Gaming
Paco Rabanne & Bidstack Emerge Victorious With VR Invictus Campaign Featuring Tim Howard

Paco Rabanne, the leading fashion house and fragrance brand, have partnered with Starcom Worldwide and Bidstack to launch a branded virtual reality challenge. The campaign features Tim Howard and the world’s leading VR platform for elite athletes, Rezzil, to promote Paco Rabanne’s iconic fragrance, Invictus.
As a fragrance, Invictus embodies power, heroism and a drive to win and the campaign provides a unique challenge that allows players to test their athletic ability and become the in-game hero. By partnering with Bidstack, and Tim Howard, an athlete that embodies those characteristics, Paco Rabanne has created a unique activation that converges the real world with the virtual world, bringing their brand to life for gamers.
The activation will see a branded ‘Reaction Wall’ challenge added to Rezzil’s Player 22 VR game. Players will have the opportunity to test their athletic merit and improve their throwing technique, vision, reaction speeds and heading ability in-game surrounded by virtual Invictus branding that blends in seamlessly with the training environment. Players can also win a signed jersey from Tim Howard and their own bottle of the fragrance by sharing their results on social media with the hashtag #InvictusInGameChallenge.
Bidstack, the leading in-game advertising technology platform, worked with human experience company Starcom Worldwide to develop the concept for the ‘Scent of Victory’ campaign. Player 22, which is available for VR gamers using Quest, Quest 2 and Oculus Touch devices, offered an entirely new touchpoint for Paco Rabanne. The partnership with Tim Howard helped to combine the concepts of a legendary champion from a real-life sporting context and converged that with the game’s virtual world creating an authentic and interactive experience for gamers.
It is the first time a fragrance has created a playable sporting challenge in a VR environment, which encapsulates the innovative approach Paco Rabanne is taking to reaching their target audience for the 2021 holiday and gift-giving season.
Of the campaign, Tim Howard said “I’m really excited to be a part of this partnership. I’m always looking for ways to encourage people to strive to be the best that they can be, in everything they do. Invictus, a fragrance for men, is designed for people who will take on any challenge and strive to be victorious. As a former athlete, that is a motto that I have lived by throughout my life and career.
Platforms like Rezzil that utilise technology for real-life conditioning and training through gamification are the future. It’s great to see companies like Paco Rabanne, Starcom and Bidstack help lead the charge in making this a reality and I’d like to thank them for inviting me to be a part of this project.”
Adam Fisher, Head of US Sales at Bidstack added “Paco Rabanne continues to be a fantastic partner of ours. We love collaborating with them and exploring new and innovative ways to reach consumers through gaming.
For a brand like Invictus that represents determination, athletic merit and a winning mentality, we felt that our partner Rezzil was a great fit. Their VR platform helps individuals improve their physical and cognitive abilities through a wide range of sports and the icing on the cake in this activation was getting the opportunity to collaborate with Tim Howard.
Tim is a hero and legend in the world of soccer and encapsulates everything that Invictus is about.”
Andy Etches, Founder and Director at Rezzil said “We’ve loved working with Paco Rabanne on this in-game activation for Invictus with Bidstack and Starcom Worldwide. As a platform designed to train elite athletes it was fantastic to be able to work with Tim and put his skills to the test with our in-game challenge.
Creating branded experiences like this within the metaverse offers a glimpse of the future potential for brands. Our aim is to deliver world class training games that improve fitness and reaction times whilst also delivering a great user experience. With this campaign we’re proud to have been able to deliver on our core product offering in a way that respects and enhances the player experience.”
About Bidstack
Bidstack is the leading in-game advertising and video game monetisation platform. Their sophisticated technology allows brands to serve advertisements into natural spaces within video games whilst protecting the gaming experience.
These branded experiences can vary from trackside banners and cityscape billboards to pitchside LED boards, skins or any other contextually relevant spaces within the metaverse.
The company has more than 80 staff across five international locations and is a public company listed on the London Stock Exchange.
About Starcom Worldwide
Starcom is the Human Experience Company. A world-renowned media communications agency, we harness the power of media, technology and data to create experiences people love and actions brands need.
With more than 7,000 employees worldwide, Starcom partners with the world’s leading marketers and new establishment brands, including Bank of America, Best Buy, Coca-Cola, Kellogg Company, KraftHeinz, Novartis, P&G, Samsung, Visa and more.
Starcom is part of Publicis Media within Publicis Groupe [Euronext Paris FR0000130577, CAC40], one of the world’s leading communications groups.
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Gaming
ExpressVPN Announces New Partnership with Riot Games

ExpressVPN, the global leader in consumer privacy and security, has announced a new partnership with video game developer, publisher and esports tournament organiser, Riot Games.
As a Summer Split Partner, ExpressVPN will sponsor the championship series taking place from August – September, culminating in this year’s League of Legends EMEA Championship (LEC) taking place at the Caja Mágica in Madrid. From September 26 to 28, the last standing and best teams from the Summer Split will battle in front of over 10,000 in-person spectators for the Summer Split Champion title and a chance to qualify for the 2025 World Championships – one of the most iconic esports competitions in the world.
Riot Games players will have access to a free 14-day trial of ExpressVPN, empowering gamers with advanced digital privacy and security. League of Legends players will also unlock Hextech Chests when they subscribe to ExpressVPN.
ExpressVPN works with all major gaming consoles, enabling gamers to protect their digital privacy and giving them access to a global network of server locations. ExpressVPN’s custom-built Lightway protocol is built with speed and performance in mind—ensuring protection against DDoS attacks and ISP throttling while allowing gamers to enjoy a fast and secure connection that helps them stay competitive.
Riot Games is one of the world’s leading video game developers and publishers, with its flagship game, League of Legends. The company also organises major esports Championships such as the League of Legends EMEA Championship (LEC) and World Championship.
Zac Eller, GM of Global Partnerships & Business Development at ExpressVPN, said: “For today’s gamers, privacy and performance go hand-in-hand. Whether it’s protecting against DDoS attacks, reducing ping, or unlocking global content, we’re here to help players compete at their best. Riot Games has built a world-class esports ecosystem, and we’re proud to work with them to ensure gamers have the tools they need to stay safe and secure online while supporting the League of Legends community.”
Charlie Allen, EMEA Director of Commercial Partnerships & Biz Dev at Riot Games, said: We’re always looking to collaborate with partners who understand our community and what matters to them. ExpressVPN gets that League of Legends and the LEC aren’t just about gameplay and high stakes, they’re about trust, stability, and showing up in the right way. This partnership isn’t just a logo on a screen; it’s about adding that final layer to elevate the fan experience, connecting two worlds in a way that feels natural and earned – it directly supports our community by helping protect their internet connection and security. Whether you’re grinding ranked, co-streaming the LEC, or traveling to a live event like the Summer Finals in Madrid, digital security matters. It’s a collaboration built not just around shared audiences, but shared values.”
The post ExpressVPN Announces New Partnership with Riot Games appeared first on European Gaming Industry News.
Clinton Sparks
Global Gaming League Launches New Era of Competitive Video Gaming with T-Pain vs. NE-YO Showdown and More

The Global Gaming League (GGL) announced its first season of year-around competitions titled SZN Zero. Backed by entertainment visionary Clinton Sparks and Grammy-winning artist and streaming icon T-Pain, the GGL is the first-of-its-kind, multi-title, live-action gaming entertainment league, where professional gamers, influencers, and casual players compete side-by-side in front of live audiences in Las Vegas and available globally on major platforms. Teams compete in popular game titles ranging from Call of Duty and Rocket League to Tetris and Street-Fighter.
Each event will feature two celebrity owned teams made up of four players each – high profile influencers, actors, athletes, artists, and both professional and casual gamers – facing off in four round matches covering four different genres. Superstar hosts and half time shows from major artists will turn up the entertainment factor. SZN Zero events will take place in Las Vegas, building up to a championship match in November live from the iconic Palms resort and casino, and the Global Gaming League will continue with SZN One in 2026.
SZN Zero’s first competition on August 23rd will feature T-Pain’s team Nappy Boy Grizzlies against three-time, Grammy award-winning hitmaker NE-YO and his Gentleman’s Gaming Team – finally facing off after months of social media trash talk and rivalry about who’s better at Tekken. The event will stream live on the GGL’s YouTube channel and other major platforms.
T-Pain, who is GGL’s Director of Strategy, was the league’s first team owner. NE-YO joins previously announced owners Flavor Flav and Bryce Hall along with Gillie Da Kid & Wallo.
“We wanted to build something that brought gamers from different backgrounds and cultures together in a unique way that was equally fun and competitive. With SZN Zero, we will introduce an authentic and relatable form of entertaining competition that will converge music, fashion, celebrity, and culture bringing the biggest form of entertainment in the world – video gaming – to the masses,” said Clinton Sparks, Founder and CEO of the Global Gaming League.
“Gaming is just as important as music or any other sport, to me. NE-YO had some words for me on socials, I heard enough of what he had to say and felt it was time to show him that I actually do this. But honestly I’m just ready to have some fun with my friend, because bottom line, that’s what gaming is all about. Now folks will just have to see what happens on August 23rd when we face off in Las Vegas at the GGL SZN Zero launch,” said T-Pain.
NE-YO responded: “Honestly, I was trying to connect with T-Pain to maybe be part of his team but when he kept blowing me off and then I saw that video of him talking about my lips, I decided the only way to get his attention would be to call him out. Now, we’ll see just how good he really is – or isn’t – when we go head to head.”
World-class Publishers such as Activision Blizzard, Bandai Namco, Capcom, EA, Tetris, and Ubisoft have all agreed to allow GGL to use some of the most popular and challenging games during SZN Zero, attracting a new audience and offering viewers a unique and compelling gaming experience. In addition to YouTube, the Global Gaming League SZN Zero will be available on other major streaming platforms in partnership with Dooya Media Group.
The post Global Gaming League Launches New Era of Competitive Video Gaming with T-Pain vs. NE-YO Showdown and More appeared first on Gaming and Gambling Industry in the Americas.
Gaming
SPRIBE Drops Aviator Challenges

The world’s number one crash game gets even more thrilling with the addition of Missions, Races and Tournaments
SPRIBE, the award-winning developer behind the original crash game, Aviator, has added another tool to the box with the launch of Challenges, bringing even more excitement, entertainment and competition to the experience.
Aviator Challenges allows operators to launch Missions, Races and Tournaments, forging an additional competitive layer and even more social interaction, while providing a fresh way for players to engage with the game, which is now played by more than 60 million people per month.
Missions see players complete a task before a set deadline, while Races are similar but with a limited prize pool up for grabs, creating a strong sense of FOMO while helping operators control promo budgets. Tournaments then take the classic and well-loved format.
SPRIBE gives operators full control over creating and running Aviator Challenges, and they can choose the type, timing, prize, names, descriptions, colours, and tasks for deep personalisation and granular localisation.
Aviator Challenges has debuted with operators in Africa and will be rolled out globally over the coming weeks and months. This will be followed by the launch of regional tournaments, which again will debut in Africa before being made available internationally.
The launch of Challenges will drive even greater engagement with Aviator, which currently sees players place more than 400,000 bets per minute across 5,500+ online casinos and sportsbooks worldwide.
Giorgi Tsutskiridze, CCO at SPRIBE, said: “Challenges take the Aviator experience to a whole other level for both players and operators.
“Those that have already embraced Challenges have seen an immediate, positive impact on player behaviour across core KPIs such as retention and bet numbers per player.
“To get the most out of Challenges, operators do need to be creative, especially when it comes to marketing support, segmentation, prize zones, rewards and tasks.
“But we have ensured Challenges have the flexibility to do this and a whole lot more.
“Aviator is already the number one crash game in the world with more than 60 million players a month, but with Challenges, we expect that number to climb ever higher.”
The post SPRIBE Drops Aviator Challenges appeared first on European Gaming Industry News.
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