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Expert Insights and Networking: SBC’s Exclusive Capital Markets Forum at the NYSE

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SBC is gearing up to launch its debut Earnings & More:Capital Markets Forum event at the iconic New York Stock Exchange on May 6, offering 200 attendees a blend of learning and networking opportunities with leading experts.

This exclusive event, organized in collaboration with Earnings+More, aims to unite top minds from investment banks, M&A, and strategic advisory firms, alongside financial analysts and senior decision-makers from the gambling industry. Together, through a series of conference sessions, they will discuss pivotal trends shaping the betting and iGaming space in the United States and globally.

Conference Sessions

As the era of readily available capital wanes, private equity finds itself under pressure to validate its value proposition. Experts Adam Rosenberg (Senior Advisor | Gaming & Leisure, Blackstone), Joel H. Simkins (Managing Director, Houlihan Lokey), Nanette Heide (Global Chair, Private Equity Group, Duane Morris), and John Decree (Analyst, Global Commercial Real Estate Services) will dissect the specific contributions private equity can make to the gaming industry by evaluating its industry-related historical performance. Among other topics, the ‘Private Equity and Gaming’ panelists will elaborate on which companies they identify as promising targets for private equity involvement, both in the public market and among privately owned enterprises.

The ‘Billion-dollar Babies: The Swing to Profitability’ panel will explore the implications of the shift towards profitability and the rise of billion-dollar EBITDA giants for the rest of the United States’ online sports betting and online casino industry. The panelists will answer questions such as the repercussions the substantial profits amassed by sector frontrunners will have on others in the field, as well as how those earnings are going to be utilized. Andrew Fabian (Investment Banking – Global Technology Group, Citi), Barry Jonas (Managing Director, Truist Securities), Cassandra Lee (Senior Associate, Bettor Capital), and Chad Beynon (Senior Equity Analyst, Macquarie) will also discuss whether the industry will witness increased merger and acquisition activities, among other key discussion points.

As the trend of European companies struggling to penetrate the North American market prompts questions about their ongoing aspirations, the ‘Safe European Home: What do Withdrawals from North America Say about Future Ambitions?’ panel will delve into the associated challenges of the companies retracting their presence from North America. With concerns over wasted capital and failed ventures looming large, Ramy Ibrahim (Managing Director, Moelis & Company), Matt Sodl (Founding Partner & President, Innovation Capital), and Robin Chhabra (CEO, Tekkorp) will discuss strategies for assuaging investor apprehensions and articulating future plans. Scott Longley (CEO, Clear Concise Media) will moderate the session.

As the trend of continuously expanding portfolios with bolt-on deals becomes more challenging, the ‘No More Worlds to Conquer: What Happens When the Bolt-On Deals Dry Up?’ panel shifts the discussion to the future of M&A activity. Sandford Loudon (Partner, Oakvale Capital), Thomas Nicholls (Managing Director, Strategic Advisory Group, PJT Partners), Adam Berger (Partner, Duane Morris), and James Brodie (Head of Interactive, International, MGM Interactive) will zoom in on the quest for value-enhancing deals in Europe and beyond and analyze whether the era of the bolt-on juggernaut is nearing its end, with such opportunities dwindling and shareholders growing increasingly wary of costly expansions.

While the spotlight has largely been on the expansion of sports betting in the United States, the slower progress of online casino legalization at the state level has received less attention. Panelists Davis Catlin (Managing Partner, Discerning Capital), Josh Swissman (Consultant, GMA), Lauren Seiler (Founder, Global Gaming Advisors), and Eric Hession (President, Caesars Digital) will discuss the opportunities in the online casino field and the potential rewards that operators can capitalize on during the ‘Short-term memory: Have investors forgotten about iCasino?’ panel. Caroline Ponsetti (Communications Strategist, Invariant) will moderate the session where one main question will be answered: are investors tuned in to this long-term potential?

Once the conference session concludes, attendees will be invited to join Networking Drinks directly on the Trading Floor at 6 pm.

Secure your spot at the Capital Markets Forum with a pass priced at $300. Availability is limited.

Conveniently timed, the event precedes the SBC Summit North America, the foremost iGaming & Sports Betting Event in North America, scheduled for May 7-9 at the Meadowlands Exposition Center in New Jersey. This ensures convenience for those interested in attending both events.

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Ygam joins four UKRI-funded gambling harms research partnerships

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Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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