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TIGA reveals shortlist for UK Games Education Awards 2023

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TIGA, the trade association representing the UK’s video games industry, has revealed the shortlist for the TIGA UK Games Education Awards 2023.

These awards recognise outstanding students, education providers and best practice.

The winners of the 12 categories will be announced in a virtual ceremony on Friday September 29th 2023, together with the winner of a special award that will be revealed during the programme.

Creative Assembly, the studio behind the Total War series and new FPS title Hyenas, is the headline sponsor of the TIGA UK Games Education Awards 2023. As a multi-award winner for their education work, Creative Assembly utilises the skills and passions of 850 employees to provide industry outreach to students across the globe.

The Awards are further supported by: Gold sponsor Sumo Group, the award winning international family of game development studios; and Bronze sponsor, Lockwood Publishing.

Dr Richard Wilson OBE, TIGA CEO, said: “The TIGA Education Awards shortlist highlights leaders in games education: outstanding students, excellent providers and good practice in education. Thank you to Creative Assembly, our headline sponsor, Sumo Group, our Gold Sponsor and Lockwood Publishing, our Bronze Sponsor, for supporting excellence in skills and learning, and for making the TIGA UK Games Education Awards 2023 possible. We look forward to revealing the crème de la crème when we announce the winners of the Awards on September 29th.”

Sophie Bryan, Head of HR, Creative Assembly, said: “We are pleased to sponsor yet another year of the TIGA UK Games Education Awards and to present the Creative Assembly Best Student Game Award. It is an opportunity to support and promote excellence in games education which is a priority for our Legacy Project education outreach work. Each year, through the awards, we see an incredible calibre of students and educational practice and this year is no different; congratulations to all shortlisted.”

Christina Haralambous, Group Director of Communications & Marketing, Sumo Group, said: “Sumo Group is delighted to be sponsoring the TIGA UK Games Education Awards for 2023. Nurturing, supporting and celebrating future talent, and those that help educate that talent, is important to continue to move our industry forward. Congratulations to all those on the shortlist for these prestigious awards.”

Halli Bjornsson, CEO of Lockwood Publishing, said: “The TIGA Games Education Awards recognise achievements and spur further progress in education and skills. Congratulations to all of our finalists and I look forward to seeing the winners.”

TIGA’s charity partner for the Games Education Awards 2023 is The Passage. The Passage’s vision is of a society where street homelessness no longer exists and where everyone has a place to call home.  Founded in 1980, The Passage provides practical support and a wide range of services to help transform the lives of people experiencing, or at risk of experiencing homelessness.  Guided by their Vincentian values, The Passage offers their clients resources and solutions to prevent or end their homelessness for good. The charity runs a modern Resource Centre in London, helping people to find routes to employment, benefits and stable accommodation; four residential projects, outreach and health services and homelessness prevention schemes.

TIGA GAMES EDUCATION AWARDS 2023 SHORTLIST

OUTSTANDING TIGA GRADUATE OF THE YEAR: ARTIST

  1. Abertay University: Daniel Tolland
  2. Birmingham City University: Joseph Gordon
  3. Norwich University of the Arts: George Kee
  4. Norwich University of the Arts: Salene Tarling
  5. Staffordshire University: Megan-Louise Morris
  6. Staffordshire University: Aaron Burnhope
  7. University of Gloucestershire: Sam Carrier
  8. University of Hertfordshire: Maxine Lugg
  9. University of Hertfordshire: Diana Karakushyan
  10. University of Portsmouth: Victoria Primmer

OUTSTANDING TIGA GRADUATE OF THE YEAR: AUDIO

  1. Birmingham City University: Zih-Syuan Yang
  2. Norwich University of the Arts: Rhys Anthony
  3. Staffordshire University: Felype Goncalves Fernandes
  4. University of Portsmouth: Antti Liakka 

OUTSTANDING TIGA GRADUATE OF THE YEAR: COMPUTER GAMES TECHNOLOGY

  1. Abertay University: Rhys Duff
  2. Abertay University: Justin Syfrig
  3. Birmingham City University: Nadia Nadeem
  4. Bournemouth University: Annie Holliday
  5. Staffordshire University: Davide Pelino
  6. Staffordshire University: Conner Pittaway
  7. University of Portsmouth: Siddhesh Swamy
  8. University of Portsmouth: Victoria Primmer
  9. University of the West of England: William Whitehouse
  10. University of the West of England: Zac Collins

OUTSTANDING TIGA GRADUATE OF THE YEAR: DESIGNER

  1. Abertay University: Dominik Gawron
  2. Brunel University: Rui Silva
  3. Bournemouth University: Archie McGrath
  4. Bournemouth University: Ethan Shellard
  5. City, University of London: Ayotunde Norman-Williams
  6. Norwich University of the Arts: Szymon Garczynski
  7. Staffordshire University:  Jade Staines
  8. Staffordshire University: Olivia Cross
  9. Staffordshire University: Tyler Timlin
  10. University of Portsmouth: Liam Peachey

OUTSTANDING TIGA GRADUATE OF THE YEAR: PROGRAMMER

  1. Abertay University: Bridget Casey
  2. Birmingham City University: Ryan Westwood
  3. Bournemouth University: Ethan Shellard
  4. Sheffield Hallam University: Chae Taylor
  5. Sheffield Hallam University: Benjamin Kimberley
  6. Staffordshire University: Arnav Mehta
  7. University of Gloucestershire: Pheobe Pudge
  8. University of the West of England: William Whitehouse
  9. University of Portsmouth: Kian Bennett
  10. University of Portsmouth: Ethan Crooks

OUTSTANDING TIGA GRADUATE OF THE YEAR: PRODUCTION/ENTERPRISE

  1. Abertay University: Lyes Oussaiden
  2. Bournemouth University: Anita Oyebola
  3. Bournemouth University: Dario Splendido
  4. Bournemouth University: Giorgos Karambasis-Rodriguez
  5. University of Hertfordshire: Zuzana Remenarova
  6. University of Hertfordshire: Darina Koycheva
  7. University of Portsmouth: Joshua Hammond
  8. University of Portsmouth: Zane Oliver
  9. University of Portsmouth: Patrick Rotzetter

OUTSTANDING TIGA POST-GRADUATE OF THE YEAR

  1. Sheffield Hallam University: Benjamin Kimberley
  2. Sheffield Hallam University: Chae Taylor
  3. Staffordshire University: Jamie Linnell
  4. University of Hertfordshire: Muthuramalingam Ponnilavan
  5. University of Hertfordshire: Reshu Shrestha
  6. University of Hertfordshire: Safwan Sadik
  7. University of Portsmouth: Adam Jerrett

DIVERSITY AWARD

  1. London College of Communication, University of the Arts, London
  2. University of Greenwich
  3. University of Hertfordshire
  4. University of Portsmouth

EXCELLENCE IN UNIVERSITY/COLLEGE – INDUSTRY COLLABORATION

  1. Abertay University
  2. Birmingham City University
  3. Staffordshire University
  4. University of Hertfordshire
  5. University of Portsmouth 

INNOVATIVE TEACHING

  1. Abertay University
  2. Birmingham City University
  3. University of Hertfordshire
  4. University of Portsmouth

EXCELLENCE IN GAMES RESEARCH

  1. Abertay University
  2. Birmingham City University
  3. Bournemouth University
  4. EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI)
  5. Sheffield Hallam
  6. Staffordshire University
  7. University of Greenwich

CREATIVE ASSEMBLY BEST STUDENT GAME

  1. Abertay University: Slipways
  2. Birmingham City University: Checkmate Evolution
  3. Bournemouth University: Rum Runner’s Revenge
  4. City, University of London: WAFFLE
  5. London College of Communication, University of the Arts London: Letter Wars
  6. Norwich University of the Arts: Dog Walking Simulator
  7. Sheffield Hallam University: Death Rebuke
  8. Staffordshire University: Prepare to Dine
  9. University of Gloucestershire: Burger Zombies
  10. University of Greenwich: Void Edge
  11. University of Hertfordshire: My Shadow
  12. University of Portsmouth: Malltopia
  13. University of the West of Scotland: Project Retro Museum

TIGA has also today unveiled its Graduates of the Year, listing 89 outstanding graduates and post-graduates in games. 

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When Everyone Sends Hearts, WinSpirit Asked a Different Question

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Every February, online gaming platforms look remarkably similar: red-dominated palettes, heart-shaped motifs, and the same “Love is in the Air” promotions. The formula is predictable, the competition intense, and for many players, the seasonal narrative itself has begun to feel hollow.

WinSpirit Casino took a different route. Instead of competing in the same tired Valentine’s language, the brand launched a campaign that embraced a rare player sentiment: a playful eye-roll at clichés. The result — UnValentine’s Day — demonstrates how emotionally intelligent campaigns can drive measurable growth without relying on heavy bonus mechanics.

The Idea
The campaign featured a dedicated landing page with a single interactive mechanic: a poll asking players to vote for the Valentine’s cliché that annoyed them most. Options were framed with gaming metaphors for natural crossover:

  • “Booking a table like catching a Jackpot”

  • “Heart-shaped pizza? Just give me a Wild”

  • “Love songs instead of coin drop sounds”

  • “Love letters without promo codes”

Every participant received 20 Free Spins, positioned as a lighthearted gesture rather than a transactional reward. No complex flows, no heavy mechanics — just a simple, relevant touchpoint.

What the Players Said
Over 5,000 players participated. Key takeaways include:

  • 28% voted for “Booking a table like catching a Jackpot”, revealing that for many, Valentine’s Day feels more like a logistical challenge than romance.

  • 22% chose “Heart-shaped pizza? Just give me a Wild”, reflecting the gaming audience’s preference for practical rewards over aesthetic gestures.

  • 17% picked “Overthinking a spin like it’s a first date”, showing appreciation for humor and acknowledgement of the real player experience.

The remaining 33% were distributed across other options, emphasizing that the dominant sentiments were clear and actionable.

The Impact
During the one-week campaign:

  • +8% player activation frequency

  • +7% overall engagement

  • +5% growth in deposits

  • +4% increase in average bets per player

For a campaign built around a single, simple engagement mechanic with minimal investment, these results highlight a critical insight: emotional relevance can outperform financial incentives. Reactivated players returned for reasons beyond transactional value, and deposit and betting growth suggest emotional engagement can translate into real product behavior.

Part of a Bigger Picture
UnValentine’s Day reflects WinSpirit’s broader strategy of prioritizing emotional resonance over purely promotional tactics. Earlier, the Wish Express holiday campaign invited players, streamers, and partners to write letters to Santa. Over 2,000 wishes were submitted, social reach grew by 169%, and engagement rose 76%. The most memorable moment: WinSpirit covered round-trip flights for a player to reunite with family after eleven years.

Both campaigns — Wish Express and UnValentine’s Day — share a principle: meet players where they actually are. One campaign responded to nostalgic wishes, the other to playful skepticism. Both were rooted in empathy, and both delivered measurable results.

Why the Industry Is Watching
Seasonal, bonus-heavy campaigns are hitting diminishing returns. Acquisition costs are rising, and differentiation in February is structurally challenging. WinSpirit has shown that emotional differentiation is achievable, scalable, and measurable.

The secret isn’t complexity or oversized budgets — it’s insight. Find the emotional undercurrent your audience feels, create a simple way for them to express it, and let the interaction drive brand connection.

Players don’t want more mechanics. They want to feel heard. UnValentine’s Day proves that a single, well-timed question can outperform elaborate campaign architectures.

The post When Everyone Sends Hearts, WinSpirit Asked a Different Question appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

Continue Reading

Latest News

When Everyone Sends Hearts, WinSpirit Asked a Different Question

Published

on

when-everyone-sends-hearts,-winspirit-asked-a-different-question

Every February, online gaming platforms look remarkably similar: red palettes, heart-shaped imagery, “Love is in the Air” promotions. The formula is familiar, the competition intense — and for a growing share of the audience, the seasonal narrative itself has begun to lose emotional relevance.

WinSpirit Casino chose a different path. Instead of competing within the same seasonal language as everyone else, the brand built a campaign around something players rarely get to express publicly: a lighthearted eye-roll at Valentine’s Day clichés. The result — UnValentine’s Day — is a case study in how emotionally intelligent campaigns can generate measurable product growth without structural dependence on bonus-driven mechanics.

The Idea

The campaign launched a dedicated landing page with a single interactive mechanic: a poll asking players to vote for the Valentine’s cliché that annoyed them most. The options were framed using familiar gaming metaphors, making the crossover feel natural:

“Booking a table like catching a Jackpot” “Heart-shaped pizza? Just give me a Wild” “Love songs instead of coin drop sounds” “Love letters without promo codes”

Participation was acknowledged with 20 Free Spins, framed as a lightweight reward mechanic positioned as a gesture of engagement rather than a transactional incentive. No complex mechanics, no lengthy flows. Just a low-friction touchpoint that felt genuinely relevant to the moment.

What the Players Said?

Over 5,000 players participated. The results reveal more than just a ranking — they offer insight into how players emotionally interpret seasonal rituals.

28% voted for “Booking a table like catching a Jackpot” — the clear winner, confirming that for a significant share of players, Valentine’s Day reads more like a logistics challenge than a romantic occasion.

22% chose “Heart-shaped pizza? Just give me a Wild” — a result that speaks directly to the gaming audience’s core values: practical rewards over aesthetic gestures.

17% picked “Overthinking a spin like it’s a first date” — proof that players appreciate when a brand acknowledges the real texture of their experience, even through humor.

The remaining 33% was distributed across the remaining options — reinforcing the dominance of the leading choice rather than diluting it. For the industry, that’s a useful reminder: the gaming audience is diverse, personal, and pays attention when a brand actually listens.

The Impact

All metrics reflect growth within the one-week campaign period:

+8% frequency of player activation

+7% overall engagement

+5% growth in deposits

+4% growth in average bets per player

For a campaign built around a single, simple engagement mechanic and a low-cost incentive model, the results clearly demonstrate a key insight: emotional relevance can outperform financial motivation in driving short-term audience engagement. The engagement lift reflects reactivated players returning for reasons beyond transactional value. The deposit and betting growth further suggest that an emotional entry point can translate into measurable product behavior.

Part of a Bigger Picture

UnValentine’s Day didn’t emerge in isolation. It reflects a deliberate strategic direction: emotional resonance, rather than promotional mechanics, as the primary driver of engagement.

Earlier this season, WinSpirit’s Wish Express holiday campaign invited players, streamers, and industry partners to write a literal letter to Santa — a gesture of nostalgia in an industry that tends toward hard metrics. Over 2,000 wishes were submitted. Social reach grew by 169%, engagement by 76%. The campaign’s most memorable moment came when WinSpirit covered the cost of round-trip flights so one player could reunite with family members they hadn’t seen in eleven years.

What connects Wish Express and UnValentine’s Day isn’t a tactic — it’s a consistent belief that the most effective brand interactions are the ones that meet people where they actually are. One campaign said: we believe in the power of sincere wishes. The other said: we see you rolling your eyes at the heart-shaped pizza, and so do we. Both are forms of empathy. Both worked.

Why the Industry Is Watching

For operators and marketers tracking the evolution of seasonal engagement, WinSpirit’s approach offers a model worth studying. Bonus-heavy campaigns face diminishing returns. Acquisition costs rise. And in a landscape where every February looks identical, differentiation becomes structurally difficult.

What WinSpirit has demonstrated — in two consecutive seasons — is that emotional differentiation is achievable, scalable, and measurable. The campaign architecture is not complex. The investment is not outsized. What makes it work is the quality of the insight driving it: find the emotional undercurrent your audience is already feeling, create a simple format for them to express it, and let the interaction itself do the brand-building work.

Players don’t want more mechanics. They want to feel that someone is listening. UnValentine’s Day proved that a single well-aimed question — asked at exactly the right moment — can outperform complex campaign architectures.

The post When Everyone Sends Hearts, WinSpirit Asked a Different Question appeared first on Americas iGaming & Sports Betting News.

Continue Reading

Latest News

When Everyone Sends Hearts, WinSpirit Asked a Different Question

Published

on

Every February, online gaming platforms look remarkably similar: red palettes, heart-shaped imagery, “Love is in the Air” promotions. The formula is familiar, the competition intense — and for a growing share of the audience, the seasonal narrative itself has begun to lose emotional relevance.

WinSpirit Casino chose a different path. Instead of competing within the same seasonal language as everyone else, the brand built a campaign around something players rarely get to express publicly: a lighthearted eye-roll at Valentine’s Day clichés. The result — UnValentine’s Day — is a case study in how emotionally intelligent campaigns can generate measurable product growth without structural dependence on bonus-driven mechanics.

The Idea

The campaign launched a dedicated landing page with a single interactive mechanic: a poll asking players to vote for the Valentine’s cliché that annoyed them most. The options were framed using familiar gaming metaphors, making the crossover feel natural:

“Booking a table like catching a Jackpot” “Heart-shaped pizza? Just give me a Wild” “Love songs instead of coin drop sounds” “Love letters without promo codes”

Participation was acknowledged with 20 Free Spins, framed as a lightweight reward mechanic positioned as a gesture of engagement rather than a transactional incentive. No complex mechanics, no lengthy flows. Just a low-friction touchpoint that felt genuinely relevant to the moment.

What the Players Said?

Over 5,000 players participated. The results reveal more than just a ranking — they offer insight into how players emotionally interpret seasonal rituals.

28% voted for “Booking a table like catching a Jackpot” — the clear winner, confirming that for a significant share of players, Valentine’s Day reads more like a logistics challenge than a romantic occasion.

22% chose “Heart-shaped pizza? Just give me a Wild” — a result that speaks directly to the gaming audience’s core values: practical rewards over aesthetic gestures.

17% picked “Overthinking a spin like it’s a first date” — proof that players appreciate when a brand acknowledges the real texture of their experience, even through humor.

The remaining 33% was distributed across the remaining options — reinforcing the dominance of the leading choice rather than diluting it. For the industry, that’s a useful reminder: the gaming audience is diverse, personal, and pays attention when a brand actually listens.

The Impact

All metrics reflect growth within the one-week campaign period:

+8% frequency of player activation

+7% overall engagement

+5% growth in deposits

+4% growth in average bets per player

For a campaign built around a single, simple engagement mechanic and a low-cost incentive model, the results clearly demonstrate a key insight: emotional relevance can outperform financial motivation in driving short-term audience engagement. The engagement lift reflects reactivated players returning for reasons beyond transactional value. The deposit and betting growth further suggest that an emotional entry point can translate into measurable product behavior.

Part of a Bigger Picture

UnValentine’s Day didn’t emerge in isolation. It reflects a deliberate strategic direction: emotional resonance, rather than promotional mechanics, as the primary driver of engagement.

Earlier this season, WinSpirit’s Wish Express holiday campaign invited players, streamers, and industry partners to write a literal letter to Santa — a gesture of nostalgia in an industry that tends toward hard metrics. Over 2,000 wishes were submitted. Social reach grew by 169%, engagement by 76%. The campaign’s most memorable moment came when WinSpirit covered the cost of round-trip flights so one player could reunite with family members they hadn’t seen in eleven years.

What connects Wish Express and UnValentine’s Day isn’t a tactic — it’s a consistent belief that the most effective brand interactions are the ones that meet people where they actually are. One campaign said: we believe in the power of sincere wishes. The other said: we see you rolling your eyes at the heart-shaped pizza, and so do we. Both are forms of empathy. Both worked.

Why the Industry Is Watching

For operators and marketers tracking the evolution of seasonal engagement, WinSpirit’s approach offers a model worth studying. Bonus-heavy campaigns face diminishing returns. Acquisition costs rise. And in a landscape where every February looks identical, differentiation becomes structurally difficult.

What WinSpirit has demonstrated — in two consecutive seasons — is that emotional differentiation is achievable, scalable, and measurable. The campaign architecture is not complex. The investment is not outsized. What makes it work is the quality of the insight driving it: find the emotional undercurrent your audience is already feeling, create a simple format for them to express it, and let the interaction itself do the brand-building work.

Players don’t want more mechanics. They want to feel that someone is listening. UnValentine’s Day proved that a single well-aimed question — asked at exactly the right moment — can outperform complex campaign architectures.

Continue Reading

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