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Google Play Best of 2020 Awards’ declares World Cricket Championship 3 as winner

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 Prior to this, the WCC franchise has been featured in Google Editor’s Choice and Google’s Best of Games

World Cricket Championship 3 (WCC 3), the third edition of the award winning cricket gaming franchise, by Next Wave Multimedia Pvt. Ltd., a subsidiary of Nazara Technologies Ltd., today won the ‘Google Play Best of 2020 award’ in the ‘Users’ Choice’ category. Earlier this year, the second edition, WCC 2, won the AatmaNirbhar Bharat App Innovation Challenge conducted by the Government of India.

The ‘Google Play Best of 2020 Awards’ are bestowed upon the most voted apps in different categories on the Google Play Store. The voting process took place on Google Play Store between 10 to 23 November this year with WCC3 being declared a winner on 30 November, 2020.

The WCC franchise crossed 143+ million downloads globally since its inception. As live cricket came to a grinding halt during the pandemic, this ‘Made in India’ game franchise gave players a taste of the sport and got more than 22 million downloads between February and August, 2020. Alongside this, it also recently witnessed more than 100% growth in-app purchases  between February to November 2020.

Commenting on the victory, Next Wave Multimedia Pvt. Ltd.’s Co-founder and CEO P.R. Rajendran said, “We are absolutely elated by this recognition and would like to credit the fans of WCC for this feat! Being a fan driven game, we plan to continue to innovate and usher more features and engage even more players. WCC is the longest running mobile cricket gaming franchise from India and we’re thrilled that the recently launched third edition of the game was the only cricket game to make it to the top 10 list of nominations in this category, this year. This award is dedicated to all the WCC fans out there!”

The recently launched third edition of WCC has been infused with a host of innovative and engaging features which aims to provide an immersive gaming experience to the players. The game also includes a comprehensive career mode set across 3 brackets, 25 series, and 400+ matches with a built-in challenging performance decision system which determines your rise in ranks starting from a local club to the national or international level. The much-awaited Women’s Cricket mode which is a tribute to the changing face of women’s cricket across the globe, is also a part of the latest edition.

To add a dash of extra realism, the game has further been polished with simulation of actual cricket, updated gameplay features like brand new controls, animations, real-time motions of athletes and professional cricketers, bilingual commentary by professional cricketers such as Aakash Chopra and Matthew Hayden and much more.

This latest award for the franchise will add to the list of previously garnered awards including Google Editor’s Choice (2016-2020). WCC2 has also been listed as Google’s Best of Games in 2015, 2016 & 2017 and Apple’s Best of Games 2016, 2017 & 2018.

Furthermore, the cricket game has also been featured among the Top 10 Games for Monthly Active Users by the App Annie Report for 3 years in a row (2016-2018) and was also listed under Top 10 games by time spent in Android & IOS by App Annie 2016 report.

The game is available on Google Play and App Store.

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2026 SPiCE South Asia Awards

QTech Games wins Innovation of the Year at the 2026 SPiCE South Asia Awards

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QTech Games, the leading game aggregator for emerging markets, has been named Innovation of the Year 2026 at the prestigious SPiCE South Asia Awards, held at the iconic Shangri-La Colombo in Sri Lanka, overcoming strong regional competition.

The award celebrates the South Asian iGaming innovator that has demonstrated groundbreaking technological innovation, delivering tailored solutions over the past 12 months while excelling in user engagement and sustained growth.

QTech’s recognition follows the successful launch of QTech Hybrid, a platform that enables players to seamlessly transition between retail and digital gaming environments. The solution combines QTech Games’ AI-powered casino lobby, QTech Play, with a retail management system and a state-of-the-art Agent Management System (AMS), allowing operators to scale brick-and-mortar operations online. QTech Hybrid represents a next-generation omnichannel solution, bridging the gap between physical and digital casino experiences.

“We’re thrilled to be recognised for Innovation of the Year in South Asia,” said Philip Doftvik, CEO of QTech Games.
“This award reflects the collective effort of our team and our network of innovative suppliers. From QTech Hybrid to QTechLabs and our Value Added Services, we continue to deliver solutions that drive revenue and engagement for our partners worldwide.

“Being acknowledged for our innovation, market impact, and operational results validates our strategic direction. It underscores QTech’s commitment to setting the gold standard in emerging markets and shaping the future of online casino gaming across Asia and beyond.”

With this accolade, QTech Games reinforces its position as a pioneer in emerging market aggregation, demonstrating that innovative technology and omnichannel solutions are key to scaling operations and enhancing player experiences across the globe.

The post QTech Games wins Innovation of the Year at the 2026 SPiCE South Asia Awards appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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GLI Becomes the First Company Accredited by PAGCOR to Test and Certify iGaming Platforms in the Philippines

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Gaming Laboratories International (GLI) has been named an Independent Testing Laboratory (ITL) by the Philippine Amusement and Gaming Corporation (PAGCOR). GLI is the first gaming testing company to achieve the accreditation and is now authorised to test and certify iGaming platforms in the Philippines.

GLI will bring its global and unsurpassed expertise to the Philippines, helping to ensure PAGCOR meets its policy and regulatory objectives as set out in its rules. GLI’s presence and its GLI-19 Standard will also help suppliers who wish to successfully and compliantly enter the marketplace.

Submissions will be tested against “GLI Standard Series GLI-19: Standards for Interactive Gaming Systems,” which has been widely accepted and adopted by jurisdictions around the world.

PAGCOR Chairman and CEO Alejandro H. Tengco said: “Regulated gaming markets ensure a safer and more sustainable gaming industry for all to participate in. A regulated market enables compliance to responsible gaming standards and the provision of tax revenue for reinvestment back into the community. PAGCOR now requires all iGaming B2B suppliers operating in the Philippines to be accredited to ensure they comply to the rigorous requirements needed to protect iGaming players. We are pleased to acknowledge GLI as the first testing and game certification provider to be accredited in the Philippines under this new framework. GLI is a global leader in regulatory advisory, iGaming and EGM testing / certification, and data security.”

GLI President and CEO James R. Maida said: “We are grateful to PAGCOR Chairman and CEO Alejandro H. Tengco and to the entire PAGCOR team for the trust they continue to place in GLI. Under the Chairman’s skillful leadership, the market in the Philippines has improved steadily, and we are honored to be the first company to be accredited for iGaming testing and certification, and we look forward to working side- by-side with PAGCOR to meet their policy objectives.”

The post GLI Becomes the First Company Accredited by PAGCOR to Test and Certify iGaming Platforms in the Philippines appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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Team India and Türkiye Win Gold at the Global Esports Games Mumbai

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Team India and Türkiye won Gold at the Global Esports Games Mumbai, delivering electrifying performances in front of a packed arena and thousands more tuning in online worldwide. India’s Anuhith Gosala edged Kazakhstan 3–2 in a thrilling Clash Royale Grand Final, while Türkiye secured a commanding 3–1 victory over Mongolia in the Dota 2 Grand Final. With a Gold in Clash Royale and a Bronze in Dota 2, Team India was crowned Overall Champion.

India stormed into the Clash Royale Grand Final with a 2–1 win over the USA in a tense lower bracket decider, setting up a rematch with Kazakhstan. Having fallen 0–2 in the upper bracket, India turned the tables when it mattered most, as Anuhith Gosala delivered a clutch performance to seal a dramatic 3–2 victory and the Gold medal.

In Dota 2, Team India secured Bronze after falling to Mongolia in the lower bracket. Mongolia advanced to the Grand Final, where Türkiye asserted its dominance with a composed 3–1 victory to take the title.

Sharing his thoughts on the victory, Team India’s Clash Royale gold medallist, Anuhith Gosala, said: “This moment is surreal. To win the Grand Finals here in India, in front of a home crowd, makes it even more emotional. The preparation was relentless, the pressure was intense, and every match tested my limits—but that’s what makes this victory so special. Hearing the cheers, feeling that energy, and lifting this title for the country is an indescribable pride. This is for India, and for everyone who believes in us. I hope this win inspires many others to follow in our path.”

Sir Paul J. Foster, President & CEO, Global Esports Federation, said: “As the Global Esports Games Mumbai comes to a close, we celebrate not only the incredible performances of our athletes, but the spirit of unity and connection that defines our global community. Mumbai has delivered exceptional energy, passion, and hospitality, reinforcing our belief that esports transcends borders and brings the world together. We are deeply grateful to our partners in India for setting a new benchmark for excellence—and we now look ahead with excitement to Los Angeles, where this journey continues on an even greater stage.”

Shripad Ashtekar, Founder of Eflag Corp, said: “Over the past few days, we have witnessed not just world-class competition, but the coming together of talent, innovation, and community on a truly global stage. We hope to keep delivering such platforms and strong foundations for future growth by unlocking new opportunities for Indian players, creators, and the broader AVGC ecosystem. We are proud to have played a key role and look forward to building on this momentum in the years ahead.”

Organized by the Global Esports Federation in partnership with Eflag Corp, with the support of Maharashtra Tourism, the Global Esports Games Mumbai was inaugurated by the Hon’ble Chief Minister of Maharashtra, Shri Devendra Fadnavis. Over four days, Mumbai welcomed 48 elite athletes from 19 countries, emerging from a global field of 78 nations in the Regional Qualifiers.

The post Team India and Türkiye Win Gold at the Global Esports Games Mumbai appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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