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IDVerse & GeoComply partnership advances global iGaming market coverage­­­

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  • The partnership agreement enables GeoComply to provide IDVerse technology to its clients through GeoComply’s IDComply, helping further ensure the integrity of identity documents of players.

  • GeoComply’s IDComply is an integrated Know Your Customer (KYC) solution for iGaming operators, facilitating seamless mandatory ID and age verification checks.

  • IDVerse’s fully automated generative AI-trained solution accurately verifies new players with just their face and smartphone for over 16,000 ID documents and 142 languages and typesets without the burden of human intervention.

World-leading digital ID verification company IDVerse (previously known as OCR Labs Global) today announces its partnership with GeoComply, a global leader in geolocation compliance technology, to provide best-in-breed document identity verification for clients in the iGaming industry and beyond.

Onboarding players while balancing fraud and compliance risks is a challenge for companies. GeoComply offers a streamlined solution, IDComply, that combines the strengths of several top verification providers in one place and eliminates the complexities of jurisdictional coverage.

IDVerse’s Generative AI-trained technology verifies in real-time that the selfie used by new players matches the person in the photo of the ID Document. IDVerse will equip GeoComply with the ability to authenticate over 16,000 ID documents globally across 220+ countries within the IDComply offering, ensuring the integrity of the identity documents scanned through the system,

Aaron Gould, VP of Identity at GeoComply, commented: “This partnership marks a significant milestone in our journey towards providing a seamless, secure, and inclusive gaming experience for our players worldwide. It demonstrated exceptional synergy from the outset: during the testing and contracting phase, the support we received from IDVerse was unparalleled, showcasing a level of agility and receptiveness that truly set them apart. Their team’s ability to work with us closely and effectively respond to our feedback has been instrumental in achieving superior results.”

Gould continued: “IDVerse’s technology has been a game changer for GeoComply in scaling our user onboarding process while significantly reducing the risk of onboarding fraudulent players. Its advanced solution allowed for instant verification of new players across any location and device, streamlining the onboarding process without needing manual intervention. This efficiency not only enhanced player experience but also helped in retaining our loyal customers by providing quick and secure re-authentication for critical actions such as detail changes and cash-out processes. Most importantly, IDVerse aligns with our commitment to meeting the toughest regulatory standards.”

Libby Robinson, Head of Partnerships at IDVerse, added, “With our new-generation technology, GeoComply can now move even quicker to check identity in real-time, stop fraud and expand confidently across any geolocation with IDVerse’s unrivalled ID document coverage – building a safer, more secure internet. We see a future where every player will have to onboard through a solution like ours – fully automated, fully secure, unbiased and fair.

GeoComply will utilise IDVerse’s Zero Bias AI™ tested technology that pioneered the use of Generative AI to train deep neural network systems to protect against discrimination based on race, age and gender. This ensures seamless onboarding for any player in any geolocation – to make target markets and user bases larger and more diverse.”

AGLC

High 5 Games wins AGLC supplier approval ahead of Alberta iGaming launch

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The supplier can now distribute its online casino titles beyond Play Alberta to all licensed operators in the province.

High 5 Games has secured supplier approval from the Alberta Gaming, Liquor and Cannabis Commission (AGLC), allowing the studio to supply its online casino content to all licensed operators in Alberta’s newly opened commercial iGaming market.

The company has been live in the province since 2024 via Play Alberta, the government-operated platform, where it said titles including DaVinci DeluxeWays, Billionaire’s Bank and Green Machine have become player favourites. With the commercial market now open, High 5 Games said the same portfolio can be offered across operators entering Alberta.

Alberta’s commercial iGaming market is set to open on July 13, 2026, becoming Canada’s second province after Ontario to allow private-sector operators. The market is overseen by AGLC and the Alberta iGaming Corporation (AiGC) and launched with nearly 50 registered operator brands, according to the company.

“Alberta players already know and love our games through Play Alberta, that is a head start no newcomer to this market can claim. With the open market live, every operator in the province can now offer their players the award winning High 5 titles they have been playing for years, from day one.” says Tony Singer, CEO at High 5 Games.

High 5 Games said the AGLC approval expands its regulated North American footprint, which it listed as including New Jersey, Michigan, Pennsylvania, Connecticut, West Virginia, Ontario, Quebec and British Columbia. The company said it has developed more than 300 games over three decades.

The post High 5 Games wins AGLC supplier approval ahead of Alberta iGaming launch appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Desiree Dickerson CEO and co-founder of THNDR

Jackpot.com adds THNDR PvP skill games across six US states

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Jackpot.com has launched real-money player-vs-player (PvP) skill games and tournaments through a new partnership with B2B skill games platform THNDR. The games are now live in Arkansas, Colorado, Massachusetts, New Jersey, New York, and Ohio via the Jackpot.com app on iOS and Android.

Under the rollout, Jackpot.com users can play head-to-head skill titles including Solitaire and Blocks, as well as tournament formats intended to drive repeat engagement alongside draw games and scratch tickets.

“Jackpot.com is the first big operators in real-money gaming to put skill games in front of its players, and launches at this scale are how skill gaming goes mainstream,” said Desiree Dickerson, CEO and co-founder of THNDR. Dickerson added that THNDR’s network has seen “more than 160 million games played and verified” and cited a “99.99% match-fill rate.”

THNDR said its cross-operator liquidity matches players against “a real opponent” and uses “patent-pending game verification and a 50/50 target win rate” for match integrity. The company also positioned the offering as compliance-ready for regulated operators, noting that its CEO chairs the Online Skill Games (OSG) Committee within the International Gaming Standards Association (IGSA).

“Jackpot.com has always believed the future of gaming is a single platform where every type of player finds their game. The launch of skill games and tournaments is the next step in that vision: expanding how players engage, giving them more reasons to return, and more ways to win,” said Dharin Nanavati, Chief Growth Officer at Jackpot.com.

The post Jackpot.com adds THNDR PvP skill games across six US states appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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GGPoker

GGPoker adds Action Voice packs featuring Doyle Brunson and other pros

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New software option replaces standard table announcements across cash games, tournaments and formats including All-In or Fold and Spin & Gold.

GGPoker on July 9, 2026 announced Action Voice, a new software feature that lets players replace standard table announcements with voice packs recorded by poker personalities, including Doyle Brunson.

The initial lineup named by the operator includes ten-time WSOP bracelet winner Doyle Brunson, Daniel Negreanu, Michael “The Grinder” Mizrachi and Kevin Martin, with additional voices “to be confirmed in the near future.”

Action Voice is available now across GGPoker’s product offering, including cash games, tournaments and formats such as All-In or Fold and Spin & Gold. Players can select voice packs in the desktop client via ‘My Page’ and then ‘My Action Voice’.

“Doyle Brunson may not be at the tables in the way that he used to, but his voice still can be,” said Sarne Lightman, Managing Director of GGPoker. “Action Voice is our way of keeping the legends who built this game part of the everyday experience – right alongside the players carrying it forward today, like Daniel and Michael. It’s a unique and fun new element to our software, and we can’t wait to reveal the rest of the lineup soon.”

GGPoker said more Action Voice packs will be announced in the coming weeks as it rolls out the full roster.

The post GGPoker adds Action Voice packs featuring Doyle Brunson and other pros appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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