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Evolution launches Funky Time, a disco-themed live game show and its biggest new development since Crazy Time
Evolution today announced the launch of its unique new Funky Time live game show, a ’70s disco-themed, bonus and multiplier-laden extravaganza, and the company’s biggest new game show since Crazy Time.
This innovative online game with live presenter celebrates the iconic disco era with a retro club ambience, funky beats, daring dancefloor moves and the chance for players to accumulate multipliers in all phases of the game.
At the heart of the main game a spinning DigiWheel money wheel generates numerous random multipliers per round, which can further multiply winnings on either numbers, letters or bonus games. The 64 segments on the wheel, which spell out the words PLAY, FUNK and TIME, and which also feature a series of number 1s and various bonus game segments, offer different ways to win and progress in the game.
Win on any of the number 1 or letter segments of the wheel and players can cash out instant wins. Win on a bonus segment and they proceed to one of four unique bonus games – Bar, Stayin’ Alive, Disco, and VIP Disco — in which multipliers are guaranteed. While all bonus games offer great entertainment, Disco and VIP Disco really put the FUN in FUNKY, as both see the cool Mr Funky character step out onto the virtual dance floor to collect even more multipliers while avoiding toppling off the edge of the floor.
Todd Haushalter, Evolution’s Chief Product Officer, said: “At Evolution, we invented the live Game Show gaming category with Dream Catcher, and since then we’ve never looked back. We have created most of the top 10 new games of the last five years, many of which are our live game shows, and we’re confident that Funky Time will achieve similar success. When I first saw the DigiWheel, a big vertical revolving wheel with an electronic LED centre, I knew there was a great game show to be built around it. Then the team and I started brainstorming what that game could be, and we knew we were onto something very special with Funky Time.”
Haushalter continued: “Around 100 people were involved in getting Funky Time live, and I’m incredibly proud of their achievements. It’s the most expensive and complex game we’ve ever created, but most importantly, it’s a game that just oozes fun. I’m often asked, ‘what’s the inspiration for new game ideas?’ The answer comes from literally asking ourselves the question, ‘what is the most fun game we can make?’ While different players look for different things, Funky Time is sure to have broad appeal. We believe it’s every bit as entertaining as Crazy Time, but it’s got a completely different feel and it adds a few extra goodies too. I hope players enjoy it as much as we enjoyed making it.”
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euphoria lab
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.
casino summer campaign
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
The post What Does a Win Feel Like? WinSpirit Is Trying to Find Out appeared first on Americas iGaming & Sports Betting News.
Latest News
What Does a Win Feel Like? WinSpirit Is Trying to Find Out
As competition among online casino operators increasingly centers on bonus size and game catalogs, WinSpirit is testing a different kind of engagement. The company has launched Euphoria Lab, a project built around an unusual premise for the industry: asking players not about payouts, but about feelings.
Players are invited to share the emotions, memories, and scents they connect with winning. Some describe it as the smell of rain before a summer storm, others mention morning coffee, sea breeze, or the charge in the air right before a result is announced.
The initiative sits within WinSpirit’s summer campaign, but its ambition reaches beyond typical promotions or gameplay mechanics. Euphoria Lab turns attention to the emotional side of play — the moments that stay with players long after a session ends.
Every response collected becomes part of a larger creative project WinSpirit intends to unveil later this year. The company has kept the details under wraps, saying only that the concept moves in a direction rarely seen in the online casino space.
Rather than the usual focus on numbers, odds, or promotions, Euphoria Lab asks a simpler question: not what a win pays out, but what it feels like.
The project is live now, with players across several markets already contributing their answers — a growing, community-shaped experiment with no fixed endpoint yet.
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