Asia
nanocosmos at Sigma Asia showcasing nanoStream Cloud with expanded reach
nanocosmos at Sigma Asia: Expanded reach for nanoStream Cloud to deliver high-quality interactive streaming of live games and bets in Asia
nanocosmos, a leading real-time video streaming provider, proudly celebrates its 25th anniversary with a head start for the growing live gaming and betting market in Asia. Recognizing the surging demand for high-quality, secure, and accessible live games in Asia, nanocosmos has unveiled a range of new features on its unique platform, nanoStream Cloud. New features are specifically tailored to meet the region’s requirements for gaming platform providers: Local support, new server locations and improved technology for better accessibility in remote regions have been added for increased coverage in Asia. Moreover, nanocosmos has implemented additional security features to safeguard live streams with ease and effectiveness, aiming at the highest possible quality of experience for the end users.
In addition, providers of live games and bets in Asia can benefit from nanoStream Cloud’s recent validations from the professional video broadcast industry: nanoStream Cloud received the “SRT Plugged” Badge for the successful implementation and test of the SRT protocol by more than 15 independent vendors of the video industry. This targets optimized stream quality and stability for global distribution for all areas including bad network situations, and it can be used next to other protocols like WHIP and RTMP.
Addressing the growing demand for stream protection and reliable service, nanocosmos has introduced nanoStream Guardian, an innovative solution that extends stream protection capabilities. In addition to simplified token-based access (JWT) and stream protection via webhooks, clients can now shield streams from unauthorized access through a straightforward principle: monitor activities, assess suspicious behavior, and proactively block identified threats.
nanocosmos offers an end-to-end solution designed to empower platform providers and elevate their business with high-quality streaming. Leveraging the integrated features dedicated to Quality of Service and Quality of Experience and based on ultra-low latency, providers can enjoy 100% uptime ensured by a robust and reliable Content Delivery Network (CDN), browser-based player, advanced analytics, and round-the-clock service and stream protection.
Chris Strijbosch, SVP business development, says “We are proudly bringing 25 years of expertise to the growing iGaming and betting markets with a client-focussed approach. Our real-time streaming platform covers key requirements such as secure streaming, adaptive bitrate for seamless experience even in remote areas and dedicated local support in Chinese and English. This is an expansion that underlines our commitment to providing cutting-edge interactive live streaming.”
To showcase their unique real-time streaming platform and API, nanoStream Cloud, with its enhanced features, nanocosmos will be present at booth BR15 during Sigma Asia. Attendees will have the opportunity to experience firsthand how nanocosmos is revolutionizing live video streaming for the Asian market.
About nanocosmos
nanocosmos is a leading provider of real-time video streaming solutions, empowering businesses across various industries to deliver high-quality and secure live video experiences to their audiences worldwide. With a 25-year history of innovation, nanocosmos continues to lead the way in interactive live streaming, particularly in the gaming and betting sectors. The company’s flagship product, nanoStream Cloud, offers a comprehensive set of features that cater to the specific requirements of gaming platform providers, ensuring seamless playback on any browser and device, anytime, anywhere.
Akshat Rathee
Indian Esports 2026: Strategic Growth and the Asian Games Milestone
The Indian esports landscape is transitioning from a period of rapid “spectacle” growth to a phase defined by lasting institutional structure. Following the implementation of the Promotion and Regulation of Online Gaming Act (PROGA), 2026 is set to be the year where regulatory clarity, international competition, and domestic grassroots development converge.
The Impact of PROGA: Policy into Practice
The Promotion and Regulation of Online Gaming Act (PROGA), signed into law in August 2025, has officially moved from policy to practice. Its primary contribution to 2026 is the explicit separation of esports from money-based gaming.
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Legitimacy: By categorizing esports as a legitimate competitive pursuit, PROGA has unlocked state-level adoption and cleared the way for schools and colleges to integrate gaming into their sports frameworks.
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Commercial Confidence: With a clear regulatory environment, brands in sectors like FMCG, automotive, and BFSI are now viewing esports as a stable, long-term youth engagement platform rather than a risky experiment.
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Athlete Pathways: PROGA facilitates the creation of standardized national registries for athletes, ensuring that competitive integrity is maintained across grassroots and professional tiers.
The Asian Games 2026: A Global Stage
The Asian Games 2026 in Aichi and Nagoya, Japan, serves as the most critical milestone for the ecosystem this year.
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Medal Status: Esports will feature as a full medal event with 11 confirmed titles, including League of Legends, PUBG Mobile (Asian Games Version), and Pokémon UNITE.
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Indian Prospects: India’s best historical result (quarter-finals in League of Legends at Hangzhou) has set a high bar. For 2026, the focus has shifted toward high-performance training camps and long-term athlete mentorship to secure a podium finish.
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Multi-Sport Integration: Participation alongside traditional athletes reinforces the narrative that esports is a viable professional career, further encouraging government investment through schemes like Khelo India.
Market Evolution and Key Trends
The Indian gaming market is projected to reach approximately $5.02 billion in 2026, driven by a massive player base exceeding 500 million gamers.
| Trend | Impact in 2026 |
| Mobile Dominance | Over 95% of the market remains mobile-first, fueled by 5G expansion and affordable hardware. |
| Beyond BGMI | 2026 is seeing a push to diversify the market into fighting games, sports simulations, and PC titles to avoid “one-title dependency.” |
| Monetization Shift | Revenue is shifting from pure advertising toward battle passes, subscription models, and in-game progression. |
| Tier II & III Growth | Most new user acquisition is coming from smaller cities, demanding more vernacular and localized content. |
The post Indian Esports 2026: Strategic Growth and the Asian Games Milestone appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.
Asia
Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament
La Imperia, a new all-female esports IP by The Insurgence Gaming Company, will make its competitive debut this month with an online VALORANT invitational tournament running from December 19 to 21, 2025. Designed as a visibility-first platform for women competitors, the event brings together four invited Indian teams for a three-day broadcast competition.
La Imperia marks the inaugural tournament by the Insurgence Gaming Company, a newly founded esports company led by Jasper Shabin, who previously served as a poject manager at Skyesports. Positioning itself as a community-first tournament operator, the Insurgence Gaming Company aims to refocus attention on grassroots competition and long-term ecosystem building at a time when entry-level and women-led esports pathways remain limited.
The tournament will be played in VALORANT and feature a round-robin group stage followed by single-elimination playoffs, culminating in a BO5 Grand Final. All matches across the three days will be broadcast live on YouTube, along with additional watch-parties.
The four invited teams competing at La Imperia include Huntrix, Sin Sisters, Plushie Gang and MyKil. All teams feature all-female rosters, aligning with La Imperia’s positioning as a dedicated women’s esports IP.
Broadcast production for the event will be handled by Momentum Gaming, serving as the official Broadcast Partner. The on-air talent lineup includes Star Tania, Nekroz, Odawg, and Hikari Jane, who will guide viewers through the tournament across all three days.
Beyond competition, La Imperia is also placing emphasis on player well-being. Sattva by Pallavi joins the tournament as the Mental Health Partner, integrating conversations around mental health and holistic wellness into the event’s broadcast and content output. The partnership reflects a growing recognition of sustainability and mental resilience within competitive gaming environments.
Speaking on the launch, Jasper Shabin, Founder of The Insurgence Gaming Company, said: “La Imperia is built to be a visibility platform first. There is no shortage of talent in the women’s VALORANT scene, but there are very few consistent stages where that talent can be seen, supported, and taken seriously. With the Insurgence Gaming Company, we want to return focus to grassroots competition and create formats that players can grow with, not just compete in once.”
The tournament carries an INR 15,000 prize pool, with the primary focus placed on competitive exposure, broadcast quality, and long-term ecosystem value rather than one-off incentives.
With its inaugural edition, La Imperia sets the foundation for a new women-led esports property in India—one that combines structured competition, professional broadcast standards, and a community-first philosophy.
The post Insurgence Gaming Company Introduces La Imperia, a Community-First All-Female VALORANT Tournament appeared first on Gaming and Gambling Industry Newsroom.
Asia
IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur
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The World Esports Championship 2025 (WEC25) is officially open in Kuala Lumpur, welcoming athletes, fans, and delegations from around the globe. With 19 nations taking part in Mobile Legends: Bang Bang (MLBB), this year’s event stands as the most internationally diverse MLBB competition in IESF history.
After a year filled with national and regional qualifiers and preparations from teams around the world, the world’s top esports athletes have arrived in Malaysia’s capital, Kuala Lumpur. The opening ceremony set the tone for the days ahead, offering fans a first glimpse of the excitement and atmosphere surrounding this year’s championship.
“WEC25 reflects the continued growth of esports as a space for connection, competition, and shared passion,” said IESF General Secretary Boban Totovski. “Bringing together 19 nations for MLBB is a milestone not just for the title, but for the entire esports ecosystem. We are proud to bring this edition of the championship to Kuala Lumpur.”
As the competition officially kicks off, the schedule is fully packed with exciting match-ups among Nations, competing for their flag and country. The best from all over the world will have the unique opportunity to become the MLBB World Champion.
IESF extends its gratitude to the Malaysian government and the Ministry for Youth and Sports, partners, athletes, and global supporters who continue to elevate the championship’s reach and impact.
The post IESF Officially Opens the World Esports Championship 2025 in Kuala Lumpur appeared first on European Gaming Industry News.
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