Compliance Updates
HIT Slots are coming to Romania!

The rumors got it right! The wait is over. The popular and bright slots provider Endorphina is bringing its slots to Romanian operators and its local players.
The company has been granted a Class II license by the Romanian regulator (ONJN) allowing it to enter the country’s regulated market. Thanks to this license, Endorphina Games will be permitted to provide local gambling operators with their versatile portfolio of 73+ trendy games, certified for the Romanian market by GLI.
The Class 2 license is required for B2B providers specialized in the gambling industry which are supplying products/services to B2C operators licensed in Romania. The applicant is required to have its entire IT system audited by a specialized testing laboratory that holds a Class 2 license, while the gambling software must be certified by a Class 2 licensed certifier, including the random number generator and return-to-player percentage for each game. Endorphina has passed all these tests successfully and proved its reliability.
CEO of Endorphina Jan Urbanec commented on the newly issued license:
“I am proud of the whole Endorphina team. It is with great pleasure that I can announce that we are in fact licensed in the Romanian market. After acquiring the MGA license, this is another milestone for us. We continue to comply with the international legislative standards that are required from our product and at the same time, we are keeping the games fun and engaging for the players.”
Endorphina has worked hard to access the regulated Romanian market and this is a great step forward. Thanks to the two Class II licenses, the B2B gaming software developer Endorphina will be provided with the chance to offer Romanian qualitative casinos and other operators such hits as 2020 Hit Slot, Cash Tank and Book of Santa, along with many others.
Powered by WPeMatico
Asia
PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026

Reading Time: < 1 minute
The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.
Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.
The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.
Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.
Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.
Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.
PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.
The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.
CGA
Curacao Gaming Authority statement

Reading Time: < 1 minute
The Gaming Control Board (GCB) is a foundation established on 19 April 1999 with the specific purpose of becoming the supervisor of the entire gaming industry operating in and from Curaçao. With the entry into force of the National Ordinance on Games of Chance (LOK) on 24 December 2024, the GCB has been designated as the Curaçao Gaming Authority (CGA) and will continue operations under this name.
The CGA is led by a Board of Directors under the supervision of a Supervisory Board. Until recently, the CGA fell under the political-administrative responsibility of the Minister of Finance; since 19 august 2025 this responsibility has been transferred by the government to the Minister of Justice, as announced by the government on 13 october 2025.
In the context of its activities and its commitment to transparency, the CGA confirms that the Supervisory Board resigned in mid-September. The process to appoint new members by the government has already begun. This development has no impact on the performance of the CGA’s supervisory duties, including the continued implementation of the National Ordinance on Games of Chance (LOK). All licensing and supervisory activities continue uninterrupted.
The Curaçao Gaming Authority remains committed to ensuring the integrity and reliability of the gaming sector in Curaçao.
The post Curacao Gaming Authority statement appeared first on European Gaming Industry News.
Compliance Updates
KSA: Monitoring report autumn 2025: turnaround in market development, concerns about illegal share

Reading Time: 2 minutes
The growth of the legal online gambling market appears to be stagnating, but the illegal market continues to grow. This turnaround in the legal market is partly due to the positive effects of measures introduced a year ago to protect players. This is according to the Dutch Gaming Authority (Ksa) in its autumn 2025 monitoring report. Although the number of players is still increasing, the gross gaming result (GSR) of the legal market is lagging behind.
The gross gaming result (GSR, stakes minus prizes paid out) for the first half of 2025 is €600 million. Six months earlier, it was 16% higher, at €697 million. This is partly due to the introduction of new rules to better protect players, which also include a deposit limit.
Number of players and accounts
The number of accounts played on a monthly basis has increased: in the second half of 2024, this averaged 1.18 million accounts. In the first half of 2025, this number rose to 1.29 million. On average, 7.1% of the accounts are new. More new accounts are likely being created because, with the implementation of the new rules at the end of 2024, players will be able to deposit less per account monthly without sharing their income data with the provider.
A player can have multiple accounts, so the number of accounts doesn’t equal the number of people gambling. It’s estimated that in the first six months of 2025, there were 839,000 active players with legal providers. This means that 5.7% of the adult population gambled legally online during those months. That’s slightly more than the previous six months, when that percentage was 5.4%.
Loss
The average player’s monthly losses have decreased substantially since the implementation of the protective measures. While the average loss per player was €146 per month at the end of 2024, it has dropped to €119 per month by the beginning of 2025. This takes into account the fact that players play with multiple providers and may not be active every month.
Young adults (ages 18 to 24) played with 23 percent of the accounts used in the first half of 2025. This is relatively high, as they represent only 9.3% of the adult population. They do lose less money per account on average than adult players, namely €37 per month compared to €78 for adults. Compared to the total player population, young adults also engage in relatively more sports betting.
Illegal market
The channeling in terms of players (the percentage of people gambling with legal providers) is stable: approximately 94% gamble exclusively legally. The channeling in terms of BSR (the amount of total gambled money going to illegal providers) has shown a slight downward trend that continued in the first half of 2025: from 51% at the end of 2024 to 49% at the beginning of 2025. This downward trend may be explained by players shifting to illegal offerings due to the new player protection regulations, where these perceived restrictive rules do not apply. The Ksa considers this a worrying development, as players in the illegal market are much less well protected.
Source: kansspelautoriteit.nl
The post KSA: Monitoring report autumn 2025: turnaround in market development, concerns about illegal share appeared first on European Gaming Industry News.
-
Akshat Rathee5 days ago
PlayStation and NODWIN Gaming Announce the Fourth Edition of the PlayStation India Cup Featuring EA SPORTS FC 26
-
Belatra6 days ago
Belatra set to unearth ancient treasures at SiGMA Central Europe
-
Asia6 days ago
KONAMI Teams Up with Sunil Chhetri to Celebrate Diwali with Exclusive eFootball™ Content and National Tournament
-
BetterGambling6 days ago
BetterGambling Exclusive Report: 800+ UK Casino Operators Face Closure as 2026 Regulations Trigger Industry Apocalypse
-
Compliance Updates6 days ago
MGA Introduces Self-Assessment Tool to Help Individuals Assess Gambling Habits
-
Compliance Updates6 days ago
UKGC Introduces New Deposit Limit Rules
-
BetVictor6 days ago
Canadian iGaming Growth Trends 2025: Data, Strategy, and the Brands Defining the Market
-
Biserka Draganova Sales Manager for the Balkans and Egypt at EGT6 days ago
EGT made a major installation of General cabinets with the bestseller Bell Link in the largest resort in the Republic of Cyprus