Gaming
Current Games Activates the Nitro on Neon-Soaked Arcade Combat Racer: Cyber Clutch: Hot Import Nights

Current Games, a new name in indie publishing, based in the Netherlands, announced that it has assumed publishing rights for Cyber Clutch: Hot Import Nights, a heart-stopping, breakneck combat racing game, soaked in a neon lit future where speed and survival are the only routes to success!
A thrilling arcade style experience, Cyber Clutch: Hot Import Nights was first launched in Early Access on Steam in 2024, building a loyal community of dedicated fans passionate in seeing the game succeed. Current Games have heard the call and have spent a considerable amount of time diligently working under the hood, implementing a host of game-changing upgrades, delivering a fully revamped, nitro-powered experience, worthy of the Hot Import Nights (HIN) brand.
With the major update due to go live on July 24th 2025, speed demons are in for the ride of their lives as Cyber Clutch: Hot Import Nights power-ups on Steam, as well as launching on PlayStation®5, Xbox Series X|S and Epic Games® Store!
Make no mistake, this is no mere tweak, from July 24th, a whole host of surprises await fans of the game and newcomers alike. Some of the changes include:
- An all-new sprawling racing track to discover and master
- More cars mean more fun! Discover your favourite vehicles and race like your life depends on it!
- Major balancing changes based on extensive community feedback
- A new single player career mode with championship races
- Overall improvements to the game’s experience and stability
In taking over publishing for Cyber Clutch: Hot Import Nights Current Games is keen to emphasise their commitment to engaging with and supporting the community. Planned initiatives arriving soon include the reactivation of the games’ Reddit account, a new Discord server and a planned playtest scheduled for pre-launch.
In Cyber Clutch: Hot Import Nights, street legends are built after dark, as gamers brave enough to face the neon-soaked streets of the future, race, fight, and ultimately conquer with up to eight players competing head-to-head in a fight to survive and pass the winning line alive.
Each chariot in Cyber Clutch: Hot Import Nights is equipped with an arsenal of outlandish offensive and defensive weapons, enabling players to outmanoeuvre and outgun their opponents as they speed towards victory. Choose from a diverse range of customizable vehicles across three weight classes, each with distinct advantages. Lightweight vehicles boast speed but sacrifice defence, while heavyweight vehicles offer greater protection at the cost of agility. Weapons can be charged through pickups or by executing perfect drifts, adding a strategic layer to the high-speed action.
Accessible yet challenging, easy to play, impossible to put down, ruthlessly hard to master and never anything less than exhilarating, Cyber Clutch: Hot Import Nights is racing like you’ve never experienced before!
Roderick Roode, CEO of Current Games commented on the major upgrade and console release of Cyber Clutch: Hot Import Nights, “We are honoured to assume publishing rights for Cyber Clutch and determined to give this high-impact combat racing experience the love, attention and polish it deserves. Cyber Clutch has attracted a loyal audience in the year since launch, but we know the game is destined for even bigger things, and we’re thrilled to finally deliver a fully levelled-up experience, which we’re convinced will delight combat racing fans. In addition, we’re excited to bring the full Cyber Clutch experience to more gamers than ever, releasing on PlayStation, Xbox and the Epic Game Store, and cannot wait to see players assume their position on the starting grid later this month.”
The post Current Games Activates the Nitro on Neon-Soaked Arcade Combat Racer: Cyber Clutch: Hot Import Nights appeared first on European Gaming Industry News.
155.io
155.io rolls out new chaos-fuelled game Survivor

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155.io, the live content studio built for a mobile-first world, has amped up the chaos in its live game portfolio with the launch of Survivor – a frenetic, last-marble-standing battle that turns physics into pure entertainment.
Brought to life from 155.io’s custom-built studio, Survivor sees 16 marbles begin on a plate that spins to make collisions in a mesmerising display of speed and chaos – ultimately leaving just one winner. Marbles are assigned to coloured teams with each featuring a different number of marbles, creating unique odds every round.
The mercurial white marble pays out over 15x, making every spin a heart-racing showdown. 155.io’s live portfolio of games stars ducks.io, Marbles.io and Stairpong.io. All of the games are recorded from a real-world studio, broadcast live, designed for the mobile user in mind.
155.io Founder and CEO Sam Jones commented: “Survivor strikes the perfect balance of real-world chaos, adrenaline, and intensity as players watch to see which marble outlasts the rest. It’s a fun, fresh twist on our original marbles game — one that players still love to this day. This is exactly what 155.io is about: simple, universal games brought to life with real-world action and designed for the next generation of players.”
The post 155.io rolls out new chaos-fuelled game Survivor appeared first on European Gaming Industry News.
Belatra
Belatra on target with debut crash game: Goose Boom Bang

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Belatra, a leading developer of innovative online slots, has set its sights on the crash game market with the launch of its hit new game, Goose Boom Bang.
Following 30 successful years of creating outstanding slot and instant games, Belatra has turned its sights on the crash game market. Goose Boom Bang stars a fearless goose whose explosive personality takes the game to new heights. As soon as the goose takes off, the multiplier begins to climb – from 1.01x up to an incredible 1000x. The longer the goose travels, the higher the potential reward.
As the journey gathers pace, the risk increases and at any moment the goose can be stopped in his tracks by a cunning Hunter, the swift Hawk, or the sly Crocodile. The prize returns to zero as soon as the goose is stopped by one of these protagonists. Players must decide the opportune moment to call time on the goose flight, but choose when to shoot and claim the winnings.
If the shot hits the mark, the bet is multiplied by the current multiplier, and the Goose drops to the water. Game round history is displayed at the top of the screen: green indicates a win, red – shows a loss. The Goose’s flight path continues to be shown even after the round, revealing how far it could have flown and the maximum possible winning total.
Misha Voinich, Head of Business Development at Belatra, commented: “Belatra has fired the starting gun on its crash game entry, bringing its signature style of humor, dynamic gameplay, and unique atmosphere. Players have the power to choose when to stop the Goose and secure the maximum multiplier before the Hunter, Hawk, or Crocodile ends the round for them!”
The post Belatra on target with debut crash game: Goose Boom Bang appeared first on European Gaming Industry News.
DreamHack
Controllers over Concerts: Gaming Festivals Beat Likes of Glastonbury for Gen’s Z and Alpha first festival experience of choice

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Gaming festivals are officially overtaking music as the first big cultural milestone outing for Britain’s youth. According to a new study by ESL FACEIT Group, 90% of UK teens say they are more likely to attend a gaming festival, such as DreamHack, before ever setting foot at a traditional music festival like Glastonbury, with 92% of 13-19 year olds actively preferring the prospect of going to a gaming festival experience over a musical one with their friends.
With 94% of Gen Alpha regularly playing video games, up 4% from Gen Z, gaming has become a central social and cultural outlet for young people worldwide*. This new research reveals that it now even surpasses music, with 91% of respondents saying gaming plays a bigger part in their young lives. The survey of 2,000 UK teens aged 13-19 was commissioned to celebrate the announcement of DreamHack Birmingham 2026, taking place in March next year at the prestigious NEC Birmingham venue.
With 43% of young people not allowed to attend their first music festival until the age of 18, more teenagers are experiencing their first ‘festival moment’ at a gaming event than ever before. On average, the study highlighted that teens are allowed to go to a gaming festival at just 14, with nearly half (49%) permitted before their 16th birthday. It’s no surprise then that 94% see attending a gaming festival with friends as a modern rite of passage, and 96% say they want to take part.
The phenomenal rise in interest in these gaming events is linked to the perception of safety: 97% of teens say they feel safer at a gaming festival, and their parents agree – 92% say they’d be more comfortable, and even prefer taking their children to a gaming festival over a music one.
Gaming stars are the new pop icons: 88% of teenagers say that famous gaming creators and professional esports players are just as important – if not more so – than top music artists. Half (50%) believe they hold equal status among their peers, while 38% place them above pop stars entirely. Their devotion runs deep too, with teens willing to travel up to 152 miles – the distance from Cardiff Castle to Kensington Palace – just to meet or watch their favourite pro gamer or streamer.
Top 10 ‘festival’ experiences young people look forward to:
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Hands-on gaming and participating in community tournaments – 53%
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Seeing celebrities and creators up close and meet & greets – 43%
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Watching favourite esports pros compete on stage – 32%
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Meeting / making new friends with people from across the country / world – 32%
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Sense of community / Finding communities – 23%
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Playtesting new and upcoming indie games – 22%
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Spending quality time with friends / creating memories with friends – 18%
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Being away from home – 11%
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Meeting online friends for the first time – 9%
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Discovering new talent – 8%
For female UK teenagers, gaming is also now taking centre stage. 84% of girls said gaming plays a bigger role in their daily lives than music, and while 55% have yet to attend a gaming festival, the appetite is clear – 93% would go given the chance. Safety and accessibility are key drivers: 84% believe their parents are more likely to let them attend a gaming festival over a music one, and 93% think their parents would feel more comfortable with that choice. Reflecting this, 95% of female teens say they would personally feel safer at a gaming festival, with 87% even preferring it outright to a music festival.
The research also uncovered why teens are turning to gaming festivals as their go-to social experiences, with music festivals increasingly out of reach. A striking 96% of UK teens believe music festivals are unaffordable for the average teen, who typically has just £197 of their own money, or £200 from their parents, to spend on tickets. As a result, teenagers report attending fewer than two music festivals on average. Teenagers in Wales and Scotland face significant differences in festival affordability. Welsh teens can contribute £142 on average towards tickets, with parents adding £130 – both well below the national average – while Scottish teens can put in £206 and receive £212 from parents. Cost remains a major barrier, with 100% of Welsh and 95% of Scottish teenagers saying music festival tickets are too expensive.
DreamHack Birmingham tickets start at £39.00 for a 3-day ticket during the first two weeks (will be priced from £59.00 thereafter) compared to over £373 for a single Glastonbury ticket.
Shahin Zarrabi, VP Festivals at ESL FACEIT Group said: “Gaming isn’t part of the culture; it is the culture. DreamHack Birmingham 2026 will be where the UK gaming community comes alive: safe, authentic, unforgettable. No mud-fields, no chasing influencers, no £300 wristbands. Just pure gaming.”
DreamHack Birmingham (March 27 – 29, 2026) will mark the festival’s first time in Birmingham, uniting gaming communities for three days of hands-on gaming, creator meet-ups, esports, cosplay, live entertainment, and playable moments. DreamHack is the world’s leading gaming lifestyle festival, bringing together all gaming communities to celebrate games and internet pop culture.
The post Controllers over Concerts: Gaming Festivals Beat Likes of Glastonbury for Gen’s Z and Alpha first festival experience of choice appeared first on European Gaming Industry News.
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