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The ANJ publishes the results of the online gambling market for the 2nd quarter of 2020: the sectors are very differently impacted by the COVID crisis

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In the 2nd quarter of 2020, the online gambling market recorded a decrease of 6% of its GGR[1] and a decrease in active player accounts of 9%. It is the sports betting sector that has been the most affected by the effects of the health crisis with a decrease of 56% of its GGR. Conversely, the poker and, to a lesser extent, horseracing betting segments recorded a sharp increase of their GGR.

The lockdown (from 16 March to 10 May) was particularly handicapping for operators, who recorded a decrease of 24% over the period compared to 2019.

However, despite this health crisis, the GGR of the legal online market reached 758 million euros over the first 6 months of the year, an increase of 8% compared to the first half of 2019.

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The collapse of online sports betting : -56% of the GGR

The online sports betting segment is generally the most dynamic part of the online gambling market. On the flip side of this trend, the sports betting offer for the quarter was profoundly altered by the massive cancellations or the delayed recovery of sporting events. With this reduction of the supply, and in order to support the market, the ARJEL Board authorized the add of 7 competitions to the list of sporting events, allowing them for sports betting in France (Australian football, 1st Australian soccer league, Hungarian football cup, 1st South Korea and China football leagues, baseball in Korea and hockey in Belarus).

These new competitions, while meeting ARJEL’s requirements regarding the fight against sports manipulation, have made it possible for operators to maintain a sports betting offer throughout the period of suspension of major competitions. All in all, operators’ GGR in the sports betting market amounted to 94 million euros in the second quarter, a decrease of 56% compared to 2019. The decline in operators’ turnover fell to 87% over the lockdown period.

As a result of this unprecedented situation, the number of active player accounts fell by 36%, albeit at a slower pace than the decrease of the GGR. The average spending per active player account over the quarter[2] amounted to 86€ compared to 126 € in Q2 2019 (-32%).

While operators had planned to make a significant marketing effort for EURO 2020, they sharply reduced their sports betting advertising spending during the 2nd quarter of 2020[3] in response to the decline in their activity.

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The results provided by the FDJ demonstrate similar difficulties in the sports betting segment. The monopoly recorded indeed a decrease of 39% in sports betting stakes, all channels combined, in the first semester and up to around 61% in the second quarter alone.

An increase of online horseracing betting: +33% of the GGR

The horseracing betting offer was significantly affected this quarter following the interruption of French horseraces until 11 May 2020. However, the bets recorded during this period increased by 16%, in particular thanks to the maintenance and additions of foreign horseraces to the French horseraces betting calendar, approved by the Ministry of Agriculture and Food after an informal advice from ARJEL[4]. The increase of horseracing stakes is also due to the shift of some sports bettors to horseracing betting during the period. As soon as French races resumed, the market recorded an increase of the number of players, that accelerated the growth of the stakes over the quarter.

The online horseracing betting market activity is once again growing at a rate not observed since the market opened in 2010. The players’ stakes reached 362 million euros this quarter, up 35% compared to the second quarter of 2019. This volume of stakes also corresponds to the highest level generated over a quarter. At the same time, the GGR of the quarter increased by 88 million euros in proportions almost similar to stakes (+ 33%), its highest level since the opening of the market.

The PMU, operator under exclusive rights regarding offline horseracing betting, reported a decrease of 31% of the stakes in the 1st half of the year, all channels combined. However, business results improved at the end of the semester, thanks to the gradual reopening of points of sale and racecourses.

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The booming of online poker: +126% of the GGR

The lockdown period has been very advantageous to the online poker segment. The popularity for this activity has led to the recruitment of many new players. As a result, nearly 1.100.000 active player accounts (APAs) participated in online poker games during the quarter, an increase of 68% relative to last year.

As a result, the poker GGR reached 142 million euros in the second quarter, its biggest result for a quarter and 44 million higher than the GGR of the first quarter of 2020. The growth of the poker GGR is of 126% compared to Q2 2020, which corresponds to the most significant increase recorded over a quarter.

This growth is due both to an increase in the number of active players (+ 68% compared to Q2 2019) and to the intensification of gambling. The average spending per active player account thus increased sharply in Q2 2020 (+ 34%), reaching € 134 compared to € 99 in Q2 2019.

The ANJ in brief

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The “Pacte” Act and the ordinance of October 2, 2019 reforming the regulation of gambling have set up a new gambling regulatory authority (ANJ). It follows ARJEL with a significantly extended regulatory scope and enhanced powers.

 

The ANJ is now responsible for all components of the legal gambling market, both online andoffline:

  • online games that ARJEL regulated, such as sports betting and horse racing betting and poker offered by the 14 licensed operators ;
  • all the games of La Française des Jeux or the PMU sold in physical points of sale or online;
  • 237 racecourses;
  • 202 casinos, with the exception of anti-money laundering issues and the integrity of the games offered, which remain under the responsibility of the Ministry of Home Affairs.

 

Methodology

The following elements have been compiled using data provided by licensed online gambling and betting operators on a weekly and quarterly basis. The ANJ communications take account of statistical confidentiality. It cannot publish information relating to the activity of monopoly markets (FDJ and PMU) other than that already disclosed by operators under exclusive rights.

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Gaming

THE BATTLE OF POLYTOPIA ANNOUNCES GLOBAL WORLD CHAMPIONSHIPS WITH $10,000 PRIZE POOL

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia has today announced The Polytopia World Championship with a prize pool of $10,000 USD and a live final broadcast from Stockholm.

The Polytopia World Championship is set to launch this fall, uniting players from across the globe in an epic showdown of fast-paced strategic mastery. The tournament will be themed to Battle of the Tribes. Players will choose to compete with one of Polytopia’s 12 in-game tribes; each with a unique regional theme and skillset.

The tournament will begin with open qualifiers, giving everyone a chance to prove themselves. From there, players will advance through tribe-specific playoffs and head-to-head elimination rounds, each match bringing them one step closer to glory.

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The top six players will earn a spot in the live finals in Stockholm on December 6: an in-person event streamed online for fans worldwide. In addition to live commentary of the tournament, the fan event will also provide behind-the-scenes content from the Midjiwan team.

The winner will be awarded a prize pool of $10,000; making this tournament the biggest competitive event in The Battle of Polytopia’s nine year history.

Christian Lovstedt, CEO of Midjiwan AB, commented: “This marks a major new step for Polytopia’s competitive scene, featuring a fresh tournament format and enhanced broadcasting that makes it even more exciting for viewers to watch, learn, and get inspired by the world’s top players.“

The matches will be played on the Polytopia Official Space on the Challengermode esports Platform.

The planned dates are:

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September:

  • Sep 13–14

  • Sep 20–21

  • Sep 27–28

October:

  • Oct 4–5

  • Oct 11–12

  • Oct 18–19

November:

  • Oct 25–26

  • Nov 1–2

  • Nov 8–9

Nov 22–23

  • Faceoff

  • Final Qualifier

Dec 6

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  • World Championship Live Event

The post THE BATTLE OF POLYTOPIA ANNOUNCES GLOBAL WORLD CHAMPIONSHIPS WITH $10,000 PRIZE POOL appeared first on European Gaming Industry News.

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Electrifying twist on the traditional Roulette

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SA Gaming is thrilled to announce the launch of Ultra Roulette! It is a thrilling new twist on traditional Roulette! Instead of giving a fixed payout like traditional Roulette offers, Ultra Roulette gives random numbers each round with “Ultra” bonus multipliers!

Ultra Roulette uses a single-zero Roulette, and comes with all available bet options offered in traditional Roulette – Split Bets, Street Bets, Corner Bets, etc. The biggest twist comes when the betting time ends – 1 to 5 random numbers will be assigned with a special multiplier known as an “Ultra” bonus multiplier, ranging from 50x to 1,000x – applied to straight bets only. This is truly a breathtaking experience as the payout is known after the countdown ends, giving unprecedented fun and excitement!

The post Electrifying twist on the traditional Roulette appeared first on European Gaming Industry News.

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Baltics

HIPTHER Community Voices: Interview with the CEO and co-founder of Nordcurrent Victoria Trofimova

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In this edition of HIPTHER Community Voices, we talk with Victoria Trofimova, the CEO and co-founder of Nordcurrent, the biggest game studio to come out of Lithuania and the Baltics. Since starting the company in 2002, Victoria has led Nordcurrent from a small team to an international gaming success story — all without external funding.

She shares how key decisions like focusing on mobile games, building a diverse team, and staying true to their creative vision helped shape Nordcurrent’s growth. We also dive into how she’s helping put the Baltics on the global gaming map, supporting young talent, and what advice she has for the next generation of women leaders in tech.

 

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Nordcurrent has grown into a Baltic powerhouse since its  founding in 2002. What were some of the pivotal moments that  shaped the studio’s identity and success—especially as a bootstrapped company?

One key moment was our decision to focus fully on mobile gaming early on. That shift, around 2010, allowed us to scale globally with titles like Cooking Fever, which became a long-term success story. Another pivotal step was building and retaining in-house capabilities, from development to marketing, while staying self-funded. Being bootstrapped taught us discipline, resilience, and how to make bold yet thoughtful decisions without external pressure.

 

You’ve scaled a 360-person team across multiple countries.  What have been the biggest challenges—and advantages—of  growing Nordcurrent without external funding?

The biggest challenge has been growth pacing. We had to build sustainably, without shortcuts. But that’s also been our advantage; we’ve kept creative control, built long-term trust with our team, and stayed focused on profitability and product quality. It’s a different rhythm, one that favors deep thinking over hype.

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Diversity in gaming is still lagging behind. What concrete steps has Nordcurrent taken to drive inclusion, and how do you embed this into studio culture, hiring, and leadership?

We don’t overcomplicate it, we hire the best people who want to build great games with us. We don’t separate or label by gender, background, or title. If someone brings talent, drive, and a collaborative mindset, they belong here. That approach has naturally led to a diverse team, including strong female leadership across departments. We focus on creating an environment where everyone is treated equally, trusted, and heard.

 

You’ve spoken about attracting global talent to Lithuania and the Baltics. What makes the region appealing—and what misconceptions do you often have to overcome when recruiting internationally?

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The Baltics offer a great work-life balance, strong tech ecosystems, and a tight-knit creative scene. But we still need to overcome outdated perceptions; for example, that it’s cold, isolated, or lacking opportunity. The truth is, Vilnius and other cities here are dynamic and are increasingly being recognized for innovation.

 

In such a saturated gaming market, how does Nordcurrent approach innovation and stay relevant without falling into trend-chasing?

We listen deeply. To players, to data, and to our instincts. With over two decades of experience, we’ve built a rich internal library of what works, what lasts, and what connects. Innovation for us isn’t about reinventing the wheel every time. It’s about layering insight, emotion, and cultural nuance onto strong foundations. We don’t chase trends, we ask how a game fits into people’s lives. That’s why titles like Airplane Chefs resonate. They’re familiar yet fresh, culturally rich but globally accessible. Years of learning has given us the confidence to trust our gut and the clarity to know when to try something bold.

 

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From mobile hits to console and PC publishing—how has your portfolio strategy evolved, and how do you decide what kinds of games to invest in today?

Our mobile success gave us the freedom to diversify. With Nordcurrent Labs, we now publish PC and console games that align with our values: original IP, strong storytelling, and long-tail potential. We look for teams with vision and grit, whether it’s cozy games or narrative-rich adventures.

 

You recently acquired River End Games and the Cinemaware catalog. What’s the strategic thinking behind those moves, and what can players expect from these legacy properties going Forward?

River End Games brings deep narrative talent and AAA craftsmanship, which complements our publishing ambitions. With Cinemaware, we’re reimagining classics for a new generation. These acquisitions aren’t about nostalgia only, they’re about unlocking untapped creative value in ways that feel both respectful and bold.

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How are you helping to nurture the next generation of game developers in the Baltics, and what role do you think studios should play in education or early talent development?

We take this responsibility seriously. As the largest Lithuania-born game developer, we feel a strong duty to help grow the industry, not just our studio. We actively collaborate with the Lithuanian Game Developers Association, support local game jams, and organize major meetups that bring the community together. Our goal is to make the gaming industry more visible, more accessible, and more appealing, especially to young people who may not yet see it as a real career path.

It’s not just about hiring talent, it’s about helping to create it. We believe studios should take an active role in popularizing the industry, opening doors, and building a future where game development is seen as a creative and respected profession.

 

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You’re leading a company that’s rooted in Eastern Europe but competing on a global stage. How do you balance local values with global ambitions?

We don’t see it as a conflict. Our roots give us authenticity and resilience, and these are qualities that resonate globally. We build games that are grounded in strong craft and cultural richness but are universally relatable. Staying true to who we are has been our best strategy for going global.

 

And finally—what advice would you give to aspiring women leaders in tech and gaming who want to break into this industry and rise through the ranks?

Own your voice. You don’t need to fit a mold to lead. Surround yourself with people who challenge and support you. And remember, leadership isn’t just about a title, it’s about taking responsibility, lifting others, and staying curious. Tech and gaming need your perspective, and there’s room for you at the table.

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The post HIPTHER Community Voices: Interview with the CEO and co-founder of Nordcurrent Victoria Trofimova appeared first on European Gaming Industry News.

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