eSports
ESFI kick starts the registrations for the National qualifiers for 14th World Esports Championships

Registrations for National Esports Championship 2022 begin on Wednesday for eFootball 2022, CS:GO & Tekken7; WEC features record $500,000 prize pool
The Esports Federation of India (ESFI) announced the registration for the national qualification tournament—National Esports Championships (NESC 2022), to select the Indian esports contingent for the 14th edition of the International Esports Federation’s (IESF) World Esports Championship to be held at Bali, Indonesia.
The National Championships will be held virtually with top athletes from across the country engaging in a high-voltage competition in the popular games: eFootball 2022, CS:GO and Tekken7.
The DOTA team, comprising of veteran athletes like Moin Ejaz (captain), Krish, Abhishek, Ketan & Darshan, which qualified for the 2022 Asian Games, will be part of Team India for the 14th World Esports Championships.
“We urge all esports athletes to participate in large numbers and become a part of the Indian esports contingent for the 14th edition of the World Esports Championships. The increasing interest for esports in our country currently is encouraging us to push the envelope and give the athletes and the audience something new and exciting each time,” said Lokesh Suji, Director of Esports Federation of India and Vice President of the Asian Esports Federation.
“This year’s World Championships will be the biggest in history with around 1,000 pro teams/athletes expected to participate. We also have multiple prestigious tournaments coming up like Commonwealth Games, Asian Games, etc. This truly is the esports fraternity’s time as the ‘rising-sun’ and ESFI is all geared up to make India an esports powerhouse globally. I am certain that our esports contingent will not only put up a strong fight but also strive for a podium finish,” Suji added.
The Indian contingent, selected based on their performances in the NESC2022, will take part in the World Esports Championships Regional Qualifiers, for which dates will be announced soon by the IESF. The Regional Qualifiers will be organised along with the other continental federations.
The Global Finals of the World Esports Championships will take place in Bali, Indonesia from November 27 to December 9.
Country’s one of the top sports & esports communication agencies, Artsmith-Concepts & Visions, will continue its support to the Esports Federation of India as their official communication partner.
Over 120 countries from all over the globe are expected to participate in the IESF’s flagship event where the prize pool has been increased from $55,000 in 2021 to $500,000 this year.
The registrations for the NESC2022 have started on Wednesday (June 1) with the last date being June 15. Link and other details for registration are available on the ESFI Discord server: https://discord.gg/esfi
The NESC’22 will be played in a double-elimination format. The exciting action from the Championships will be streamed live on ESFI’s official YouTube and Facebook page.
Powered by WPeMatico
eSports
PandaScore and Playbook Engineering join forces

Pioneering esports odds, data and betting products provider now available to operators powered by leading platform supplier with the integration facilitated by Sporting Solutions
PandaScore, the award-winning provider of esports odds, data and betting products, has integrated its suite of solutions with Playbook Engineering, the global sportsbook platform provider.
The partnership has been facilitated by Sporting Solutions, which has strategic partnerships with both PandaScore and Playbook Engineering.
Playbook Engineering has established itself as a leading sportsbook platform provider, supporting brands such as Star Sports, AK Bets, Priced Up, Bet Wright, Gentleman Jim, and Dragon Bet.
Following the integration, online sportsbooks powered by Playbook Engineering can access PandaScore’s Odds feed allowing them to offer comprehensive and competitive esports odds for some of the most popular disciplines.
The scope of markets and the value of odds are unrivalled with PandaScore using sophisticated models backed by a team of experienced traders including specialist traders for disciplines like CS2, Dota 2 and LoL.
A growing number of platform providers and operators are making a move into the lucrative esports betting space, with PandaScore recently surpassing €1bn of bets through its platform off the back of a sharp rise in demand among players and operators.
Joseph Noone, Senior Sales Manager at PandaScore, said: “Playbook Engineering powers some renowned sportsbooks as well as up and coming brands that are really making an impact.
“It’s great that these sportsbooks can access our esports odds, data and betting products, allowing them to engage new and existing player cohorts with a compelling esports offering that stands out when it comes to the range and value of odds.
“The integration wouldn’t have been possible without our shared partner Sporting Solutions, and stands as an example of what can be achieved when providers work together.”
Luke Cousins, Commercial Director at Playbook Engineering, added: “Sportsbook operators simply can’t ignore the demand for esports betting and in PandaScore, we have a premium odds, data and betting product provider that lives and breathes esports.
“This partnership, done through our mutual friends, Sporting Solutions, further positions Playbook Engineering as a tier-one platform provider to some of the most exciting sportsbook brands around the world. This makes it a win for us, our partners and their players.”
The post PandaScore and Playbook Engineering join forces appeared first on European Gaming Industry News.
eSports
Four Countries Shortlisted to Host GOTF 2027

Phygital International (PI), the exclusive rights holders and custodians of The Games of the Future (GOTF), announced that Brazil, Serbia, South Africa, and Uzbekistan are the shortlisted applicants to host GOTF 2027. The Games of the Future is the world’s leading phygital sports tournament, bringing together sports and esports athletes from around the world.
With the UAE set to host GOTF 2025 and Kazakhstan in 2026, the competition for the 2027 edition has drawn significant interest from nations eager to position themselves as leaders in the world of phygital sports.
Nis Hatt, CEO of Phygital International, said: “We received bids from right around the world which highlights the growing awareness and passion for phygital sports globally. We would like to thank all the nations who bid to host The Games of the Future 2027 and are pleased to announce that Brazil, Serbia, South Africa, and Uzbekistan have been selected as the nations shortlisted as potential hosts.”
Following further evaluations and detailed assessments of each finalist’s proposal, the final decision on the host country for GOTF 2027 will be announced in the summer of 2025.
The post Four Countries Shortlisted to Host GOTF 2027 appeared first on European Gaming Industry News.
Asia
Valorant Added to Hero Esports Asian Champions League

The HERO ESPORTS Asian Champions League (ACL), Asia’s premier multi-title esports tournament hosted by Hero Esports, has officially announced the addition of VALORANT to its inaugural lineup.
Previously, ACL unveiled six game titles: Dota 2, Counter-Strike 2 (CS2), Honor of Kings, Teamfight Tactics, Delta Force, and Crossfire. With VALORANT joining the roster, the total number of games now stands at seven, with more titles expected to be announced soon.
Through continued collaboration with the Esports World Cup, ACL has revealed that the champions of the ACL CS2 and Honor of Kings Tournaments will secure direct entry to the Esports World Cup. Further collaborations on the remaining titles of the ACL are anticipated.
The ACL VALORANT Tournament will be the only international-level VALORANT tournament held in China during the first half of 2025, attracting top teams from overseas. The Final of the event will take place offline in Shanghai. The event will use world-class production and cutting-edge live broadcasting technology to enhance audience experience.
The ACL is set to take place in the first half of 2025, with the Finals of the ACL CS2 Tournament and Honor of Kings Tournament scheduled for May. The ACL will have a total prize pool of $2 million.
Jonny Wang, CEO of the Asian Champions League, said: “We are excited to announce the addition of VALORANT to the ACL. Our ambition is to make ACL into a truly comprehensive tournament, providing a larger stage for players and teams across various competitions while delivering more exciting content for our audience.”
Danny Tang, Co-Founder and CEO of Hero Esports, said: “We are pleased by the progress of the ACL and its ability to attract top teams and titles to compete across Asia. We look forward to the continued collaboration between Hero Esports, ACL and the Esports World Cup Foundation, which is testament to our shared ambition to shape and empower esports globally.”
The post Valorant Added to Hero Esports Asian Champions League appeared first on European Gaming Industry News.
-
Alexia Smilovic Rønde Chief Regulatory Officer at Relax Gaming7 days ago
Relax Gaming continues Latin American expansion entering Brazil and Peru
-
Asia6 days ago
Tencent Cloud Recognised as a Leader in Omdia Market Radar for Games in Asia & Oceania, Solidifying its Position as a Global Gaming Industry Innovator
-
Latest News6 days ago
Playtech Publishes its Third Responsible Gambling Report Exploring Consumer Insights in Latin American Gambling Industry
-
Asia7 days ago
GR8 Tech Expands Reach Across Asia and Latam Through Betting Software Partnership
-
Balkans7 days ago
Push Gaming takes content live with Mozzartbet in Serbia
-
EurAsia7 days ago
Tower Rush by Galaxsys Wins ‘Best New Game 2025’ at AIBC Eurasia Awards
-
Latest News6 days ago
Belatra expands content distribution with BSW collaboration
-
Latest News7 days ago
Inspired Launches Reel King Big Money & Pond Life