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Research of ISU Graduate Student Focuses on Burnout in Collegiate Esport Athletes

New research by a graduate student of Idaho State University is focusing on burnout in collegiate esport athletes.
Tyler Moerer, who is currently in ISU’s Master of Physical Education in Athletic Administration programme, has always been fascinated with sports and esports psychology, specifically understanding why top-level players are ending their careers early due to mental health. Tyler’s thesis research is aimed to understand this issue and is titled, “Non-Functional Overreaching and Overtraining Syndrome within College Esports.”
Moerer’s study has included data collection from Big Sky Conference Universities who participate in collegiate esports. In the Fall 2022 semester, he examined 10 athletes to understand burnout and prevention methods.
“When we talk about burnout or the complete removal from sports, we look at what happens before a player completely leaves. With overtraining syndrome, somebody will practice or play a game that is high intensity and short duration. Because their adrenaline is increased, this leads to an improvement in their skills. However, if it is not followed by proper recovery, this will lead to a decrease in their overall performance,” said Moerer.
Esports, also known as electronic sports, is a series of games that are played through electronic devices whether it be a computer, playstation, x-box or another gaming console. Typically, esports game play includes one person against one person or team versus team(s). Super Smash Bros, Primary Rocket League, League of Legends, and Overwatch are predominantly played at the professional level. Esport athletes in their prime are known to play their game 9-14 hours a day, seven days a week.
“If a top esport athlete is playing this often, they are prone to overtraining syndrome. This can lead to mental health issues in players such as stress, depression, or anxiety,” Moerer said.
Much attention has been given to the esport industry as secondary schools and colleges/universities esport programmes have grown in popularity. Because esports are not tied to a specific nation and can include worldwide participants, viewership has increased in recent years which has led to an increase in monetary prizes offered to athletes. However, little research has been done to understand athlete’s mental health.
“It has always confused me as to why athletes drop out when they are at the height of their professional career, but sports isn’t everything. It is important as an esport athlete to have outside hobbies and activities that you are involved in to avoid burnout,” said Moerer.
While Idaho State University is currently not active in esports on the collegiate level, Moerer hopes his research can shed light on ways to better help and support collegiate esport athletics.
“Regardless of whether you believe esports are sports, they are a product of sportification and they are built around the model of sports, teams, and team building. My goal is to bring awareness to this under researched area to better help athletes,” said Moerer.
Moerer is expected to graduate from the athletic administration programme in May 2023 where he plans to enter a PhD programme with the eventual goal of becoming a sport psychologist. In his free time, Moerer serves as a Graduate Assistant for the Human Performance and Sport Studies Department where he teaches classes such as table tennis, weight training, and sport psychology. He also enjoys playing esports, specifically Super Smash Bros.
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The MongolZ Lift the Counter-Strike 2 at Esports World Cup Trophy, as Hero Run Ends in Title Triumph

The MongolZ lifted the Counter-Strike 2 at Esports World Cup trophy in a dominant 3-0 clean sweep of Aurora Gaming. The MongolZ claim $500,000 of the $1,250,000 prize pool for their victory.
The MongolZ journey to the grand final saw them take down GamerLegion and 3DMAX in the early rounds to set up a semifinal against Team Vitality. That series was always going to define their run, and a historic 2-1 victory against one of their bitter rivals would set them up for the grand final against Aurora Gaming.
The MongolZ had an incredible final series, picking up all three maps in a clean sweep of Aurora. While Aurora had their moments, even forcing the first map into overtime, The MongolZ always looked to be one step ahead of them. The victory caps off a run of six top four finishes without a victory in 2025, as they finally lift the trophy they’ve been fighting for.
As for Aurora, their story wasn’t to be, having defeated G2 Esports 2-0, MOUZ 2-1, and Team Falcons in a heroic 2-0 victory on their way to the grand final. Despite the loss, the team will take home a sizeable $230,000 for finishing in second place.
“To be honest, I think I just did my job very well, and my performance was good,” said Sodbayar “Techno4K” Munkhbold from The MongolZ. “At the start of this year, I had a little bit of struggle, but I came back to this event. I’m really proud of my team, because they are the pillar to bring me here.”
Sodbayar “Techno4K” Munkhbold was named the SONY MVP, after his amazing individual performances at EWC 25 throughout the event. He will receive an additional $10,000 and the MVP medal to recognise his achievements.
As The MongolZ have only competed in Counter-Strike 2, the Club Championship points they have earned will not make them eligible for prize money. However, on the other side of the grand final, the second-place finish for Aurora sends them up to eleventh place, securing them $525,000 for their final placement. With all games at the 2025 Esports World Cup now complete, the final Club Championship standings have been confirmed, with Team Falcons taking the win, Team Liquid ending in second and Team Vitality claiming third.
The post The MongolZ Lift the Counter-Strike 2 at Esports World Cup Trophy, as Hero Run Ends in Title Triumph appeared first on European Gaming Industry News.
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TEAM VITALITY TAKES THIRD PLACE AT THE ESPORTS WORLD CUP 2025

Team Vitality closes out the summer with a major milestone, taking third place in the overall club standings at the Esports World Cup 2025 (EWC) in Riyadh. Competing across eleven titles, Vitality teams created unforgettable highlights on the global esports stage. This achievement reflects the club’s depth of talent, competitive versatility, and commitment to excellence.
As part of its ambition to become the world’s number one esports club, Team Vitality continues to put performance at the heart of its strategy. This third-place finish proves the organization’s ability to field world-class rosters and deliver results at the biggest international events.
2025 PERFORMANCE HIGHLIGHTS
Team Vitality entered this year’s EWC with a true competitor’s mindset. At this tournament, every victory counts and with 11 teams competing, the club left its mark on 9 different titles, offering unforgettable moments for fans worldwide:
Mobile Legends: Bang Bang Women’s Invitational – 1st Place
Vitality’s women’s team claimed a historic win at the MLBB Women’s Invitational, staying undefeated throughout the tournament. The victory represents not only a landmark achievement for the team but also a major step forward for women’s esports on a global scale.
EA Sports FC Pro World Championship – 2nd Place
Brice “Brice” Masson secured an outstanding second place, showcasing composure and world-class skill. His dramatic semifinal comeback against Levi de Weerd (Team Liquid) led to a nail-biting final against ManuBachoore (Team Liquid).
RENNSPORT – 3rd Place
Vitality’s simracing roster continued to impress, finishing third in RENNSPORT and contributing crucial points to the club’s overall ranking.
Free Fire – 3rd Place
After finishing eighth in the Knockout Round, Vitality’s Free Fire team stormed back in the Grand Finals with strong performances, including two decisive match wins, to claim third place.
“It’s incredibly rewarding to see the club deliver excellence across so many titles: 9 out of 11 teams in the global Top 8, and all 11 within the Top 12. I’m especially proud of our historic Mobile Legends: Bang Bang victory, which recognizes the efforts and dedication of our women’s roster,” said Danny Engels, Global Operations Director at Team Vitality.“Beyond competition, this Esports World Cup was a huge opportunity to strengthen our international visibility, particularly among our fans in Indonesia and France. Of course, there’s a small disappointment in not reaching second place, but we are extremely proud of this journey. It’s also a validation of our business model and gives us the perfect foundation to keep building and aiming even higher in the years ahead.”
LOOKING AHEAD TO 2026
After Top 4 in 2024 and Top 3 in 2025, Team Vitality continues to move closer to the ultimate goal: becoming the best esports club in the world. By shining at major international competitions like the Esports World Cup, the club is not only building a lasting legacy but also inspiring fans across the globe.
“Finishing Top 3 at the Esports World Cup is an outstanding achievement and a fantastic moment for the club. We reached our objective, but we also see that there’s still room to grow. These results prove that we’re on the right path and fuel our ambition to aim even higher in the future,” said Fabien “Neo” Devide, President and Co-Founder of Team Vitality.
Next stop: continuing international expansion and chasing the coveted number one spot.
The post TEAM VITALITY TAKES THIRD PLACE AT THE ESPORTS WORLD CUP 2025 appeared first on European Gaming Industry News.
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NODWIN Gaming and JioStar unveiling BGMS Season 4 with OnePlus as Title Partner and Android as Co-Title Partner

NODWIN Gaming, South Asia’s leading gaming and esports company, announces the return of the OnePlus Android Battlegrounds Mobile India Masters Series (BGMS). Season 4 of India’s most-watched esports event is airing live on Star Sports Khel and JioHotstar from 5:00 PM to 8:00 PM until September 14. This season promises an even bigger, bolder, and more inclusive tournament experience with a prize pool of INR 1.5 crore.
BGCS: Battlegrounds Mobile India Challenger Series 2025
A key highlight of this year’s expanded format is the introduction of the Battlegrounds Mobile India Challenger Series (BGCS), which serves as the official amateur feeder league into the pro-level BGMS. Featuring 24 teams, BGCS is designed to spotlight the rising stars of Indian esports. The 24 participating teams will include 2 from the OnePlus Campus Dominate qualifiers, 1 from the TVS Raider Wicked Battles, 17 invited teams, and 4 all-women teams, marking a historic move towards gender inclusivity in mainstream esports. The Challenger Series will stream live on the NODWIN Gaming YouTube channel from 12:00 PM to 3:00 PM every day, featuring three intense matches daily.
“BGMS has grown into the marquee esports tournament of India and is now a cultural movement that reflects the passion, energy, and limitless potential of our gaming community. Season 4 takes this vision further by championing inclusivity at every level, from campus qualifiers and grassroots challengers to professional athletes and all-women teams on national television. Our goal has always been to create a platform where every gamer, regardless of background, has a real path to greatness,” said Akshat Rathee, Co-Founder and Managing Director of NODWIN Gaming. “Together with our partners, we are nurturing the next generation of talent, celebrating inclusivity, and crowning the very best in Indian esports.”
Official Sponsors
OnePlus returns as the Title Sponsor and Official Smartphone Partner of BGMS Season 4, reaffirming its deep investment in India’s gaming future. The brand also powers the OnePlus Campus Dominate initiative, bringing esports tournaments to college students across the country.
Marcel Campos, Director of Product Strategy, OnePlus India, added, “We’re excited to extend our partnership with NODWIN Gaming for BGMS 2025 as the Title Sponsor and Official Smartphone Partner. With the flagship OnePlus 13 series and the fan-favorite Nord series driving the action, this collaboration reflects our shared vision of elevating mobile esports in India. Together with NODWIN, we’re committed to delivering fast and smooth, ultimate – performance gameplay that empowers every gamer—from rising talent to seasoned pros.”
Android, as the Co-Title Sponsor in its second year, continues to deepen its engagement with the community of gaming enthusiasts.
TVS Motor Company enters its third consecutive year as the Official Mobility Partner, reinforcing its sustained commitment to gaming and digital youth culture. As the force behind the TVS Raider Wicked Battles, TVS provides grassroots players a path into BGCS, the Challenger Series, helping to elevate undiscovered talent and deepen esports penetration across Bharat.
Aniruddha Haldar, SVP (Marketing), TVS Motor Company said “At TVS Motor Company, we have keenly strived to building our rightful place in the world of the Gaming community. From initiatives like launching in metaverse ( the first motorcycle in the world to do so) to being a long term partner with Nodwin Gaming. We believe that BGMI master series 4 will again be a celebration of skill and Wicked excitement. TVS Raider the Wicked Ride returns as the partner. All the best to all participants and teams – have a wicked ride!”
Duolingo English Test makes its debut as the Official Learning Partner, bringing its mission of accessible, affordable, digital-first language proficiency for India’s youth, aiming for global opportunities.
Tara Kapur, India Market Lead for the Duolingo English Test added “The BGMS is one of the most exciting sporting properties in India and hugely loved by Gen Z. As the Duolingo English Test grows and finds much admiration from the same audience in India, we are elated to partner with NODWIN Gaming for the first time and also bring alive the first-ever Gujarati language feed. Our mascot Duo will also make his presence felt across the tournament in his own distinct manner.”
Swiggy comes on board for the first time as the Official Food Delivery Partner, ensuring fast, reliable food and meal delivery for players, talent, and crew across the tournament.
Speaking about the association, Supriya Shankar, VP and Business Head, Swiggy Scenes, said, “At Swiggy, we cater to a wide range of users, including Gen Z who have a strong connection with BGMI. With over 200 million downloads and its status as a top esports preference, BGMI has transcended being just a game- it’s a vibrant hub for entertainment and socializing. Today, it is a powerful channel where Gen Z forges friendships and engages in real-time dialogue, often redefining traditional hangouts. Being part of BGMS Season 4, one of India’s most awaited esports tournaments, allows us to further engage with this dynamic community, while delivering favorite food quickly to players, talent, and crew alike.”
Red Bull returns for a second year with BGMS, energizing players to chase peak performance throughout the tournament.
Bisleri has joined as the Official Hydration Partner for the first time, ensuring participants stay refreshed and perform at their best during intense match days.
Broadcast Details
The BGCS (Battlegrounds Mobile India Champions Series) began on August 19 and will run for three weeks till September 7, streaming live on the NODWIN Gaming YouTube channel from 12:00 PM to 3:00 PM every day, featuring three intense matches daily.
Following that, BGMS Season 4 is being broadcast live on Star Sports Khel and on JioHotstar from August 18 to September 14, airing during prime-time from 5:00 PM to 8:00 PM, making it the only esports tournament in India with national television presence.
The post NODWIN Gaming and JioStar unveiling BGMS Season 4 with OnePlus as Title Partner and Android as Co-Title Partner appeared first on European Gaming Industry News.
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