Canada
Gaming Poised to Continue Accelerated Growth According to Unity Gaming Report 2022
Unity, the world’s leading platform for creating and operating real-time 3D (RT3D) content, has released UnityGaming Report 2022. Pulling insights and data from Unity’s Create and Operate Solutions divisions, the report offers an extensive view on the state of gaming, revealing player behaviors throughout the pandemic and detailing trends propelling the industry’s growth.
The report highlights how gaming has brought people together and provided human connection in a time of distance and isolation. Unity’s data also shows that far from a “pandemic spike” the changes in the games industry appear to be long-lived and sustainable. In 2021, the number of people playing games is at far higher levels than they were pre-COVID and the industry has continued to step up to feed the demand.
Gaming is on track to reach over $300 billion by 2027. In 2021, the number of games made with Unity increased by 93%, and the number of new creators increased by 31%. Furthermore, players are spending more on games than ever before. The pandemic spike raised gaming revenue by 30% for games operated with Unity, and that bump is expected to stay.
“In the face of high player demand and even greater player expectations during these unique times, we have seen creators step up and deliver incredibly inspiring, creative, and innovative ways for people to engage and connect through gaming. This passion and resilience from our developer community fuels our commitment to make it as simple and as easy as possible for them to bring their vision to life. It remains our mission to equip developers of all sizes with everything they need to build, scale, and manage their games successfully,” said Ingrid Lestiyo, SVP & GM, Unity Operate Solutions.
“Whether from growth in established studios or from hobbyists making the leap to game development as a full-time gig, I am amazed at their sheer creativity as they bring their visions to life. We’re proud to be providing tools that help creators everywhere make great games,” said Marc Whitten, SVP & GM, Unity Create.
Key findings include:
- More creators are making more games – The production slump of the pandemic’s early phase is now far behind us. Mirroring other industry reports highlighting continued growth in the gaming sector, in 2021, the number of Unity creators increased 31% compared to 2020. Additionally, there were 93% more games made on the Unity platform in 2021 than in 2020.
- The demand for games remains high – The total number of daily active users (DAU) playing games rose from before the pandemic, reached a peak, then settled at far higher levels than before COVID began. PC/Console DAU has increased by 62% since the start of 2019, and mobile DAU has increased by 74%.
- The “pandemic spike” raised gaming revenue – and it’s here to stay – Gaming revenue grew by almost 30% for creators in 2021. Unlike sectors of the economy where pandemic bubbles have popped, the changes in gaming appear to be sustainable, bolstered by revenue growth in ad revenues and in-app purchase in the United States and Europe.
- As game development becomes more ambitious, creators are increasingly turning to third party solutions to stay competitive – Studios of all sizes are increasingly using a different mix of out-of-the-box solutions so they can free up resources to do what they do best: design great player experiences. Among enterprise creators, over 91% use player engagement and segmentation services, 88% use in-app purchase services, and 76% use analytic, authentication, and privacy services. Smaller studios use similar solutions but also invest heavily in ad monetization and user acquisition support.
The Gaming Report 2022 draws on fresh, original data from the 230,000 developers who make and operate over 750,000 games using the Unity Engine and the Unity Gaming Services portfolio of products. These powerful gaming solutions span mobile, PC, and console gaming, giving a unique view of the entire gaming industry. To provide a complete snapshot of the industry, this data is placed in context with information from outside reports and insights from creators.
Unity will be highlighting the trends outlined in this report alongside an array of in-person and online sessions at the 2022 Game Developers Conference from March 21–25, 2022 in San Francisco. Attendees will get an overview of all the latest Unity tools – many of which are interoperable with other game engines – to enable the success of our creators to deliver the best player experiences and build robust businesses. There will also be sessions where developers can get further insight into the trends, benchmark, behaviors, and analysis presented in the Gaming Report 2022. For more details on Unity at GDC 2022, visit unity.com/gdc.
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AGLC
Bede Gaming cleared for Alberta market entry
The Alberta Gaming, Liquor and Cannabis (AGLC) board has approved Bede Gaming as suitable to hold a conditional one-year iGaming Goods or Services Supplier licence, ahead of Alberta’s regulated gambling market opening later this year.
As one of the first international platform providers to gain regulatory approval, Bede Gaming is now positioned to offer its platform and services to operators targeting Alberta, unlocking new commercial opportunities as the province launches its regulated iGaming ecosystem.
Fully SOC 2 certified, Bede Gaming provides operators with a streamlined entry into the market. Its comprehensive in-house product suite, combined with over 150 third-party integrations, equips businesses with the tools to scale efficiently and sustainably while navigating a newly regulated environment.
Having opened registrations in January 2026, Alberta’s iGaming market is expected to follow a growth trajectory similar to Ontario’s regulated sector, making it an attractive destination for international operators. Bede is proud to be among the first licensed providers preparing for the province’s official market launch.
Colin Cole-Johnson, CEO of Bede Gaming, commented:
“Bede is thrilled to receive conditional regulatory approval to operate in Alberta, putting us in a strong position to support operators as they expand into the province.
“We have a long-standing commitment to the Canadian iGaming market, and this marks an exciting new chapter. Being one of the first applicants recognised by the regulator allows us to offer a truly localised service, and our SOC 2 certification ensures partners can launch quickly and confidently.”
The post Bede Gaming cleared for Alberta market entry appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
AGLC
Bede Gaming cleared for Alberta market entry
The Alberta Gaming, Liquor and Cannabis (AGLC) board has declared Bede Gaming suitable to hold a conditional one-year iGaming Goods or Services Supplier licence when the province opens its regulated gambling market later in the year.
As one of the first international platform providers to be granted approval from the regulator, Bede is now ready to offer its services to operators targeting Alberta when the newly-regulated province officially goes live, creating a range of commercial possibilities for the company moving forward.
Fully SOC 2 certified, the established software provider is well-equipped to help partners secure a quick and hassle-free entry into Alberta, and its suite of in-house products and 150+ third-party integrations provides the perfect toolset for businesses to scale both efficiently and sustainably.
Having begun accepting registrations in January 2026, Alberta is expected to see growth on par with the regulated Ontario iGaming market over the longer term, making it an enticing destination for international operators looking to expand their global outreach; and Bede is honoured to be among the first licensed providers in the run-up to the province officially opening for business.
Colin Cole-Johnson, Chief Executive Officer at Bede Gaming, said: “Bede is delighted to receive conditional regulatory approval to work in Alberta, putting us in a great position to support operators with their upcoming expansions in the province.
“We have a longstanding investment in the Canadian iGaming industry, and I’m eager for the exciting opportunities ahead in this new market. As one of the first applicants to be formally recognised by the regulator, Bede offers a truly localised service to its partners, and the fact that we’re SOC 2 certified will allow them to hit the ground running as soon as they’re ready to launch.”
The post Bede Gaming cleared for Alberta market entry appeared first on Americas iGaming & Sports Betting News.
AGCO
TitanPlay Highlights Responsible Gambling Approach in Platform Design
TitanPlay, a regulated iGaming operator in Ontario’s licensed market, announced its commitment to treating responsible gambling not as a compliance checkbox, but as a foundational principle embedded across all aspects of product design, marketing, and operations.
While Ontario’s regulatory framework — established by the Alcohol and Gaming Commission of Ontario (AGCO) and iGaming Ontario (iGO) — sets clear minimum standards for licensed operators, TitanPlay says it views those standards as a starting point for its broader responsible gambling framework.
“For us, responsible gambling is not an afterthought, but the foundation on which TitanPlay is built,” said the Chief Compliance Officer of TitanPlay.
Designing for Player Well-Being from Day One
TitanPlay evaluates every product feature through a player-protection lens at the development stage. The platform offers clear, accessible limit-setting tools for deposits, losses, and time — available at registration and adjustable within prescribed cooling-off periods. Players also benefit from prominent real-time displays of account activity, friction-based interventions such as time reminders and proactive check-ins when play patterns shift, and seamless access to self-exclusion options.
Data-Driven Safeguards
Rather than using behavioral analytics to maximize short-term spending, TitanPlay deploys data to identify potential indicators of risk. When patterns suggest a player may be experiencing harm, trained Responsible Gambling specialists engage proactively in a personalized and supportive way, connecting players with available tools and independent resources such as ConnexOntario. All customer-facing teams undergo ongoing training aligned with AGCO standards.
Marketing with Integrity
TitanPlay applies rigorous internal review processes to all advertising and promotional campaigns, going beyond Ontario’s standards prohibiting targeting of minors, misleading claims, and public advertising of inducements or bonuses. The company prioritizes transparency, age-gating, and responsible messaging to ensure entertainment is never misrepresented as a financial solution.
A Shared Responsibility Across the Organization
Responsible gambling at TitanPlay is owned across product, marketing, compliance, and leadership — influencing roadmap decisions, user interface design, customer communications, and executive strategy.
The post TitanPlay Highlights Responsible Gambling Approach in Platform Design appeared first on Americas iGaming & Sports Betting News.
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