Arizona
Wamba Technologies Announces Gamers Oasis: A Patented eSports Platform with In-Game Wagering
This patented technology eliminates the need for gamers to travel for competitions, allowing them to play tournaments from anywhere on their mobile devices and win real money
Wamba Technologies today announces plans to develop a proprietary eSports wagering platform, Gamers Oasis, which allows video gamers to enter a tournament on their mobile devices for a fee and compete against other players in real-time to win real money.
The acceptance and settlement of wagers on mobile video games is at the heart of Wamba Technologies’ product and its exclusively holds the patent. In the United States, Wamba Technologies owns the technology for any wagering system that is connected to a skill-based and physics-based game where the wagering system and game are communicating with each other in real-time. Applying to ‘physics-based and skill-based games’, this includes sports games, racing games, first-person shooters, fighting games and more, just to name a few. The key feature of these games is that there is no chance involved. Therefore, in the absence of chance, these are not classified as gambling games but, rather, skill-based sporting events.
“If a video game player wants to compete against other players to win money, whether it be heads-up one-on-one or in a multi-person tournament, they usually have to travel to an arena or a venue to compete,” the founder and Chief Executive Officer for Wamba Technologies, Gary Denham (pictured), said. “This means that many people can’t participate due to travel costs or lack of accessibility. Gamers Oasis will allow everyone to compete for real money directly from their phones without needing to travel. We proudly own the patent on the only technology that can make that happen. Summed up, with our patent, we own online eSports.”
Online real-money competition (online eSports) is still in its infancy but Wamba Technologies is currently engaging with gamers, game designers, coders, programmers, eSports influencers and financial consultants to aid in the development of Gamers Oasis.
In the United States alone, 215 million people play mobile video games and globally over 500 million people compete in video games for real money. Of these 500 million people worldwide, only a very small percentage are competing online for money while the rest of the players are competing in person at physical locations. Wamba Technologies anticipates that when offered and monetized properly, a mere 10% of the global market share could generate $13 billion to $15 billion in annual revenues from tournament buy-ins and ad revenues.
ADG
Arizona Department of Gaming Names Juan Carlos Estrada as Boxing and Mixed Martial Arts Executive Director
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Arizona
Arizona Department of Gaming Reports $44.9 Million in Tribal Gaming Contributions for the Second Quarter of Fiscal Year 2026
The Arizona Department of Gaming (ADG) announced today $44,891,270 in tribal gaming contributions to the Arizona Benefits Fund for the second quarter of Fiscal Year (FY) 2026. This represents an approximate 5.6 percent increase when compared to the same quarter of FY 2025.
“The financial support that tribal gaming provides the state of Arizona continues to power local and statewide needs that are vital to healthy and safe communities,” said Jackie Johnson, Director of the ADG. “With nearly $45 million in tribal gaming contributions in the most recent period, the Department is proud to ensure the continuation of important revenue streams that positively impact Arizonans.”
The Arizona Benefits Fund receives 88 percent of tribal gaming contributions, providing significant dollars to support instructional improvement for schools, trauma and emergency care, tourism, and wildlife conservation throughout the state. If interested in viewing the cumulative tribal gaming contributions by year, please visit our reports webpage: gaming.az.gov/resources/reports.
Tribal gaming contributions to the Arizona Benefits Fund for the second quarter of the State’s FY 2026 are as follows:
Instructional Improvement Fund/Education………………………………………………..$22,373,810
Trauma and Emergency Services Fund………………………………………………………..$11,186,905
Arizona Department of Gaming Operating Costs………………………………………….$4,040,214
Arizona Wildlife Conservation Fund……………………………………………………………$3,196,258
Tourism Fund…………………………………………………………………………………………..$3,196,258
Problem Gambling Education, Treatment and Prevention……………………………..$897,825
Total: Tribal Gaming Contributions to the Arizona Benefits Fund……………………..$44,891,270
Per the Arizona Tribal-State Gaming Compact, the remaining 12 percent is distributed by the tribes to the cities, towns, and counties of their choosing for community services and public safety programs for local governments. Since FY 2004, cumulative contributions have totaled approximately $2.5 billion, benefitting both the state and its cities, towns, and counties.
Currently, there are 26 Class III casinos in Arizona, which ADG regulates in partnership with Arizona tribes. For more information, view our tribal gaming webpage: gaming.az.gov/tribal-gaming-page.
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Arizona
Arizona Department of Gaming Releases October Sports Betting Figures
Bettors in Arizona wagered approximately $967 million* on sports and events in October of 2025, according to a new report by the Arizona Department of Gaming. This represents an approximate 22.2 percent increase when compared to October of 2024.
The state collected approximately $5.2 million in privilege fees in the month of October. You can view the full report on the ADG website: LINK.
Fiscal year-to-date regulated event wagering and fantasy sports privilege fees in Arizona has totaled $20.7 million, including $20.2 million in event wagering and $462,576 in fantasy sports.
* Disclaimer: These numbers are self-reported by the operators; as such, these numbers are subject to adjustments after audit and review by the Arizona Department of Gaming (“Department”). The Department makes no assurances regarding the accuracy of these numbers.
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