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Inspired steps into Spring with its latest line up of slots: Space Invaders Win And Spin, Big Big Fishing Fortune and Piggy Bandits

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Inspired Entertainment, Inc., a leading B2B provider of gaming content, systems and solutions, is pleased to announce its most recent slot launch line-up available online and on mobile.

 

Space Invaders Win and Spin – 92% and 94.5% RTP

Bringing players the joy of retro gaming with a modern twist is Space Invaders™ Win and Spin, an officially licensed Space Invaders game from TAITO CORPORATION. Combined with Inspired’s popular Win & Spin™ bonus mechanic, and cutting-edge graphics, the game packs a punch!

Trigger the heart-pounding Win & Spin bonus by landing six or more Invaders in the base game. Each UFO that lands, adds to the coin pile, potentially unleashing a special version of the bonus for an adrenaline-fueled experience. Within the bonus, the game’s Mini, Minor and Major awards are up for grabs, with the ultimate Grand Prize for those who fill all 15 positions. Allowing players to customize their experience, Fortune Spins is available to enhance their chances of triggering the bonus. While Fortune Bet adds more coins to the reels, increasing the chance of triggering the bonus via the coin pile.

Space Invaders Win and Spin seamlessly blends cutting-edge iGaming thrills with a nostalgic retro twist, perfect for casual gamers seeking out of this world entertainment!

 

Big Big Fishing Fortune – 92% and 94.5% RTP

Dive into the expansive waters of Big Big Fishing Fortune™, a BIGGER version of Inspired’s omni-channel hit slot, Big Fishing Fortune™. With a reel configuration of 5×3 and 10 win-lines, it’s the ultimate fishing paradise!

Set in the depths of the ocean, the base game incorporates fun reel modifiers including a hook that appears above the reels to reveal bonus symbols for rewards and increased chances of entering the bonus.

Landing three of more bonus symbols in the base game triggers the Big Big Fishing Fortune bonus, starting with the Match 3 Game. Offering an enhanced gameplay experience, the three identical tiles chosen by the player determines the value on the Big Fish shown in the game’s bonus trail.

Players can navigate the bonus with unlimited Free Spins until they reel in the Big Fish. To customize the gameplay experience, additional features are available (in applicable jurisdictions.) Fortune Bet offers a respin on two scatters to boost a player’s chances of bonus entry, Fortune Spins improves the bonus hit rate for less play and bigger wins and the Gamble allows players to risk their base game wins to win more cash and / or increase their chances of triggering the bonus. With its crisp graphics and immersive, underwater sounds, Big Big Fishing Fortune offers players a reely engaging experience, packed with aquatic thrills!

 

Piggy Bandits – 92% and 94.5% RTP

Get ready to join the piggie outlaws and sneak your way to big wins with Piggy Bandits™, the snout-standing sensation set to hog all the attention in the iGaming world!

Step into Inspired’s growing pig-tastic universe and experience this “three bag” pseudo progression slot, that’ll have players squealing with delight! With a reel configuration of 5×4, Piggy Bandits has a thrilling 1024 ways to win big!

Landing at least one of the three Piggies on the first reel, in the base game can unleash a barnyard bonanza of bonus games for linked coins, including Coin Boosts, Coin Multipliers, and Respins. Coins that land on reel five have higher values and can activate bonus Pots as well as free games. Free Games can also be triggered by three or more bonus symbols landing on adjacent reels from reel one. In free games any piggy landing will always activate a bonus.

Offering players the chance to customise their gameplay, Fortune Bet and Bonus Buy are available in selected jurisdictions. Fortune Bet boosts a player’s chance of bonus entry guaranteeing Piggie activation in Free Spins, while Bonus Buy gives players the chance to purchase direct entry into the bonus round, presenting the player with three, four or five free games symbols.

Offering players the chance to bring home the bacon and watch their winnings soar, Piggy Bandits is this season’s pig-tastic iGaming adventure.

Claire Osborne, Vice President of Interactive at Inspired, said: “We are excited about our newest trio of slots, which feature diverse mechanics, engaging themes, and vibrant graphics to enhance players’ iGaming experiences. We have an upcoming lineup of fun slots with a variety of themes and mechanics in the pipeline, perfect for the Spring season and beyond.”

The post Inspired steps into Spring with its latest line up of slots: Space Invaders Win And Spin, Big Big Fishing Fortune and Piggy Bandits appeared first on European Gaming Industry News.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Ygam joins four UKRI-funded gambling harms research partnerships

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Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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