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METANOMIC LAUNCHES ‘THUNDERSTRUCK’ – 1st gamer analysis tool powered by AI

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Metanomic, the complete game economy and player analytics company, today proudly announces the global launch of its Thunderstruck player analytics platform; which is poised to revolutionise game developers’ use of behavioural data to improve retention and monetisation.

Thunderstruck is the first ever video game analytics platform to leverage AI-powered behavioural analytics. It makes use of Bayesian inference-backed AI to understand data from real in-game events, drawn directly from game servers. Thunderstruck analyses player motivations, play styles, and reward preferences, providing developers with live information on who their game is for, what types of players have the highest retention, and which players spend the most in-game. Until now, game creators have had to rely on outdated player classification models combined with market research, and plug gaps in insight with assumptions and guesswork.

Metanomic was founded in 2021 by veteran game designers, AI experts, and professional economists, and has successfully secured USD $2.9 million pre-seed funding to-date. Thunderstruck is launching with 7 player types – Killers, Achievers, Explorers, Socialisers, Speedsters, Conquerors, and Scientists – which can be tailored to the priorities of individual game titles. Player types will be refined and added to as the platform analyses data from more titles, while its Bayesian AI means Thunderstruck can even identify the series of events that lead to specific player actions.

Announcing the launch of Thunderstruck, Theo Priestley, CEO and Founder of Metanomic, said:

“For too long, game developers have relied on blunt instruments to understand their players. It’s no exaggeration to say that the bulk of the games industry’s framework for player classification dates back to a 1996 essay by Richard Bartle. A generation later, Thunderstruck is the next big leap forward, taking just a few days to generate more insight than a team of analysts could in a month. We understand that players can straddle multiple personas or even change persona based on their motivations, and use custom AI and live data to accurately anticipate how they’ll respond to metagame changes. Thunderstruck is all about empowering game developers with a better way to identify, acquire, and impact the right players for their game.”

Thunderstruck is equally suitable for mobile, console, and PC; existing as well as new games; and web3 as well as traditional web2 games. It works in tandem with Metanomic’s free Economy Engine platform, which was launched earlier this year to help studios to build, simulate and monitor their game economies.

Thunderstruck is launching with 7 player types.

 

Killers

These players enjoy killing, creating chaos, and competitive elements most of all. They focus on winning, climbing player rankings, obtaining status, provoking, and imposing drama onto others.

Achievers

These players are competitive and enjoy overcoming difficult objectives, whether set by the game or themselves, in order to obtain prestige, prizes, and other types of material possessions.

Explorers

Those that like to learn as much about the game as possible, Explorers seek to understand the finer details of game mechanics. The thrill of discovery and uncovering hidden areas or objectives motivate these players over points or prizes.

Socialisers

Players that experience fun in interacting with other players through social systems like using chat, managing guilds, or role-playing rather than playing the game itself. They tend to collaborate or join forces with others to achieve objectives than they could on their own.

Speedsters

Cheetahs race to objectives in order to be among the first to reach the end-game content or the highest level. They spend most of their time grinding experience and playing for long hours.

Conquerors

Conquerors enjoy the struggle against adversity and beating impossibly difficult odds. They are persistent, forceful, and repetitive in their pursuit to overcome their objectives.

Scientists

Commonly referred to as ‘Crafters,’ Scientists seek to improve their skills by gathering resources and creating or improving items for themselves and to sell to others. They find enjoyment in more passive forms of game mechanics and objectives.

The Thunderstruck player personas are also influenced by ‘passion’ – how often and how well they play.

They can also be tailored by the game developer or publisher depending on their priorities. For example, in different types of game, ‘Achiever’ could mean the highest skilled, the richest, or the players with the most wins.

In future, Metanomic will frequently add additional and more granular player types to further studios’ understanding of their players.

 

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Gamebeat

QTech Games steps up the tempo with GameBeat

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Emerging-markets leader expands its content offering with new games from emerging force

QTech Games, the leading game aggregator for emerging markets, has continued to build the strong momentum in its premium pipeline, thanks to its latest deal with rising-star, GameBeat, a slots supplier known for its cinematic games.

Integrating an exceptional portfolio from one of the most visually stunning and highly detailed digital slots providers adds yet more creative muscle to QTech Games’ burgeoning platform, which is taking the widest range of online games to emerging territories, with established names sitting alongside the industry’s most exciting up-and-coming providers.

The games made available to QTech partners via the deal are comprised of popular hits and recent releases, including Clint Westwild, Spin 4 Dead 2: Zombietown, Fortune of Flint, Scandipigs, Buffalo Golden Canyon, and Lucky Wildano – all of which ride on the back of unique maths modelling that varies the volatility spectrum, helping to create some truly engaging gameplay.

The deal organically broadens GameBeat’s international footprint, unlocking untapped jurisdictions for diversified growth from Asia to Africa, and Latin America to Eastern Europe, including Serbia, where GameBeat is based.

Philip Doftvik, QTech Games’ CEO, said: “We’re committed to rolling out first-class content that drives revenue for our partners. So, this deal with GameBeat extends our impressive sequential pipeline – and we’ve so much more to come in 2026!.”

Sofiya Balakina, Business Development Manager of GameBeat, added: “At GameBeat, we’re committed to perfectionism — from the graphics and sound effects to the gameplay mechanics and features. That’s what keeps our players coming back for more. By combining creativity and technology to craft unique, engaging online slots with distinctive graphics and features, we raise the bar for a premium gaming experience.

“Consequently, collaborating with QTech represents a fantastic opportunity to strengthen our product distribution across emerging territories and introduce our great games to a range of top-tier partners.”

The post QTech Games steps up the tempo with GameBeat appeared first on European Gaming Industry News.

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Blueprint Gaming

Trail enhancements and dual bonuses lead Blueprint’s Goonies™ Quest for Treasure 2

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The iconic gang of treasure-hunting misfits are back for their biggest adventure yet in Blueprint Gaming’s The Goonies™ Quest for Treasure 2, with a revamped trail offering enriched modifiers and a choice of two bonus games among several enhancements to the player-favourite series.

The studio’s headline November release is the latest addition to its Goonies portfolio, which stands as one of the company’s strongest game franchises globally. In the UK, seven Goonies releases sit within Blueprint’s top 100 ranked games, with at least one Goonies title sitting inside its top 10 across 70% of its leading international markets, including Canada and Italy.

The previous Goonies release, The Goonies™ Megaways™ Quest for Treasure Jackpot King™, remains Blueprint’s top-performing title since its launch back in May 2025, underlining the demand for the series amongst operators’ player bases worldwide.   

Unlike its predecessor, the One-Eyed Willy treasure chests are immediately unlocked when gameplay begins, boosting the chance of securing entry to the bonus game.

Landing one or two red, blue or green chest-themed bonus symbols can randomly unlock Treasure Spins, while landing three guarantees entry, with each chest possessing a different modifier.

Base play also benefits from the possibility of unlocking modifiers, with the iconic Sloth able to randomly appear on the reels, granting anything from Hidden Treasure, Bonus Boost, Dynamite Blast, Cave In or Collect Boost.

Collect symbols that land during the main game also move the Inferno along the revamped trail that sits above the reels. A host of hidden features await, including the new X-Collect and the introduction of Power Play, which transforms the reels to only contain cash symbols, collects and bonus scatter symbols.

Also featured during the trail is the One-Eyed Willy Spins. Once unlocked, landing three bonus scatter symbols sees players benefit from a choice of two bonus game options, with One-Eyed Willy Spins working similarly to Treasure Spins, but instead of an increasing multiplier for collects gathered during the round, a progressive amount of cash prizes is added to the reels.

The Goonies™ Quest for Treasure 2 marks the latest release from Blueprint Gaming’s jam-packed Q4 schedule, underlining the studio’s ability to transform cinema into engaging slot brands.

Jo Purvis, Director of Marketing, PR and Events at Blueprint Gaming™, said: “The Goonies™ franchise continues to be one of our most beloved and recognisable series, and Quest for Treasure 2 elevates everything players enjoy about it.

“With enriched modifiers, an expanded trail and dual bonus options, we’ve packed this release with action-filled moments that capture the magic of the original film while pushing gameplay forward. We’re thrilled to bring players another epic adventure with the gang as we close out a landmark year for Blueprint.”

The post Trail enhancements and dual bonuses lead Blueprint’s Goonies™ Quest for Treasure 2 appeared first on European Gaming Industry News.

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64 Presents Hold and Win

Unwrap Festive Wins with 64 Presents Hold and Win from Booming Games!

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Celebrate the festive season with 64 Presents Hold and Win from Booming Games, a jolly-packed slot filled with golden gifts, thrilling features and big win potential!

Land five or more value symbols to trigger the Santa’s Gift Hold & Win feature, where the grid expands and payouts snowball with every spin. When a Santa’s Gift symbol appears, it can randomly trigger either the BOOST feature, multiplying gift values by up to 5x, or the Grid Expand, unlocking more space and extra symbols for even bigger wins. Hit MINI, MINOR, MAJOR or the dazzling MEGA 1000x Prize Pot as you unwrap festive surprises!

The base game brings even more cheer with Frosty Respins, which lock winning symbols in place and respin the rest, giving you a chance to improve your combo. Look out for snowball multipliers that enhance your total win with each successful respin. Activate the Jingle Bet to increase your chances of triggering Santa’s Gift and other bonus features. Spin the reels, collect your gifts and let the Xmas magic deliver your next big win!

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Craig Asling, Director of Games at Booming Games, said: “64 Presents Hold and Win is all about the magic of the holidays, the joy, the surprises, and the rush of unwrapping something extraordinary with every spin. From Frosty Respins to the expanding grids and the ultimate MEGA Prize Pot, we’ve created a festive experience players won’t forget”.

The post Unwrap Festive Wins with 64 Presents Hold and Win from Booming Games! appeared first on European Gaming Industry News.

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