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Evolution launches Funky Time, a disco-themed live game show and its biggest new development since Crazy Time

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Evolution today announced the launch of its unique new Funky Time live game show, a ’70s disco-themed, bonus and multiplier-laden extravaganza, and the company’s biggest new game show since Crazy Time.

This innovative online game with live presenter celebrates the iconic disco era with a retro club ambience, funky beats, daring dancefloor moves and the chance for players to accumulate multipliers in all phases of the game.

At the heart of the main game a spinning DigiWheel money wheel generates numerous random multipliers per round, which can further multiply winnings on either numbers, letters or bonus games. The 64 segments on the wheel, which spell out the words PLAY, FUNK and TIME, and which also feature a series of number 1s and various bonus game segments, offer different ways to win and progress in the game.

Win on any of the number 1 or letter segments of the wheel and players can cash out instant wins. Win on a bonus segment and they proceed to one of four unique bonus games – Bar, Stayin’ Alive, Disco, and VIP Disco — in which multipliers are guaranteed. While all bonus games offer great entertainment, Disco and VIP Disco really put the FUN in FUNKY, as both see the cool Mr Funky character step out onto the virtual dance floor to collect even more multipliers while avoiding toppling off the edge of the floor.

Todd Haushalter, Evolution’s Chief Product Officer, said: “At Evolution, we invented the live Game Show gaming category with Dream Catcher, and since then we’ve never looked back. We have created most of the top 10 new games of the last five years, many of which are our live game shows, and we’re confident that Funky Time will achieve similar success. When I first saw the DigiWheel, a big vertical revolving wheel with an electronic LED centre, I knew there was a great game show to be built around it. Then the team and I started brainstorming what that game could be, and we knew we were onto something very special with Funky Time.”

Haushalter continued: “Around 100 people were involved in getting Funky Time live, and I’m incredibly proud of their achievements. It’s the most expensive and complex game we’ve ever created, but most importantly, it’s a game that just oozes fun. I’m often asked, ‘what’s the inspiration for new game ideas?’ The answer comes from literally asking ourselves the question, ‘what is the most fun game we can make?’ While different players look for different things, Funky Time is sure to have broad appeal.  We believe it’s every bit as entertaining as Crazy Time, but it’s got a completely different feel and it adds a few extra goodies too. I hope players enjoy it as much as we enjoyed making it.”

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SYNOT Group Announces New Partnership with Lutrija Bosne i Hercegovine

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SYNOT Group has announced a new partnership with Lutrija Bosne i Hercegovine. Following the successful completion of all stages of the Public Call for Business Cooperation, SYNOT has been selected as an additional supplier for operations in Bosnia and Herzegovina for a period of up to five years.

“The announcement of the Public Call for the Submission of Offers for Business Cooperation represented a clear challenge for us, and we are very pleased to have succeeded. Immediately after its completion, we signed a contract with Lutrija Bosne i Hercegovine for the supply of up to 500 units of the latest gaming equipment,” said Roland Andrýsek, Sales Director of SYNOT Group.

“This is a challenge for the Lottery of BiH as well, a new partnership and an opportunity for further growth and development. SYNOT Group has excellent references and experience across many markets, and I am confident that we will achieve strong results,” said Edhem Pašukan, Director of Lutrija Bosne i Hercegovine.

Local players can soon look forward to the introduction of entirely new gaming systems, Gamifire Prime and Exclusive Games – the latest game mixes in SYNOT’s portfolio, offering dozens of engaging titles ranging from classic fruit and themed games to popular Hold & Win concepts. The delivery will also include the proven Explosive Games Premium+ systems. All game mixes will be supplied together with state-of-the-art SYNOT cabinets, including the most advanced models ST2-32, ST3-27, Eclipse FL-32, as well as the highly popular UP1-24.

“SYNOT Group has a long-standing history and a strong position in the Balkan market. This region is of strategic importance to us, and establishing cooperation with another leading state lottery in the region represents an important milestone in our expansion and confirms our commitment to delivering top-quality gaming equipment to the region,” said Roland Andrýsek, Sales Director of SYNOT Group.

The post SYNOT Group Announces New Partnership with Lutrija Bosne i Hercegovine appeared first on Eastern European Gaming | Global iGaming & Tech Intelligence Hub.

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2026 FIFA World Cup

Americans Expected to Bet More Than $3B on the 2026 FIFA World Cup

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A new report by Sweeps Pulse estimates American bettors will place total bets amounting to about $3.1 billion on the 2026 FIFA World Cup. This represents the most extensive single sport betting event ever conducted inside the US. The estimate also exceeds the $1.8 billion projected amount for wagers placed on the Super Bowl in 2024. Both amounts represent growth in the legal sports betting market. The 2026 football competition will be held in the US, Canada and Mexico.

Projected Betting Breakdown (2026 FIFA World Cup)

• $1.6 billion via licensed U.S. sportsbook apps

• $920 million via offshore and unlicensed platforms

• $380 million via retail sportsbook locations

• $200 million via sweepstakes and social sports formats

Why This Tournament is Different

There have been no previous World Cups where there is serious U.S. betting volume. This is due to the mobile sports betting being non existent in the U.S. for a large part of the time leading up to the 2022 FIFA World Cup in Qatar. There is now a huge difference when it comes to how mature (and big) the market is in 2026; all major players in the space are already established; they each have their own significant budgets to promote their brand(s); and users have developed four years worth of habits using the NFL, NBA, and College Sports to bet on games.

Another fact is that many of the 2026 World Cup games will be held in cities like New York, Los Angeles, Dallas, and Miami will generate much more local involvement.

The Mobile Factor

In terms of placement (mobile apps) it is estimated that 68% of all World Cup bets will be made using mobile apps. This is compared to an estimate of 41% of all bets taken in the 2018 World Cup. The sportsbooks have committed to spending an estimated $400 million on promotions related to the World Cup. These promotions include but are not limited to; Deposit Matches, Odds Boosts, Free-Bets, and other promotions targeting new soccer bettors.

Key mobile betting statistics:

• Average user session time per game is 23 minutes during major soccer events. Major soccer events average 38% longer than NFL regular season games.

• There is an expectation that live in-game betting will make up 44% of the total World Cup wagered amount.

• FanDuel and DraftKings are expected to take approximately 58% of the licensed app volumes.

The Soccer Audience is Younger and Growing

There are many factors that contribute to an increase in betting at this time. One major factor contributing to the surge in bets at this time is demographics. The data collected from surveys shows that 61% of Gen Z sports bettors have soccer as one of their top 3 wagering sports, while only 29% of bettors who are over 50 years old identify soccer as one of their top 3 wagering sports. This trend demonstrates how the demographics of the sports-betting population are changing.

The post Americans Expected to Bet More Than $3B on the 2026 FIFA World Cup appeared first on Americas iGaming & Sports Betting News.

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Alberta iGaming Corporation Appoints Dan Keene as its CEO

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Dan Keene, who served as the interim CEO of the Alberta iGaming Corporation (AiGC), has been appointed to the role permanently, effective April 21, 2026. Under his leadership, AiGC will launch Alberta’s regulated iGaming market on July 13. Keene has played a pivotal role in shaping the province’s gaming landscape, both through his work standing up AiGC and in his previous roles at the Alberta Gaming, Liquor, and Cannabis Commission (AGLC).

“Dan brings deep operational experience and a strong track record in gaming and market development. His leadership will be essential as the Alberta iGaming Corporation prepares for launch and delivers a regulated market built on social responsibility and player protection,” said Sanjeev Kad, Board Chair, Alberta iGaming Corporation.

About Dan Keene

Serving as Vice-President, Gaming at AGLC since July 2022, Keene overseen a broad portfolio, including gaming retail services, technical operations, compliance, online gambling, player loyalty, supply chain, electronic gaming, and product development across Alberta. He has been instrumental in advancing consumer-focused initiatives. He co-led the creation of Winner’s Edge, Alberta’s first province-wide casino loyalty program, and guided the operations of PlayAlberta.ca, currently, the province’s only regulated online gambling platform. Previously, Keene worked at AGLC as Manager, Casino Products. In this role, he led a team of specialists responsible for selecting slot games and terminals for Alberta’s 30 casinos and 750 VLT locations. Before joining AGLC, he completed successful tenures with Molson Breweries and Century Casinos Inc.

The post Alberta iGaming Corporation Appoints Dan Keene as its CEO appeared first on Americas iGaming & Sports Betting News.

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