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TIGA reveals shortlist for UK Games Education Awards 2023

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TIGA, the trade association representing the UK’s video games industry, has revealed the shortlist for the TIGA UK Games Education Awards 2023.

These awards recognise outstanding students, education providers and best practice.

The winners of the 12 categories will be announced in a virtual ceremony on Friday September 29th 2023, together with the winner of a special award that will be revealed during the programme.

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Creative Assembly, the studio behind the Total War series and new FPS title Hyenas, is the headline sponsor of the TIGA UK Games Education Awards 2023. As a multi-award winner for their education work, Creative Assembly utilises the skills and passions of 850 employees to provide industry outreach to students across the globe.

The Awards are further supported by: Gold sponsor Sumo Group, the award winning international family of game development studios; and Bronze sponsor, Lockwood Publishing.

Dr Richard Wilson OBE, TIGA CEO, said: “The TIGA Education Awards shortlist highlights leaders in games education: outstanding students, excellent providers and good practice in education. Thank you to Creative Assembly, our headline sponsor, Sumo Group, our Gold Sponsor and Lockwood Publishing, our Bronze Sponsor, for supporting excellence in skills and learning, and for making the TIGA UK Games Education Awards 2023 possible. We look forward to revealing the crème de la crème when we announce the winners of the Awards on September 29th.”

Sophie Bryan, Head of HR, Creative Assembly, said: “We are pleased to sponsor yet another year of the TIGA UK Games Education Awards and to present the Creative Assembly Best Student Game Award. It is an opportunity to support and promote excellence in games education which is a priority for our Legacy Project education outreach work. Each year, through the awards, we see an incredible calibre of students and educational practice and this year is no different; congratulations to all shortlisted.”

Christina Haralambous, Group Director of Communications & Marketing, Sumo Group, said: “Sumo Group is delighted to be sponsoring the TIGA UK Games Education Awards for 2023. Nurturing, supporting and celebrating future talent, and those that help educate that talent, is important to continue to move our industry forward. Congratulations to all those on the shortlist for these prestigious awards.”

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Halli Bjornsson, CEO of Lockwood Publishing, said: “The TIGA Games Education Awards recognise achievements and spur further progress in education and skills. Congratulations to all of our finalists and I look forward to seeing the winners.”

TIGA’s charity partner for the Games Education Awards 2023 is The Passage. The Passage’s vision is of a society where street homelessness no longer exists and where everyone has a place to call home.  Founded in 1980, The Passage provides practical support and a wide range of services to help transform the lives of people experiencing, or at risk of experiencing homelessness.  Guided by their Vincentian values, The Passage offers their clients resources and solutions to prevent or end their homelessness for good. The charity runs a modern Resource Centre in London, helping people to find routes to employment, benefits and stable accommodation; four residential projects, outreach and health services and homelessness prevention schemes.

TIGA GAMES EDUCATION AWARDS 2023 SHORTLIST

OUTSTANDING TIGA GRADUATE OF THE YEAR: ARTIST

  1. Abertay University: Daniel Tolland
  2. Birmingham City University: Joseph Gordon
  3. Norwich University of the Arts: George Kee
  4. Norwich University of the Arts: Salene Tarling
  5. Staffordshire University: Megan-Louise Morris
  6. Staffordshire University: Aaron Burnhope
  7. University of Gloucestershire: Sam Carrier
  8. University of Hertfordshire: Maxine Lugg
  9. University of Hertfordshire: Diana Karakushyan
  10. University of Portsmouth: Victoria Primmer

OUTSTANDING TIGA GRADUATE OF THE YEAR: AUDIO

  1. Birmingham City University: Zih-Syuan Yang
  2. Norwich University of the Arts: Rhys Anthony
  3. Staffordshire University: Felype Goncalves Fernandes
  4. University of Portsmouth: Antti Liakka 

OUTSTANDING TIGA GRADUATE OF THE YEAR: COMPUTER GAMES TECHNOLOGY

  1. Abertay University: Rhys Duff
  2. Abertay University: Justin Syfrig
  3. Birmingham City University: Nadia Nadeem
  4. Bournemouth University: Annie Holliday
  5. Staffordshire University: Davide Pelino
  6. Staffordshire University: Conner Pittaway
  7. University of Portsmouth: Siddhesh Swamy
  8. University of Portsmouth: Victoria Primmer
  9. University of the West of England: William Whitehouse
  10. University of the West of England: Zac Collins

OUTSTANDING TIGA GRADUATE OF THE YEAR: DESIGNER

  1. Abertay University: Dominik Gawron
  2. Brunel University: Rui Silva
  3. Bournemouth University: Archie McGrath
  4. Bournemouth University: Ethan Shellard
  5. City, University of London: Ayotunde Norman-Williams
  6. Norwich University of the Arts: Szymon Garczynski
  7. Staffordshire University:  Jade Staines
  8. Staffordshire University: Olivia Cross
  9. Staffordshire University: Tyler Timlin
  10. University of Portsmouth: Liam Peachey

OUTSTANDING TIGA GRADUATE OF THE YEAR: PROGRAMMER

  1. Abertay University: Bridget Casey
  2. Birmingham City University: Ryan Westwood
  3. Bournemouth University: Ethan Shellard
  4. Sheffield Hallam University: Chae Taylor
  5. Sheffield Hallam University: Benjamin Kimberley
  6. Staffordshire University: Arnav Mehta
  7. University of Gloucestershire: Pheobe Pudge
  8. University of the West of England: William Whitehouse
  9. University of Portsmouth: Kian Bennett
  10. University of Portsmouth: Ethan Crooks

OUTSTANDING TIGA GRADUATE OF THE YEAR: PRODUCTION/ENTERPRISE

  1. Abertay University: Lyes Oussaiden
  2. Bournemouth University: Anita Oyebola
  3. Bournemouth University: Dario Splendido
  4. Bournemouth University: Giorgos Karambasis-Rodriguez
  5. University of Hertfordshire: Zuzana Remenarova
  6. University of Hertfordshire: Darina Koycheva
  7. University of Portsmouth: Joshua Hammond
  8. University of Portsmouth: Zane Oliver
  9. University of Portsmouth: Patrick Rotzetter

OUTSTANDING TIGA POST-GRADUATE OF THE YEAR

  1. Sheffield Hallam University: Benjamin Kimberley
  2. Sheffield Hallam University: Chae Taylor
  3. Staffordshire University: Jamie Linnell
  4. University of Hertfordshire: Muthuramalingam Ponnilavan
  5. University of Hertfordshire: Reshu Shrestha
  6. University of Hertfordshire: Safwan Sadik
  7. University of Portsmouth: Adam Jerrett

DIVERSITY AWARD

  1. London College of Communication, University of the Arts, London
  2. University of Greenwich
  3. University of Hertfordshire
  4. University of Portsmouth

EXCELLENCE IN UNIVERSITY/COLLEGE – INDUSTRY COLLABORATION

  1. Abertay University
  2. Birmingham City University
  3. Staffordshire University
  4. University of Hertfordshire
  5. University of Portsmouth 

INNOVATIVE TEACHING

  1. Abertay University
  2. Birmingham City University
  3. University of Hertfordshire
  4. University of Portsmouth

EXCELLENCE IN GAMES RESEARCH

  1. Abertay University
  2. Birmingham City University
  3. Bournemouth University
  4. EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI)
  5. Sheffield Hallam
  6. Staffordshire University
  7. University of Greenwich

CREATIVE ASSEMBLY BEST STUDENT GAME

  1. Abertay University: Slipways
  2. Birmingham City University: Checkmate Evolution
  3. Bournemouth University: Rum Runner’s Revenge
  4. City, University of London: WAFFLE
  5. London College of Communication, University of the Arts London: Letter Wars
  6. Norwich University of the Arts: Dog Walking Simulator
  7. Sheffield Hallam University: Death Rebuke
  8. Staffordshire University: Prepare to Dine
  9. University of Gloucestershire: Burger Zombies
  10. University of Greenwich: Void Edge
  11. University of Hertfordshire: My Shadow
  12. University of Portsmouth: Malltopia
  13. University of the West of Scotland: Project Retro Museum

TIGA has also today unveiled its Graduates of the Year, listing 89 outstanding graduates and post-graduates in games. 

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Polina Georgieva named Chief Marketing Officer of CT Interactive

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With an extensive career spanning over diverse business sectors, Polina brings a wealth of expertise to the team of CT Interactive as our new Chief Marketing Officer. Known for driving high-impact marketing strategies, Polina has a proven track record of delivering significant business growth through integrated campaigns, brand management and business development.

Throughout her professional journey, Polina has demonstrated expertise by driving business strategy, leading sales initiatives, and managing marketing campaigns. Her expertise encompasses business development, strategic marketing, and partnership cultivation, all closely aligned with the company’s values and objectives.

In her extensive career, Polina has demonstrated proficiency by launching and enhancing successful product lines, spearheading multi-channel marketing efforts, and developing targeted marketing strategies across various industries. Her deep understanding of consumer behavior and market trends has consistently translated into competitive advantages and elevated brand equity. Polina’s ability to respond to emerging trends, manage diverse partnerships, and execute high-impact campaigns has resulted in impressive marketing outcomes that align with and support overall business goals. Her dedication and results-oriented approach make her a key driver of growth and success.

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Polina holds a degree in International Relations from the University of National and World Economy and has advanced training in Business Management from TÜV AUSTRIA Academy. She is part of the Marketing jury at the most prestigious competition for web in Bulgaria Site of the year. The combination of knowledge and practical experience makes her a valuable addition to our team.

At CT Interactive, Polina is poised to elevate the brand’s presence and drive sustainable growth by integrating her expertise in these dynamic industries, being proud to join one of the pioneers in the business.

The post Polina Georgieva named Chief Marketing Officer of CT Interactive appeared first on European Gaming Industry News.

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TaDa Gaming Releases “Ocean Hunter”

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Renowned iGaming content provider, TaDa Gaming, is taking players on a deep dive to immersive play in latest Fishing-Shooting release Ocean Hunter. Adding to the thrilling gameplay, multipliers to 1000x and a host of underwater creatures offering significant bonuses are circling the Ocean Hunter and his net.

With Fishing-Shooting games, there are no paylines or reels, the whole screen is the game. Ocean Hunter enables players to play from the position of the Hunter on his boat; and in a change to cannon and ammo fire, a high speed net is cast, ready to capture anything and everything within the vicintity for even bigger rewards. Plus, every cast of the net adds to the Energy Bar Accumulator, building up to activate the Free Electric Net feature.

The ocean floor is a busy place for the Hunter as schools of fish, shivers of sharks and pods of whales race past. Whether Hammerhead or Razor Shark or Killer Whales, net one of these giants and trigger the Rainbow Feature for wins of 2x for sharks and 3x for whales.

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Ocean Hunter is a game of strategy and skill. The settings allow for players to single out their chosen creatures by bonus value or multiplier level and fully personalise their experiences.

Multiple choice is offered with three rooms – Newbie, Joy and Honor, each with different volatilities from low, medium to high, different Lucky Wheel rewards from 500x, 750x to a max of 1000x but all offering both solo and multiplayer capabilities for social gaming opportunities.

Every click has the chance to trigger the Lucky Wheel with up to 1000x depending on which room players choose. In addition, between one and four additional multipliers of 2x, 3x and 5x are randomly applied to segments of the wheel to take the rewards even higher.

Each successful catch sees showers of gold coins pour down the screen and stack up in towers on the win counter, creating a magical visual display and recreating the feel of the casino or arcade.

Enhanced with a Sixties style “perfect pop” soundtrack and TaDa’s signature fine detail, high quality graphics and cinematic animations, the underwater hunt is the place to be this November.

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Sean Liu, Director of Product Management at TaDa Gaming, said: “Fishing-Shooting games are known for being easy to grasp and getting more strategic the deeper in players get. Ocean Hunter delivers this style of play in a mobile first, fast paced and exciting adventure. It’s a great introduction for those new to Fishing-Shooting and an immersive challenge for more experienced players.”

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The MGA publishes its 2023 Annual Report and Financial Statements

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The Malta Gaming Authority has published its Annual Report and audited Financial Statements for the 2023 financial year. The report provides insights into the Maltese land-based and online gaming industries, and outlines their performance in 2023. The report further provides an overview of the Authority’s accomplishments and offers a medium-term outlook for the future.

Supervisory Activities

• In 2023, the Authority conducted 21 compliance audits, and 125 desktop reviews The Commercial Communications Committee took five decisions regarding possible breaches of the Gaming Commercial Communications Regulations (S.L. 583.09). The Authority also issued 28 warnings, suspended nine licences and cancelled 11 licences. Furthermore, the MGA issued a total of 19 administrative penalties and one regulatory settlement, which amount to a total financial penalty of €172,900.

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• A total of 28 AML/CFT Compliance Examinations were carried out; 13 were carried out by MGA and 15 by FIAU. During the same period, the FIAU imposed remediation and/or administrative penalties on seven licensees, based on violations discovered during examinations carried out in previous years, which amounted to €994,000.

• During 2023, the Authority received 24 applications for new gaming licences and issued 15 licences. A total of 13 applications were either rejected or withdrawn.

• Almost 1200 criminal probity screening checks were undertaken on individuals, shareholders, ultimate beneficial owners, key persons, employees and businesses from both the land-based and online gaming sectors. Applications of a more complex nature were escalated to the Fit & Proper Committee. In total, 64 decisions were taken by the Committee, including 14 decisions to reject individuals and entities who did not meet the Authority’s fit and properness criteria. The Supervisory Council reviewed 19 licence applications of which 14 were approved and four were rejected. One application was sent back to the applicant for further clarification.

• In 2023, 38 interviews with prospective MLROs and key persons carrying out AML/CFT functions were conducted with the aim of assessing their competence and understanding of the Maltese AML/CFT legal framework.

• The Authority, in its efforts to safeguard players and promote responsible gambling, assisted a total of 4483 players who requested assistance (including spill-over from 2022). Furthermore, 72 responsible gambling themed website checks were carried out, and 41 observation letters were issued to licensees outlining the responsible gambling issues and identifying areas of improvement.

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• The Authority examines the financial standing of its licensees to ensure the continued viability of the business but also to safeguard the player funds. In 2023, 2059 Player Funds Reports were received and 24 player data extractions were carried out.

• A total of 49 websites were found to have misleading references to the Authority. In 23 instances, the information was not removed following notification, and notices are published on the MGA’s website with the aim of preventing the public from falling victim to such scams.

• In 2023, the Authority carried out just over 2300 inspections on Gaming Parlours, National Lottery Outlets, Bingo Halls and Non-Profit Tombola, in addition to another 7275 inspections, which were carried out to licensed casinos with the aim of having 24/7 inspectorate presence in such gaming establishments. Furthermore, the Authority was present during all the National Lottery licensee’s drawing operations. This is done to ensure compliance of the land-based licensees with the relevant rules and regulations.

• In 2023, following a consultation period, the Authority published the “Policy on the use of Distributed Ledger Technology (DLT) by Authorised Persons”. This policy supersedes “Guidance on the use of Innovative Technology Arrangements and the acceptance of Virtual Financial Assets and Virtual Tokens through the implementation of a Sandbox Environment”.

• In 2023, the Authority published amendments to the Player Protection Directive (Directive 2 of 2018), introducing five markers of harm. These are designed to help operators identify early signs of problematic gambling behaviour, enabling them to intervene in a timely and effective manner.

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• In 2023, the Authority also published its voluntary ESG Code of Good Practice for the Remote Gaming Sector. The Code seeks to serve as an instrument for self-regulation, helping remote gaming companies align with best practices and maintain a position that allows them to effectively meet the evolving expectations of key stakeholders in the sector.

National and International Cooperation

• In 2023, the Authority received 255 suspicious betting reports from licensees and other interested parties. The Authority collaborated with enforcement agencies, sports governing bodies, integrity units and other regulatory authorities on 34 requests for information in relation to the manipulation of sporting events or violations of sporting regulations. Subsequently, these requests resulted in 44 data exchanges. In addition, a total of 235 alerts on suspicious betting were shared with the licensees. The Authority also contributed to 22 investigations into sports rules violations or manipulation of sporting competitions in 2023.

• The Authority sent 42 requests and received 77 requests for international collaboration. In both cases, most requests related to background checks as part of authorisation processes, or requests for information about the local regime.

• In 2023, a total of 75 letters of good standing were issued, providing feedback on the regulatory standing of the MGA’s licensed operators to the relevant authorities asking for this information.

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• Additionally, in 2023, the Authority collaborated with other local regulating authorities and governing bodies on 124 requests for information.

MGA CEO Charles Mizzi said: “It is not a coincidence that the theme for the Annual Report is ‘sustainability’. The MGA’s ability to strike the right balance between allowing the industry to thrive and grow in a sustainable manner, while also protecting consumers, is key to Malta’s continued success.”

The post The MGA publishes its 2023 Annual Report and Financial Statements appeared first on European Gaming Industry News.

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