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SPORT1 and Psyonix continue cooperation: The new season of the Rocket League Championship Series live on eSPORTS1 and eSportsONE

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The new season of the Rocket League Championship Series (RLCS) will be live on eSPORTS1 and the pan-European channel eSportsONE as well as selected events live on free-TV on SPORT1: Sport1 GmbH and video game developer Psyonix have extended their 2020 cooperation by one year. The deal was brokered by IMG and includes platform-neutral rights to the Rocket League Championship Series for the pan-European area. RLCS Season 2021-22 kicked off on October 15 with the first regional tournament for North America. From October 22 to October 24, the first regional for Europe will now take place, which eSPORTS1 and eSportsONE will broadcast live daily from 5:00 p.m. The decisive matches can also be seen on Sunday live from 8:00 p.m. on SPORT1 on free-TV. Just like last year, selected events of the top-class tournament series will also be shown live on free-TV on SPORT1.

This is how the Rocket League Championship Series 2021-22 works

In Rocket League, players try to get a ball into the opponent’s goal using rocket-powered cars. Launched in 2016, the Rocket League Championship Series (RLCS) pits the world’s best teams against each other in this esports title. Since last season, the tournament series has been divided into three sections: “Fall”, “Winter”, and “Spring”, each of which includes three regional events for North America and Europe as well as a major tournament. At the end of the season, the best Rocket League team in the world will be crowned in the Rocket League World Championship. 

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eSPORTS1 and the pan-European channel eSportsONE will accompany the entire 2021-22 season of the Rocket League Championship Series live. After the season opener last weekend, the EU Regional 1 of the first stage of the season “Fall” is now scheduled from Friday, October 22, to Sunday, October 24, which eSPORTS1 and eSportsONE will broadcast live daily from 5:00 p.m. The decisive matches can also be seen on Sunday live from 8:00 p.m. on SPORT1 on free-TV. The commentators are Pascal Schuster, Florian Merz, Jonas Schaffrick and Fabian Sieroka (see overview for exact line-up). The first seasonal section’s two other Regionals in North America and Europe will take place at the end of October and in November. The first Major event is currently scheduled for December 8-12. Selected events will also be shown live on SPORT1 on free-TV.

The next broadcasts of the Rocket League Championship Series 2021-22 on the SPORT1 platforms:

Plattform

Tag, Datum

Uhrzeit

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Rocket League

Info

eSPORTS1

eSportsONE

Friday, October 22

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5:00 p.m. live

RLCS Fall Split 21/22

EU Regional 1, day 1

Commentators: Pascal Schuster, Florian Merz

eSPORTS1

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eSportsONE

Saturday, October 23

5:00 p.m. live

RLCS Fall Split 21/22

EU Regional 1, day 2

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Commentators: Pascal Schuster, Jonas Schaffrick

SPORT1

eSPORTS1

eSportsONE

Sunday, October 24

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8:00 p.m. (live entry)

5:00 p.m. live

RLCS Fall Split 21/22

EU Regional 1, day 3

Commentators: Fabian Sieroka, Jonas Schaffrick

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eSPORTS1

eSportsONE

Friday, October 29

7:00 p.m. live

RLCS Fall Split 21/22

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NA Regional 2, Tag 1

 

eSPORTS1

eSportsONE

Saturday, October 30

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7:00 p.m. live

RLCS Fall Split 21/22

NA Regional 2, Tag 2

Commentators: Pascal Schuster, Jonas Schaffrick

SPORT1

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eSPORTS1

eSportsONE

Sunday, October 31

7:30 p.m (live entry)

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6:00 p.m. live

RLCS Fall Split 21/22

NA Regional 2, Tag 3

Commentators: Pascal Schuster, Jonas Schaffrick

 

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Esportes Gaming Brasil certified as Great Place To Work®

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 Esportes Gaming Brasil, the owner of Onabet and Esportes da Sorte, has been certified as a Great Place To Work®. The recognition – a global reference in people management and organizational climate – highlights the company’s efforts in promoting a positive environment, with development, well-being and inclusion initiatives aligned with the needs of its approximately 600 employees.

The GPTW survey assesses employee perceptions across five pillars – credibility, respect, impartiality, pride and camaraderie. For Sophia Serak, Director of People, participating in the assessment was essential to identify strengths and opportunities for improvement. “We want to be more than a workplace: we’ve created a framework for everyone to develop and feel valued. The certificate proves we are on the right path and motivates us to evolve further”, says the executive.

More than just a welcoming environment, Grupo Esportes Gaming Brasil has built a space where everyone has the freedom to be themselves, clarity about where they can go, and real support to grow. An environment where values such as trust, listening, and collaboration are at the heart of decisions — from the selection process to the choice of leaders.

In 2024, the group accelerated its mission to strengthen leadership, with training, assessments linked to values and programs offering regular management training. More than 60 leaders participated in development paths and initiatives such as “Impulso EGB” — an educational incentive program that subsidizes technical courses and specializations for employees.

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Trust is the foundation of Esportes Gaming Brasil’s culture. It manifests itself in small gestures, spontaneous feedback, the freedom to propose new ideas and the construction of real bonds between people. The company invests in inclusive communication, active listening and collective actions that strengthen the sense of belonging — such as themed parties, recognition rituals and direct chats with leadership.

The post Esportes Gaming Brasil certified as Great Place To Work® appeared first on Gaming and Gambling Industry in the Americas.

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Cristiano Ronaldo Named Global Ambassador of the Esports World Cup 2025

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The Esports World Cup Foundation (EWCF) today announced that Cristiano Ronaldo, one of the most celebrated athletes of all time, has been appointed as the Global Ambassador of the Esports World Cup 2025 (EWC), further solidifying EWC’s position as one of the world’s most prestigious sporting events.

Ronaldo’s appointment marks a defining milestone for the Esports World Cup and signals the continued rise of competitive gaming as a global sport. A five-time Ballon d’Or winner and a symbol of elite performance, Ronaldo brings a powerful presence and cultural resonance that transcends traditional sports, helping connect millions of fans to the next generation of esports athletes.

“Cristiano Ronaldo connects generations — from lifelong football fans to today’s emerging competitors,” said Ralf Reichert, CEO of the Esports World Cup Foundation. “His pursuit of greatness mirrors the spirit of the Esports World Cup: the biggest stage for the best players. As Global Ambassador, he bridges traditional sport and competitive gaming, helping spotlight the next generation of athletes competing for global glory. We’re humbled to have the greatest of all time stand with us in this moment for esports.”

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Ronaldo has already played a formative role in the evolution of the Esports World Cup. He participated in the global announcement of the creation of EWC in 2023 and attended last summer’s Closing Ceremony in Riyadh, where he celebrated Team Falcons’ historic Club Championship win. With unmatched reach and fan engagement across every major platform, Ronaldo has helped elevate EWC’s profile since its inception.

As Global Ambassador, Ronaldo will headline the tournament’s global campaign leading up to and throughout the seven-week competition and festival in Riyadh. He also stars as a playable character in FATAL FURY: City of the Wolves, one of the 25 tournament titles in this year’s Esports World Cup games lineup. With a social media following of over one billion, Ronaldo’s voice will help bring the tournament to new audiences, and introduce the next generation of fans to the elite players of competitive gaming.

Ronaldo’s participation will also highlight the Esports World Cup’s 2025 creative theme, “Rise Above,” a campaign celebrating unlocking human potential, pushing the boundaries and going beyond the norms in the pursuit of greatness — values exemplified by Ronaldo and mirrored by the athletes competing across 25 tournaments this summer.

“Sport is always evolving – and esports is one more frontier,” said Ronaldo. “The commitment, drive, talent, and intensity I have been able to see in esports athletes is no different from what I’ve experienced on the pitch. I’m proud to stand alongside these competitors and be part of a global event that’s inspiring a new generation.”

The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.

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The EWC 2025 will feature 2,000 elite players and 200 Clubs from more than 100 countries, competing in 25 tournaments across 24 games for a record-breaking $70+ million prize pool. Tickets are now available at esportsworldcup.com.

To learn more about EWC, visit esportsworldcup.com and follow Esports World Cup Foundation on LinkedIn. “Esports World Cup: Level Up,” a five-part docuseries directed by Emmy winner R.J. Cutler that chronicles the inaugural EWC, is now streaming exclusively on Prime Video with new episodes released weekly.

The post Cristiano Ronaldo Named Global Ambassador of the Esports World Cup 2025 appeared first on European Gaming Industry News.

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GRID Launches GRID Insights: Real-Time AI Context for Esports Tournaments

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GRID, an in-game data infrastructure platform trusted by the leading game publishers and sportsbooks, has unveiled GRID Insights — a new AI-driven product delivering real-time, predictive context to live esports broadcasts and betting experiences.

GRID Insights transforms raw gameplay data into dynamic, predictive insights in milliseconds — surfacing real-time narratives like player streaks, weapon stats and record chases, all tailored to the stream’s brand and audience.

“With GRID Insights, we’re building the storytelling engine of live esports, powered entirely by official data. We use official in-game data and real-time pipelines to generate predictions, contextual stats, and behavioral patterns that previously required an analyst team. Now it’s automated and scalable, enabling our partners to create more immersive, informative, and engaging experiences that today’s digital-native audiences expect,” said Moritz Maurer, CEO of GRID.

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Thanks to GRID’s deep partnerships with top game publishers and tournament organisers, Insights is built on structured, official data, enhanced by large language models (LLMs) and available via plug-and-play SDKs or APIs. The product supports major esports titles including CS2, Dota 2, League of Legends and VALORANT, with full customisation across branding and output formats.

GRID Insights made its live debut during the Champion of Champions Tour Season 3 (CS2), with broader adoption already underway. Among early adopters is the European Pro League (EPL), now integrating GRID Insights into its tournament broadcasts.

“GRID Insights is a game-changer for how fans engage with the action. At EPL, we’re always looking for new ways to elevate the viewer experience—and with GRID Insights, the instant, story-driven context keeps fans both informed and immersed. Whether you’re a dedicated follower or a casual viewer, it makes every moment more exciting,” said Oleksii Krasnikov, CEO of EPL.

The post GRID Launches GRID Insights: Real-Time AI Context for Esports Tournaments appeared first on European Gaming Industry News.

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