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INSPIRED CELEBRATES THE START OF AUTUMN WITH THREE NEW ADDITIONS TO ITS ONLINE PORTFOLIO OF PREMIUM SLOTS

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Inspired Entertainment, Inc. has launched three new online and mobile slot games to kick start Autumn, while further enhancing its portfolio of iGaming content.

Offering players diverse themes, gameplay styles, and a variety of fun bonus mechanics, Respin 7s, Gold Cherry, and Anubis Gold bring the joy of online slots to multiple audiences, for a fun and casual iGaming experience.

Spinning its way to top of the iGaming charts is Respin 7s, a classic fruit-themed slot with a reel configuration of 5×3, five win-lines and a return to player (RTP) rate of 94.8%. With a strong math profile and proven gameplay, Respin 7s is a descendant of the successful VLT version, popular with players in the North American retail gaming market. Featuring Inspired’s Twin Pays™ mechanic, players experience exciting wins with pay-outs in both directions. The base game’s reels spin to reveal colourful fruit-machine style symbols, as well as the game’s ubiquitous 7s. Four 7s in view will trigger the empty reel to light up in flames and respin, giving the player a chance to land a total of five 7s and trigger the game’s fun Bonus round.

Increasing the gameplay thrills and the intensity of bagging a win, the game’s backdrop transforms from bright blue into vivid red with the 7s turning into fiery Wilds! Like the base game, landing four 7s gives players another respin of the empty reel, with five Wilds awarding them with an additional five free spins!

Bursting with the sweet taste of juicy wins, is Gold Cherry, a classic fruit-themed slot with a reel configuration of 5×3 and 10 win-lines. It features a novel modification wheel, that spins above the reels to convert symbols into Wilds and to multiply prizes, while heightening the anticipation and thrill of potentially winning big! When the wheel lands on a gold segment all dark cherry symbols in view will transform into the Wild, shown in-game as the golden cherry. The bonus round offers 10 free spins, featuring additional Wild segments on the wheel and extra cherries on the reels. The Bonus round offers players an 80/20 chance of transforming all cherries that land into Wilds, improving the player’s chances of scoring wins! If the player lands on a X2 segment of the wheel, their prizes are multiplied, giving them a juicy win.

Boasting mystical charm and the allure of ancient Egypt, is Anubis Gold, a 5×3 reel slot game with 10 win-lines and expanding wilds. Anubis Gold is set inside an Egyptian golden temple, surrounded by the dramatic power of Anubis. Landing three or more of the game’s Bonus symbols, starts the Free Spins Bonus feature, where Anubis comes to life! The Super Wild upgrades all symbols shown in gold, up to the next level, awarding players with increased values on the top-paying symbols, displayed on the strips located either-side of the main reels. Wild symbols expand in the Free Spins Bonus and awards players with one, three or five extra free spins, adding an extra layer of gameplay excitement! The game’s Free Spins feature can be re-triggered by landing another three Bonus symbols.

Claire Osborne, Vice President of Interactive at Inspired, said: “We are thrilled to be celebrating the start of Autumn with three amazing slots. Packed with wins throughout, each game encompasses different Bonus mechanics, themes, and gameplay styles to suit an array of tastes and gaming preferences. All three games boast great graphics offering casual players a visually impactful, fun, and relaxed iGaming experience.

“With an autumn and winter 2022 roadmap that is packed with exciting seasonal and fun-themed content, we look forward to continuing our trajectory of entertaining players during the rest of the year and beyond.”

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Ygam joins four UKRI-funded gambling harms research partnerships

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Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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