants, the Indian leg brought together the top eight players in two titlesâeFootball and World Cricket Championship 3âfrom the four WESC 2025 phases. In an intense showdown, DaNiAL clinched the top spot in eFootball while Tejas outperformed his peers in WCC3. In the international leg, DaNiAL will face opponents from Malaysia, Laos, and Thailand in eFootball, while Tejas will compete against representatives from Nepal and Sri Lanka in WCC3.
Speaking on the occasion, ESFI President, Mr Lokesh Suji, said: âI am incredibly proud of DaNiAL and Tejas for earning the honour of representing India at the inaugural WAVES Esports Summit. WAVES has been instrumental in unearthing talent from every corner of the country. Their qualification reflects the rising calibre of Indian esports, and Iâm confident theyâll make the nation proud on the international stage.â
Esports holds a significant place within the AVGC-XR pillar of the WAVES Summit, recognising the burgeoning gaming and competitive video gaming scene in India. This dynamic segment benefits from the global Summitâs impressive scale, anticipating over 5,000 delegates from 100 countries and the participation of more than 750 creators.
Amidst this vibrant setting, DaNiAL and Tejas will be honored with the WAVES Trophy on May 4, celebrating their triumph in the Indian leg. Joining them in recognition will be Love Sharma and Pappu Kumar Priyedarshiâwho secured second and third place in WCC3âalong with Akash Rudro Dhar and Pawan Kampelli, who rounded out the podium in eFootball. The overall international champions will be honoured with WESC Medals at the Creatosphere Award Ceremony on May 4.
On his triumph in the Indian leg and his preparations ahead, DaNiAL said: âIâm incredibly proud of this victoryâitâs a testament to the hard work, discipline, and support from everyone around me. Winning here is just the beginning, and Iâm excited to take this momentum into the international stage. My preparation for the international leg will be even more intense. Iâll be analyzing top players, refining my strategies, and staying mentally and physically sharp. This next step is huge, and Iâm committed to giving it everything I have.â
Speaking on his qualification and the chance to represent India, Tejas said: âI feel very proud about qualifying for the finals in the waves. I will try to accept the opportunity that I have got to bring glory to India, and I will try my best to bring the trophy to India. I am ready for the finals. The preparations are intense. I will come back after winning.â
As the governing body for esports in India, ESFI has been instrumental in shaping the countryâs competitive gaming landscape. With a track record that includes the Asian Games and the Commonwealth Esports Championship, and affiliations with leading global bodies, ESFI now proudly hosts WESC as part of its commitment to putting India on the international esports map.
The post DaNiAL, Tejas to Represent India at Prestigious WAVES Esports Championship Starting May 1 appeared first on European Gaming Industry News.
eSports
Esports World Cup Foundation Launches âMusic of EWCâ Initiative with Recording at Legendary Abbey Road Studios to Connect Esports Fans Around the World Through the Power of Music

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The Esports World Cup Foundation (EWCF) announced the launch of âMusic of EWC,â a new initiative that will create an original musical identity for the Esports World Cup 2025, the worldâs largest esports and gaming festival, set to return to Riyadh, Saudi Arabia, from July 7 through August 24. The multi-stage program kicked off on Sunday, April 27, with the recording of a four-track music suite at the legendary Abbey Road Studios featuring original compositions by acclaimed music development collectives 2WEI and Hollywood Scoring.
The EWCF now invites the global music community to take part in shaping the sound of the EWC 2025 through an open competition on Audiotool, a leading cloud-based music creation platform. Two winning tracks will be selected and added to the official EWC music suite, joining the professional works recorded at Abbey Road. The full soundtrack will be featured across tournament broadcasts, on-site events, and digital content during the seven-week event this summer. The inaugural EWC 2024 recorded over 250 million hours watched, reaching more than 500 million viewers and welcomed 2.6 million visitors to Riyadhâs Boulevard City.
âAt its core, the Esports World Cup is about community â a global platform that connects people and elevates talent in all forms,â said Mike McCabe, Chief Operating Officer, Esports World Cup Foundation. âMusic of EWC is a natural extension of that purpose, built on the same passion, creativity, and collaboration that define gaming and competition. Music and esports both bring people together, they let us feel the same rhythm, the same energy, wherever we are. With Music of EWC, weâre creating our own voice, sharing a universal language that tells the story of our sport and defines the role of esports in global culture.â
Studio One at Abbey Road, the birthplace of iconic albums for Pink Floyd, Adele and more; films such as Star Wars, Avengers: Endgame, Across The Spiderverse, and games such as Halo, Call of Duty, Final Fantasy, World of Warcraft, and more, hosted the initial recording session, bringing together two of gamingâs most respected music collaborators. 2WEI, known for producing some of the most popular anthems in League of Legends, and campaigns for Assassinâs Creed Shadows and Call of Duty, and Hollywood Scoring, recognized for its work on the Star Wars films, Riot Gamesâ Arcane, and Disney Parks, will each contribute two original tracks to anchor the suite.
âMusic of EWCâ marks the beginning of a long-term investment by EWCF in music as a universal language that elevates the storytelling, emotion, and drama of competition. By combining professionally recorded music at one of the most iconic studios in the world with community-created works, the EWCF is building a new platform that celebrates the evolving sound of esports and helps shape the cultural identity of the Esports World Cup.
In addition, to support emerging talent from across the globe, two winning tracks from the Audiotool competition will be selected by industry judges to join the suite and debut during the Esports World Cup this summer. The winners will also receive 25 limited-edition vinyls of their track and a one-year LANDR Studio subscription âan opportunity that could launch careers in gaming and entertainment. Submissions must be original, under a Creative Commons license, and are open until 8 June 2025 at ewc.audiotool.com.
âPartnering with the Esports World Cup, the worldâs biggest esports and gaming festival, is a unique opportunity to spotlight new talent on a global stage,â said Andreas Jacobi, CEO of Audiotool. âTogether with EWCF, weâre proud to help emerging artists bring their music into esports â a space thatâs rapidly reshaping the future of entertainment â and share their work with a global audience as part of a cultural moment that connects creativity, community, and competition.â
The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Club Champion. The tournamentâs unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esportsâ best teams, players and games under one banner in the largest-ever celebration of esports.
The post Esports World Cup Foundation Launches âMusic of EWCâ Initiative with Recording at Legendary Abbey Road Studios to Connect Esports Fans Around the World Through the Power of Music appeared first on European Gaming Industry News.
eSports
BETBY EXPANDS E-SIM GAME PORTFOLIO WITH NEW eSOCCER AND eFIGHTING TITLES

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BETBY, the premium sportsbook supplier, has expanded its proprietary esports feed, BETBY Games, with the launch of two new e-sims inspired by some of the most popular titles in global gaming: FIFAâs Penalty Shootout and Mortal Kombat 11. With these additions, the BETBY Games portfolio now includes 16 titles, offering expanded betting opportunities for operators and players.
The latest releases further reinforce BETBYâs two core esports verticals â eSoccer and eFighting â and reflect the companyâs ongoing commitment to delivering diverse and engaging betting content. The football-themed title introduces fast-paced gameplay, with each match lasting less than 3 minutes, and includes three leagues based on the World Cup, Spanish La Liga, and Brazilian SĂ©rie A. Featuring over 15 betting markets in a classic format of 5 shots for each team, this addition brings 30,000 matches per month to the BETBY Games feed, all designed to run with low margins and high engagement.
The second release draws from the iconic world of arcade-style fighting games, offering dynamic player-versus-player action in a Best-of-3 (BO3) format with each match also taking less than 3 minutes. Featuring more than 15 markets and three ongoing tournaments â Elements and Forces, Power and Royalty, and Technology and Chaos â this title equals the football counterpart delivering another 30,000 monthly matches to the platform.
With these new launches, BETBY Games now boasts 70+ tournaments, 350+ betting markets, and supports over 300,000 live matches every month, cementing its position as one of the most comprehensive and high-frequency esports betting solutions in the industry.
Kirill Nekrasov, Head of Sportsbook Product at BETBY, commented: âThe launch of these new titles showcases our commitment to evolving the BETBY Games offering and delivering esports content that resonates with players worldwide. By drawing inspiration from globally recognized franchises, we create products that are both familiar and optimized for high-frequency betting environments. This approach enables operators to expand their portfolios and gives players even more excitement and engagement.â
This launch follows the recent success of BETBY Games, which was awarded Best Esports Product 2025 at the SiGMA Americas Awards. This achievement underscores BETBYâs strategic focus on redefining the esports betting experience through unmatched flexibility, deep customization, and exceptional engagement for both operators and players.
The post BETBY EXPANDS E-SIM GAME PORTFOLIO WITH NEW eSOCCER AND eFIGHTING TITLES appeared first on European Gaming Industry News.
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