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GAMSTOP records nearly 2,000 new registrants a week on average in 2024

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  • GAMSTOP recorded 49,494 total new registrants in the first half of 2024, taking the total number signed up for the self-exclusion scheme to 482,815.
  • There was a 12% year-on-year increase in the number of 16-24 year old registrants as the average age of those joining the scheme continuing to fall.

 GAMSTOP, the national self-exclusion scheme for online gambling, has today announced that more than 1,904 consumers registered with the service in an average week during the first half of 2024.

More than 49,000 people have self-excluded from gambling sites in 2024 so far. April 2024 was a record-breaking month with 8,686 new registrants – the highest volume of monthly registrations since GAMSTOP’s inception in April 2018.

The Euros also appears to have had an impact, with registrations up 8% for the first half of July (knockout stages) compared to the same period last year. There were unusually high volumes of registrations on three days in particular – the day after England’s group stage victory over Serbia, the day after England’s extra time last 16 victory over Slovakia and the day after the final.

A total of 482,815 people have registered with GAMSTOP from its launch to the end of June 2024. The ongoing increase in registrations suggests that self-exclusion continues to be an important tool for consumers facing challenges with their gambling, giving them a chance to pause and seek additional support.

The age of those choosing to use GAMSTOP’s service continues to get younger. One in two of those who registered in H1 2024 were aged 16-35. Furthermore, there was a 12% year-on-year increase in the number of 16–24-year-olds choosing to exclude themselves from all online gambling sites.

Nearly half of GAMSTOP registrants (49%) signed up for a five-year exclusion – the longest timeframe currently available. Consumers can also choose to self-exclude for shorter periods of six months or one year.

Those registered continue to be mostly men, with 71% of registrants in the first half of the year identifying as male.

Responding to these latest findings, GAMSTOP CEO, Fiona Palmer said: The increasing number of registrations we have seen in the first half of 2024 could reflect a growing awareness and proactive approach among individuals to tackle gambling-related issues. Particularly concerning is the 12% year-on-year rise in registrations among 16-24-year-olds, indicating the urgent need for targeted support for younger age groups and preventative education to this demographic.

GAMSTOP’s mission remains steadfast: to provide a crucial safety net for those struggling with gambling. The continuing rise in registration figures affirm the importance and effectiveness of our service in helping people reclaim control over their lives.”

The post GAMSTOP records nearly 2,000 new registrants a week on average in 2024 appeared first on European Gaming Industry News.

asia-pacific

Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026

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Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.

The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.

Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”

Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”

Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”

The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026

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DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.

The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.

Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.

DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.

“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.

The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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content studios

155.io makes fintech debut with Coverd partnership

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155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.

Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.

Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”

Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”

155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game™ library, alongside Ducks.io and Snow Run.

The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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