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TIGA reveals shortlist for UK Games Education Awards 2023
TIGA, the trade association representing the UK’s video games industry, has revealed the shortlist for the TIGA UK Games Education Awards 2023.
These awards recognise outstanding students, education providers and best practice.
The winners of the 12 categories will be announced in a virtual ceremony on Friday September 29th 2023, together with the winner of a special award that will be revealed during the programme.
Creative Assembly, the studio behind the Total War series and new FPS title Hyenas, is the headline sponsor of the TIGA UK Games Education Awards 2023. As a multi-award winner for their education work, Creative Assembly utilises the skills and passions of 850 employees to provide industry outreach to students across the globe.
The Awards are further supported by: Gold sponsor Sumo Group, the award winning international family of game development studios; and Bronze sponsor, Lockwood Publishing.
Dr Richard Wilson OBE, TIGA CEO, said: “The TIGA Education Awards shortlist highlights leaders in games education: outstanding students, excellent providers and good practice in education. Thank you to Creative Assembly, our headline sponsor, Sumo Group, our Gold Sponsor and Lockwood Publishing, our Bronze Sponsor, for supporting excellence in skills and learning, and for making the TIGA UK Games Education Awards 2023 possible. We look forward to revealing the crème de la crème when we announce the winners of the Awards on September 29th.”
Sophie Bryan, Head of HR, Creative Assembly, said: “We are pleased to sponsor yet another year of the TIGA UK Games Education Awards and to present the Creative Assembly Best Student Game Award. It is an opportunity to support and promote excellence in games education which is a priority for our Legacy Project education outreach work. Each year, through the awards, we see an incredible calibre of students and educational practice and this year is no different; congratulations to all shortlisted.”
Christina Haralambous, Group Director of Communications & Marketing, Sumo Group, said: “Sumo Group is delighted to be sponsoring the TIGA UK Games Education Awards for 2023. Nurturing, supporting and celebrating future talent, and those that help educate that talent, is important to continue to move our industry forward. Congratulations to all those on the shortlist for these prestigious awards.”
Halli Bjornsson, CEO of Lockwood Publishing, said: “The TIGA Games Education Awards recognise achievements and spur further progress in education and skills. Congratulations to all of our finalists and I look forward to seeing the winners.”
TIGA’s charity partner for the Games Education Awards 2023 is The Passage. The Passage’s vision is of a society where street homelessness no longer exists and where everyone has a place to call home. Founded in 1980, The Passage provides practical support and a wide range of services to help transform the lives of people experiencing, or at risk of experiencing homelessness. Guided by their Vincentian values, The Passage offers their clients resources and solutions to prevent or end their homelessness for good. The charity runs a modern Resource Centre in London, helping people to find routes to employment, benefits and stable accommodation; four residential projects, outreach and health services and homelessness prevention schemes.
TIGA GAMES EDUCATION AWARDS 2023 SHORTLIST
OUTSTANDING TIGA GRADUATE OF THE YEAR: ARTIST
- Abertay University: Daniel Tolland
- Birmingham City University: Joseph Gordon
- Norwich University of the Arts: George Kee
- Norwich University of the Arts: Salene Tarling
- Staffordshire University: Megan-Louise Morris
- Staffordshire University: Aaron Burnhope
- University of Gloucestershire: Sam Carrier
- University of Hertfordshire: Maxine Lugg
- University of Hertfordshire: Diana Karakushyan
- University of Portsmouth: Victoria Primmer
OUTSTANDING TIGA GRADUATE OF THE YEAR: AUDIO
- Birmingham City University: Zih-Syuan Yang
- Norwich University of the Arts: Rhys Anthony
- Staffordshire University: Felype Goncalves Fernandes
- University of Portsmouth: Antti Liakka
OUTSTANDING TIGA GRADUATE OF THE YEAR: COMPUTER GAMES TECHNOLOGY
- Abertay University: Rhys Duff
- Abertay University: Justin Syfrig
- Birmingham City University: Nadia Nadeem
- Bournemouth University: Annie Holliday
- Staffordshire University: Davide Pelino
- Staffordshire University: Conner Pittaway
- University of Portsmouth: Siddhesh Swamy
- University of Portsmouth: Victoria Primmer
- University of the West of England: William Whitehouse
- University of the West of England: Zac Collins
OUTSTANDING TIGA GRADUATE OF THE YEAR: DESIGNER
- Abertay University: Dominik Gawron
- Brunel University: Rui Silva
- Bournemouth University: Archie McGrath
- Bournemouth University: Ethan Shellard
- City, University of London: Ayotunde Norman-Williams
- Norwich University of the Arts: Szymon Garczynski
- Staffordshire University: Jade Staines
- Staffordshire University: Olivia Cross
- Staffordshire University: Tyler Timlin
- University of Portsmouth: Liam Peachey
OUTSTANDING TIGA GRADUATE OF THE YEAR: PROGRAMMER
- Abertay University: Bridget Casey
- Birmingham City University: Ryan Westwood
- Bournemouth University: Ethan Shellard
- Sheffield Hallam University: Chae Taylor
- Sheffield Hallam University: Benjamin Kimberley
- Staffordshire University: Arnav Mehta
- University of Gloucestershire: Pheobe Pudge
- University of the West of England: William Whitehouse
- University of Portsmouth: Kian Bennett
- University of Portsmouth: Ethan Crooks
OUTSTANDING TIGA GRADUATE OF THE YEAR: PRODUCTION/ENTERPRISE
- Abertay University: Lyes Oussaiden
- Bournemouth University: Anita Oyebola
- Bournemouth University: Dario Splendido
- Bournemouth University: Giorgos Karambasis-Rodriguez
- University of Hertfordshire: Zuzana Remenarova
- University of Hertfordshire: Darina Koycheva
- University of Portsmouth: Joshua Hammond
- University of Portsmouth: Zane Oliver
- University of Portsmouth: Patrick Rotzetter
OUTSTANDING TIGA POST-GRADUATE OF THE YEAR
- Sheffield Hallam University: Benjamin Kimberley
- Sheffield Hallam University: Chae Taylor
- Staffordshire University: Jamie Linnell
- University of Hertfordshire: Muthuramalingam Ponnilavan
- University of Hertfordshire: Reshu Shrestha
- University of Hertfordshire: Safwan Sadik
- University of Portsmouth: Adam Jerrett
DIVERSITY AWARD
- London College of Communication, University of the Arts, London
- University of Greenwich
- University of Hertfordshire
- University of Portsmouth
EXCELLENCE IN UNIVERSITY/COLLEGE – INDUSTRY COLLABORATION
- Abertay University
- Birmingham City University
- Staffordshire University
- University of Hertfordshire
- University of Portsmouth
INNOVATIVE TEACHING
- Abertay University
- Birmingham City University
- University of Hertfordshire
- University of Portsmouth
EXCELLENCE IN GAMES RESEARCH
- Abertay University
- Birmingham City University
- Bournemouth University
- EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (IGGI)
- Sheffield Hallam
- Staffordshire University
- University of Greenwich
CREATIVE ASSEMBLY BEST STUDENT GAME
- Abertay University: Slipways
- Birmingham City University: Checkmate Evolution
- Bournemouth University: Rum Runner’s Revenge
- City, University of London: WAFFLE
- London College of Communication, University of the Arts London: Letter Wars
- Norwich University of the Arts: Dog Walking Simulator
- Sheffield Hallam University: Death Rebuke
- Staffordshire University: Prepare to Dine
- University of Gloucestershire: Burger Zombies
- University of Greenwich: Void Edge
- University of Hertfordshire: My Shadow
- University of Portsmouth: Malltopia
- University of the West of Scotland: Project Retro Museum
TIGA has also today unveiled its Graduates of the Year, listing 89 outstanding graduates and post-graduates in games.
asia-pacific
Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026
Groove has been named a finalist for Best Aggregator 2026 at the SiGMA Asia Awards, with the ceremony scheduled for 2 June 2026 at the SMX Convention Centre Manila during the SiGMA Asia Summit.
The shortlist was announced by Global Gaming Insider, according to the company. Groove said its platform aggregates more than 15,000 games from over 150 providers via a single API.
Giusy Campo, Business Development Director at Groove, said: “This shortlist is external recognition of a truth we already feel internally: Groove is moving at a different pace. Asia is not a single market, it is a collection of distinct regulatory environments, player behaviours, and partnership opportunities”
Campo added: “Our platform is built to respect that complexity, not smooth it over. Being named a finalist for Best Aggregator tells us that our approach; deep integration, localised content strategies, and commercial precision; is resonating with the operators who matter most in this region. We are not just bringing games to Asia. We are bringing a roadmap for sustainable growth.”
Yahale Meltzer, Co-Founder and CEO of Groove, said: “The aggregation space is crowded. Differentiation is everything. This nomination confirms that our vision, transforming aggregation from a commodity into a strategic growth discipline, is taking hold.” He added: “Operators across Asia are no longer asking for just volume or speed. They are asking for structural resilience, data intelligence, and a partner who can execute across fragmented regulatory landscapes with precision. Groove delivers that. To be recognised alongside the best in Asia is a privilege, but the real work continues in Manila and beyond. We are here to win, not just awards, but the trust of the operators who build their businesses on our platform.”
The post Groove shortlisted for Best Aggregator at SiGMA Asia Awards 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
data providers
DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026
DATA.BET says turnover from its virtual content grew 168% between Q1 2025 and Q1 2026, with the supplier reporting the product accounted for 39% of total virtual sports turnover and 45% of profits over the period.
The company said the content is developed fully in-house and delivered through automated bot-vs-bot matches that run 24/7 without dependence on real-world fixture schedules. DATA.BET positioned the format as a way to provide continuous events and reduce operational overhead for operators.
Across the same period, DATA.BET reported +299% active users, +129% across clients GGR, +246% events per quarter, and +218% bets placed.
DATA.BET also said the audience profile overlaps with live football bettors, which it believes supports retention during seasonal breaks. The supplier added that the algorithm-driven format “carries no fraud exposure,” supports In-Stream Betting overlays, and provides near-zero latency between broadcast and market updates.
“Over the past year, our bot-vs-bot virtual content has delivered consistent, measurable results across every operator deployment. Building e-Football in-house gives us the flexibility to configure it to what each operator actually needs — whether that is a specific league structure, a particular mix of bot and player content, or a branded competition format,” mentioned Rostyslav Likhtin, Head of Product at DATA.BET.
The post DATA.BET reports 168% turnover growth from virtual content in Q1 2025–Q1 2026 appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
content studios
155.io makes fintech debut with Coverd partnership
155.io has signed a partnership with US-based fintech platform Coverd, marking the content studio’s first move into fintech. The deal was announced Thursday 21st May 2026.
Under the agreement, 155.io’s real-world games will be integrated into Coverd’s platform. Coverd said the integration is designed to turn everyday transactions into interactive experiences where users can win the chance to have purchases covered through 155.io gameplay.
Sam Jones, Founder & CEO of 155.io, said: “This partnership gives us the opportunity to bring our content to a completely new audience. We share a philosophy with Coverd around disrupting and modernising industries through more interactive experiences. They understand that younger audiences expect entertainment and engagement across every digital touchpoint, including finance, which is exactly how we think about design.”
Albert Wang, Coverd co-founder, added: “Today’s consumer is actively embracing gamified products across every category, so there’s no reason personal finance should stay in the stone age. We’re excited to work with 155.io to make financial experiences more interactive and give everyone a chance to live big by winning back their purchases. 155.io’s next-gen content fits perfectly with what we’re building at Coverd.”
155.io said the integration will bring its interactive content—built around live-action footage and real-time mechanics—to Coverd users. The studio’s portfolio includes Rush Hour from its CCTV Game
library, alongside Ducks.io and Snow Run.
The post 155.io makes fintech debut with Coverd partnership appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
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