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EvenBet Gaming Launches Teen Patti on Its Turnkey Platform

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EvenBet Gaming, a leading developer and software provider for operators like MPL among others with over more than 15 million active players from India, announced the introduction of a popular card game ‘Teen Patti’ on its turnkey platform today. The EvenBet platform offers over 30 variants of online poker in addition to rummy, call break, and other card games. Teen Patti will be available for all the accessible devices via desktop, web, and mobile applications.

The game of teen patti has a strong connection with the Indian cultural heritage and a long history as it is played during festivals in India. The rules are quite similar to poker, interestingly the difference would be the game may accommodate up to eight players. The game completely relies on the skills and the ability of the player to learn winning card combinations by keeping in mind the cards that were already played by the opponents, to estimate the potential winning chances.

As per the Octro Inc. report the growth of teen patti has increased almost 800% with active users exceeding 150 million in India in 2020. Foreseeing the overall market growth, the estimates highlight its likeness among the masses which probably now have more than 200 million active players in the country. The number of teen patti players in India exceed the number of poker players. The game will increase the liquidity of poker in India by 20-25%.

According to EvenBet Gaming CEO Dmitry Starostenkov “Being an extremely popular game at social gatherings in India and across South-East Asia, we believe it will bring additional value and more players to the projects already using the EvenBet platform and poker. We have about 50% of the poker market in India and we aim to be absolute leaders in the card games space”.

Talking about the growth prospects, he further states,”For EvenBet, liquidity is the key growth factor for revenue streams from p2p games. The operator’s profit will correlate with the liquidity increase. Customization extends to the branding and company-specific design to the offered games. The market capacity for teen patti is enormous in India and with the right marketing approach this game is bound to succeed.”

EvenBet Gaming has a positive experience in creating and launching market-specific card and skill games: in addition to the classic poker variations, Evenbet Gaming portfolio now includes, call break, rummy, backgammon, big two, turkish poker, and now teen patti. All these games are developed in-house and fully customisable; an operator may choose any games from the set or add all of them.

Recently named the Best Platform Provider at SPiCE Awards 2022 (Goa, India), EvenBet provides software for operators with more than 15 million active players from India, such as MPL, PokerSaint, 9stacks, and PokerHigh. Adding the most popular card game will strengthen EvenBet partners’ position in the market.

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GRA Renews Singapore Pools Licence for Five-year Term

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The Gambling Regulatory Authority (GRA) has renewed the licence of Singapore Pools (Private) Limited (Singapore Pools) to conduct betting operations, gaming and lotteries under Section 54 of the Gambling Control Act 2022 (GCA). The tenure for the licence will be five years with effect from 25 October 2025, following GRA’s assessment that Singapore Pools has fulfilled the requirements under Section 54 the GCA.

The post GRA Renews Singapore Pools Licence for Five-year Term appeared first on European Gaming Industry News.

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Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers

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Global esports and gaming organisation Gen.G announced that it has partnered with thirteen distinguished universities across the US to participate in the Gen.G Practicum Abroad programme, which offers students the opportunity to take part in an intensive, three-week programme to study in the heart of the esports industry in Seoul, South Korea.

The thirteen institutions are: Conestoga College, Augustana University, Buena Vista University, Illinois College, Manchester University, Seton Hall University, Shenandoah University, Syracuse University, St. Thomas University, University of Kansas, Maharishi International University, Randolph-Macon College and University of Hawai’i.

“This is our most ambitious program since the launch of our Gen.G Practicum Abroad program, bringing together some of the best universities in the country to expand their educational programs on campus. The students will be fully immersed in Korea with hands-on experiences to give them a 360-degree view of the esports industry,” said Arnold Hur, CEO of Gen.G.

Gen.G professionals will lead the Gen.G Practicum Abroad programme, which includes custom esports programming, mentorship by industry professionals, special lectures, industry “lunch-and-learns,” and professional networking, all while immersing students in Korean culture and its history in esports. Students will also visit competitive organisations and gaming publisher studios.

The post Thirteen Leading Universities Partner with Gen.G for its Practicum Abroad Programme to Prepare Students in Seoul for Esports Careers appeared first on European Gaming Industry News.

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PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026

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The Philippine Amusement and Gaming Corporation (PAGCOR) has given gaming affiliates, developers and support service providers until early 2026 to comply with its newly implemented B2B Accreditation Framework, a regulatory system that formalises participation in the iGaming supply chain.

Companies that submit applications by December 31, 2025, will qualify for a three-year initial accreditation, while unaccredited foreign content providers face removal from licensed platforms after March 31, 2026.

The framework, which took effect on October 2, sets mandatory accreditation requirements for all third-party entities providing gaming content, systems or technical support to PAGCOR-licensed operators.

Accreditation covers several categories, including gaming affiliates, game content providers (GCPs) and support service providers (SSPs). Gaming affiliates may act as aggregators that distribute multiple game titles to operators, while GCPs are developers or studios supplying electronic game software or live-streamed content.

Accreditation is valid for two years from the date of PAGCOR Board approval, an increase from the previous one-year term.

Foreign data or content streaming providers that fail to secure accreditation by the March 2026 deadline will have their content deemed “non-compliant and unauthorized.” They may appoint a Philippine-registered company or a PAGCOR-accredited Gaming System Administrator as their exclusive distributor instead of setting up a local office.

PAGCOR has warned that licensed operators using unaccredited service providers may face sanctions.

The post PAGCOR Enforces Accreditation for All iGaming Service Providers by 2026 appeared first on European Gaming Industry News.

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