Connect with us
MARE BALTICUM Gaming & TECH Summit 2024

Gaming

Red Bull Solo Q, the official 1v1 League of Legends tournament, is unveiled for 2022!

Published

on

Reading Time: 3 minutes

 

The official 1v1 League of Legends tournament returns! The world’s top amateur players will compete in a year of thrilling and unique action to showcase their ability and be crowned Red Bull Solo Q Champion.

  • Red Bull Solo Q 2022 kicks off in March with players competing to determine the best 1v1 League of Legends amateur in the world. The event adds a unique 1v1 twist to the traditional League of Legends format, where players win by securing First Blood, taking down the opponent’s tower, or reaching a 100-minion score to claim victory.
  • Red Bull Solo Q 2022 follows on from a successful 2021 season, which saw more than 55.000 registrations.
  • The competition will bring League of Legends fans champions and strategies that are unusual in 5v5 matches, adding to the excitement.
  • The circuit will feature more than 20 National and a number of International Qualifiers, giving competitors the opportunity to make it to the Red Bull Solo Q World Finals later this year and battle for bragging rights
  • AGON by AOC returns as the official Monitor Partner to equip players with high performance gaming monitors, ensuring exceptional visual clarity and ultra-high refresh rates.

 

Red Bull Solo Q, the official 1v1 League of Legends tournament, has revealed details of its 2022 return. National tournaments and International qualifiers kick off in March giving amateur players the opportunity to compete at the highest level and offering League of Legends fans a unique spectacle. The top players will compete at the Red Bull Solo Q World Finals later this year, battling for bragging rights as the world’s best amateur 1v1 League of Legends player.

Red Bull Solo Q adds a unique twist to traditional League of Legends play. The format consists of 1v1 duels, where the player must draw “First Blood,” take down the opponent’s tower, or reach a 100-minion score to claim victory. This format tests players in a completely different way than the traditional 5v5 and also gives fans the opportunity to see champions and strategies they may not otherwise. Red Bull Solo Q is built for players who want to develop their solo skills and fans looking for fast, high-intensity battles.

Advertisement

Red Bull Solo Q returns from a successful 2021 season, which saw more than 55.000 registrants compete across 33 different countries. The tournament is founded on giving solo amateur players the opportunity to showcase their abilities on the biggest of stages, against the best, while representing their country, and acting as a springboard for even greater League of Legends success.

The tournament circuit is kicking off in March, with national tournaments spread throughout the year and across 25 countries, alongside International Qualifiers in various regions giving players a second chance to progress. The champion of each event will earn the chance to reach the highest level of the competition, of the Red Bull Solo Q World Finals. The Red Bull Solo Q World Finals gives these players the biggest of stages to show their skills, following last year’s highlight event which took place live at BMW Welt in Munich. At this year’s Red Bull Solo Q World Finals players will battle for pride and notoriety, hoping to follow the footsteps of Red Bull Solo Q Champions who have continued their success in the League of Legends scene.

Each participating country will have multiple national qualifiers, taking place throughout the year. National qualifier winners will then head into a playoff stage that will crown one national champion. Players in the international qualifier will go through similar steps to identify those summoners that will head to the World Finals, where players from all over the world will battle for the title of Red Bull Solo Q 2022 champion, engraving their name in League of Legends history.

The 2021 Champion, Mads ‘Viggomopsen’ Mikkelsen, showcased his skills as he dominated the World Finals, taking viewers and commentators back with his prowess. Viggomopsen kicked off his journey with victory at the Danish National Qualifier, before dominating the Red Bull Solo Q World Finals and finishing with a tough but deserved victory in the final match against Arnas “arnax” Stepanauskas. Viggomopsen said of the event “I had actually planned to stop playing League of Legends for some time this year. But I think this tournament has shown me that I shouldn’t give up quite yet and that I can still pursue a great and hopefully fulfilling career in esports and League of Legends going forward. For the next year, my goal is to join a team in a European Regional League and hit Challenger again.”

To provide competitors with the very best equipment, Red Bull Solo Q has joined forces with AGON by AOC, the global leader in gaming monitors, as the Official Monitor Partner for the event, bringing exceptional visual clarity and ultra-high refresh rates to competitors.

Advertisement

 

Powered by WPeMatico

Continue Reading
Advertisement

Gaming

FANDOM EXPLORES THE GROWING IMPORTANCE OF GAMING & SELF-EXPRESSION IN 2024 INSIDE GAMING REPORT

Published

on

fandom-explores-the-growing-importance-of-gaming-&-self-expression-in-2024-inside-gaming-report

Study Provides New Insights Into How Brands Can Authentically Engage With Gamers to Help Them Express Their Best Selves Off-Screen.

KEY FINDINGS

Gaming has exploded over the past decade, becoming one of the most dynamic and expansive industries across the globe. Fandom, the world’s largest fan platform, dives into the heart of the gaming community to uncover the evolving motivations behind why people game in its 4th annual Inside Gaming report. The 2024 Inside Gaming report – a proprietary study coupled with Fandom’s first-party data from its 350 million monthly unique visitors, 45 million pages of content and 250k fan-powered wikis – captures a notable shift: gaming is increasingly seen as a means for personal expression, exploring one’s identity and providing empowerment and confidence in one’s real life.

Dominant Gaming Motivations

  • While stress relief remains the top reason people turn to games, a striking 46% of gamers list creation, imagination, and self-expression as their main motivations for gaming, up 10% from last year.

Influence on Gaming Habits

  • People who are gaming for self-expression, creation & imagination are 30% more likely to increase their gaming time, feeling more drawn to the gaming world than ever before.

Games Driving Self-Expression

  • 60% of gamers claim that self-expression through gameplay is more important to them than ever before. Titles like Minecraft, Fortnite, and Roblox lead in enabling personal expression through extensive customization options, open-world exploration, and other game updates

Exploring Gamer Identity

  • The report also highlights a significant gap between players’ in-game identities versus their real-life personas, with 80% of respondents feeling their gaming identity differs from their real-life identity.
  • However, half of respondents claim they’d prefer to be more like their in-game personality IRL and 72% would feel more favorably towards brands that help them achieve this.
  • This is especially true of 18-34 year olds, multicultural (specifically African American & Hispanic) audiences as well as women and non-binary audiences.

OPPORTUNITIES FOR MARKETERS

Emphasize Self-Expression:

  • Self-expression is a key driver for gaming engagement. In fact, 32% of gamers want their physical appearance to be more like their in-game appearance.
  • Brands that align with this motivation can enhance their connection with gamers. For example, this represents an opportunity for fashion & beauty brands to explore dedicated product extensions for gamers looking to explore this self-expression.

Create Brand Safe Spaces:

  • 64% believe that gaming communities are vital safe spaces where they can truly be themselves, presenting opportunities for brands to foster and cater to these communities.

Align with Gamers’ IRL Aspirations

  • Many gamers wish to integrate their gaming and real-life personas. Brands that help facilitate this integration can achieve deeper consumer relationships.
  • The study found that 48% of gamers want their IRL skills to be as strong as their gaming skills, opening up an opportunity for brands to explore how they can create ways to provide gamers with products that enhance IRL skills and provide a sense of accomplishment & achievement they get while playing.

 

“From character customization to cosplay and content creation, video games have empowered gamers to explore, express and enhance their identity – nearly two thirds of gamers claim it’s easier to be themselves with a controller in their hands,” said Stephanie Fried, CMO of Fandom. “With the growing significance of gaming as a means for self-expression and personal evolution, it’s crucial for brands to connect to these motivators to help players bring their gaming personas to life in the real world.”

For an interview with a Fandom executive to discuss the study in more detail, please contact Rachelle Savoia at [email protected].

Advertisement

Methodology:

Fandom surveyed 5,000 entertainment and gaming fans globally to understand the ever changing entertainment landscape. The insights from the study were joined with proprietary insights from Fandom’s first-party platform data of over 350MM users, 45MM content pages across 250K wikis.

 

Continue Reading

Gaming

Flexion Enters into Partnership with Jam City

Published

on

flexion-enters-into-partnership-with-jam-city
Reading Time: < 1 minute

 

Flexion, the games marketing company, has partnered with Jam City, a leading mobile entertainment company behind some of the world’s highest-grossing and most enduring mobile games, to bring a selection of the publisher’s best-in-class games to the Alternative App Stores: Amazon Appstore, Huawei App Gallery, Aptoide, ONE store, Samsung Galaxy Store, DT Hub and Xiaomi GetApps.

“We are always looking for new opportunities to build our network of global players, and Flexion is a proven partner that will help introduce our award-winning titles to new audiences in the alternative stores,” Curtis Barnes, Senior Director of Publishing Operations for Jam City, said.

“We’re all about helping developers like Jam City reach the full potential of their games. We’re delighted they have chosen us to add revenue and audiences for their games on the alternative app stores,” Jens Lauritzson, CEO of Flexion, said.

Advertisement

The post Flexion Enters into Partnership with Jam City appeared first on European Gaming Industry News.

Continue Reading

Gaming

Mobile Games Index: Analysis of 95M Game Interactions Reveals Shifting Engagement Trends, Available Now

Published

on

mobile-games-index:-analysis-of-95m-game-interactions-reveals-shifting-engagement-trends,-available-now
Reading Time: 2 minutes

 

The anticipated fourth edition of the annual Mobile Games Index, powered by adjoe and Statista, is now available.

The latest report offers a clear look into the current state of the mobile gaming sector, analyzing the past 12 months of the first-party data from 95 million app interactions across 27 million users. The MGI 2024 reveals what people choose to play on their mobile devices, filling the gap in industry knowledge and enabling game developers and user acquisition specialists to benchmark their products and ultimately target the right audiences with the right content.

Moving forward, it is up to the industry decision-makers to analyze the findings and promptly adapt to the newly-emerged engagement trends from MGI 2024, effectively engaging desired audiences.

Advertisement

A Peek at Shifting Engagement Trends to Capitalize on

Based on predictions from Statista, the overarching trend in the market is its robust growth with a forecasted expansion from $166.1 billion in 2024 to $227 billion by 2028.

Remarkably, Card games are expected to grow the most dramatically at 13.8% a year, nearly doubling their global revenue by 2028. Judging from the engagement charts of MGI 2024, the main driver of growth in this category is Solitaire games. The audience is showing a clear preference for Solitaire – these games hold 7 out of 10 positions in the top list of card games worldwide by time spent with titles from MobilityWare, Gimica, Scopely, and Playvalve, among others.

What allows the market to show revenue growth is the positive changes in global daily time spent. After the dip in engagement highlighted by the last year’s Index, adjoe confirms that average daily sessions have rebounded to 21.5 minutes from 17.3 minutes reported last year, marking a 22% increase.

The most engaged demographic of mobile gamers globally is the 40-49 age group, which has experienced a remarkable 33% increase in daily gaming time, now at 23 minutes daily. The strategies targeted at older demographics over the past 12 months can be deemed successful. However, this has led to a loss of focus on engaging Gen-Z, which has shown only modest growth in time spent.

The MGI also reveals that women are outpacing men in daily gaming time across most genres – as reported for the 4th edition in a row. This consistent and high performance makes the female audience a continuously safer bet when it comes to user targeting.

Advertisement

Another continued trend is the dominance of top publishers such as Supercell, Garena, King, and Playrix, while there’s still space to occupy for smaller publishers. For instance, ForgeGames tops the engagement charts with their game Special Forces Group 2 – capturing over 43 minutes of average daily engagement.

The insights continue in the MGI 2024, going granular to segment and visualize global mobile game engagement data from adjoe by genre, region, and demographic. At the same time, Statista’s extensive market research provides a macro-view of the current and future industry, offering figures for global downloads and revenues with forecasts extending to 2028.

Mobile Games Index 2024 Is Available in Open Access

The MGI 2024 goes deep below the surface of market data and creates a comprehensive snapshot of the mobile gaming industry today. Inside are

For developers and marketers, this report is the green light to benchmark performance against industry leaders and align their products with the rising expectations of mobile gamers. This comprehensive tool is now available for free to inform decision-making and help optimize strategies for short- and long-term actions.

The post Mobile Games Index: Analysis of 95M Game Interactions Reveals Shifting Engagement Trends, Available Now appeared first on European Gaming Industry News.

Advertisement
Continue Reading

Trending

Get it on Google Play

Fresh slot games releases by the top brands of the industry. We provide you with the latest news straight from the entertainment industries.

The platform also hosts industry-relevant webinars, and provides detailed reports, making it a one-stop resource for anyone seeking information about operators, suppliers, regulators, and professional services in the European gaming market. The portal's primary goal is to keep its extensive reader base updated on the latest happenings, trends, and developments within the gaming and gambling sector, with an emphasis on the European market while also covering pertinent global news. It's an indispensable resource for gaming professionals, operators, and enthusiasts alike.

Contact us: [email protected]

Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2024 - Recent Slot Releases is part of HIPTHER Agency. Registered in Romania under Proshirt SRL, Company number: 2134306, EU VAT ID: RO21343605. Office address: Blvd. 1 Decembrie 1918 nr.5, Targu Mures, Romania