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Swintt slots now available via Pariplay®

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Award-winning software studio teams up with industry’s leading iGaming aggregator to distribute popular Premium and Select games across regulated markets worldwide

Having already gone from strength to strength in 2022, sought-after software providers, Swintt, has secured another major triumph this month with the announcement that their popular Premium and Select titles will now be made available through Pariplay’s Fusion® Aggregation Platform.

Taking more than €1bn in monthly bets across 14,000+ titles in over 20 regulated markets worldwide, Pariplay is the #1 aggregator and content provider in the iGaming industry, so the news is hugely significant for Swintt as they build on the impressive growth they’ve shown throughout the year.

As part of the new arrangement, Pariplay®-powered online operators will now be able to share some of Swintt’s most successful releases with their customers, with a number of titles from both the Swintt Premium and Swintt Select collections ensuring that all preferences and playing styles are catered for.

With the former category combining the iconic symbols and sounds players know and love from land-based slot machines with modern gameplay and features, available Premium slots on Fusion® aggregation platform include Cleopatras Diamonds, Extra Win X and the myth and magic-themed Master of Books.

All three of these titles include easy-to-trigger bonus rounds, with Extra Win X boasting a special multiplier wheel that can pay out big wins of up to 800x players’ stake and both Cleopatras Diamonds and Master of Books offering Swintt’s signature Free Spins feature with random expanding symbols. Swintt Select games, meanwhile, are aimed at the video slot player that appreciates innovative features in the titles like the ground-breaking Aloha Spirit XtraLockTM providing customers with unique bonus rounds they simply won’t find anywhere else.

This popular Hawaiian-themed game – along with the recently-released Monster Disco XtraHoldTM – are now representing Swintt’s pioneering “Xtra” series of games on the Pariplay platform, while fans of blockbuster-style action and entertainment can also get both via The Crown starring Vinnie Jones.

The first Swintt title to include a celebrity endorsement, The Crown features a leading role for the former footballer-turned-actor and philanthropist and challenges players to journey around four base game locations as they assemble a crew and plan out a daring heist on London’s most famous jewels.

Given the great variety among the Swintt slots that are now available through Fusion®, players in regulated markets should have no trouble at all finding a game that captures their imagination – and Swintt is looking forward to sharing its titles with anew global audience.

David Mann, Chief Executive Officer at Swintt, said: “At Swintt, one of our major aspirations has always been to share our award-winning collection of games with customers in as many regulated markets as possible – and through this huge new deal with Pariplay, we’ll now be able to do just that.
“Pariplay® is one of the biggest aggregators and content providers in the industry, so teaming up with them represents another significant step for us as we look to further expand in 2022. We can’t wait to hear how players enjoy the stellar range of Swintt slots that are now available via its platform.”

Callum Harris, Director of Partnerships at Pariplay®, said: “We are constantly adding titles from the best up-and-coming software suppliers to tour Fusion®’s platform portfolio.
“Swintt certainly fits this description, and by teaming up with the provider, we’ll be able to bolster the incredible collection of 14,000+ games we provide to clients with the addition of some truly unique releases that offer exciting themes and innovative features they won’t be able to find anywhere else.”

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G2 drops limited-edition One Piece streetwear capsule on June 25

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The esports organisation’s second anime apparel collaboration will be sold exclusively via g2esports.com/shop.

G2 is launching a limited-edition G2 | One Piece capsule collection on June 25, with the drop available exclusively through the organisation’s online store at g2esports.com/shop.

The collection is inspired by One Piece’s Gear 5 Monkey D. Luffy and includes hoodies, zip-ups, t-shirts, caps, sleeves, and tote bags. According to G2, the items use a black-and-white palette and feature a minimalist embroidered logo alongside a custom G2 | One Piece Jolly Roger that combines the G2 samurai emblem with Luffy’s straw hat.

“At G2, we’re continuing to push the culture and fashion of esports beyond competition alone, and this One Piece collection is a natural extension of that,” says Sabrina Ratih, COO of G2 Esports. “We wanted to create a capsule that continues to elevate the esports fashion space – understated, premium, and stylish enough for everyday wear, while still carrying the spirit of adventure, ambition, and individuality that defines One Piece and G2 alike. Every piece is designed to bridge the gap between fandom and everyday style, and continuing our mission to redefine what esports fashion can be.”

G2 described the drop as its second anime collaboration, following a previous apparel collaboration with Solo Leveling. The company positioned the release as part of its broader effort to connect esports, anime, and streetwear.

One Piece debuted in 1999 and remains one of the largest anime franchises globally. G2 cited over 600 million manga copies sold and more than 1,160 episodes for the series.

The post G2 drops limited-edition One Piece streetwear capsule on June 25 appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Ygam joins four UKRI-funded gambling harms research partnerships

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Projects sit within UKRI’s Research Programme on Gambling and the GHR-UK Evidence Centre, backed by the statutory levy.

Ygam has been named as a partner on four projects funded through the UKRI Research Programme on Gambling, supported by the statutory levy. The charity will work with academic teams including the University of Birmingham, Bournemouth University, the University of Plymouth, Lancaster University, and Liverpool John Moores University.

The four projects sit within the Gambling Harms Research UK (GHR-UK) Evidence Centre, which coordinates 19 one-year Innovation Partnerships under the programme. UKRI has been appointed by the UK Government to oversee research commissioned through the new statutory Gambling Levy. Under the levy, 20% of annual funding will be allocated to research, equating to £22.1 million in 2025/26.

Emily Tofield, Chief Executive of Ygam, said: “We are pleased to be working in partnership with leading university partners, contributing our expertise in a key strategic area of our work. A defining strength of our approach is that it is grounded in robust insight and research, underpinning everything we do. This enables us to understand how and why harms emerge and translate that into practical, preventative education that is credible and scalable. We look forward to achieving these outcomes together and informing effective measures to prevent harms among children and young people.”

Ygam said its advisory panels — including young people, individuals with lived experience, community and faith leaders, gaming and esports representatives, and student ambassadors — will help shape the research to reflect “real-world experience and diverse community perspectives.”

The four partnerships are: INTEGRATE (University of Birmingham, Ygam, Al-Hurraya and Community Connexions), focused on intersectional gambling harm and interventions for children, young people and emerging adults; “From Evidence to Action: Safeguarding Neurodivergent Young People in Gamified Digital Environments” (Bournemouth University, Ygam, Work’n’Diversity CIC), focused on gambling-like risks in gamified digital environments; GRASP (University of Plymouth-led partnership including NatCen, NHS and third-sector organisations, and Ygam), mapping support pathways and gaps in prevention and recovery; and GRACE-Net (Lancaster University and Liverpool John Moores University with local authorities, NHS partners, third-sector organisations and Ygam), testing collaborative approaches in the North West of England and sharing learning more widely.

The post Ygam joins four UKRI-funded gambling harms research partnerships appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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Study: 400m Gen Z esports fans say brand activations drive purchases

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EFG, Hero Esports and Niko Partners survey 8,000 fans across eight markets; 74% report ads and brand presence influence buying.

ESL FACEIT Group (EFG), Hero Esports and Niko Partners have released a multi-country Gen Z esports study claiming around 400 million Gen Z consumers (20%) regularly engage with esports. The findings were published on 25th June 2026 in Cannes, France, in a white paper titled The Esports Generation: Who They Are & Why They Spend.

The report is based on survey data from 8,000 Gen Z esports fans aged 13-30 across eight markets. It positions esports as a high-attention channel for brands: 85% of respondents said they notice branding in esports, while 74% self-reported that advertising and brand participation in gaming spaces influences their purchasing behaviour. The study also reports that 66% have bought a product following a collaboration or co-branding partnership with an esports team, game or player.

On consumption and fandom touchpoints, the study found 71% regularly watch gaming content, including 66% who watch gaming livestreams and 33% who watch or listen to gaming podcasts. It also points to offline reach: 21% said they regularly attend gaming conventions and esports events, with the average respondent attending at least one in-person event in the past nine months.

The white paper also breaks out claimed purchase categories linked to esports collaborations over the past year, led by food and beverage (33%), electronics (33%) and fashion (32%). Beyond core categories, it reports 28% bought esports-related collectibles, 17% purchased makeup, beauty, or skincare products, and 10% bought from partnered brands in other categories.

Niccolo Maisto, CEO at ESL FACEIT Group said: “Esports has evolved into one of the most effective channels for companies looking to connect with Gen Z audiences at scale. What makes it unique is not just its reach, but the depth of engagement and trust that exists between fans, players, teams, and events. This research shows that esports fans are highly invested participants, not passive viewers, creating an opportunity for brands that show up authentically and build meaningful and lasting connections with this key audience.”

Danny Tang, Co-Founder and CEO of Hero Esports said: “This whitepaper confirms what we at Hero Esports have long believed: esports has evolved into a global cultural and economic force. The data shows an audience that is young, diverse, and deeply engaged. For brands, the message is clear—esports is no longer a niche market; it is the premier platform to connect with the next generation of consumers. We are proud to partner with Niko Partners and EFG to provide this blueprint for understanding and succeeding in this dynamic industry.”

Lisa Hanson, CEO at Niko Partners said: “Our data shows that, much like fans of other sports, Gen Z esports fans are incredibly passionate and have formed strong bonds within their communities. However, their media and consumer affinities extend well beyond gaming and esports, with our research revealing naturally connected interest areas that create valuable overlapping opportunities for brands and partners that show up authentically in this ecosystem.”

The post Study: 400m Gen Z esports fans say brand activations drive purchases appeared first on EE Gaming | Global iGaming & Tech Intelligence Hub.

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